while .next() on db cache is infinite

This commit is contained in:
Tao Tien 2026-02-24 16:46:48 -08:00
parent b512e38b26
commit c274f6b807
2 changed files with 29 additions and 14 deletions

View file

@ -1,6 +0,0 @@
commands: Commands
tiles: Query<(&Tile, &TileId, Entity)>,
player: Option<Single<&mut player::Player>>,
hand_ent: Option<Single<Entity, With<Hand>>>,

View file

@ -83,10 +83,19 @@ fn subscriptions(stdb: SpacetimeDB, mut commands: Commands) {
// commands.queue(command); // commands.queue(command);
let (send, recv) = std::sync::mpsc::channel::<Subscribed>(); let (send, recv) = std::sync::mpsc::channel::<Subscribed>();
stdb.subscription_builder() stdb.subscription_builder()
.on_applied(move |_| send.send(Subscribed).unwrap()) .on_applied(move |_| {
.on_error(|_, err| error!("sub failed: {err}")) trace!("subs succeeded");
send.send(Subscribed).unwrap();
})
.on_error(|_, err| {
error!("subs failed: {err}");
})
.subscribe([ .subscribe([
// TODO change these to sub/unsub based on being in lobby and some such // TODO change these to sub/unsub based on being in lobby and some such
format!(
"SELECT p.* FROM player p WHERE p.identity = '{}'",
stdb.identity()
),
"SELECT p.* FROM player p JOIN lobby l ON p.lobby_id = l.id".to_string(), "SELECT p.* FROM player p JOIN lobby l ON p.lobby_id = l.id".to_string(),
"SELECT l.* FROM lobby l JOIN player p ON l.id = p.lobby_id".to_string(), "SELECT l.* FROM lobby l JOIN player p ON l.id = p.lobby_id".to_string(),
"SELECT c.* FROM player_clock c JOIN player p ON c.player_id = p.id".to_string(), "SELECT c.* FROM player_clock c JOIN player p ON c.player_id = p.id".to_string(),
@ -111,14 +120,18 @@ fn on_subscribed(
mut next_gamestate: ResMut<NextState<GameState>>, mut next_gamestate: ResMut<NextState<GameState>>,
mut next_turnstate: ResMut<NextState<TurnState>>, mut next_turnstate: ResMut<NextState<TurnState>>,
) { ) {
while let Some(player) = stdb.db().player().iter().next() { trace!("on_subscribed");
for player in stdb.db().player().iter() {
if player.identity == stdb.identity() { if player.identity == stdb.identity() {
// trace!("spawn_main_player");
spawn_main_player(&stdb, &mut commands, &mut next_turnstate, &player); spawn_main_player(&stdb, &mut commands, &mut next_turnstate, &player);
} else { } else {
// trace!("spawn_other_player");
spawn_other_player(&stdb, &mut commands, &player); spawn_other_player(&stdb, &mut commands, &player);
} }
} }
while let Some(bot) = stdb.db().bot().iter().next() {
for bot in stdb.db().bot().iter() {
let id = PlayerOrBot::Bot { id: bot.id }; let id = PlayerOrBot::Bot { id: bot.id };
let hand_view = stdb let hand_view = stdb
.db() .db()
@ -143,7 +156,7 @@ fn spawn_main_player(
player: &jong_db::Player, player: &jong_db::Player,
) { ) {
trace!("spawn_main_player"); // trace!("spawn_main_player");
let main_player = commands let main_player = commands
.spawn(( .spawn((
Player { Player {
@ -176,9 +189,15 @@ fn spawn_main_hand(
.collect(); .collect();
let pond = commands.spawn(Hand).add_children(&pond_tiles).id(); let pond = commands.spawn(Hand).add_children(&pond_tiles).id();
let hand = commands.spawn(Pond).add_children(&hand_tiles).id(); let hand = commands.spawn(Pond).add_children(&hand_tiles).id();
let children = commands.entity(main_player).add_children(&[pond, hand]).id(); let children = commands
.entity(main_player)
.add_children(&[pond, hand])
.id();
debug!("main_hand: {:?}\n main_pond: {:?}, children: {:?}", hand_tiles, pond_tiles, children); debug!(
"main_hand: {:?}\n main_pond: {:?}, children: {:?}",
hand_tiles, pond_tiles, children
);
if player_hand.turn_state == jong_db::TurnState::Tsumo if player_hand.turn_state == jong_db::TurnState::Tsumo
&& let Some(drawn_dbt) = &player_hand.working_tile && let Some(drawn_dbt) = &player_hand.working_tile
@ -216,8 +235,9 @@ fn on_player_insert_update(
mut next_turnstate: ResMut<NextState<jong_types::states::TurnState>>, mut next_turnstate: ResMut<NextState<jong_types::states::TurnState>>,
) { ) {
for msg in messages.read() { for msg in messages.read() {
debug!("on_player_insert_update: {:?}", msg.new);
if main_player.is_none() && msg.new.identity == stdb.identity() { if main_player.is_none() && msg.new.identity == stdb.identity() {
trace!("spawn_main_player"); // trace!("spawn_main_player");
spawn_main_player(&stdb, &mut commands, &mut next_turnstate, &msg.new); spawn_main_player(&stdb, &mut commands, &mut next_turnstate, &msg.new);
} else if other_players.iter().any(|p| { } else if other_players.iter().any(|p| {
if let PlayerOrBot::Player { id } = &p.id { if let PlayerOrBot::Player { id } = &p.id {
@ -226,6 +246,7 @@ fn on_player_insert_update(
false false
} }
}) { }) {
trace!("spawn_other_player");
spawn_other_player(&stdb, &mut commands, &msg.new); spawn_other_player(&stdb, &mut commands, &msg.new);
} else { } else {
// TODO update case // TODO update case