big ass input system
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parent
81cb5c24d4
commit
a6079103a4
6 changed files with 73 additions and 44 deletions
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@ -1,8 +1,5 @@
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use bevy::input::keyboard::Key;
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use bevy::prelude::*;
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use bevy_ratatui::RatatuiContext;
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use bevy_ratatui::event::KeyMessage;
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use ratatui::crossterm::event::KeyCode;
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use ratatui::widgets::Block;
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use tui_logger::TuiLoggerWidget;
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@ -24,22 +21,6 @@ impl std::ops::Not for ConsoleState {
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}
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}
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pub(crate) fn toggle_console(
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// input: Res<ButtonInput<Key>>,
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mut messages: MessageReader<KeyMessage>,
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curr_state: Res<State<ConsoleState>>,
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mut next_state: ResMut<NextState<ConsoleState>>,
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) {
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// if input.just_pressed(Key::Character("`".into())) {
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// next_state.set(!*curr_state.get());
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// }
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for message in messages.read() {
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if let KeyCode::Char('`') = message.code {
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next_state.set(!*curr_state.get());
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}
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}
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}
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pub(crate) fn draw_console(mut tui_ctx: ResMut<RatatuiContext>) -> Result {
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tui_ctx.draw(|frame| {
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let block = Block::bordered().title("console");
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@ -27,24 +27,3 @@ pub(crate) fn draw_mainmenu(
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}
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});
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}
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pub(crate) fn mainmenu_input(
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// input: Res<ButtonInput<Key>>,
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mut messages: MessageReader<KeyMessage>,
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mut next_tuistate: ResMut<NextState<(TuiState)>>,
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mut next_gamestate: ResMut<NextState<(GameState)>>,
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mut exit: MessageWriter<AppExit>,
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) {
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for message in messages.read() {
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match message.code {
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KeyCode::Char('p') => {
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next_tuistate.set(TuiState::InGame);
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next_gamestate.set(GameState::Setup);
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}
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KeyCode::Char('q') => {
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exit.write_default();
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}
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_ => {}
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}
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}
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}
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@ -2,17 +2,20 @@ use std::time::Duration;
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use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin};
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use bevy_ratatui::RatatuiPlugins;
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use bevy_ratatui::event::KeyMessage;
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use ratatui::{text::ToSpan, widgets::Paragraph};
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use jong::game::GameState;
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use jong::game::wall::InWall;
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use crate::tui::console::ConsoleState;
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mod console;
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mod menu;
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mod render;
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, States, Default)]
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enum TuiState {
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pub(crate) enum TuiState {
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#[default]
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MainMenu,
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InGame,
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@ -56,9 +59,10 @@ impl Plugin for RiichiTui {
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// general setup
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.init_state::<TuiState>()
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.add_computed_state::<InGame>()
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.add_systems(Update, input_system)
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// main menu
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.add_systems(Update, (menu::draw_mainmenu, menu::mainmenu_input).run_if(in_state(TuiState::MainMenu)))
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.add_systems(Update, menu::draw_mainmenu.run_if(in_state(TuiState::MainMenu)))
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// gaming
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.init_resource::<render::hand::RenderedHand>()
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@ -70,3 +74,55 @@ impl Plugin for RiichiTui {
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}
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}
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#[allow(clippy::too_many_arguments)]
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pub(crate) fn input_system(
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mut messages: MessageReader<KeyMessage>,
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curr_tuistate: Res<State<TuiState>>,
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curr_consolestate: Res<State<ConsoleState>>,
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curr_gamestate: Res<State<GameState>>,
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mut next_tuistate: ResMut<NextState<TuiState>>,
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mut next_consolestate: ResMut<NextState<ConsoleState>>,
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mut next_gamestate: ResMut<NextState<GameState>>,
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mut exit: MessageWriter<AppExit>,
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) {
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use bevy_ratatui::crossterm::event::KeyCode;
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let (ts, cs, gs) = (curr_tuistate.get(), curr_consolestate.get(), curr_gamestate.get());
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for message in messages.read() {
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if let KeyCode::Char('`') = message.code {
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next_consolestate.set(!*curr_consolestate.get());
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continue
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}
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match ts {
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TuiState::MainMenu => match message.code {
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KeyCode::Char('p') => {
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next_tuistate.set(TuiState::InGame);
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next_gamestate.set(GameState::Setup);
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}
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KeyCode::Char('q') => {
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exit.write_default();
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}
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_ => {}
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},
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TuiState::InGame => match gs {
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GameState::Setup => match message.code {
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_ => {}
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},
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GameState::Play => match message.code {
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KeyCode::Char('q') => {
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exit.write_default();
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}
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_ => {}
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},
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GameState::Score => todo!(),
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_ => unreachable!("TuiState::InGame but GameState invalid")
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},
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}
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}
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}
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@ -14,6 +14,18 @@ pub(crate) fn render_changed_hand(
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tiles: Populated<&Tile>,
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mut target: ResMut<RenderedHand>,
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) -> Result {
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let mut rendered = vec![];
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for hand in hands {
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let hand_tiles = hand
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.iter()
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.map(|inhand| -> Result<_> { Ok(tiles.get(inhand).map(tiles::draw_tile)?) })
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.collect::<Result<Vec<_>>>()?;
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rendered.push(hand_tiles);
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}
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target.0 = rendered;
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trace!("render_changed_hand");
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render_hand(hand, tiles, target)?;
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@ -11,7 +11,7 @@ pub(crate) fn draw_ingame(
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use ratatui::prelude::*;
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tui_ctx.draw(|frame| {
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debug!("{}", frame.area());
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// debug!("{}", frame.area());
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let layout = Layout::horizontal(vec![Constraint::Max(5); 13]).flex(Flex::Start);
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let mut area = frame.area();
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