sorta discard a tile
This commit is contained in:
parent
63e21713ab
commit
8c4132e628
7 changed files with 199 additions and 26 deletions
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@ -120,7 +120,7 @@ fn subscriptions(stdb: SpacetimeDB) {
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}
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}
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#[derive(Component)]
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#[derive(Component)]
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struct TileId(u32);
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pub struct TileId(pub u32);
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fn on_player_insert_update(
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fn on_player_insert_update(
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stdb: SpacetimeDB,
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stdb: SpacetimeDB,
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@ -135,7 +135,7 @@ fn on_player_insert_update(
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use player::*;
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use player::*;
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for msg in messages.read() {
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for msg in messages.read() {
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debug!("player_insert_update msg:\n{:#?}", msg.new);
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// debug!("player_insert_update msg:\n{:#?}", msg.new);
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if let (Some(player), Some(hand_ent)) = (player.as_ref(), hand_ent.as_ref()) {
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if let (Some(player), Some(hand_ent)) = (player.as_ref(), hand_ent.as_ref()) {
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// if msg.old.as_ref().is_some_and(|m| !m.ready) && msg.new.ready {
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// if msg.old.as_ref().is_some_and(|m| !m.ready) && msg.new.ready {
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// trace!("entered ready");
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// trace!("entered ready");
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105
jong/src/stdb/discard_tile_reducer.rs
Normal file
105
jong/src/stdb/discard_tile_reducer.rs
Normal file
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@ -0,0 +1,105 @@
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// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
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// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
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#![allow(unused, clippy::all)]
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use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
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#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
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#[sats(crate = __lib)]
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pub(super) struct DiscardTileArgs {
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pub tile_id: u32,
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}
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impl From<DiscardTileArgs> for super::Reducer {
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fn from(args: DiscardTileArgs) -> Self {
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Self::DiscardTile {
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tile_id: args.tile_id,
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}
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}
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}
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impl __sdk::InModule for DiscardTileArgs {
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type Module = super::RemoteModule;
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}
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pub struct DiscardTileCallbackId(__sdk::CallbackId);
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#[allow(non_camel_case_types)]
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/// Extension trait for access to the reducer `discard_tile`.
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///
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/// Implemented for [`super::RemoteReducers`].
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pub trait discard_tile {
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/// Request that the remote module invoke the reducer `discard_tile` to run as soon as possible.
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///
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/// This method returns immediately, and errors only if we are unable to send the request.
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/// The reducer will run asynchronously in the future,
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/// and its status can be observed by listening for [`Self::on_discard_tile`] callbacks.
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fn discard_tile(&self, tile_id: u32) -> __sdk::Result<()>;
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/// Register a callback to run whenever we are notified of an invocation of the reducer `discard_tile`.
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///
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/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
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/// to determine the reducer's status.
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///
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/// The returned [`DiscardTileCallbackId`] can be passed to [`Self::remove_on_discard_tile`]
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/// to cancel the callback.
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fn on_discard_tile(
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&self,
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callback: impl FnMut(&super::ReducerEventContext, &u32) + Send + 'static,
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) -> DiscardTileCallbackId;
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/// Cancel a callback previously registered by [`Self::on_discard_tile`],
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/// causing it not to run in the future.
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fn remove_on_discard_tile(&self, callback: DiscardTileCallbackId);
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}
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impl discard_tile for super::RemoteReducers {
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fn discard_tile(&self, tile_id: u32) -> __sdk::Result<()> {
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self.imp
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.call_reducer("discard_tile", DiscardTileArgs { tile_id })
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}
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fn on_discard_tile(
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&self,
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mut callback: impl FnMut(&super::ReducerEventContext, &u32) + Send + 'static,
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) -> DiscardTileCallbackId {
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DiscardTileCallbackId(self.imp.on_reducer(
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"discard_tile",
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Box::new(move |ctx: &super::ReducerEventContext| {
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#[allow(irrefutable_let_patterns)]
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let super::ReducerEventContext {
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event:
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__sdk::ReducerEvent {
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reducer: super::Reducer::DiscardTile { tile_id },
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..
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},
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..
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} = ctx
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else {
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unreachable!()
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};
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callback(ctx, tile_id)
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}),
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))
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}
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fn remove_on_discard_tile(&self, callback: DiscardTileCallbackId) {
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self.imp.remove_on_reducer("discard_tile", callback.0)
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}
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}
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#[allow(non_camel_case_types)]
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#[doc(hidden)]
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/// Extension trait for setting the call-flags for the reducer `discard_tile`.
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///
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/// Implemented for [`super::SetReducerFlags`].
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///
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/// This type is currently unstable and may be removed without a major version bump.
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pub trait set_flags_for_discard_tile {
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/// Set the call-reducer flags for the reducer `discard_tile` to `flags`.
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///
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/// This type is currently unstable and may be removed without a major version bump.
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fn discard_tile(&self, flags: __ws::CallReducerFlags);
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}
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impl set_flags_for_discard_tile for super::SetReducerFlags {
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fn discard_tile(&self, flags: __ws::CallReducerFlags) {
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self.imp.set_call_reducer_flags("discard_tile", flags);
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}
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}
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@ -11,6 +11,7 @@ pub mod bot_table;
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pub mod bot_type;
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pub mod bot_type;
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pub mod db_tile_type;
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pub mod db_tile_type;
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pub mod db_wall_type;
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pub mod db_wall_type;
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pub mod discard_tile_reducer;
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pub mod dragon_type;
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pub mod dragon_type;
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pub mod draw_tile_reducer;
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pub mod draw_tile_reducer;
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pub mod game_state_type;
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pub mod game_state_type;
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@ -37,6 +38,7 @@ pub use bot_table::*;
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pub use bot_type::Bot;
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pub use bot_type::Bot;
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pub use db_tile_type::DbTile;
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pub use db_tile_type::DbTile;
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pub use db_wall_type::DbWall;
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pub use db_wall_type::DbWall;
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pub use discard_tile_reducer::{discard_tile, set_flags_for_discard_tile, DiscardTileCallbackId};
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pub use dragon_type::Dragon;
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pub use dragon_type::Dragon;
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pub use draw_tile_reducer::{draw_tile, set_flags_for_draw_tile, DrawTileCallbackId};
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pub use draw_tile_reducer::{draw_tile, set_flags_for_draw_tile, DrawTileCallbackId};
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pub use game_state_type::GameState;
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pub use game_state_type::GameState;
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@ -71,6 +73,7 @@ pub use wind_type::Wind;
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pub enum Reducer {
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pub enum Reducer {
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AddBot { lobby_id: u32 },
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AddBot { lobby_id: u32 },
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DiscardTile { tile_id: u32 },
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DrawTile,
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DrawTile,
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JoinOrCreateLobby { lobby_id: u32 },
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JoinOrCreateLobby { lobby_id: u32 },
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LoginOrAddPlayer,
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LoginOrAddPlayer,
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@ -87,6 +90,7 @@ impl __sdk::Reducer for Reducer {
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fn reducer_name(&self) -> &'static str {
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fn reducer_name(&self) -> &'static str {
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match self {
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match self {
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Reducer::AddBot { .. } => "add_bot",
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Reducer::AddBot { .. } => "add_bot",
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Reducer::DiscardTile { .. } => "discard_tile",
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Reducer::DrawTile => "draw_tile",
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Reducer::DrawTile => "draw_tile",
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Reducer::JoinOrCreateLobby { .. } => "join_or_create_lobby",
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Reducer::JoinOrCreateLobby { .. } => "join_or_create_lobby",
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Reducer::LoginOrAddPlayer => "login_or_add_player",
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Reducer::LoginOrAddPlayer => "login_or_add_player",
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@ -106,6 +110,13 @@ impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
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&value.args,
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&value.args,
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)?
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)?
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.into()),
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.into()),
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"discard_tile" => Ok(
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__sdk::parse_reducer_args::<discard_tile_reducer::DiscardTileArgs>(
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"discard_tile",
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&value.args,
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)?
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.into(),
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),
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"draw_tile" => Ok(
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"draw_tile" => Ok(
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__sdk::parse_reducer_args::<draw_tile_reducer::DrawTileArgs>(
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__sdk::parse_reducer_args::<draw_tile_reducer::DrawTileArgs>(
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"draw_tile",
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"draw_tile",
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@ -1,14 +1,22 @@
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#![allow(unused)]
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use std::time::Duration;
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use std::time::Duration;
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use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin};
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use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin};
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use bevy_ratatui::RatatuiPlugins;
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use bevy_ratatui::RatatuiPlugins;
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use jong::game::TileId;
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use jong::game::player::MainPlayer;
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use tui_logger::TuiWidgetState;
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use tui_logger::TuiWidgetState;
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use crate::tui::{input::ConfirmSelect, states::ConsoleWidget};
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use crate::tui::{input::ConfirmSelect, states::ConsoleWidget};
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use jong::game::{
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use jong::stdb::{self, discard_tile as _};
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GameMessage,
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use jong::{
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hand::{Drawn, Hand},
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SpacetimeDB,
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player::{CurrentPlayer, Player},
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game::{
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GameMessage,
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hand::{Drawn, Hand},
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player::{CurrentPlayer, Player},
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},
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};
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};
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use jong_types::{GameState, TurnState};
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use jong_types::{GameState, TurnState};
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@ -82,10 +90,7 @@ impl Plugin for TuiPlugin {
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(input::keyboard, input::mouse).in_set(TuiSet::Input),
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(input::keyboard, input::mouse).in_set(TuiSet::Input),
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)
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)
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.add_systems(Update, layout::layout.in_set(TuiSet::Layout))
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.add_systems(Update, layout::layout.in_set(TuiSet::Layout))
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.add_systems(
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.add_systems(Update, discard_tile.run_if(in_state(TurnState::Tsumo)))
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Update,
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discard_tile.run_if(in_state(GameState::Play).and(in_state(TurnState::Tsumo))),
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)
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.add_systems(
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.add_systems(
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Update,
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Update,
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(
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(
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@ -99,28 +104,36 @@ impl Plugin for TuiPlugin {
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}
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}
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fn discard_tile(
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fn discard_tile(
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stdb: SpacetimeDB,
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mut writer: MessageWriter<GameMessage>,
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mut writer: MessageWriter<GameMessage>,
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mut selected: MessageReader<ConfirmSelect>,
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mut selected: MessageReader<ConfirmSelect>,
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drawn: Single<Entity, With<Drawn>>,
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drawn: Single<(Entity, &TileId), With<Drawn>>,
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curr_player: Single<Entity, With<CurrentPlayer>>,
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// curr_player: Single<Entity, With<CurrentPlayer>>,
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player_hands: Populated<(&Player, &Children), With<Hand>>,
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// player_hands: Populated<(&Player, &Children), With<Hand>>,
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hands: Populated<&Children, (With<Hand>, Without<Player>)>,
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// hands: Populated<&Children, (With<Hand>, Without<Player>)>,
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main_player: Single<(&Player, Entity), With<MainPlayer>>,
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players: Query<(&Player, Entity, &Children)>,
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hands: Query<(&Children, Entity), With<Hand>>,
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tiles: Populated<&TileId>,
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) {
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) {
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// trace!("discard_tile");
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// trace!("discard_tile");
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let hand_ent = player_hands
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let (hand, hand_ent) = hands.iter().next().unwrap();
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.get(*curr_player)
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.unwrap()
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.1
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.iter()
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.next()
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.unwrap();
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let hand = hands.get(hand_ent).unwrap();
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while let Some(message) = selected.read().next()
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while let Some(message) = selected.read().next()
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&& (message.0 == *drawn || hand.contains(&message.0))
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// && (message.0 == drawn.0 || hand.contains(&message.0))
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{
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{
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if message.0 == drawn.0 {
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stdb.reducers().discard_tile(drawn.1.0).unwrap();
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} else if let Some(tile_ent) = hand.iter().find(|t| *t == message.0) {
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stdb.reducers()
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.discard_tile(tiles.get(tile_ent).unwrap().0)
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.unwrap();
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}
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// FIXME check if discard actually in hand?
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writer.write(GameMessage::Discarded(message.0));
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writer.write(GameMessage::Discarded(message.0));
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}
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}
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}
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}
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@ -24,6 +24,7 @@ pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(
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players: vec![PlayerOrBot::Player { id: player.id }],
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players: vec![PlayerOrBot::Player { id: player.id }],
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game_state: GameState::Lobby,
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game_state: GameState::Lobby,
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turn_state: TurnState::None,
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turn_state: TurnState::None,
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// dealt_idx: -1,
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});
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});
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info!("created lobby: {:?}", lobby);
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info!("created lobby: {:?}", lobby);
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@ -1,8 +1,8 @@
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use log::debug;
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use log::{debug, trace};
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use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
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use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
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use super::hand::deal_hands;
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use super::hand::deal_hands;
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use crate::tables::*;
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use crate::tables::{player::player, *};
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use jong_types::*;
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use jong_types::*;
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#[reducer]
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#[reducer]
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@ -40,3 +40,44 @@ pub fn new_shuffled_wall(ctx: &ReducerContext) -> Vec<DbTile> {
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wall
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wall
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}
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}
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// TODO make sure this can't be called or just error here?
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#[reducer]
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pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
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trace!("discard_tile");
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let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
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let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
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let tile = if let Some(drawn) = player.drawn_tile
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&& drawn.id == tile_id
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{
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player.hand.push(drawn);
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// lobby.dealt_idx = -1;
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drawn
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} else if let Some((i, &hand)) = player
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.hand
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.iter()
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.enumerate()
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.find(|(_, t)| t.id == tile_id)
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{
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player.hand.remove(i);
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// lobby.dealt_idx = 0;
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hand
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} else {
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return Err(format!(
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"player {} attempted to deal nonexistant tile {}",
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player.id, tile_id
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));
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};
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player.drawn_tile = None;
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lobby.turn_state = TurnState::Discard;
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ctx.db.player().id().update(player);
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ctx.db.lobby().id().update(lobby);
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Ok(())
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}
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@ -18,6 +18,8 @@ pub struct Lobby {
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|
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pub game_state: GameState,
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pub game_state: GameState,
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pub turn_state: TurnState,
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pub turn_state: TurnState,
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// pub dealt_idx: i8,
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||||||
}
|
}
|
||||||
|
|
||||||
#[table(name = wall)]
|
#[table(name = wall)]
|
||||||
|
|
@ -29,7 +31,7 @@ pub struct DbWall {
|
||||||
}
|
}
|
||||||
|
|
||||||
#[table(name = tile)]
|
#[table(name = tile)]
|
||||||
#[derive(Debug)]
|
#[derive(Debug, Clone, Copy)]
|
||||||
pub struct DbTile {
|
pub struct DbTile {
|
||||||
#[primary_key]
|
#[primary_key]
|
||||||
#[auto_inc]
|
#[auto_inc]
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue