skip_calls, discard drawn works

This commit is contained in:
Tao Tien 2026-02-13 08:16:41 -08:00
parent 8c4132e628
commit b6e7635122
16 changed files with 222 additions and 59 deletions

View file

@ -1,3 +1,4 @@
use log::{debug, info, trace};
use spacetimedb::{ReducerContext, Table, ViewContext, reducer, view};
use crate::tables::{player::player, *};
@ -39,6 +40,79 @@ pub fn draw_tile(ctx: &ReducerContext) {
ctx.db.player().id().update(player);
}
// TODO make sure this can't be called or just error here?
#[reducer]
pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
let dealt_tile = if let Some(drawn) = player.drawn_tile
&& drawn.id == tile_id
{
drawn
} else if let Some((i, _)) = player
.hand
.iter()
.enumerate()
.find(|(_, t)| t.id == tile_id)
{
player.hand.remove(i)
} else {
return Err(format!(
"player {} attempted to deal nonexistant tile {}",
player.id, tile_id
));
};
player.pond.push(dealt_tile);
player.drawn_tile = None;
lobby.turn_state = TurnState::RonChiiPonKan;
let player = ctx.db.player().id().update(player);
ctx.db.lobby().id().update(lobby);
debug!("player {} discarded tile {:?}", player.id, dealt_tile.tile);
Ok(())
}
#[reducer]
pub fn skip_call(ctx: &ReducerContext) {
trace!("skip_call");
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
lobby.turn_state = TurnState::Tsumo;
lobby.current_idx += 1;
if lobby.current_idx >= 3 {
lobby.current_idx = 0;
}
// FIXME where better can this go
bot_moves(ctx, &mut lobby);
ctx.db.player().id().update(player);
ctx.db.lobby().id().update(lobby);
}
fn bot_moves(ctx: &ReducerContext, lobby: &mut Lobby) {
let mut wall = ctx.db.wall().lobby_id().find(lobby.id).unwrap();
if let Some(PlayerOrBot::Bot { id }) = lobby.players.get(lobby.current_idx as usize + 1) {
let mut bot = ctx.db.bot().id().find(id).unwrap();
bot.pond.push(wall.tiles.pop().unwrap());
ctx.db.bot().id().update(bot);
lobby.turn_state = TurnState::RonChiiPonKan;
} else {
lobby.turn_state = TurnState::Tsumo;
}
lobby.current_idx += 1;
if lobby.current_idx >= 3 {
lobby.current_idx = 0;
}
}
// #[view(name = view_player_hand, public)]
// pub fn view_player_hand(ctx: &ViewContext) -> Option<Hand> {
// ctx.db