skip_calls, discard drawn works

This commit is contained in:
Tao Tien 2026-02-13 08:16:41 -08:00
parent 8c4132e628
commit b6e7635122
16 changed files with 222 additions and 59 deletions

View file

@ -1,7 +1,7 @@
use log::{info, trace};
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
use crate::tables::{player::player, wall, *};
use crate::tables::{player::player, *};
use jong_types::*;
mod deal;
@ -24,7 +24,8 @@ pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(
players: vec![PlayerOrBot::Player { id: player.id }],
game_state: GameState::Lobby,
turn_state: TurnState::None,
// dealt_idx: -1,
dealer_idx: 0,
current_idx: 0,
});
info!("created lobby: {:?}", lobby);
@ -53,6 +54,7 @@ pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
lobby_id,
hand: vec![],
pond: vec![],
drawn_tile: None,
});
lobby.players.push(PlayerOrBot::Bot { id: bot.id });
ctx.db.lobby().id().update(lobby);
@ -83,6 +85,10 @@ pub fn start_game(ctx: &ReducerContext) {
{
lobby.game_state = GameState::Setup;
lobby.players.shuffle(&mut ctx.rng());
lobby.dealer_idx += 1;
if lobby.dealer_idx > 3 {
lobby.dealer_idx = 0;
}
ctx.db.lobby().id().update(lobby);
}
}

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@ -40,44 +40,3 @@ pub fn new_shuffled_wall(ctx: &ReducerContext) -> Vec<DbTile> {
wall
}
// TODO make sure this can't be called or just error here?
#[reducer]
pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
trace!("discard_tile");
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
let tile = if let Some(drawn) = player.drawn_tile
&& drawn.id == tile_id
{
player.hand.push(drawn);
// lobby.dealt_idx = -1;
drawn
} else if let Some((i, &hand)) = player
.hand
.iter()
.enumerate()
.find(|(_, t)| t.id == tile_id)
{
player.hand.remove(i);
// lobby.dealt_idx = 0;
hand
} else {
return Err(format!(
"player {} attempted to deal nonexistant tile {}",
player.id, tile_id
));
};
player.drawn_tile = None;
lobby.turn_state = TurnState::Discard;
ctx.db.player().id().update(player);
ctx.db.lobby().id().update(lobby);
Ok(())
}

View file

@ -1,3 +1,4 @@
use log::{debug, info, trace};
use spacetimedb::{ReducerContext, Table, ViewContext, reducer, view};
use crate::tables::{player::player, *};
@ -39,6 +40,79 @@ pub fn draw_tile(ctx: &ReducerContext) {
ctx.db.player().id().update(player);
}
// TODO make sure this can't be called or just error here?
#[reducer]
pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
let dealt_tile = if let Some(drawn) = player.drawn_tile
&& drawn.id == tile_id
{
drawn
} else if let Some((i, _)) = player
.hand
.iter()
.enumerate()
.find(|(_, t)| t.id == tile_id)
{
player.hand.remove(i)
} else {
return Err(format!(
"player {} attempted to deal nonexistant tile {}",
player.id, tile_id
));
};
player.pond.push(dealt_tile);
player.drawn_tile = None;
lobby.turn_state = TurnState::RonChiiPonKan;
let player = ctx.db.player().id().update(player);
ctx.db.lobby().id().update(lobby);
debug!("player {} discarded tile {:?}", player.id, dealt_tile.tile);
Ok(())
}
#[reducer]
pub fn skip_call(ctx: &ReducerContext) {
trace!("skip_call");
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
lobby.turn_state = TurnState::Tsumo;
lobby.current_idx += 1;
if lobby.current_idx >= 3 {
lobby.current_idx = 0;
}
// FIXME where better can this go
bot_moves(ctx, &mut lobby);
ctx.db.player().id().update(player);
ctx.db.lobby().id().update(lobby);
}
fn bot_moves(ctx: &ReducerContext, lobby: &mut Lobby) {
let mut wall = ctx.db.wall().lobby_id().find(lobby.id).unwrap();
if let Some(PlayerOrBot::Bot { id }) = lobby.players.get(lobby.current_idx as usize + 1) {
let mut bot = ctx.db.bot().id().find(id).unwrap();
bot.pond.push(wall.tiles.pop().unwrap());
ctx.db.bot().id().update(bot);
lobby.turn_state = TurnState::RonChiiPonKan;
} else {
lobby.turn_state = TurnState::Tsumo;
}
lobby.current_idx += 1;
if lobby.current_idx >= 3 {
lobby.current_idx = 0;
}
}
// #[view(name = view_player_hand, public)]
// pub fn view_player_hand(ctx: &ViewContext) -> Option<Hand> {
// ctx.db

View file

@ -15,11 +15,11 @@ pub struct Lobby {
#[unique]
pub host_player_id: u32,
pub players: Vec<player::PlayerOrBot>,
pub dealer_idx: u8,
pub current_idx: u8,
pub game_state: GameState,
pub turn_state: TurnState,
// pub dealt_idx: i8,
}
#[table(name = wall)]

View file

@ -39,6 +39,8 @@ pub struct Bot {
pub hand: Vec<DbTile>,
pub pond: Vec<DbTile>,
pub drawn_tile: Option<DbTile>,
}
#[derive(Debug, Clone, SpacetimeType)]