draw tile
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parent
6e6b792a58
commit
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5 changed files with 82 additions and 41 deletions
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@ -1,7 +1,10 @@
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use bevy::prelude::*;
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use strum::{EnumCount, FromRepr};
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use crate::{EnumNextCycle, game::GameState};
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use crate::{
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EnumNextCycle,
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game::{GameState, hand::DrawnTile, wall::Wall},
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};
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#[derive(Component)]
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pub(crate) struct Dice(u8, u8);
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@ -84,3 +87,23 @@ impl EnumNextCycle for TurnState {
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}
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}
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}
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pub(crate) fn tsumo(
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mut commands: Commands,
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curr_player: Res<CurrentPlayer>,
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// players: Populated<Entity, With<Player>>,
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wall_ent: Single<Entity, With<Wall>>,
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walltiles: Single<&Children, With<Wall>>,
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curr_turnstate: Res<State<TurnState>>,
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mut next_turnstate: ResMut<NextState<TurnState>>,
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) {
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trace!("tsumo for: {:?}", curr_player.0);
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let drawn = walltiles.last().unwrap();
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commands.entity(*wall_ent).remove_child(*drawn);
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commands.entity(curr_player.0).insert(DrawnTile(*drawn));
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debug!("drew: {:?}", drawn);
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next_turnstate.set(curr_turnstate.next());
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}
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