can we call this rewrite 4.5

This commit is contained in:
Tao Tien 2026-02-23 16:18:21 -08:00
parent 2d3993452b
commit a0171b1de6
9 changed files with 128 additions and 120 deletions

View file

@ -1,61 +0,0 @@
use log::debug;
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
use crate::tables::*;
pub fn shuffle_deal(ctx: &ReducerContext, lobby_id: u32) {
debug!("lobby_id: {lobby_id}");
let mut lobby = ctx.db.lobby().id().find(lobby_id).unwrap();
if lobby.game_state == jong_types::states::GameState::Deal {
let tiles = new_shuffled_wall(ctx);
ctx.db.wall().insert(DbWall {
// id: 0,
lobby_id,
tiles,
});
deal_hands(ctx, lobby_id);
lobby.game_state = jong_types::states::GameState::Play;
ctx.db.lobby().id().update(lobby);
}
}
pub fn new_shuffled_wall(ctx: &ReducerContext) -> Vec<DbTile> {
let mut rng = ctx.rng();
let mut wall: Vec<_> = jong_types::tiles::tiles()
.into_iter()
.map(|tile| ctx.db.tile().insert(DbTile { id: 0, tile }))
.collect();
wall.shuffle(&mut rng);
wall
}
pub fn deal_hands(ctx: &ReducerContext, lobby_id: u32) {
let players = ctx.db.player().lobby_id().filter(lobby_id);
let bots = ctx.db.bot().lobby_id().filter(lobby_id);
let mut wall = ctx.db.wall().lobby_id().find(lobby_id).unwrap();
// FIXME rectify deal orders
for player in players {
let mut tiles = wall.tiles.split_off(wall.tiles.len() - 13);
wall = ctx.db.wall().lobby_id().update(wall);
tiles.sort_by_key(|t| t.tile);
ctx.db.player_hand().insert(PlayerHand {
id: 0,
player_id: player.id,
turn_state: jong_types::TurnState::None,
pond: vec![],
hand: tiles,
working_tile: None,
});
}
for mut bot in bots {
let mut tiles = wall.tiles.split_off(wall.tiles.len() - 13);
wall = ctx.db.wall().lobby_id().update(wall);
tiles.sort_by_key(|t| t.tile);
bot.hand = tiles;
ctx.db.bot().id().update(bot);
}
}

View file

@ -11,6 +11,7 @@ pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
let player = ctx.db.player().identity().find(ctx.sender).unwrap();
let mut hand = ctx.db.player_hand().player_id().find(player.id).unwrap();
// TODO we can probably remove a buncha these errors
let dealt_tile = if let Some(dealt) = ctx.db.tile().id().find(tile_id) {
if let Some(drawn) = hand.working_tile {
if drawn.id == dealt.id {
@ -49,6 +50,10 @@ pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
ctx.db.player_hand().id().update(hand);
let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
lobby.next_player();
ctx.db.lobby().id().update(lobby);
debug!("player {} discarded tile {:?}", player.id, dealt_tile.tile);
Ok(())

View file

@ -14,7 +14,7 @@ pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(
.find(ctx.sender)
.ok_or(format!("cannot find player {}", ctx.sender))?;
if lobby_id == 0 {
if lobby_id == 0 && player.lobby_id == 0 {
// TODO check first if player is already in a lobby
let lobby = ctx.db.lobby().insert(Lobby {
@ -27,10 +27,17 @@ pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(
info!("created lobby: {}", lobby.id);
lobby_id = lobby.id;
player.lobby_id = lobby_id;
} else {
let lobby = ctx
.db
.lobby()
.id()
.find(player.lobby_id)
.ok_or(format!("can't find lobby {}", player.lobby_id))?;
lobby_id = lobby.id;
}
player.lobby_id = lobby_id;
let player = ctx.db.player().identity().update(player);
info!("player {} joined lobby {}", player.id, lobby_id);