skip_calls, discard drawn works

This commit is contained in:
Tao Tien 2026-02-13 08:16:41 -08:00
parent 8c4132e628
commit b6e7635122
16 changed files with 222 additions and 59 deletions

View file

@ -6,7 +6,7 @@
# https://devenv.sh/processes/
# processes.lspmux.exec = "lspmux server";
processes.spacetimedb_start.exec = "spacetime start";
processes.spacetimedb_generate_bindings = {
processes.spacetimedb_dev = {
exec = "spacetime dev --module-bindings-path jong/src/stdb jongline --delete-data=always";
# notify.enable = true;
# TODO features not yet supp???

View file

@ -130,7 +130,6 @@ pub enum TurnState {
Tsumo,
Menzen,
RiichiKan,
Discard,
RonChiiPonKan,
End,
}

View file

@ -8,16 +8,16 @@ use bevy_spacetimedb::{
use spacetimedb::Identity;
use spacetimedb_sdk::{DbContext, Table, credentials};
use crate::game::hand::Drawn;
use crate::stdb::{self, DbConnection, LobbyTableAccess, PlayerTableAccess, RemoteTables};
use crate::stdb::{
self, DbConnection, LobbyTableAccess, PlayerTableAccess, RemoteTables, add_bot, draw_tile,
join_or_create_lobby, login_or_add_player, set_ready, shuffle_deal, start_game,
add_bot, draw_tile, join_or_create_lobby, login_or_add_player, set_ready, shuffle_deal,
skip_call, start_game,
};
use crate::{
SpacetimeDB, creds_store,
game::{
self,
hand::{Hand, Pond},
hand::{Drawn, Hand, Pond},
player::{CurrentPlayer, MainPlayer, Player},
round::Wind,
wall::Wall,
@ -227,9 +227,11 @@ fn on_lobby_insert_update(
}
stdb::TurnState::Menzen => todo!(),
stdb::TurnState::RiichiKan => todo!(),
stdb::TurnState::Discard => todo!(),
stdb::TurnState::RonChiiPonKan => todo!(),
stdb::TurnState::RonChiiPonKan => {
stdb.reducers().skip_call().unwrap();
}
stdb::TurnState::End => todo!(),
// _ => todo!(),
}
next_turnstate.set(msg.new.turn_state.into());
}

View file

@ -13,6 +13,7 @@ pub struct Bot {
pub lobby_id: u32,
pub hand: Vec<DbTile>,
pub pond: Vec<DbTile>,
pub drawn_tile: Option<DbTile>,
}
impl __sdk::InModule for Bot {

View file

@ -14,6 +14,8 @@ pub struct Lobby {
pub id: u32,
pub host_player_id: u32,
pub players: Vec<PlayerOrBot>,
pub dealer_idx: u8,
pub current_idx: u8,
pub game_state: GameState,
pub turn_state: TurnState,
}

View file

@ -25,6 +25,7 @@ pub mod player_type;
pub mod rank_type;
pub mod set_ready_reducer;
pub mod shuffle_deal_reducer;
pub mod skip_call_reducer;
pub mod start_game_reducer;
pub mod suit_type;
pub mod tile_table;
@ -56,6 +57,7 @@ pub use player_type::Player;
pub use rank_type::Rank;
pub use set_ready_reducer::{set_flags_for_set_ready, set_ready, SetReadyCallbackId};
pub use shuffle_deal_reducer::{set_flags_for_shuffle_deal, shuffle_deal, ShuffleDealCallbackId};
pub use skip_call_reducer::{set_flags_for_skip_call, skip_call, SkipCallCallbackId};
pub use start_game_reducer::{set_flags_for_start_game, start_game, StartGameCallbackId};
pub use suit_type::Suit;
pub use tile_table::*;
@ -79,6 +81,7 @@ pub enum Reducer {
LoginOrAddPlayer,
SetReady { ready: bool },
ShuffleDeal { lobby_id: u32 },
SkipCall,
StartGame,
}
@ -96,6 +99,7 @@ impl __sdk::Reducer for Reducer {
Reducer::LoginOrAddPlayer => "login_or_add_player",
Reducer::SetReady { .. } => "set_ready",
Reducer::ShuffleDeal { .. } => "shuffle_deal",
Reducer::SkipCall => "skip_call",
Reducer::StartGame => "start_game",
_ => unreachable!(),
}
@ -146,6 +150,13 @@ impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
)?
.into(),
),
"skip_call" => Ok(
__sdk::parse_reducer_args::<skip_call_reducer::SkipCallArgs>(
"skip_call",
&value.args,
)?
.into(),
),
"start_game" => Ok(
__sdk::parse_reducer_args::<start_game_reducer::StartGameArgs>(
"start_game",

View file

@ -0,0 +1,100 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub(super) struct SkipCallArgs {}
impl From<SkipCallArgs> for super::Reducer {
fn from(args: SkipCallArgs) -> Self {
Self::SkipCall
}
}
impl __sdk::InModule for SkipCallArgs {
type Module = super::RemoteModule;
}
pub struct SkipCallCallbackId(__sdk::CallbackId);
#[allow(non_camel_case_types)]
/// Extension trait for access to the reducer `skip_call`.
///
/// Implemented for [`super::RemoteReducers`].
pub trait skip_call {
/// Request that the remote module invoke the reducer `skip_call` to run as soon as possible.
///
/// This method returns immediately, and errors only if we are unable to send the request.
/// The reducer will run asynchronously in the future,
/// and its status can be observed by listening for [`Self::on_skip_call`] callbacks.
fn skip_call(&self) -> __sdk::Result<()>;
/// Register a callback to run whenever we are notified of an invocation of the reducer `skip_call`.
///
/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
/// to determine the reducer's status.
///
/// The returned [`SkipCallCallbackId`] can be passed to [`Self::remove_on_skip_call`]
/// to cancel the callback.
fn on_skip_call(
&self,
callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
) -> SkipCallCallbackId;
/// Cancel a callback previously registered by [`Self::on_skip_call`],
/// causing it not to run in the future.
fn remove_on_skip_call(&self, callback: SkipCallCallbackId);
}
impl skip_call for super::RemoteReducers {
fn skip_call(&self) -> __sdk::Result<()> {
self.imp.call_reducer("skip_call", SkipCallArgs {})
}
fn on_skip_call(
&self,
mut callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
) -> SkipCallCallbackId {
SkipCallCallbackId(self.imp.on_reducer(
"skip_call",
Box::new(move |ctx: &super::ReducerEventContext| {
#[allow(irrefutable_let_patterns)]
let super::ReducerEventContext {
event:
__sdk::ReducerEvent {
reducer: super::Reducer::SkipCall {},
..
},
..
} = ctx
else {
unreachable!()
};
callback(ctx)
}),
))
}
fn remove_on_skip_call(&self, callback: SkipCallCallbackId) {
self.imp.remove_on_reducer("skip_call", callback.0)
}
}
#[allow(non_camel_case_types)]
#[doc(hidden)]
/// Extension trait for setting the call-flags for the reducer `skip_call`.
///
/// Implemented for [`super::SetReducerFlags`].
///
/// This type is currently unstable and may be removed without a major version bump.
pub trait set_flags_for_skip_call {
/// Set the call-reducer flags for the reducer `skip_call` to `flags`.
///
/// This type is currently unstable and may be removed without a major version bump.
fn skip_call(&self, flags: __ws::CallReducerFlags);
}
impl set_flags_for_skip_call for super::SetReducerFlags {
fn skip_call(&self, flags: __ws::CallReducerFlags) {
self.imp.set_call_reducer_flags("skip_call", flags);
}
}

View file

@ -16,8 +16,6 @@ pub enum TurnState {
RiichiKan,
Discard,
RonChiiPonKan,
End,

View file

@ -109,13 +109,13 @@ fn discard_tile(
mut writer: MessageWriter<GameMessage>,
mut selected: MessageReader<ConfirmSelect>,
mut commands: Commands,
drawn: Single<(Entity, &TileId), With<Drawn>>,
// curr_player: Single<Entity, With<CurrentPlayer>>,
// player_hands: Populated<(&Player, &Children), With<Hand>>,
// hands: Populated<&Children, (With<Hand>, Without<Player>)>,
main_player: Single<(&Player, Entity), With<MainPlayer>>,
players: Query<(&Player, Entity, &Children)>,
hands: Query<(&Children, Entity), With<Hand>>,
hands: Query<(&mut Children, Entity), With<Hand> >,
tiles: Populated<&TileId>,
) {
// trace!("discard_tile");
@ -127,6 +127,8 @@ fn discard_tile(
{
if message.0 == drawn.0 {
stdb.reducers().discard_tile(drawn.1.0).unwrap();
// commands.get_entity(drawn.0).unwrap().remove_parent_in_place();
commands.get_entity(drawn.0).unwrap().despawn();
} else if let Some(tile_ent) = hand.iter().find(|t| *t == message.0) {
stdb.reducers()
.discard_tile(tiles.get(tile_ent).unwrap().0)

View file

@ -4,12 +4,15 @@ alias rt := run-tui
alias s := spacetime
alias g := spacetime_generate-bindings
rrt:
just spacetime_restart_dev
sleep 3sec
just run-tui
default:
just --list
run-tui:
mprocs -s localhost:4050 --ctl $"({c: restart-proc, name: spacetimedb_generate_bindings} | to yaml)"
sleep 3sec
cargo run -- run-tui
update:
@ -24,3 +27,7 @@ spacetime_dev:
spacetime_generate-bindings:
spacetime generate --lang rust --out-dir jong/src/stdb --project-path spacetimedb
spacetime_restart_dev:
mprocs -s localhost:4050 --ctl $"({c: restart-proc, name: spacetimedb_dev} | to yaml)"

View file

@ -1,7 +1,7 @@
use log::{info, trace};
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
use crate::tables::{player::player, wall, *};
use crate::tables::{player::player, *};
use jong_types::*;
mod deal;
@ -24,7 +24,8 @@ pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(
players: vec![PlayerOrBot::Player { id: player.id }],
game_state: GameState::Lobby,
turn_state: TurnState::None,
// dealt_idx: -1,
dealer_idx: 0,
current_idx: 0,
});
info!("created lobby: {:?}", lobby);
@ -53,6 +54,7 @@ pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
lobby_id,
hand: vec![],
pond: vec![],
drawn_tile: None,
});
lobby.players.push(PlayerOrBot::Bot { id: bot.id });
ctx.db.lobby().id().update(lobby);
@ -83,6 +85,10 @@ pub fn start_game(ctx: &ReducerContext) {
{
lobby.game_state = GameState::Setup;
lobby.players.shuffle(&mut ctx.rng());
lobby.dealer_idx += 1;
if lobby.dealer_idx > 3 {
lobby.dealer_idx = 0;
}
ctx.db.lobby().id().update(lobby);
}
}

View file

View file

@ -40,44 +40,3 @@ pub fn new_shuffled_wall(ctx: &ReducerContext) -> Vec<DbTile> {
wall
}
// TODO make sure this can't be called or just error here?
#[reducer]
pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
trace!("discard_tile");
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
let tile = if let Some(drawn) = player.drawn_tile
&& drawn.id == tile_id
{
player.hand.push(drawn);
// lobby.dealt_idx = -1;
drawn
} else if let Some((i, &hand)) = player
.hand
.iter()
.enumerate()
.find(|(_, t)| t.id == tile_id)
{
player.hand.remove(i);
// lobby.dealt_idx = 0;
hand
} else {
return Err(format!(
"player {} attempted to deal nonexistant tile {}",
player.id, tile_id
));
};
player.drawn_tile = None;
lobby.turn_state = TurnState::Discard;
ctx.db.player().id().update(player);
ctx.db.lobby().id().update(lobby);
Ok(())
}

View file

@ -1,3 +1,4 @@
use log::{debug, info, trace};
use spacetimedb::{ReducerContext, Table, ViewContext, reducer, view};
use crate::tables::{player::player, *};
@ -39,6 +40,79 @@ pub fn draw_tile(ctx: &ReducerContext) {
ctx.db.player().id().update(player);
}
// TODO make sure this can't be called or just error here?
#[reducer]
pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
let dealt_tile = if let Some(drawn) = player.drawn_tile
&& drawn.id == tile_id
{
drawn
} else if let Some((i, _)) = player
.hand
.iter()
.enumerate()
.find(|(_, t)| t.id == tile_id)
{
player.hand.remove(i)
} else {
return Err(format!(
"player {} attempted to deal nonexistant tile {}",
player.id, tile_id
));
};
player.pond.push(dealt_tile);
player.drawn_tile = None;
lobby.turn_state = TurnState::RonChiiPonKan;
let player = ctx.db.player().id().update(player);
ctx.db.lobby().id().update(lobby);
debug!("player {} discarded tile {:?}", player.id, dealt_tile.tile);
Ok(())
}
#[reducer]
pub fn skip_call(ctx: &ReducerContext) {
trace!("skip_call");
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
lobby.turn_state = TurnState::Tsumo;
lobby.current_idx += 1;
if lobby.current_idx >= 3 {
lobby.current_idx = 0;
}
// FIXME where better can this go
bot_moves(ctx, &mut lobby);
ctx.db.player().id().update(player);
ctx.db.lobby().id().update(lobby);
}
fn bot_moves(ctx: &ReducerContext, lobby: &mut Lobby) {
let mut wall = ctx.db.wall().lobby_id().find(lobby.id).unwrap();
if let Some(PlayerOrBot::Bot { id }) = lobby.players.get(lobby.current_idx as usize + 1) {
let mut bot = ctx.db.bot().id().find(id).unwrap();
bot.pond.push(wall.tiles.pop().unwrap());
ctx.db.bot().id().update(bot);
lobby.turn_state = TurnState::RonChiiPonKan;
} else {
lobby.turn_state = TurnState::Tsumo;
}
lobby.current_idx += 1;
if lobby.current_idx >= 3 {
lobby.current_idx = 0;
}
}
// #[view(name = view_player_hand, public)]
// pub fn view_player_hand(ctx: &ViewContext) -> Option<Hand> {
// ctx.db

View file

@ -15,11 +15,11 @@ pub struct Lobby {
#[unique]
pub host_player_id: u32,
pub players: Vec<player::PlayerOrBot>,
pub dealer_idx: u8,
pub current_idx: u8,
pub game_state: GameState,
pub turn_state: TurnState,
// pub dealt_idx: i8,
}
#[table(name = wall)]

View file

@ -39,6 +39,8 @@ pub struct Bot {
pub hand: Vec<DbTile>,
pub pond: Vec<DbTile>,
pub drawn_tile: Option<DbTile>,
}
#[derive(Debug, Clone, SpacetimeType)]