hack for player-lobby and Res<Player> race?
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parent
9f6a5b6423
commit
c13400165b
34 changed files with 519 additions and 1330 deletions
60
spacetimedb/src/game.rs
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60
spacetimedb/src/game.rs
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@ -0,0 +1,60 @@
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use log::info;
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use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
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use crate::tables::*;
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use jong_types::*;
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mod hand;
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mod wall;
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#[reducer]
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pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(), String> {
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let ok_or = ctx
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.db
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.player()
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.identity()
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.find(ctx.sender)
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.ok_or(format!("cannot find player {}", ctx.sender))?;
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let mut player = ok_or;
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if lobby_id == 0 {
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let lobby = ctx.db.lobby().insert(Lobby {
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id: 0,
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host_player_id: player.id,
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players: vec![PlayerOrBot::Player { id: player.id }],
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game_state: GameState::Setup,
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});
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info!("created lobby: {:?}", lobby);
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lobby_id = lobby.id;
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}
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player.lobby_id = lobby_id;
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let player = ctx.db.player().identity().update(player);
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info!("player {} joined lobby {}", player.id, lobby_id);
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Ok(())
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}
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#[reducer]
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pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
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if lobby_id == 0 {
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Err("cannot add a bot without a lobby".into())
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} else if let Some(lobby) = ctx.db.lobby().id().find(lobby_id)
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&& (ctx.db.player().lobby_id().filter(lobby_id).count()
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+ ctx.db.bot().lobby_id().filter(lobby_id).count()
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<= 4)
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{
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let bot = ctx.db.bot().insert(Bot {
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id: 0,
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lobby_id,
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hand_id: 0,
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pond_id: 0,
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});
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info!("added bot {} to lobby {}", bot.id, lobby_id);
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Ok(())
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} else {
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Err("lobby doesn't exist".into())
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}
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}
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53
spacetimedb/src/game/hand.rs
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53
spacetimedb/src/game/hand.rs
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@ -0,0 +1,53 @@
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use spacetimedb::{ReducerContext, Table, ViewContext, reducer, view};
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use crate::tables::*;
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use jong_types::*;
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pub fn deal_hands(ctx: &ReducerContext, lobby_id: u32) {
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let players = ctx.db.player().lobby_id().filter(lobby_id);
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let bots = ctx.db.bot().lobby_id().filter(lobby_id);
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let mut wall = ctx.db.wall().lobby_id().find(lobby_id).unwrap();
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// FIXME rectify deal orders
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for mut player in players {
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let mut tiles = wall.tiles.split_off(wall.tiles.len() - 13);
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tiles.sort();
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wall = ctx.db.wall().lobby_id().update(wall);
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let hand = ctx.db.hand().insert(Hand {
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id: 0,
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owner: PlayerOrBot::Player { id: player.id },
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sort: true,
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tiles,
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});
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player.hand_id = hand.id;
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ctx.db.player().id().update(player);
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}
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for mut bot in bots {
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let mut tiles = wall.tiles.split_off(wall.tiles.len() - 13);
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tiles.sort();
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wall = ctx.db.wall().lobby_id().update(wall);
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let hand = ctx.db.hand().insert(Hand {
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id: 0,
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owner: PlayerOrBot::Bot { id: bot.id },
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sort: true,
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tiles,
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});
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bot.hand_id = hand.id;
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ctx.db.bot().id().update(bot);
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}
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}
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#[view(name = view_player_hand, public)]
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pub fn view_player_hand(ctx: &ViewContext) -> Option<Hand> {
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ctx.db
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.player()
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.identity()
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.find(ctx.sender)
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.map(|p| ctx.db.hand().id().find(p.hand_id))?
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}
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// #[reducer]
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// pub fn sort_hand(ctx: &ReducerContext) {
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// todo!()
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// }
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36
spacetimedb/src/game/wall.rs
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36
spacetimedb/src/game/wall.rs
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@ -0,0 +1,36 @@
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use log::debug;
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use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
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use super::hand::deal_hands;
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use crate::tables::*;
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use jong_types::*;
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#[reducer]
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pub fn shuffle_deal(ctx: &ReducerContext, lobby_id: u32) {
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debug!("lobby_id: {lobby_id}");
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let mut lobby = ctx.db.lobby().id().find(lobby_id).unwrap();
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lobby.game_state = GameState::Deal;
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let mut lobby = ctx.db.lobby().id().update(lobby);
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let tiles = new_shuffled_wall(ctx);
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ctx.db.wall().insert(Wall {
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// id: 0,
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lobby_id,
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tiles,
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});
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deal_hands(ctx, lobby_id);
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lobby.game_state = GameState::Play;
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ctx.db.lobby().id().update(lobby);
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}
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pub fn new_shuffled_wall(ctx: &ReducerContext) -> Vec<Tile> {
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let mut rng = ctx.rng();
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let mut wall = tiles();
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wall.shuffle(&mut rng);
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wall
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}
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@ -1,83 +1,13 @@
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use log::{debug, info};
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use spacetimedb::{
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Identity, ReducerContext, Table, ViewContext, rand::seq::SliceRandom, reducer, table, view,
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ReducerContext, Table, ViewContext, rand::seq::SliceRandom, reducer, table, view,
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};
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use crate::tables::*;
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use jong_types::*;
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#[derive(Debug)]
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#[table(name = player, public)]
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pub struct Player {
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#[primary_key]
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identity: Identity,
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#[auto_inc]
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#[index(direct)]
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#[unique]
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id: u32,
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name: Option<String>,
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#[index(btree)]
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lobby_id: u32,
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}
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#[table(name = bot)]
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pub struct Bot {
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#[primary_key]
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#[auto_inc]
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id: u32,
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#[index(btree)]
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lobby_id: u32,
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}
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#[derive(Debug, Clone, Copy)]
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#[table(name = lobby, public)]
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pub struct Lobby {
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#[primary_key]
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#[auto_inc]
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id: u32,
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#[index(direct)]
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#[unique]
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host_player_id: u32,
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game_state: GameState,
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}
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#[table(name = wall)]
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pub struct Wall {
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// #[auto_inc]
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// id: u32,
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#[primary_key]
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// #[index(direct)]
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// #[unique]
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lobby_id: u32,
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tiles: Vec<Tile>,
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}
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#[table(name = hand)]
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pub struct Hand {
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#[primary_key]
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player_identity: Identity,
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tiles: Vec<Tile>,
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}
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#[table(name = bothand)]
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pub struct BotHand {
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#[primary_key]
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bot_id: u32,
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tiles: Vec<Tile>,
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}
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#[table(name = pond, public)]
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pub struct Pond {
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tiles: Vec<Tile>,
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}
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mod game;
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mod tables;
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#[reducer(client_connected)]
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pub fn login_or_add_player(ctx: &ReducerContext) {
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@ -89,6 +19,8 @@ pub fn login_or_add_player(ctx: &ReducerContext) {
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id: 0,
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name: None,
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lobby_id: 0,
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hand_id: 0,
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pond_id: 0,
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}) {
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info!("added player: {:?}", player);
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} else {
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@ -97,117 +29,6 @@ pub fn login_or_add_player(ctx: &ReducerContext) {
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}
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}
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#[reducer]
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pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(), String> {
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let mut player = ctx
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.db
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.player()
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.identity()
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.find(ctx.sender)
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.ok_or(format!("cannot find player {}", ctx.sender))?;
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if lobby_id == 0 {
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let lobby = ctx.db.lobby().insert(Lobby {
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id: 0,
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host_player_id: player.id,
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game_state: GameState::None,
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});
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info!("created lobby: {:?}", lobby);
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lobby_id = lobby.id;
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}
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player.lobby_id = lobby_id;
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let player = ctx.db.player().identity().update(player);
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info!("player {} joined lobby {}", player.id, lobby_id);
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Ok(())
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}
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#[reducer]
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pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
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if lobby_id == 0 {
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Err("cannot add a bot without a lobby".into())
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} else if let Some(lobby) = ctx.db.lobby().id().find(lobby_id)
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&& (ctx.db.player().lobby_id().filter(lobby_id).count()
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+ ctx.db.bot().lobby_id().filter(lobby_id).count()
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<= 4)
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{
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let bot = ctx.db.bot().insert(Bot { id: 0, lobby_id });
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info!("added bot {} to lobby {}", bot.id, lobby_id);
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Ok(())
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} else {
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Err("lobby doesn't exist".into())
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}
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}
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#[reducer]
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pub fn setup_game(ctx: &ReducerContext, lobby_id: u32) {
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debug!("lobby_id: {lobby_id}");
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let mut lobby = ctx.db.lobby().id().find(lobby_id).unwrap();
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lobby.game_state = GameState::Setup;
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ctx.db.lobby().id().update(lobby);
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let tiles = new_shuffled_wall(ctx);
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ctx.db.wall().insert(Wall {
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// id: 0,
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lobby_id,
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tiles,
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});
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lobby.game_state = GameState::Deal;
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ctx.db.lobby().id().update(lobby);
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deal_hands(ctx, lobby_id);
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lobby.game_state = GameState::Play;
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ctx.db.lobby().id().update(lobby);
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}
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pub fn new_shuffled_wall(ctx: &ReducerContext) -> Vec<Tile> {
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let mut rng = ctx.rng();
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let mut wall = tiles();
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wall.shuffle(&mut rng);
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wall
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}
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pub fn deal_hands(ctx: &ReducerContext, lobby_id: u32) {
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let players = ctx.db.player().lobby_id().filter(lobby_id);
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let bots = ctx.db.bot().lobby_id().filter(lobby_id);
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let mut wall = ctx.db.wall().lobby_id().find(lobby_id).unwrap();
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// FIXME rectify deal orders
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for player in players {
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let tiles = wall.tiles.split_off(wall.tiles.len() - 13);
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wall = ctx.db.wall().lobby_id().update(wall);
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ctx.db.hand().insert(Hand {
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player_identity: player.identity,
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tiles,
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});
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}
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for bot in bots {
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let tiles = wall.tiles.split_off(wall.tiles.len() - 13);
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wall = ctx.db.wall().lobby_id().update(wall);
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ctx.db.bothand().insert(BotHand {
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bot_id: bot.id,
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tiles,
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});
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}
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}
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#[view(name = view_player_hand, public)]
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pub fn view_player_hand(ctx: &ViewContext) -> Option<Hand> {
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ctx.db.hand().player_identity().find(ctx.sender)
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}
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#[reducer]
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pub fn sort_hand(ctx: &ReducerContext) {
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todo!()
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}
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// #[reducer(init)]
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// pub fn init(_ctx: &ReducerContext) {
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// // Called when the module is initially published
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84
spacetimedb/src/tables.rs
Normal file
84
spacetimedb/src/tables.rs
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@ -0,0 +1,84 @@
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use spacetimedb::{Identity, SpacetimeType, table};
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use jong_types::*;
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#[derive(Debug)]
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#[table(name = player, public)]
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pub struct Player {
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#[primary_key]
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pub identity: Identity,
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#[unique]
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#[auto_inc]
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pub id: u32,
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pub name: Option<String>,
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#[index(btree)]
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pub lobby_id: u32,
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pub hand_id: u32,
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pub pond_id: u32,
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}
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#[table(name = bot)]
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pub struct Bot {
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#[primary_key]
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#[auto_inc]
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pub id: u32,
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#[index(btree)]
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pub lobby_id: u32,
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pub hand_id: u32,
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pub pond_id: u32,
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}
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#[derive(Debug, Clone, SpacetimeType)]
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pub enum PlayerOrBot {
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Player { id: u32 },
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Bot { id: u32 },
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}
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#[derive(Debug, Clone)]
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#[table(name = lobby, public)]
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pub struct Lobby {
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#[primary_key]
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#[auto_inc]
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pub id: u32,
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#[unique]
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pub host_player_id: u32,
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pub players: Vec<PlayerOrBot>,
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pub game_state: GameState,
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}
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#[table(name = wall)]
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pub struct Wall {
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#[primary_key]
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pub lobby_id: u32,
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pub tiles: Vec<Tile>,
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}
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#[table(name = hand)]
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pub struct Hand {
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#[primary_key]
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#[auto_inc]
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pub id: u32,
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pub owner: PlayerOrBot,
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pub sort: bool,
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pub tiles: Vec<Tile>,
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}
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#[table(name = pond, public)]
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pub struct Pond {
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#[primary_key]
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#[auto_inc]
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pub id: u32,
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pub owner: PlayerOrBot,
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pub tiles: Vec<Tile>,
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}
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