generate bindings

This commit is contained in:
Tao Tien 2026-03-04 23:05:56 -08:00
parent 147f939179
commit b66a4e63f1
22 changed files with 445 additions and 574 deletions

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@ -3,8 +3,6 @@
#![allow(unused, clippy::all)]
use super::bot_type::Bot;
use super::db_tile_type::DbTile;
use super::turn_state_type::TurnState;
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
/// Table handle for the table `bot`.

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@ -4,18 +4,12 @@
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
use super::db_tile_type::DbTile;
use super::turn_state_type::TurnState;
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct Bot {
pub id: u32,
pub lobby_id: u32,
pub turn_state: TurnState,
pub hand: Vec<DbTile>,
pub pond: Vec<DbTile>,
pub working_tile: Option<DbTile>,
pub config_id: u32,
}
impl __sdk::InModule for Bot {
@ -28,10 +22,7 @@ impl __sdk::InModule for Bot {
pub struct BotCols {
pub id: __sdk::__query_builder::Col<Bot, u32>,
pub lobby_id: __sdk::__query_builder::Col<Bot, u32>,
pub turn_state: __sdk::__query_builder::Col<Bot, TurnState>,
pub hand: __sdk::__query_builder::Col<Bot, Vec<DbTile>>,
pub pond: __sdk::__query_builder::Col<Bot, Vec<DbTile>>,
pub working_tile: __sdk::__query_builder::Col<Bot, Option<DbTile>>,
pub config_id: __sdk::__query_builder::Col<Bot, u32>,
}
impl __sdk::__query_builder::HasCols for Bot {
@ -40,10 +31,7 @@ impl __sdk::__query_builder::HasCols for Bot {
BotCols {
id: __sdk::__query_builder::Col::new(table_name, "id"),
lobby_id: __sdk::__query_builder::Col::new(table_name, "lobby_id"),
turn_state: __sdk::__query_builder::Col::new(table_name, "turn_state"),
hand: __sdk::__query_builder::Col::new(table_name, "hand"),
pond: __sdk::__query_builder::Col::new(table_name, "pond"),
working_tile: __sdk::__query_builder::Col::new(table_name, "working_tile"),
config_id: __sdk::__query_builder::Col::new(table_name, "config_id"),
}
}
}

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@ -1,62 +0,0 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub(super) struct ClearAllArgs {}
impl From<ClearAllArgs> for super::Reducer {
fn from(args: ClearAllArgs) -> Self {
Self::ClearAll
}
}
impl __sdk::InModule for ClearAllArgs {
type Module = super::RemoteModule;
}
#[allow(non_camel_case_types)]
/// Extension trait for access to the reducer `clear_all`.
///
/// Implemented for [`super::RemoteReducers`].
pub trait clear_all {
/// Request that the remote module invoke the reducer `clear_all` to run as soon as possible.
///
/// This method returns immediately, and errors only if we are unable to send the request.
/// The reducer will run asynchronously in the future,
/// and this method provides no way to listen for its completion status.
/// /// Use [`clear_all:clear_all_then`] to run a callback after the reducer completes.
fn clear_all(&self) -> __sdk::Result<()> {
self.clear_all_then(|_, _| {})
}
/// Request that the remote module invoke the reducer `clear_all` to run as soon as possible,
/// registering `callback` to run when we are notified that the reducer completed.
///
/// This method returns immediately, and errors only if we are unable to send the request.
/// The reducer will run asynchronously in the future,
/// and its status can be observed with the `callback`.
fn clear_all_then(
&self,
callback: impl FnOnce(&super::ReducerEventContext, Result<Result<(), String>, __sdk::InternalError>)
+ Send
+ 'static,
) -> __sdk::Result<()>;
}
impl clear_all for super::RemoteReducers {
fn clear_all_then(
&self,
callback: impl FnOnce(&super::ReducerEventContext, Result<Result<(), String>, __sdk::InternalError>)
+ Send
+ 'static,
) -> __sdk::Result<()> {
self.imp
.invoke_reducer_with_callback(ClearAllArgs {}, callback)
}
}

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@ -2,7 +2,7 @@
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use super::game_timer_type::GameTimer;
use super::lobby_timer_type::LobbyTimer;
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
/// Table handle for the table `game_timer`.
@ -14,7 +14,7 @@ use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
/// but to directly chain method calls,
/// like `ctx.db.game_timer().on_insert(...)`.
pub struct GameTimerTableHandle<'ctx> {
imp: __sdk::TableHandle<GameTimer>,
imp: __sdk::TableHandle<LobbyTimer>,
ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
@ -31,7 +31,7 @@ pub trait GameTimerTableAccess {
impl GameTimerTableAccess for super::RemoteTables {
fn game_timer(&self) -> GameTimerTableHandle<'_> {
GameTimerTableHandle {
imp: self.imp.get_table::<GameTimer>("game_timer"),
imp: self.imp.get_table::<LobbyTimer>("game_timer"),
ctx: std::marker::PhantomData,
}
}
@ -41,13 +41,13 @@ pub struct GameTimerInsertCallbackId(__sdk::CallbackId);
pub struct GameTimerDeleteCallbackId(__sdk::CallbackId);
impl<'ctx> __sdk::Table for GameTimerTableHandle<'ctx> {
type Row = GameTimer;
type Row = LobbyTimer;
type EventContext = super::EventContext;
fn count(&self) -> u64 {
self.imp.count()
}
fn iter(&self) -> impl Iterator<Item = GameTimer> + '_ {
fn iter(&self) -> impl Iterator<Item = LobbyTimer> + '_ {
self.imp.iter()
}
@ -95,36 +95,6 @@ impl<'ctx> __sdk::TableWithPrimaryKey for GameTimerTableHandle<'ctx> {
}
}
/// Access to the `id` unique index on the table `game_timer`,
/// which allows point queries on the field of the same name
/// via the [`GameTimerIdUnique::find`] method.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.game_timer().id().find(...)`.
pub struct GameTimerIdUnique<'ctx> {
imp: __sdk::UniqueConstraintHandle<GameTimer, u64>,
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
impl<'ctx> GameTimerTableHandle<'ctx> {
/// Get a handle on the `id` unique index on the table `game_timer`.
pub fn id(&self) -> GameTimerIdUnique<'ctx> {
GameTimerIdUnique {
imp: self.imp.get_unique_constraint::<u64>("id"),
phantom: std::marker::PhantomData,
}
}
}
impl<'ctx> GameTimerIdUnique<'ctx> {
/// Find the subscribed row whose `id` column value is equal to `col_val`,
/// if such a row is present in the client cache.
pub fn find(&self, col_val: &u64) -> Option<GameTimer> {
self.imp.find(col_val)
}
}
/// Access to the `lobby_id` unique index on the table `game_timer`,
/// which allows point queries on the field of the same name
/// via the [`GameTimerLobbyIdUnique::find`] method.
@ -133,7 +103,7 @@ impl<'ctx> GameTimerIdUnique<'ctx> {
/// but to directly chain method calls,
/// like `ctx.db.game_timer().lobby_id().find(...)`.
pub struct GameTimerLobbyIdUnique<'ctx> {
imp: __sdk::UniqueConstraintHandle<GameTimer, u32>,
imp: __sdk::UniqueConstraintHandle<LobbyTimer, u32>,
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
@ -150,41 +120,71 @@ impl<'ctx> GameTimerTableHandle<'ctx> {
impl<'ctx> GameTimerLobbyIdUnique<'ctx> {
/// Find the subscribed row whose `lobby_id` column value is equal to `col_val`,
/// if such a row is present in the client cache.
pub fn find(&self, col_val: &u32) -> Option<GameTimer> {
pub fn find(&self, col_val: &u32) -> Option<LobbyTimer> {
self.imp.find(col_val)
}
}
/// Access to the `scheduled_id` unique index on the table `game_timer`,
/// which allows point queries on the field of the same name
/// via the [`GameTimerScheduledIdUnique::find`] method.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.game_timer().scheduled_id().find(...)`.
pub struct GameTimerScheduledIdUnique<'ctx> {
imp: __sdk::UniqueConstraintHandle<LobbyTimer, u64>,
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
impl<'ctx> GameTimerTableHandle<'ctx> {
/// Get a handle on the `scheduled_id` unique index on the table `game_timer`.
pub fn scheduled_id(&self) -> GameTimerScheduledIdUnique<'ctx> {
GameTimerScheduledIdUnique {
imp: self.imp.get_unique_constraint::<u64>("scheduled_id"),
phantom: std::marker::PhantomData,
}
}
}
impl<'ctx> GameTimerScheduledIdUnique<'ctx> {
/// Find the subscribed row whose `scheduled_id` column value is equal to `col_val`,
/// if such a row is present in the client cache.
pub fn find(&self, col_val: &u64) -> Option<LobbyTimer> {
self.imp.find(col_val)
}
}
#[doc(hidden)]
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
let _table = client_cache.get_or_make_table::<GameTimer>("game_timer");
_table.add_unique_constraint::<u64>("id", |row| &row.id);
let _table = client_cache.get_or_make_table::<LobbyTimer>("game_timer");
_table.add_unique_constraint::<u32>("lobby_id", |row| &row.lobby_id);
_table.add_unique_constraint::<u64>("scheduled_id", |row| &row.scheduled_id);
}
#[doc(hidden)]
pub(super) fn parse_table_update(
raw_updates: __ws::v2::TableUpdate,
) -> __sdk::Result<__sdk::TableUpdate<GameTimer>> {
) -> __sdk::Result<__sdk::TableUpdate<LobbyTimer>> {
__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
__sdk::InternalError::failed_parse("TableUpdate<GameTimer>", "TableUpdate")
__sdk::InternalError::failed_parse("TableUpdate<LobbyTimer>", "TableUpdate")
.with_cause(e)
.into()
})
}
#[allow(non_camel_case_types)]
/// Extension trait for query builder access to the table `GameTimer`.
/// Extension trait for query builder access to the table `LobbyTimer`.
///
/// Implemented for [`__sdk::QueryTableAccessor`].
pub trait game_timerQueryTableAccess {
#[allow(non_snake_case)]
/// Get a query builder for the table `GameTimer`.
fn game_timer(&self) -> __sdk::__query_builder::Table<GameTimer>;
/// Get a query builder for the table `LobbyTimer`.
fn game_timer(&self) -> __sdk::__query_builder::Table<LobbyTimer>;
}
impl game_timerQueryTableAccess for __sdk::QueryTableAccessor {
fn game_timer(&self) -> __sdk::__query_builder::Table<GameTimer> {
fn game_timer(&self) -> __sdk::__query_builder::Table<LobbyTimer> {
__sdk::__query_builder::Table::new("game_timer")
}
}

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@ -1,57 +0,0 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct GameTimer {
pub id: u64,
pub lobby_id: u32,
pub scheduled_at: __sdk::ScheduleAt,
}
impl __sdk::InModule for GameTimer {
type Module = super::RemoteModule;
}
/// Column accessor struct for the table `GameTimer`.
///
/// Provides typed access to columns for query building.
pub struct GameTimerCols {
pub id: __sdk::__query_builder::Col<GameTimer, u64>,
pub lobby_id: __sdk::__query_builder::Col<GameTimer, u32>,
pub scheduled_at: __sdk::__query_builder::Col<GameTimer, __sdk::ScheduleAt>,
}
impl __sdk::__query_builder::HasCols for GameTimer {
type Cols = GameTimerCols;
fn cols(table_name: &'static str) -> Self::Cols {
GameTimerCols {
id: __sdk::__query_builder::Col::new(table_name, "id"),
lobby_id: __sdk::__query_builder::Col::new(table_name, "lobby_id"),
scheduled_at: __sdk::__query_builder::Col::new(table_name, "scheduled_at"),
}
}
}
/// Indexed column accessor struct for the table `GameTimer`.
///
/// Provides typed access to indexed columns for query building.
pub struct GameTimerIxCols {
pub id: __sdk::__query_builder::IxCol<GameTimer, u64>,
pub lobby_id: __sdk::__query_builder::IxCol<GameTimer, u32>,
}
impl __sdk::__query_builder::HasIxCols for GameTimer {
type IxCols = GameTimerIxCols;
fn ix_cols(table_name: &'static str) -> Self::IxCols {
GameTimerIxCols {
id: __sdk::__query_builder::IxCol::new(table_name, "id"),
lobby_id: __sdk::__query_builder::IxCol::new(table_name, "lobby_id"),
}
}
}
impl __sdk::__query_builder::CanBeLookupTable for GameTimer {}

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@ -5,12 +5,11 @@
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
use super::db_tile_type::DbTile;
use super::player_or_bot_type::PlayerOrBot;
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct HandView {
pub player: PlayerOrBot,
pub player_id: u32,
pub hand_length: u8,
pub pond: Vec<DbTile>,
pub drawn: bool,
@ -24,7 +23,7 @@ impl __sdk::InModule for HandView {
///
/// Provides typed access to columns for query building.
pub struct HandViewCols {
pub player: __sdk::__query_builder::Col<HandView, PlayerOrBot>,
pub player_id: __sdk::__query_builder::Col<HandView, u32>,
pub hand_length: __sdk::__query_builder::Col<HandView, u8>,
pub pond: __sdk::__query_builder::Col<HandView, Vec<DbTile>>,
pub drawn: __sdk::__query_builder::Col<HandView, bool>,
@ -34,7 +33,7 @@ impl __sdk::__query_builder::HasCols for HandView {
type Cols = HandViewCols;
fn cols(table_name: &'static str) -> Self::Cols {
HandViewCols {
player: __sdk::__query_builder::Col::new(table_name, "player"),
player_id: __sdk::__query_builder::Col::new(table_name, "player_id"),
hand_length: __sdk::__query_builder::Col::new(table_name, "hand_length"),
pond: __sdk::__query_builder::Col::new(table_name, "pond"),
drawn: __sdk::__query_builder::Col::new(table_name, "drawn"),

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@ -4,7 +4,6 @@
#![allow(unused, clippy::all)]
use super::game_state_type::GameState;
use super::lobby_type::Lobby;
use super::player_or_bot_type::PlayerOrBot;
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
/// Table handle for the table `lobby`.

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@ -0,0 +1,57 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct LobbyTimer {
pub lobby_id: u32,
pub scheduled_id: u64,
pub scheduled_at: __sdk::ScheduleAt,
}
impl __sdk::InModule for LobbyTimer {
type Module = super::RemoteModule;
}
/// Column accessor struct for the table `LobbyTimer`.
///
/// Provides typed access to columns for query building.
pub struct LobbyTimerCols {
pub lobby_id: __sdk::__query_builder::Col<LobbyTimer, u32>,
pub scheduled_id: __sdk::__query_builder::Col<LobbyTimer, u64>,
pub scheduled_at: __sdk::__query_builder::Col<LobbyTimer, __sdk::ScheduleAt>,
}
impl __sdk::__query_builder::HasCols for LobbyTimer {
type Cols = LobbyTimerCols;
fn cols(table_name: &'static str) -> Self::Cols {
LobbyTimerCols {
lobby_id: __sdk::__query_builder::Col::new(table_name, "lobby_id"),
scheduled_id: __sdk::__query_builder::Col::new(table_name, "scheduled_id"),
scheduled_at: __sdk::__query_builder::Col::new(table_name, "scheduled_at"),
}
}
}
/// Indexed column accessor struct for the table `LobbyTimer`.
///
/// Provides typed access to indexed columns for query building.
pub struct LobbyTimerIxCols {
pub lobby_id: __sdk::__query_builder::IxCol<LobbyTimer, u32>,
pub scheduled_id: __sdk::__query_builder::IxCol<LobbyTimer, u64>,
}
impl __sdk::__query_builder::HasIxCols for LobbyTimer {
type IxCols = LobbyTimerIxCols;
fn ix_cols(table_name: &'static str) -> Self::IxCols {
LobbyTimerIxCols {
lobby_id: __sdk::__query_builder::IxCol::new(table_name, "lobby_id"),
scheduled_id: __sdk::__query_builder::IxCol::new(table_name, "scheduled_id"),
}
}
}
impl __sdk::__query_builder::CanBeLookupTable for LobbyTimer {}

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@ -5,13 +5,12 @@
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
use super::game_state_type::GameState;
use super::player_or_bot_type::PlayerOrBot;
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct Lobby {
pub id: u32,
pub players: Vec<PlayerOrBot>,
pub players: Vec<u32>,
pub dealer_idx: u8,
pub current_idx: u8,
pub game_state: GameState,
@ -26,7 +25,7 @@ impl __sdk::InModule for Lobby {
/// Provides typed access to columns for query building.
pub struct LobbyCols {
pub id: __sdk::__query_builder::Col<Lobby, u32>,
pub players: __sdk::__query_builder::Col<Lobby, Vec<PlayerOrBot>>,
pub players: __sdk::__query_builder::Col<Lobby, Vec<u32>>,
pub dealer_idx: __sdk::__query_builder::Col<Lobby, u8>,
pub current_idx: __sdk::__query_builder::Col<Lobby, u8>,
pub game_state: __sdk::__query_builder::Col<Lobby, GameState>,

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@ -1,7 +1,7 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
// This was generated using spacetimedb cli version 2.0.1 (commit a4d29daec8ed35ce4913a335b7210b9ae3933d00).
// This was generated using spacetimedb cli version 2.0.2 (commit bc4fcec6f33f607fb46f61ae66c479eecf5a6e74).
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
@ -10,62 +10,60 @@ pub mod add_bot_reducer;
pub mod advance_game_reducer;
pub mod bot_table;
pub mod bot_type;
pub mod clear_all_reducer;
pub mod db_tile_type;
pub mod db_wall_type;
pub mod discard_tile_reducer;
pub mod dragon_type;
pub mod game_state_type;
pub mod game_timer_table;
pub mod game_timer_type;
pub mod hand_view_type;
pub mod join_or_create_lobby_reducer;
pub mod lobby_table;
pub mod lobby_timer_type;
pub mod lobby_type;
pub mod player_clock_table;
pub mod player_clock_type;
pub mod player_config_table;
pub mod player_config_type;
pub mod player_hand_type;
pub mod player_or_bot_type;
pub mod player_table;
pub mod player_type;
pub mod rank_type;
pub mod set_ready_reducer;
pub mod suit_type;
pub mod tile_type;
pub mod turn_state_type;
pub mod user_type;
pub mod view_closed_hands_table;
pub mod view_hand_table;
pub mod wall_type;
pub mod wind_type;
pub use add_bot_reducer::add_bot;
pub use advance_game_reducer::advance_game;
pub use bot_table::*;
pub use bot_type::Bot;
pub use clear_all_reducer::clear_all;
pub use db_tile_type::DbTile;
pub use db_wall_type::DbWall;
pub use discard_tile_reducer::discard_tile;
pub use dragon_type::Dragon;
pub use game_state_type::GameState;
pub use game_timer_table::*;
pub use game_timer_type::GameTimer;
pub use hand_view_type::HandView;
pub use join_or_create_lobby_reducer::join_or_create_lobby;
pub use lobby_table::*;
pub use lobby_timer_type::LobbyTimer;
pub use lobby_type::Lobby;
pub use player_clock_table::*;
pub use player_clock_type::PlayerClock;
pub use player_config_table::*;
pub use player_config_type::PlayerConfig;
pub use player_hand_type::PlayerHand;
pub use player_or_bot_type::PlayerOrBot;
pub use player_table::*;
pub use player_type::Player;
pub use rank_type::Rank;
pub use set_ready_reducer::set_ready;
pub use suit_type::Suit;
pub use tile_type::Tile;
pub use turn_state_type::TurnState;
pub use user_type::User;
pub use view_closed_hands_table::*;
pub use view_hand_table::*;
pub use wall_type::Wall;
pub use wind_type::Wind;
#[derive(Clone, PartialEq, Debug)]
@ -78,7 +76,6 @@ pub use wind_type::Wind;
pub enum Reducer {
AddBot { lobby_id: u32 },
AdvanceGame,
ClearAll,
DiscardTile { tile_id: u32 },
JoinOrCreateLobby { lobby_id: u32 },
SetReady { ready: bool },
@ -93,7 +90,6 @@ impl __sdk::Reducer for Reducer {
match self {
Reducer::AddBot { .. } => "add_bot",
Reducer::AdvanceGame => "advance_game",
Reducer::ClearAll => "clear_all",
Reducer::DiscardTile { .. } => "discard_tile",
Reducer::JoinOrCreateLobby { .. } => "join_or_create_lobby",
Reducer::SetReady { .. } => "set_ready",
@ -109,7 +105,6 @@ impl __sdk::Reducer for Reducer {
Reducer::AdvanceGame => {
__sats::bsatn::to_vec(&advance_game_reducer::AdvanceGameArgs {})
}
Reducer::ClearAll => __sats::bsatn::to_vec(&clear_all_reducer::ClearAllArgs {}),
Reducer::DiscardTile { tile_id } => {
__sats::bsatn::to_vec(&discard_tile_reducer::DiscardTileArgs {
tile_id: tile_id.clone(),
@ -135,10 +130,10 @@ impl __sdk::Reducer for Reducer {
#[doc(hidden)]
pub struct DbUpdate {
bot: __sdk::TableUpdate<Bot>,
game_timer: __sdk::TableUpdate<GameTimer>,
game_timer: __sdk::TableUpdate<LobbyTimer>,
lobby: __sdk::TableUpdate<Lobby>,
player: __sdk::TableUpdate<Player>,
player_clock: __sdk::TableUpdate<PlayerClock>,
player_config: __sdk::TableUpdate<PlayerConfig>,
view_closed_hands: __sdk::TableUpdate<HandView>,
view_hand: __sdk::TableUpdate<PlayerHand>,
}
@ -158,12 +153,12 @@ impl TryFrom<__ws::v2::TransactionUpdate> for DbUpdate {
"lobby" => db_update
.lobby
.append(lobby_table::parse_table_update(table_update)?),
"player" => db_update
.player
.append(player_table::parse_table_update(table_update)?),
"player_clock" => db_update
.player_clock
.append(player_clock_table::parse_table_update(table_update)?),
"player_config" => db_update
.player_config
.append(player_config_table::parse_table_update(table_update)?),
"view_closed_hands" => db_update
.view_closed_hands
.append(view_closed_hands_table::parse_table_update(table_update)?),
@ -200,16 +195,16 @@ impl __sdk::DbUpdate for DbUpdate {
.apply_diff_to_table::<Bot>("bot", &self.bot)
.with_updates_by_pk(|row| &row.id);
diff.game_timer = cache
.apply_diff_to_table::<GameTimer>("game_timer", &self.game_timer)
.with_updates_by_pk(|row| &row.id);
.apply_diff_to_table::<LobbyTimer>("game_timer", &self.game_timer)
.with_updates_by_pk(|row| &row.scheduled_id);
diff.lobby = cache
.apply_diff_to_table::<Lobby>("lobby", &self.lobby)
.with_updates_by_pk(|row| &row.id);
diff.player = cache
.apply_diff_to_table::<Player>("player", &self.player)
.with_updates_by_pk(|row| &row.identity);
diff.player_clock = cache
.apply_diff_to_table::<PlayerClock>("player_clock", &self.player_clock)
.with_updates_by_pk(|row| &row.player_id);
diff.player_config = cache
.apply_diff_to_table::<PlayerConfig>("player_config", &self.player_config)
.with_updates_by_pk(|row| &row.id);
diff.view_closed_hands =
cache.apply_diff_to_table::<HandView>("view_closed_hands", &self.view_closed_hands);
@ -230,12 +225,12 @@ impl __sdk::DbUpdate for DbUpdate {
"lobby" => db_update
.lobby
.append(__sdk::parse_row_list_as_inserts(table_rows.rows)?),
"player" => db_update
.player
.append(__sdk::parse_row_list_as_inserts(table_rows.rows)?),
"player_clock" => db_update
.player_clock
.append(__sdk::parse_row_list_as_inserts(table_rows.rows)?),
"player_config" => db_update
.player_config
.append(__sdk::parse_row_list_as_inserts(table_rows.rows)?),
"view_closed_hands" => db_update
.view_closed_hands
.append(__sdk::parse_row_list_as_inserts(table_rows.rows)?),
@ -264,12 +259,12 @@ impl __sdk::DbUpdate for DbUpdate {
"lobby" => db_update
.lobby
.append(__sdk::parse_row_list_as_deletes(table_rows.rows)?),
"player" => db_update
.player
.append(__sdk::parse_row_list_as_deletes(table_rows.rows)?),
"player_clock" => db_update
.player_clock
.append(__sdk::parse_row_list_as_deletes(table_rows.rows)?),
"player_config" => db_update
.player_config
.append(__sdk::parse_row_list_as_deletes(table_rows.rows)?),
"view_closed_hands" => db_update
.view_closed_hands
.append(__sdk::parse_row_list_as_deletes(table_rows.rows)?),
@ -292,10 +287,10 @@ impl __sdk::DbUpdate for DbUpdate {
#[doc(hidden)]
pub struct AppliedDiff<'r> {
bot: __sdk::TableAppliedDiff<'r, Bot>,
game_timer: __sdk::TableAppliedDiff<'r, GameTimer>,
game_timer: __sdk::TableAppliedDiff<'r, LobbyTimer>,
lobby: __sdk::TableAppliedDiff<'r, Lobby>,
player: __sdk::TableAppliedDiff<'r, Player>,
player_clock: __sdk::TableAppliedDiff<'r, PlayerClock>,
player_config: __sdk::TableAppliedDiff<'r, PlayerConfig>,
view_closed_hands: __sdk::TableAppliedDiff<'r, HandView>,
view_hand: __sdk::TableAppliedDiff<'r, PlayerHand>,
__unused: std::marker::PhantomData<&'r ()>,
@ -312,14 +307,18 @@ impl<'r> __sdk::AppliedDiff<'r> for AppliedDiff<'r> {
callbacks: &mut __sdk::DbCallbacks<RemoteModule>,
) {
callbacks.invoke_table_row_callbacks::<Bot>("bot", &self.bot, event);
callbacks.invoke_table_row_callbacks::<GameTimer>("game_timer", &self.game_timer, event);
callbacks.invoke_table_row_callbacks::<LobbyTimer>("game_timer", &self.game_timer, event);
callbacks.invoke_table_row_callbacks::<Lobby>("lobby", &self.lobby, event);
callbacks.invoke_table_row_callbacks::<Player>("player", &self.player, event);
callbacks.invoke_table_row_callbacks::<PlayerClock>(
"player_clock",
&self.player_clock,
event,
);
callbacks.invoke_table_row_callbacks::<PlayerConfig>(
"player_config",
&self.player_config,
event,
);
callbacks.invoke_table_row_callbacks::<HandView>(
"view_closed_hands",
&self.view_closed_hands,
@ -973,8 +972,8 @@ impl __sdk::SpacetimeModule for RemoteModule {
bot_table::register_table(client_cache);
game_timer_table::register_table(client_cache);
lobby_table::register_table(client_cache);
player_table::register_table(client_cache);
player_clock_table::register_table(client_cache);
player_config_table::register_table(client_cache);
view_closed_hands_table::register_table(client_cache);
view_hand_table::register_table(client_cache);
}
@ -982,8 +981,8 @@ impl __sdk::SpacetimeModule for RemoteModule {
"bot",
"game_timer",
"lobby",
"player",
"player_clock",
"player_config",
"view_closed_hands",
"view_hand",
];

View file

@ -95,36 +95,6 @@ impl<'ctx> __sdk::TableWithPrimaryKey for PlayerClockTableHandle<'ctx> {
}
}
/// Access to the `id` unique index on the table `player_clock`,
/// which allows point queries on the field of the same name
/// via the [`PlayerClockIdUnique::find`] method.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.player_clock().id().find(...)`.
pub struct PlayerClockIdUnique<'ctx> {
imp: __sdk::UniqueConstraintHandle<PlayerClock, u32>,
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
impl<'ctx> PlayerClockTableHandle<'ctx> {
/// Get a handle on the `id` unique index on the table `player_clock`.
pub fn id(&self) -> PlayerClockIdUnique<'ctx> {
PlayerClockIdUnique {
imp: self.imp.get_unique_constraint::<u32>("id"),
phantom: std::marker::PhantomData,
}
}
}
impl<'ctx> PlayerClockIdUnique<'ctx> {
/// Find the subscribed row whose `id` column value is equal to `col_val`,
/// if such a row is present in the client cache.
pub fn find(&self, col_val: &u32) -> Option<PlayerClock> {
self.imp.find(col_val)
}
}
/// Access to the `player_id` unique index on the table `player_clock`,
/// which allows point queries on the field of the same name
/// via the [`PlayerClockPlayerIdUnique::find`] method.
@ -158,7 +128,6 @@ impl<'ctx> PlayerClockPlayerIdUnique<'ctx> {
#[doc(hidden)]
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
let _table = client_cache.get_or_make_table::<PlayerClock>("player_clock");
_table.add_unique_constraint::<u32>("id", |row| &row.id);
_table.add_unique_constraint::<u32>("player_id", |row| &row.player_id);
}

View file

@ -7,7 +7,6 @@ use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct PlayerClock {
pub id: u32,
pub player_id: u32,
pub renewable: u16,
pub total: u16,
@ -21,7 +20,6 @@ impl __sdk::InModule for PlayerClock {
///
/// Provides typed access to columns for query building.
pub struct PlayerClockCols {
pub id: __sdk::__query_builder::Col<PlayerClock, u32>,
pub player_id: __sdk::__query_builder::Col<PlayerClock, u32>,
pub renewable: __sdk::__query_builder::Col<PlayerClock, u16>,
pub total: __sdk::__query_builder::Col<PlayerClock, u16>,
@ -31,7 +29,6 @@ impl __sdk::__query_builder::HasCols for PlayerClock {
type Cols = PlayerClockCols;
fn cols(table_name: &'static str) -> Self::Cols {
PlayerClockCols {
id: __sdk::__query_builder::Col::new(table_name, "id"),
player_id: __sdk::__query_builder::Col::new(table_name, "player_id"),
renewable: __sdk::__query_builder::Col::new(table_name, "renewable"),
total: __sdk::__query_builder::Col::new(table_name, "total"),
@ -43,7 +40,6 @@ impl __sdk::__query_builder::HasCols for PlayerClock {
///
/// Provides typed access to indexed columns for query building.
pub struct PlayerClockIxCols {
pub id: __sdk::__query_builder::IxCol<PlayerClock, u32>,
pub player_id: __sdk::__query_builder::IxCol<PlayerClock, u32>,
}
@ -51,7 +47,6 @@ impl __sdk::__query_builder::HasIxCols for PlayerClock {
type IxCols = PlayerClockIxCols;
fn ix_cols(table_name: &'static str) -> Self::IxCols {
PlayerClockIxCols {
id: __sdk::__query_builder::IxCol::new(table_name, "id"),
player_id: __sdk::__query_builder::IxCol::new(table_name, "player_id"),
}
}

View file

@ -0,0 +1,159 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use super::player_config_type::PlayerConfig;
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
/// Table handle for the table `player_config`.
///
/// Obtain a handle from the [`PlayerConfigTableAccess::player_config`] method on [`super::RemoteTables`],
/// like `ctx.db.player_config()`.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.player_config().on_insert(...)`.
pub struct PlayerConfigTableHandle<'ctx> {
imp: __sdk::TableHandle<PlayerConfig>,
ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
#[allow(non_camel_case_types)]
/// Extension trait for access to the table `player_config`.
///
/// Implemented for [`super::RemoteTables`].
pub trait PlayerConfigTableAccess {
#[allow(non_snake_case)]
/// Obtain a [`PlayerConfigTableHandle`], which mediates access to the table `player_config`.
fn player_config(&self) -> PlayerConfigTableHandle<'_>;
}
impl PlayerConfigTableAccess for super::RemoteTables {
fn player_config(&self) -> PlayerConfigTableHandle<'_> {
PlayerConfigTableHandle {
imp: self.imp.get_table::<PlayerConfig>("player_config"),
ctx: std::marker::PhantomData,
}
}
}
pub struct PlayerConfigInsertCallbackId(__sdk::CallbackId);
pub struct PlayerConfigDeleteCallbackId(__sdk::CallbackId);
impl<'ctx> __sdk::Table for PlayerConfigTableHandle<'ctx> {
type Row = PlayerConfig;
type EventContext = super::EventContext;
fn count(&self) -> u64 {
self.imp.count()
}
fn iter(&self) -> impl Iterator<Item = PlayerConfig> + '_ {
self.imp.iter()
}
type InsertCallbackId = PlayerConfigInsertCallbackId;
fn on_insert(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
) -> PlayerConfigInsertCallbackId {
PlayerConfigInsertCallbackId(self.imp.on_insert(Box::new(callback)))
}
fn remove_on_insert(&self, callback: PlayerConfigInsertCallbackId) {
self.imp.remove_on_insert(callback.0)
}
type DeleteCallbackId = PlayerConfigDeleteCallbackId;
fn on_delete(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
) -> PlayerConfigDeleteCallbackId {
PlayerConfigDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
}
fn remove_on_delete(&self, callback: PlayerConfigDeleteCallbackId) {
self.imp.remove_on_delete(callback.0)
}
}
pub struct PlayerConfigUpdateCallbackId(__sdk::CallbackId);
impl<'ctx> __sdk::TableWithPrimaryKey for PlayerConfigTableHandle<'ctx> {
type UpdateCallbackId = PlayerConfigUpdateCallbackId;
fn on_update(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row, &Self::Row) + Send + 'static,
) -> PlayerConfigUpdateCallbackId {
PlayerConfigUpdateCallbackId(self.imp.on_update(Box::new(callback)))
}
fn remove_on_update(&self, callback: PlayerConfigUpdateCallbackId) {
self.imp.remove_on_update(callback.0)
}
}
/// Access to the `id` unique index on the table `player_config`,
/// which allows point queries on the field of the same name
/// via the [`PlayerConfigIdUnique::find`] method.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.player_config().id().find(...)`.
pub struct PlayerConfigIdUnique<'ctx> {
imp: __sdk::UniqueConstraintHandle<PlayerConfig, u32>,
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
impl<'ctx> PlayerConfigTableHandle<'ctx> {
/// Get a handle on the `id` unique index on the table `player_config`.
pub fn id(&self) -> PlayerConfigIdUnique<'ctx> {
PlayerConfigIdUnique {
imp: self.imp.get_unique_constraint::<u32>("id"),
phantom: std::marker::PhantomData,
}
}
}
impl<'ctx> PlayerConfigIdUnique<'ctx> {
/// Find the subscribed row whose `id` column value is equal to `col_val`,
/// if such a row is present in the client cache.
pub fn find(&self, col_val: &u32) -> Option<PlayerConfig> {
self.imp.find(col_val)
}
}
#[doc(hidden)]
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
let _table = client_cache.get_or_make_table::<PlayerConfig>("player_config");
_table.add_unique_constraint::<u32>("id", |row| &row.id);
}
#[doc(hidden)]
pub(super) fn parse_table_update(
raw_updates: __ws::v2::TableUpdate,
) -> __sdk::Result<__sdk::TableUpdate<PlayerConfig>> {
__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
__sdk::InternalError::failed_parse("TableUpdate<PlayerConfig>", "TableUpdate")
.with_cause(e)
.into()
})
}
#[allow(non_camel_case_types)]
/// Extension trait for query builder access to the table `PlayerConfig`.
///
/// Implemented for [`__sdk::QueryTableAccessor`].
pub trait player_configQueryTableAccess {
#[allow(non_snake_case)]
/// Get a query builder for the table `PlayerConfig`.
fn player_config(&self) -> __sdk::__query_builder::Table<PlayerConfig>;
}
impl player_configQueryTableAccess for __sdk::QueryTableAccessor {
fn player_config(&self) -> __sdk::__query_builder::Table<PlayerConfig> {
__sdk::__query_builder::Table::new("player_config")
}
}

View file

@ -0,0 +1,58 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct PlayerConfig {
pub id: u32,
pub name: String,
pub ready: bool,
pub sort: bool,
}
impl __sdk::InModule for PlayerConfig {
type Module = super::RemoteModule;
}
/// Column accessor struct for the table `PlayerConfig`.
///
/// Provides typed access to columns for query building.
pub struct PlayerConfigCols {
pub id: __sdk::__query_builder::Col<PlayerConfig, u32>,
pub name: __sdk::__query_builder::Col<PlayerConfig, String>,
pub ready: __sdk::__query_builder::Col<PlayerConfig, bool>,
pub sort: __sdk::__query_builder::Col<PlayerConfig, bool>,
}
impl __sdk::__query_builder::HasCols for PlayerConfig {
type Cols = PlayerConfigCols;
fn cols(table_name: &'static str) -> Self::Cols {
PlayerConfigCols {
id: __sdk::__query_builder::Col::new(table_name, "id"),
name: __sdk::__query_builder::Col::new(table_name, "name"),
ready: __sdk::__query_builder::Col::new(table_name, "ready"),
sort: __sdk::__query_builder::Col::new(table_name, "sort"),
}
}
}
/// Indexed column accessor struct for the table `PlayerConfig`.
///
/// Provides typed access to indexed columns for query building.
pub struct PlayerConfigIxCols {
pub id: __sdk::__query_builder::IxCol<PlayerConfig, u32>,
}
impl __sdk::__query_builder::HasIxCols for PlayerConfig {
type IxCols = PlayerConfigIxCols;
fn ix_cols(table_name: &'static str) -> Self::IxCols {
PlayerConfigIxCols {
id: __sdk::__query_builder::IxCol::new(table_name, "id"),
}
}
}
impl __sdk::__query_builder::CanBeLookupTable for PlayerConfig {}

View file

@ -10,11 +10,10 @@ use super::turn_state_type::TurnState;
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct PlayerHand {
pub id: u32,
pub player_id: u32,
pub turn_state: TurnState,
pub pond: Vec<DbTile>,
pub hand: Vec<DbTile>,
pub pond: Vec<DbTile>,
pub working_tile: Option<DbTile>,
}
@ -26,11 +25,10 @@ impl __sdk::InModule for PlayerHand {
///
/// Provides typed access to columns for query building.
pub struct PlayerHandCols {
pub id: __sdk::__query_builder::Col<PlayerHand, u32>,
pub player_id: __sdk::__query_builder::Col<PlayerHand, u32>,
pub turn_state: __sdk::__query_builder::Col<PlayerHand, TurnState>,
pub pond: __sdk::__query_builder::Col<PlayerHand, Vec<DbTile>>,
pub hand: __sdk::__query_builder::Col<PlayerHand, Vec<DbTile>>,
pub pond: __sdk::__query_builder::Col<PlayerHand, Vec<DbTile>>,
pub working_tile: __sdk::__query_builder::Col<PlayerHand, Option<DbTile>>,
}
@ -38,11 +36,10 @@ impl __sdk::__query_builder::HasCols for PlayerHand {
type Cols = PlayerHandCols;
fn cols(table_name: &'static str) -> Self::Cols {
PlayerHandCols {
id: __sdk::__query_builder::Col::new(table_name, "id"),
player_id: __sdk::__query_builder::Col::new(table_name, "player_id"),
turn_state: __sdk::__query_builder::Col::new(table_name, "turn_state"),
pond: __sdk::__query_builder::Col::new(table_name, "pond"),
hand: __sdk::__query_builder::Col::new(table_name, "hand"),
pond: __sdk::__query_builder::Col::new(table_name, "pond"),
working_tile: __sdk::__query_builder::Col::new(table_name, "working_tile"),
}
}
@ -52,7 +49,6 @@ impl __sdk::__query_builder::HasCols for PlayerHand {
///
/// Provides typed access to indexed columns for query building.
pub struct PlayerHandIxCols {
pub id: __sdk::__query_builder::IxCol<PlayerHand, u32>,
pub player_id: __sdk::__query_builder::IxCol<PlayerHand, u32>,
}
@ -60,7 +56,6 @@ impl __sdk::__query_builder::HasIxCols for PlayerHand {
type IxCols = PlayerHandIxCols;
fn ix_cols(table_name: &'static str) -> Self::IxCols {
PlayerHandIxCols {
id: __sdk::__query_builder::IxCol::new(table_name, "id"),
player_id: __sdk::__query_builder::IxCol::new(table_name, "player_id"),
}
}

View file

@ -1,17 +0,0 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub enum PlayerOrBot {
Player(u32),
Bot(u32),
}
impl __sdk::InModule for PlayerOrBot {
type Module = super::RemoteModule;
}

View file

@ -1,192 +0,0 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use super::player_type::Player;
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
/// Table handle for the table `player`.
///
/// Obtain a handle from the [`PlayerTableAccess::player`] method on [`super::RemoteTables`],
/// like `ctx.db.player()`.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.player().on_insert(...)`.
pub struct PlayerTableHandle<'ctx> {
imp: __sdk::TableHandle<Player>,
ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
#[allow(non_camel_case_types)]
/// Extension trait for access to the table `player`.
///
/// Implemented for [`super::RemoteTables`].
pub trait PlayerTableAccess {
#[allow(non_snake_case)]
/// Obtain a [`PlayerTableHandle`], which mediates access to the table `player`.
fn player(&self) -> PlayerTableHandle<'_>;
}
impl PlayerTableAccess for super::RemoteTables {
fn player(&self) -> PlayerTableHandle<'_> {
PlayerTableHandle {
imp: self.imp.get_table::<Player>("player"),
ctx: std::marker::PhantomData,
}
}
}
pub struct PlayerInsertCallbackId(__sdk::CallbackId);
pub struct PlayerDeleteCallbackId(__sdk::CallbackId);
impl<'ctx> __sdk::Table for PlayerTableHandle<'ctx> {
type Row = Player;
type EventContext = super::EventContext;
fn count(&self) -> u64 {
self.imp.count()
}
fn iter(&self) -> impl Iterator<Item = Player> + '_ {
self.imp.iter()
}
type InsertCallbackId = PlayerInsertCallbackId;
fn on_insert(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
) -> PlayerInsertCallbackId {
PlayerInsertCallbackId(self.imp.on_insert(Box::new(callback)))
}
fn remove_on_insert(&self, callback: PlayerInsertCallbackId) {
self.imp.remove_on_insert(callback.0)
}
type DeleteCallbackId = PlayerDeleteCallbackId;
fn on_delete(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
) -> PlayerDeleteCallbackId {
PlayerDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
}
fn remove_on_delete(&self, callback: PlayerDeleteCallbackId) {
self.imp.remove_on_delete(callback.0)
}
}
pub struct PlayerUpdateCallbackId(__sdk::CallbackId);
impl<'ctx> __sdk::TableWithPrimaryKey for PlayerTableHandle<'ctx> {
type UpdateCallbackId = PlayerUpdateCallbackId;
fn on_update(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row, &Self::Row) + Send + 'static,
) -> PlayerUpdateCallbackId {
PlayerUpdateCallbackId(self.imp.on_update(Box::new(callback)))
}
fn remove_on_update(&self, callback: PlayerUpdateCallbackId) {
self.imp.remove_on_update(callback.0)
}
}
/// Access to the `id` unique index on the table `player`,
/// which allows point queries on the field of the same name
/// via the [`PlayerIdUnique::find`] method.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.player().id().find(...)`.
pub struct PlayerIdUnique<'ctx> {
imp: __sdk::UniqueConstraintHandle<Player, u32>,
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
impl<'ctx> PlayerTableHandle<'ctx> {
/// Get a handle on the `id` unique index on the table `player`.
pub fn id(&self) -> PlayerIdUnique<'ctx> {
PlayerIdUnique {
imp: self.imp.get_unique_constraint::<u32>("id"),
phantom: std::marker::PhantomData,
}
}
}
impl<'ctx> PlayerIdUnique<'ctx> {
/// Find the subscribed row whose `id` column value is equal to `col_val`,
/// if such a row is present in the client cache.
pub fn find(&self, col_val: &u32) -> Option<Player> {
self.imp.find(col_val)
}
}
/// Access to the `identity` unique index on the table `player`,
/// which allows point queries on the field of the same name
/// via the [`PlayerIdentityUnique::find`] method.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.player().identity().find(...)`.
pub struct PlayerIdentityUnique<'ctx> {
imp: __sdk::UniqueConstraintHandle<Player, __sdk::Identity>,
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
impl<'ctx> PlayerTableHandle<'ctx> {
/// Get a handle on the `identity` unique index on the table `player`.
pub fn identity(&self) -> PlayerIdentityUnique<'ctx> {
PlayerIdentityUnique {
imp: self
.imp
.get_unique_constraint::<__sdk::Identity>("identity"),
phantom: std::marker::PhantomData,
}
}
}
impl<'ctx> PlayerIdentityUnique<'ctx> {
/// Find the subscribed row whose `identity` column value is equal to `col_val`,
/// if such a row is present in the client cache.
pub fn find(&self, col_val: &__sdk::Identity) -> Option<Player> {
self.imp.find(col_val)
}
}
#[doc(hidden)]
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
let _table = client_cache.get_or_make_table::<Player>("player");
_table.add_unique_constraint::<u32>("id", |row| &row.id);
_table.add_unique_constraint::<__sdk::Identity>("identity", |row| &row.identity);
}
#[doc(hidden)]
pub(super) fn parse_table_update(
raw_updates: __ws::v2::TableUpdate,
) -> __sdk::Result<__sdk::TableUpdate<Player>> {
__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
__sdk::InternalError::failed_parse("TableUpdate<Player>", "TableUpdate")
.with_cause(e)
.into()
})
}
#[allow(non_camel_case_types)]
/// Extension trait for query builder access to the table `Player`.
///
/// Implemented for [`__sdk::QueryTableAccessor`].
pub trait playerQueryTableAccess {
#[allow(non_snake_case)]
/// Get a query builder for the table `Player`.
fn player(&self) -> __sdk::__query_builder::Table<Player>;
}
impl playerQueryTableAccess for __sdk::QueryTableAccessor {
fn player(&self) -> __sdk::__query_builder::Table<Player> {
__sdk::__query_builder::Table::new("player")
}
}

View file

@ -1,68 +0,0 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct Player {
pub id: u32,
pub identity: __sdk::Identity,
pub name: Option<String>,
pub lobby_id: u32,
pub ready: bool,
pub sort: bool,
}
impl __sdk::InModule for Player {
type Module = super::RemoteModule;
}
/// Column accessor struct for the table `Player`.
///
/// Provides typed access to columns for query building.
pub struct PlayerCols {
pub id: __sdk::__query_builder::Col<Player, u32>,
pub identity: __sdk::__query_builder::Col<Player, __sdk::Identity>,
pub name: __sdk::__query_builder::Col<Player, Option<String>>,
pub lobby_id: __sdk::__query_builder::Col<Player, u32>,
pub ready: __sdk::__query_builder::Col<Player, bool>,
pub sort: __sdk::__query_builder::Col<Player, bool>,
}
impl __sdk::__query_builder::HasCols for Player {
type Cols = PlayerCols;
fn cols(table_name: &'static str) -> Self::Cols {
PlayerCols {
id: __sdk::__query_builder::Col::new(table_name, "id"),
identity: __sdk::__query_builder::Col::new(table_name, "identity"),
name: __sdk::__query_builder::Col::new(table_name, "name"),
lobby_id: __sdk::__query_builder::Col::new(table_name, "lobby_id"),
ready: __sdk::__query_builder::Col::new(table_name, "ready"),
sort: __sdk::__query_builder::Col::new(table_name, "sort"),
}
}
}
/// Indexed column accessor struct for the table `Player`.
///
/// Provides typed access to indexed columns for query building.
pub struct PlayerIxCols {
pub id: __sdk::__query_builder::IxCol<Player, u32>,
pub identity: __sdk::__query_builder::IxCol<Player, __sdk::Identity>,
pub lobby_id: __sdk::__query_builder::IxCol<Player, u32>,
}
impl __sdk::__query_builder::HasIxCols for Player {
type IxCols = PlayerIxCols;
fn ix_cols(table_name: &'static str) -> Self::IxCols {
PlayerIxCols {
id: __sdk::__query_builder::IxCol::new(table_name, "id"),
identity: __sdk::__query_builder::IxCol::new(table_name, "identity"),
lobby_id: __sdk::__query_builder::IxCol::new(table_name, "lobby_id"),
}
}
}
impl __sdk::__query_builder::CanBeLookupTable for Player {}

View file

@ -0,0 +1,62 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct User {
pub identity: __sdk::Identity,
pub name: String,
pub lobby_id: u32,
pub config_id: u32,
}
impl __sdk::InModule for User {
type Module = super::RemoteModule;
}
/// Column accessor struct for the table `User`.
///
/// Provides typed access to columns for query building.
pub struct UserCols {
pub identity: __sdk::__query_builder::Col<User, __sdk::Identity>,
pub name: __sdk::__query_builder::Col<User, String>,
pub lobby_id: __sdk::__query_builder::Col<User, u32>,
pub config_id: __sdk::__query_builder::Col<User, u32>,
}
impl __sdk::__query_builder::HasCols for User {
type Cols = UserCols;
fn cols(table_name: &'static str) -> Self::Cols {
UserCols {
identity: __sdk::__query_builder::Col::new(table_name, "identity"),
name: __sdk::__query_builder::Col::new(table_name, "name"),
lobby_id: __sdk::__query_builder::Col::new(table_name, "lobby_id"),
config_id: __sdk::__query_builder::Col::new(table_name, "config_id"),
}
}
}
/// Indexed column accessor struct for the table `User`.
///
/// Provides typed access to indexed columns for query building.
pub struct UserIxCols {
pub config_id: __sdk::__query_builder::IxCol<User, u32>,
pub identity: __sdk::__query_builder::IxCol<User, __sdk::Identity>,
pub lobby_id: __sdk::__query_builder::IxCol<User, u32>,
}
impl __sdk::__query_builder::HasIxCols for User {
type IxCols = UserIxCols;
fn ix_cols(table_name: &'static str) -> Self::IxCols {
UserIxCols {
config_id: __sdk::__query_builder::IxCol::new(table_name, "config_id"),
identity: __sdk::__query_builder::IxCol::new(table_name, "identity"),
lobby_id: __sdk::__query_builder::IxCol::new(table_name, "lobby_id"),
}
}
}
impl __sdk::__query_builder::CanBeLookupTable for User {}

View file

@ -4,7 +4,6 @@
#![allow(unused, clippy::all)]
use super::db_tile_type::DbTile;
use super::hand_view_type::HandView;
use super::player_or_bot_type::PlayerOrBot;
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
/// Table handle for the table `view_closed_hands`.

View file

@ -8,47 +8,47 @@ use super::db_tile_type::DbTile;
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct DbWall {
pub struct Wall {
pub lobby_id: u32,
pub tiles: Vec<DbTile>,
}
impl __sdk::InModule for DbWall {
impl __sdk::InModule for Wall {
type Module = super::RemoteModule;
}
/// Column accessor struct for the table `DbWall`.
/// Column accessor struct for the table `Wall`.
///
/// Provides typed access to columns for query building.
pub struct DbWallCols {
pub lobby_id: __sdk::__query_builder::Col<DbWall, u32>,
pub tiles: __sdk::__query_builder::Col<DbWall, Vec<DbTile>>,
pub struct WallCols {
pub lobby_id: __sdk::__query_builder::Col<Wall, u32>,
pub tiles: __sdk::__query_builder::Col<Wall, Vec<DbTile>>,
}
impl __sdk::__query_builder::HasCols for DbWall {
type Cols = DbWallCols;
impl __sdk::__query_builder::HasCols for Wall {
type Cols = WallCols;
fn cols(table_name: &'static str) -> Self::Cols {
DbWallCols {
WallCols {
lobby_id: __sdk::__query_builder::Col::new(table_name, "lobby_id"),
tiles: __sdk::__query_builder::Col::new(table_name, "tiles"),
}
}
}
/// Indexed column accessor struct for the table `DbWall`.
/// Indexed column accessor struct for the table `Wall`.
///
/// Provides typed access to indexed columns for query building.
pub struct DbWallIxCols {
pub lobby_id: __sdk::__query_builder::IxCol<DbWall, u32>,
pub struct WallIxCols {
pub lobby_id: __sdk::__query_builder::IxCol<Wall, u32>,
}
impl __sdk::__query_builder::HasIxCols for DbWall {
type IxCols = DbWallIxCols;
impl __sdk::__query_builder::HasIxCols for Wall {
type IxCols = WallIxCols;
fn ix_cols(table_name: &'static str) -> Self::IxCols {
DbWallIxCols {
WallIxCols {
lobby_id: __sdk::__query_builder::IxCol::new(table_name, "lobby_id"),
}
}
}
impl __sdk::__query_builder::CanBeLookupTable for DbWall {}
impl __sdk::__query_builder::CanBeLookupTable for Wall {}

View file

@ -55,13 +55,4 @@ mod conversions {
Self::from_repr(value as usize).unwrap()
}
}
impl From<&crate::db::PlayerOrBot> for jong_types::PlayerOrBot {
fn from(value: &crate::db::PlayerOrBot) -> Self {
match value {
crate::PlayerOrBot::Player(id) => Self::Player { id: *id },
crate::PlayerOrBot::Bot(id) => Self::Bot { id: *id },
}
}
}
}