draw tile

This commit is contained in:
Tao Tien 2026-01-13 13:07:21 -08:00
parent 6e6b792a58
commit b5e670b491
5 changed files with 82 additions and 41 deletions

View file

@ -5,8 +5,8 @@ use tui_logger::TuiLoggerWidget;
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Default, States)]
pub(crate) enum ConsoleState {
Closed,
#[default]
Closed,
Open,
}

View file

@ -1,10 +1,13 @@
use bevy::prelude::*;
use bevy_ratatui::RatatuiContext;
use jong::game::hand::DrawnTile;
use jong::game::player::{MainPlayer, Player};
use jong::tile::Tile;
use rand::rand_core::block::BlockRngCore;
use ratatui::style::Styled;
use ratatui::widgets::{Block, Borders, Widget};
use crate::tui::render::tile::draw_tile;
use crate::tui::{
input::mouse::PickRegion,
render::{Hovered, hand, tile::RenderedTile},
@ -13,10 +16,12 @@ use crate::tui::{
pub(crate) fn draw_ingame(
mut commands: Commands,
mut tui_ctx: ResMut<RatatuiContext>,
main_player: Single<Entity, (With<Player>, With<MainPlayer>)>,
tiles: Query<&Tile>,
hovered_entity: Query<Entity, With<Hovered>>,
main_player: Single<Entity, (With<Player>, With<MainPlayer>)>,
rendered_tiles: Populated<&RenderedTile>,
rendered_hand: Res<hand::RenderedHand>,
drawn_tile: Option<Single<&DrawnTile, With<MainPlayer>>>,
) -> Result {
use ratatui::layout::Flex;
use ratatui::prelude::*;
@ -45,14 +50,15 @@ pub(crate) fn draw_ingame(
);
let pond_area = term_area.inner(margin);
let all_pond = Layout::horizontal([Constraint::Fill(1); 3]);
let cross_pond = Layout::vertical([Constraint::Fill(1), Constraint::Max(1),Constraint::Fill(1)]);
let cross_pond =
Layout::vertical([Constraint::Fill(1), Constraint::Max(1), Constraint::Fill(1)]);
let [mut left_pond, center, mut right_pond] = all_pond.areas::<3>(pond_area);
let [cross_pond, compass, this_pond] = cross_pond.areas::<3>(center);
// let shift = left_pond.height - cross_pond.height;
left_pond.height = cross_pond.height;
left_pond.y += cross_pond.height / 2;
right_pond.height = cross_pond.height;
right_pond.y+= cross_pond.height / 2;
right_pond.y += cross_pond.height / 2;
let debug_block = Block::new().borders(Borders::ALL);
frame.render_widget(debug_block.clone(), this_hand);
@ -65,19 +71,30 @@ pub(crate) fn draw_ingame(
frame.render_widget(debug_block.clone(), right_pond);
// TODO attempt to merge blocks on smol term?
let layout = Layout::horizontal(vec![Constraint::Max(5); 13]).flex(Flex::Start);
let this_clamped = this_hand.height.abs_diff(5);
if let Some(val) = this_hand.height.checked_sub(this_clamped) {
this_hand.height = val
} else {
// FIXME show error
panic!("terminal too small!");
}
this_hand.y += this_clamped + 1;
let areas = layout.areas::<13>(this_hand);
if let Some(hand) = rendered_hand.0.get(&*main_player) {
for (tile, mut tile_area) in hand.iter().zip(areas.into_iter()) {
tile_area.height = 4;
let hand_area_layout = Layout::horizontal([
Constraint::Max(hand.len() as u16 * 5),
Constraint::Max(if drawn_tile.is_some() { 7 } else { 0 }),
Constraint::Fill(1),
])
.flex(Flex::SpaceBetween);
let this_clamped = this_hand.height.abs_diff(5);
if let Some(val) = this_hand.height.checked_sub(this_clamped) {
this_hand.height = 4
} else {
// FIXME show error
panic!("terminal too small!");
}
this_hand.y += this_clamped + 1;
let [this_hand, mut this_drawn, this_meld] = hand_area_layout.areas::<3>(this_hand);
// this_hand
let mut constraints = vec![Constraint::Max(5); hand.len()];
constraints.push(Constraint::Fill(1));
let layout = Layout::horizontal(constraints).flex(Flex::Start);
let hand_areas = layout.split(this_hand);
for (tile, mut tile_area) in hand.iter().zip(hand_areas.iter().cloned()) {
// tile_area.height = 4;
let mut widget = rendered_tiles.get(*tile).unwrap().0.clone();
if hovered_entity.contains(*tile) {
widget = widget.add_modifier(Modifier::BOLD);
@ -93,6 +110,27 @@ pub(crate) fn draw_ingame(
.insert(PickRegion { area: tile_area });
frame.render_widget(widget, tile_area);
}
// this_drawn
if let Some(tile) = drawn_tile {
// this_drawn.height = 4;
this_drawn.width = 5;
this_drawn.x += 2;
let mut widget = draw_tile(tiles.get(tile.0).unwrap());
if hovered_entity.contains(tile.0) {
widget = widget.add_modifier(Modifier::BOLD);
if let Some(val) = this_drawn.y.checked_sub(1) {
this_drawn.y = val
} else {
// FIXME show error
panic!("terminal too small!");
}
}
commands
.entity(tile.0)
.insert(PickRegion { area: this_drawn });
frame.render_widget(widget, this_drawn);
}
}
})?;