skip_calls, discard drawn works
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8c4132e628
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16 changed files with 222 additions and 59 deletions
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@ -1,3 +1,4 @@
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use log::{debug, info, trace};
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use spacetimedb::{ReducerContext, Table, ViewContext, reducer, view};
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use crate::tables::{player::player, *};
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@ -39,6 +40,79 @@ pub fn draw_tile(ctx: &ReducerContext) {
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ctx.db.player().id().update(player);
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}
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// TODO make sure this can't be called or just error here?
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#[reducer]
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pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
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let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
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let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
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let dealt_tile = if let Some(drawn) = player.drawn_tile
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&& drawn.id == tile_id
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{
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drawn
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} else if let Some((i, _)) = player
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.hand
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.iter()
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.enumerate()
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.find(|(_, t)| t.id == tile_id)
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{
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player.hand.remove(i)
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} else {
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return Err(format!(
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"player {} attempted to deal nonexistant tile {}",
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player.id, tile_id
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));
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};
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player.pond.push(dealt_tile);
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player.drawn_tile = None;
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lobby.turn_state = TurnState::RonChiiPonKan;
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let player = ctx.db.player().id().update(player);
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ctx.db.lobby().id().update(lobby);
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debug!("player {} discarded tile {:?}", player.id, dealt_tile.tile);
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Ok(())
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}
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#[reducer]
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pub fn skip_call(ctx: &ReducerContext) {
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trace!("skip_call");
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let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
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let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
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lobby.turn_state = TurnState::Tsumo;
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lobby.current_idx += 1;
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if lobby.current_idx >= 3 {
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lobby.current_idx = 0;
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}
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// FIXME where better can this go
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bot_moves(ctx, &mut lobby);
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ctx.db.player().id().update(player);
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ctx.db.lobby().id().update(lobby);
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}
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fn bot_moves(ctx: &ReducerContext, lobby: &mut Lobby) {
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let mut wall = ctx.db.wall().lobby_id().find(lobby.id).unwrap();
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if let Some(PlayerOrBot::Bot { id }) = lobby.players.get(lobby.current_idx as usize + 1) {
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let mut bot = ctx.db.bot().id().find(id).unwrap();
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bot.pond.push(wall.tiles.pop().unwrap());
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ctx.db.bot().id().update(bot);
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lobby.turn_state = TurnState::RonChiiPonKan;
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} else {
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lobby.turn_state = TurnState::Tsumo;
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}
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lobby.current_idx += 1;
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if lobby.current_idx >= 3 {
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lobby.current_idx = 0;
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}
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}
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// #[view(name = view_player_hand, public)]
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// pub fn view_player_hand(ctx: &ViewContext) -> Option<Hand> {
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// ctx.db
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