(stash) state advancer reducer
This commit is contained in:
parent
1d9577ba42
commit
c12667938e
9 changed files with 252 additions and 83 deletions
18
docs/states
18
docs/states
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@ -1,18 +0,0 @@
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gamestate
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none
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join_or_create_lobby()
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lobby
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set_ready()
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add_bot()
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start_game()
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setup
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shuffle_deal()
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deal
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animations??
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play
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discards??
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144
jong-db/src/db/advance_state_timer_table.rs
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144
jong-db/src/db/advance_state_timer_table.rs
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@ -0,0 +1,144 @@
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// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
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// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
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#![allow(unused, clippy::all)]
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use super::advance_state_timer_type::AdvanceStateTimer;
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use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
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/// Table handle for the table `advance_state_timer`.
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///
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/// Obtain a handle from the [`AdvanceStateTimerTableAccess::advance_state_timer`] method on [`super::RemoteTables`],
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/// like `ctx.db.advance_state_timer()`.
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///
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/// Users are encouraged not to explicitly reference this type,
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/// but to directly chain method calls,
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/// like `ctx.db.advance_state_timer().on_insert(...)`.
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pub struct AdvanceStateTimerTableHandle<'ctx> {
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imp: __sdk::TableHandle<AdvanceStateTimer>,
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ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
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}
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#[allow(non_camel_case_types)]
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/// Extension trait for access to the table `advance_state_timer`.
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///
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/// Implemented for [`super::RemoteTables`].
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pub trait AdvanceStateTimerTableAccess {
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#[allow(non_snake_case)]
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/// Obtain a [`AdvanceStateTimerTableHandle`], which mediates access to the table `advance_state_timer`.
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fn advance_state_timer(&self) -> AdvanceStateTimerTableHandle<'_>;
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}
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impl AdvanceStateTimerTableAccess for super::RemoteTables {
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fn advance_state_timer(&self) -> AdvanceStateTimerTableHandle<'_> {
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AdvanceStateTimerTableHandle {
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imp: self
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.imp
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.get_table::<AdvanceStateTimer>("advance_state_timer"),
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ctx: std::marker::PhantomData,
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}
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}
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}
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pub struct AdvanceStateTimerInsertCallbackId(__sdk::CallbackId);
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pub struct AdvanceStateTimerDeleteCallbackId(__sdk::CallbackId);
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impl<'ctx> __sdk::Table for AdvanceStateTimerTableHandle<'ctx> {
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type Row = AdvanceStateTimer;
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type EventContext = super::EventContext;
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fn count(&self) -> u64 {
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self.imp.count()
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}
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fn iter(&self) -> impl Iterator<Item = AdvanceStateTimer> + '_ {
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self.imp.iter()
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}
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type InsertCallbackId = AdvanceStateTimerInsertCallbackId;
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fn on_insert(
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&self,
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callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
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) -> AdvanceStateTimerInsertCallbackId {
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AdvanceStateTimerInsertCallbackId(self.imp.on_insert(Box::new(callback)))
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}
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fn remove_on_insert(&self, callback: AdvanceStateTimerInsertCallbackId) {
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self.imp.remove_on_insert(callback.0)
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}
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type DeleteCallbackId = AdvanceStateTimerDeleteCallbackId;
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fn on_delete(
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&self,
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callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
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) -> AdvanceStateTimerDeleteCallbackId {
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AdvanceStateTimerDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
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}
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fn remove_on_delete(&self, callback: AdvanceStateTimerDeleteCallbackId) {
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self.imp.remove_on_delete(callback.0)
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}
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}
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#[doc(hidden)]
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pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
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let _table = client_cache.get_or_make_table::<AdvanceStateTimer>("advance_state_timer");
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_table.add_unique_constraint::<u64>("scheduled_id", |row| &row.scheduled_id);
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}
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pub struct AdvanceStateTimerUpdateCallbackId(__sdk::CallbackId);
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impl<'ctx> __sdk::TableWithPrimaryKey for AdvanceStateTimerTableHandle<'ctx> {
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type UpdateCallbackId = AdvanceStateTimerUpdateCallbackId;
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fn on_update(
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&self,
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callback: impl FnMut(&Self::EventContext, &Self::Row, &Self::Row) + Send + 'static,
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) -> AdvanceStateTimerUpdateCallbackId {
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AdvanceStateTimerUpdateCallbackId(self.imp.on_update(Box::new(callback)))
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}
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fn remove_on_update(&self, callback: AdvanceStateTimerUpdateCallbackId) {
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self.imp.remove_on_update(callback.0)
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}
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}
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#[doc(hidden)]
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pub(super) fn parse_table_update(
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raw_updates: __ws::TableUpdate<__ws::BsatnFormat>,
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) -> __sdk::Result<__sdk::TableUpdate<AdvanceStateTimer>> {
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__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
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__sdk::InternalError::failed_parse("TableUpdate<AdvanceStateTimer>", "TableUpdate")
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.with_cause(e)
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.into()
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})
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}
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/// Access to the `scheduled_id` unique index on the table `advance_state_timer`,
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/// which allows point queries on the field of the same name
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/// via the [`AdvanceStateTimerScheduledIdUnique::find`] method.
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///
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/// Users are encouraged not to explicitly reference this type,
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/// but to directly chain method calls,
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/// like `ctx.db.advance_state_timer().scheduled_id().find(...)`.
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pub struct AdvanceStateTimerScheduledIdUnique<'ctx> {
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imp: __sdk::UniqueConstraintHandle<AdvanceStateTimer, u64>,
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phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
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}
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impl<'ctx> AdvanceStateTimerTableHandle<'ctx> {
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/// Get a handle on the `scheduled_id` unique index on the table `advance_state_timer`.
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pub fn scheduled_id(&self) -> AdvanceStateTimerScheduledIdUnique<'ctx> {
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AdvanceStateTimerScheduledIdUnique {
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imp: self.imp.get_unique_constraint::<u64>("scheduled_id"),
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phantom: std::marker::PhantomData,
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}
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}
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}
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impl<'ctx> AdvanceStateTimerScheduledIdUnique<'ctx> {
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/// Find the subscribed row whose `scheduled_id` column value is equal to `col_val`,
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/// if such a row is present in the client cache.
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pub fn find(&self, col_val: &u64) -> Option<AdvanceStateTimer> {
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self.imp.find(col_val)
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}
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}
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17
jong-db/src/db/advance_state_timer_type.rs
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17
jong-db/src/db/advance_state_timer_type.rs
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// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
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// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
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#![allow(unused, clippy::all)]
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use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
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#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
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#[sats(crate = __lib)]
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pub struct AdvanceStateTimer {
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pub scheduled_id: u64,
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pub scheduled_at: __sdk::ScheduleAt,
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pub lobby_id: u32,
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}
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impl __sdk::InModule for AdvanceStateTimer {
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type Module = super::RemoteModule;
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}
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use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
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use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
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pub mod add_bot_reducer;
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pub mod add_bot_reducer;
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pub mod advance_state_timer_table;
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pub mod advance_state_timer_type;
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pub mod bot_table;
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pub mod bot_table;
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pub mod bot_type;
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pub mod bot_type;
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pub mod clear_all_reducer;
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pub mod clear_all_reducer;
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pub mod wind_type;
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pub mod wind_type;
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pub use add_bot_reducer::{add_bot, set_flags_for_add_bot, AddBotCallbackId};
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pub use add_bot_reducer::{add_bot, set_flags_for_add_bot, AddBotCallbackId};
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pub use advance_state_timer_table::*;
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pub use advance_state_timer_type::AdvanceStateTimer;
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pub use bot_table::*;
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pub use bot_table::*;
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pub use bot_type::Bot;
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pub use bot_type::Bot;
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pub use clear_all_reducer::{clear_all, set_flags_for_clear_all, ClearAllCallbackId};
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pub use clear_all_reducer::{clear_all, set_flags_for_clear_all, ClearAllCallbackId};
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#[allow(non_snake_case)]
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#[allow(non_snake_case)]
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#[doc(hidden)]
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#[doc(hidden)]
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pub struct DbUpdate {
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pub struct DbUpdate {
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advance_state_timer: __sdk::TableUpdate<AdvanceStateTimer>,
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bot: __sdk::TableUpdate<Bot>,
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bot: __sdk::TableUpdate<Bot>,
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lobby: __sdk::TableUpdate<Lobby>,
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lobby: __sdk::TableUpdate<Lobby>,
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player: __sdk::TableUpdate<Player>,
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player: __sdk::TableUpdate<Player>,
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let mut db_update = DbUpdate::default();
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let mut db_update = DbUpdate::default();
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for table_update in raw.tables {
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for table_update in raw.tables {
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match &table_update.table_name[..] {
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match &table_update.table_name[..] {
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"advance_state_timer" => db_update
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.advance_state_timer
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.append(advance_state_timer_table::parse_table_update(table_update)?),
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"bot" => db_update
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"bot" => db_update
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.bot
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.bot
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.append(bot_table::parse_table_update(table_update)?),
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.append(bot_table::parse_table_update(table_update)?),
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) -> AppliedDiff<'_> {
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) -> AppliedDiff<'_> {
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let mut diff = AppliedDiff::default();
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let mut diff = AppliedDiff::default();
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diff.advance_state_timer = cache
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.apply_diff_to_table::<AdvanceStateTimer>(
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"advance_state_timer",
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&self.advance_state_timer,
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)
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.with_updates_by_pk(|row| &row.scheduled_id);
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diff.bot = cache
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diff.bot = cache
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.apply_diff_to_table::<Bot>("bot", &self.bot)
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.apply_diff_to_table::<Bot>("bot", &self.bot)
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.with_updates_by_pk(|row| &row.id);
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.with_updates_by_pk(|row| &row.id);
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#[allow(non_snake_case)]
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#[allow(non_snake_case)]
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#[doc(hidden)]
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#[doc(hidden)]
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pub struct AppliedDiff<'r> {
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pub struct AppliedDiff<'r> {
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advance_state_timer: __sdk::TableAppliedDiff<'r, AdvanceStateTimer>,
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bot: __sdk::TableAppliedDiff<'r, Bot>,
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bot: __sdk::TableAppliedDiff<'r, Bot>,
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lobby: __sdk::TableAppliedDiff<'r, Lobby>,
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lobby: __sdk::TableAppliedDiff<'r, Lobby>,
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player: __sdk::TableAppliedDiff<'r, Player>,
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player: __sdk::TableAppliedDiff<'r, Player>,
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event: &EventContext,
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event: &EventContext,
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callbacks: &mut __sdk::DbCallbacks<RemoteModule>,
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callbacks: &mut __sdk::DbCallbacks<RemoteModule>,
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) {
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) {
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callbacks.invoke_table_row_callbacks::<AdvanceStateTimer>(
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"advance_state_timer",
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&self.advance_state_timer,
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event,
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);
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callbacks.invoke_table_row_callbacks::<Bot>("bot", &self.bot, event);
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callbacks.invoke_table_row_callbacks::<Bot>("bot", &self.bot, event);
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callbacks.invoke_table_row_callbacks::<Lobby>("lobby", &self.lobby, event);
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callbacks.invoke_table_row_callbacks::<Lobby>("lobby", &self.lobby, event);
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callbacks.invoke_table_row_callbacks::<Player>("player", &self.player, event);
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callbacks.invoke_table_row_callbacks::<Player>("player", &self.player, event);
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@ -1009,6 +1029,7 @@ impl __sdk::SpacetimeModule for RemoteModule {
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type SubscriptionHandle = SubscriptionHandle;
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type SubscriptionHandle = SubscriptionHandle;
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fn register_tables(client_cache: &mut __sdk::ClientCache<Self>) {
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fn register_tables(client_cache: &mut __sdk::ClientCache<Self>) {
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advance_state_timer_table::register_table(client_cache);
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bot_table::register_table(client_cache);
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bot_table::register_table(client_cache);
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lobby_table::register_table(client_cache);
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lobby_table::register_table(client_cache);
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player_table::register_table(client_cache);
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player_table::register_table(client_cache);
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use log::debug;
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use log::debug;
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use spacetimedb::{ReducerContext, Table, reducer};
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use spacetimedb::{ReducerContext, Table, reducer};
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use crate::tables::{player::player, *};
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use jong_types::TurnState;
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use crate::tables::*;
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mod reducers {
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mod reducers {
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mod deal;
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mod deal;
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@ -44,6 +46,7 @@ pub fn login_or_add_player(ctx: &ReducerContext) {
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hand: vec![],
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hand: vec![],
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pond: vec![],
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pond: vec![],
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drawn_tile: None,
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drawn_tile: None,
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turn_state: TurnState::None,
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}) {
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}) {
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debug!("added player: {:?}", player);
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debug!("added player: {:?}", player);
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} else {
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} else {
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@ -1,7 +1,7 @@
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use log::info;
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use log::info;
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use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
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use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
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use crate::tables::{player::player, *};
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use crate::tables::*;
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#[reducer]
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#[reducer]
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pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(), String> {
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pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(), String> {
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@ -19,7 +19,6 @@ pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(
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host_player_id: player.id,
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host_player_id: player.id,
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players: vec![PlayerOrBot::Player { id: player.id }],
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players: vec![PlayerOrBot::Player { id: player.id }],
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game_state: jong_types::states::GameState::Lobby,
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game_state: jong_types::states::GameState::Lobby,
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turn_state: jong_types::states::TurnState::None,
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dealer_idx: 0,
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dealer_idx: 0,
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current_idx: 0,
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current_idx: 0,
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});
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});
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use spacetimedb::{SpacetimeType, table};
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use spacetimedb::{SpacetimeType, table};
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use jong_types::{
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use jong_types::{
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tiles::Tile,
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states::{GameState, TurnState},
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states::{GameState, TurnState},
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tiles::Tile,
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};
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};
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pub mod player;
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pub use player::*;
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone)]
|
||||||
#[table(name = lobby, public)]
|
#[table(name = lobby, public)]
|
||||||
pub struct Lobby {
|
pub struct Lobby {
|
||||||
|
|
@ -22,7 +19,6 @@ pub struct Lobby {
|
||||||
pub current_idx: u8,
|
pub current_idx: u8,
|
||||||
|
|
||||||
pub game_state: GameState,
|
pub game_state: GameState,
|
||||||
pub turn_state: TurnState,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[table(name = wall)]
|
#[table(name = wall)]
|
||||||
|
|
@ -48,3 +44,55 @@ pub enum PlayerOrBot {
|
||||||
Player { id: u32 },
|
Player { id: u32 },
|
||||||
Bot { id: u32 },
|
Bot { id: u32 },
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[table(name = advance_state_timer)]
|
||||||
|
pub struct AdvanceStateTimer {
|
||||||
|
#[primary_key]
|
||||||
|
#[auto_inc]
|
||||||
|
scheduled_id: u64,
|
||||||
|
scheduled_at: spacetimedb::ScheduleAt,
|
||||||
|
|
||||||
|
lobby_id: u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
// FIXME this shant be public, use views
|
||||||
|
#[table(name = player, public)]
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub struct Player {
|
||||||
|
#[primary_key]
|
||||||
|
pub identity: spacetimedb::Identity,
|
||||||
|
|
||||||
|
#[unique]
|
||||||
|
#[auto_inc]
|
||||||
|
pub id: u32,
|
||||||
|
|
||||||
|
pub name: Option<String>,
|
||||||
|
|
||||||
|
#[index(btree)]
|
||||||
|
pub lobby_id: u32,
|
||||||
|
pub ready: bool,
|
||||||
|
|
||||||
|
pub turn_state: TurnState,
|
||||||
|
|
||||||
|
pub sort: bool,
|
||||||
|
|
||||||
|
pub hand: Vec<DbTile>,
|
||||||
|
pub pond: Vec<DbTile>,
|
||||||
|
|
||||||
|
pub drawn_tile: Option<DbTile>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[table(name = bot)]
|
||||||
|
pub struct Bot {
|
||||||
|
#[primary_key]
|
||||||
|
#[auto_inc]
|
||||||
|
pub id: u32,
|
||||||
|
|
||||||
|
#[index(btree)]
|
||||||
|
pub lobby_id: u32,
|
||||||
|
|
||||||
|
pub hand: Vec<DbTile>,
|
||||||
|
pub pond: Vec<DbTile>,
|
||||||
|
|
||||||
|
pub drawn_tile: Option<DbTile>,
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,44 +0,0 @@
|
||||||
use spacetimedb::Identity;
|
|
||||||
use spacetimedb::{SpacetimeType, table};
|
|
||||||
|
|
||||||
use super::DbTile;
|
|
||||||
|
|
||||||
// FIXME this shant be public, use views
|
|
||||||
#[table(name = player, public)]
|
|
||||||
#[derive(Debug)]
|
|
||||||
pub struct Player {
|
|
||||||
#[primary_key]
|
|
||||||
pub identity: Identity,
|
|
||||||
|
|
||||||
#[unique]
|
|
||||||
#[auto_inc]
|
|
||||||
pub id: u32,
|
|
||||||
|
|
||||||
pub name: Option<String>,
|
|
||||||
|
|
||||||
#[index(btree)]
|
|
||||||
pub lobby_id: u32,
|
|
||||||
pub ready: bool,
|
|
||||||
|
|
||||||
pub sort: bool,
|
|
||||||
|
|
||||||
pub hand: Vec<DbTile>,
|
|
||||||
pub pond: Vec<DbTile>,
|
|
||||||
|
|
||||||
pub drawn_tile: Option<DbTile>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[table(name = bot)]
|
|
||||||
pub struct Bot {
|
|
||||||
#[primary_key]
|
|
||||||
#[auto_inc]
|
|
||||||
pub id: u32,
|
|
||||||
|
|
||||||
#[index(btree)]
|
|
||||||
pub lobby_id: u32,
|
|
||||||
|
|
||||||
pub hand: Vec<DbTile>,
|
|
||||||
pub pond: Vec<DbTile>,
|
|
||||||
|
|
||||||
pub drawn_tile: Option<DbTile>,
|
|
||||||
}
|
|
||||||
|
|
@ -121,6 +121,18 @@ fn on_player_insert_update(
|
||||||
};
|
};
|
||||||
|
|
||||||
for msg in messages.read() {
|
for msg in messages.read() {
|
||||||
|
match msg.new.turn_state {
|
||||||
|
jong_db::TurnState::None => {}
|
||||||
|
jong_db::TurnState::Tsumo => {
|
||||||
|
stdb.reducers().draw_tile().unwrap();
|
||||||
|
}
|
||||||
|
jong_db::TurnState::Menzen => todo!(),
|
||||||
|
jong_db::TurnState::RiichiKan => todo!(),
|
||||||
|
jong_db::TurnState::RonChiiPonKan => {
|
||||||
|
stdb.reducers().skip_call().unwrap();
|
||||||
|
}
|
||||||
|
jong_db::TurnState::End => todo!(),
|
||||||
|
}
|
||||||
let hand_tiles: Vec<_> = msg
|
let hand_tiles: Vec<_> = msg
|
||||||
.new
|
.new
|
||||||
.hand
|
.hand
|
||||||
|
|
@ -205,19 +217,6 @@ fn on_lobby_insert_update(
|
||||||
}
|
}
|
||||||
jong_db::GameState::Play => {
|
jong_db::GameState::Play => {
|
||||||
trace!("game entered play");
|
trace!("game entered play");
|
||||||
match msg.new.turn_state {
|
|
||||||
jong_db::TurnState::None => {}
|
|
||||||
jong_db::TurnState::Tsumo => {
|
|
||||||
stdb.reducers().draw_tile().unwrap();
|
|
||||||
}
|
|
||||||
jong_db::TurnState::Menzen => todo!(),
|
|
||||||
jong_db::TurnState::RiichiKan => todo!(),
|
|
||||||
jong_db::TurnState::RonChiiPonKan => {
|
|
||||||
stdb.reducers().skip_call().unwrap();
|
|
||||||
}
|
|
||||||
jong_db::TurnState::End => todo!(),
|
|
||||||
}
|
|
||||||
next_turnstate.set(msg.new.turn_state.into());
|
|
||||||
}
|
}
|
||||||
jong_db::GameState::Exit => {
|
jong_db::GameState::Exit => {
|
||||||
trace!("game enetered exit");
|
trace!("game enetered exit");
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue