hover effect, layout hands and ponds

This commit is contained in:
Tao Tien 2026-01-13 04:11:09 -08:00
parent 4112edbf2a
commit 8a8a702a08
6 changed files with 163 additions and 20 deletions

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@ -1,13 +1,17 @@
use bevy::prelude::*; use bevy::prelude::*;
use bevy_ratatui::event::{KeyMessage, MouseMessage}; use bevy_ratatui::crossterm::event::KeyCode;
use bevy_ratatui::event::KeyMessage;
use jong::game::GameState; use jong::game::GameState;
use crate::tui::{TuiState, console::ConsoleState}; use crate::tui::{TuiState, console::ConsoleState};
// TODO change this to handle console open request, esc for menu, etc, then
// route other messages to other systems
#[allow(clippy::too_many_arguments)] #[allow(clippy::too_many_arguments)]
pub(crate) fn kb_input_system( pub(crate) fn input_system(
mut kb_messages: MessageReader<KeyMessage>, mut messages: MessageReader<KeyMessage>,
curr_tuistate: Res<State<TuiState>>, curr_tuistate: Res<State<TuiState>>,
curr_consolestate: Res<State<ConsoleState>>, curr_consolestate: Res<State<ConsoleState>>,
@ -19,15 +23,13 @@ pub(crate) fn kb_input_system(
mut exit: MessageWriter<AppExit>, mut exit: MessageWriter<AppExit>,
) { ) {
use bevy_ratatui::crossterm::event::KeyCode;
let (ts, cs, gs) = ( let (ts, cs, gs) = (
curr_tuistate.get(), curr_tuistate.get(),
curr_consolestate.get(), curr_consolestate.get(),
curr_gamestate.get(), curr_gamestate.get(),
); );
for message in kb_messages.read() { for message in messages.read() {
if let KeyCode::Char('`') = message.code { if let KeyCode::Char('`') = message.code {
next_consolestate.set(!*curr_consolestate.get()); next_consolestate.set(!*curr_consolestate.get());
continue; continue;

2
src/tui/input/mod.rs Normal file
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@ -0,0 +1,2 @@
pub(crate) mod keyboard;
pub(crate) mod mouse;

65
src/tui/input/mouse.rs Normal file
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@ -0,0 +1,65 @@
use bevy::prelude::*;
use bevy_ratatui::{RatatuiContext, event::MouseMessage};
use ratatui::{crossterm::event::MouseEvent, layout::Position};
use crate::tui::render::Hovered;
#[derive(Component)]
pub(crate) struct PickRegion {
pub(crate) area: ratatui::prelude::Rect,
}
// enum PickEvent {
// Click { col: u16, row: u16 },
// Hover { col: u16, row: u16 },
// }
pub(crate) fn input_system(
mut commands: Commands,
mut messages: MessageReader<MouseMessage>,
context: Res<RatatuiContext>,
entities: Query<(Entity, &PickRegion)>,
hovered: Query<(Entity, &PickRegion), With<Hovered>>,
) -> Result {
for message in messages.read() {
let event = message.0;
// let term_size = context.size().unwrap();
let position = Position::new(event.column, event.row);
match event.kind {
ratatui::crossterm::event::MouseEventKind::Down(mouse_button) => match mouse_button {
ratatui::crossterm::event::MouseButton::Left => {
for (entity, region) in &entities {}
}
// ratatui::crossterm::event::MouseButton::Right => todo!(),
// ratatui::crossterm::event::MouseButton::Middle => todo!(),
_ => {}
},
// ratatui::crossterm::event::MouseEventKind::Up(mouse_button) => todo!(),
// ratatui::crossterm::event::MouseEventKind::Drag(mouse_button) => todo!(),
ratatui::crossterm::event::MouseEventKind::Moved => {
for (entity, region) in &hovered {
if !region.area.contains(position) {
commands.get_entity(entity)?.remove::<Hovered>();
}
}
for (entity, region) in &entities {
// debug!(
// "{:?}, {position:?}",
// region.area.positions().collect::<Vec<_>>()
// );
if region.area.contains(position) {
commands.get_entity(entity)?.insert(Hovered);
// trace!("{entity:?} hovered!")
}
}
}
// ratatui::crossterm::event::MouseEventKind::ScrollDown => todo!(),
// ratatui::crossterm::event::MouseEventKind::ScrollUp => todo!(),
// ratatui::crossterm::event::MouseEventKind::ScrollLeft => todo!(),
// ratatui::crossterm::event::MouseEventKind::ScrollRight => todo!(),
_ => {}
}
}
Ok(())
}

View file

@ -59,15 +59,16 @@ impl Plugin for RiichiTui {
// general setup // general setup
.init_state::<TuiState>() .init_state::<TuiState>()
.add_computed_state::<InGame>() .add_computed_state::<InGame>()
.add_systems(PreUpdate, input::kb_input_system) .add_systems(PreUpdate, input::keyboard::input_system)
.add_systems(PreUpdate, input::mouse::input_system.chain())
// main menu // main menu
.add_systems(PostUpdate, menu::draw_mainmenu.run_if(in_state(TuiState::MainMenu))) .add_systems(Update, menu::draw_mainmenu.run_if(in_state(TuiState::MainMenu)))
// gaming // gaming
.init_resource::<render::hand::RenderedHand>() .init_resource::<render::hand::RenderedHand>()
.add_systems(PostUpdate, render::hand::render_hands.run_if(in_state(InGame).and(in_state(GameState::Play)))) .add_systems(Update, render::hand::render_hands.run_if(in_state(InGame).and(in_state(GameState::Play))))
.add_systems(PostUpdate, render::ingame::draw_ingame.run_if(in_state(InGame))) .add_systems(Update, render::ingame::draw_ingame.run_if(in_state(InGame)))
// semicolon stopper // semicolon stopper
; ;

View file

@ -1,14 +1,22 @@
use bevy::prelude::*; use bevy::prelude::*;
use bevy_ratatui::RatatuiContext; use bevy_ratatui::RatatuiContext;
use jong::game::player::{MainPlayer, Player}; use jong::game::player::{MainPlayer, Player};
use rand::rand_core::block::BlockRngCore;
use ratatui::style::Styled;
use ratatui::widgets::{Block, Borders, Widget};
use crate::tui::render::{hand, tile::RenderedTile}; use crate::tui::{
input::mouse::PickRegion,
render::{Hovered, hand, tile::RenderedTile},
};
pub(crate) fn draw_ingame( pub(crate) fn draw_ingame(
rendered_hand: Res<hand::RenderedHand>, mut commands: Commands,
rendered_tiles: Populated<&RenderedTile>,
main_player: Single<Entity, (With<Player>, With<MainPlayer>)>,
mut tui_ctx: ResMut<RatatuiContext>, mut tui_ctx: ResMut<RatatuiContext>,
main_player: Single<Entity, (With<Player>, With<MainPlayer>)>,
hovered_entity: Query<Entity, With<Hovered>>,
rendered_tiles: Populated<&RenderedTile>,
rendered_hand: Res<hand::RenderedHand>,
) -> Result { ) -> Result {
use ratatui::layout::Flex; use ratatui::layout::Flex;
use ratatui::prelude::*; use ratatui::prelude::*;
@ -16,14 +24,74 @@ pub(crate) fn draw_ingame(
tui_ctx.draw(|frame| { tui_ctx.draw(|frame| {
// debug!("{}", frame.area()); // debug!("{}", frame.area());
let term_area = frame.area();
// TODO this is gross
let constraints = [Constraint::Fill(3), Constraint::Fill(18)];
let horizontal_slicer_right = Layout::horizontal(constraints);
let vertical_slicer_bottom = Layout::vertical(constraints);
let horizontal_slicer_left = Layout::horizontal(constraints.iter().rev());
let vertical_slicer_top = Layout::vertical(constraints.iter().rev());
let [left_hand, this_hand] = horizontal_slicer_right.areas::<2>(term_area);
let [_, mut left_hand] = vertical_slicer_bottom.areas::<2>(left_hand);
let [_, mut this_hand] = vertical_slicer_top.areas::<2>(this_hand);
let [cross_hand, right_hand] = horizontal_slicer_left.areas::<2>(term_area);
let [mut right_hand, _] = vertical_slicer_top.areas::<2>(right_hand);
let [mut cross_hand, _] = vertical_slicer_bottom.areas::<2>(cross_hand);
let margin = Margin::new(
(left_hand.width + right_hand.width) / 2,
(cross_hand.height + this_hand.height) / 2,
);
let pond_area = term_area.inner(margin);
let all_pond = Layout::horizontal([Constraint::Fill(1); 3]);
let cross_pond = Layout::vertical([Constraint::Fill(1), Constraint::Max(1),Constraint::Fill(1)]);
let [mut left_pond, center, mut right_pond] = all_pond.areas::<3>(pond_area);
let [cross_pond, compass, this_pond] = cross_pond.areas::<3>(center);
// let shift = left_pond.height - cross_pond.height;
left_pond.height = cross_pond.height;
left_pond.y += cross_pond.height / 2;
right_pond.height = cross_pond.height;
right_pond.y+= cross_pond.height / 2;
let debug_block = Block::new().borders(Borders::ALL);
frame.render_widget(debug_block.clone(), this_hand);
frame.render_widget(debug_block.clone(), left_hand);
frame.render_widget(debug_block.clone(), cross_hand);
frame.render_widget(debug_block.clone(), right_hand);
frame.render_widget(debug_block.clone(), this_pond);
frame.render_widget(debug_block.clone(), left_pond);
frame.render_widget(debug_block.clone(), cross_pond);
frame.render_widget(debug_block.clone(), right_pond);
// TODO attempt to merge blocks on smol term?
let layout = Layout::horizontal(vec![Constraint::Max(5); 13]).flex(Flex::Start); let layout = Layout::horizontal(vec![Constraint::Max(5); 13]).flex(Flex::Start);
let mut area = frame.area(); let this_clamped = this_hand.height.abs_diff(5);
area.height = 4; if let Some(val) = this_hand.height.checked_sub(this_clamped) {
let areas = layout.areas::<13>(area); this_hand.height = val
// if let Some(hand) = rendered_hand.0.get(&*main_player) { } else {
// FIXME show error
panic!("terminal too small!");
}
this_hand.y += this_clamped + 1;
let areas = layout.areas::<13>(this_hand);
if let Some(hand) = rendered_hand.0.get(&*main_player) { if let Some(hand) = rendered_hand.0.get(&*main_player) {
for (tile, area) in hand.iter().zip(areas.iter()) { for (tile, mut tile_area) in hand.iter().zip(areas.into_iter()) {
frame.render_widget(&rendered_tiles.get(*tile).unwrap().0, *area); tile_area.height = 4;
let mut widget = rendered_tiles.get(*tile).unwrap().0.clone();
if hovered_entity.contains(*tile) {
widget = widget.add_modifier(Modifier::BOLD);
if let Some(val) = tile_area.y.checked_sub(1) {
tile_area.y = val
} else {
// FIXME show error
panic!("terminal too small!");
}
}
commands
.entity(*tile)
.insert(PickRegion { area: tile_area });
frame.render_widget(widget, tile_area);
} }
} }
})?; })?;

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@ -1,3 +1,8 @@
use bevy::prelude::*;
pub(crate) mod hand; pub(crate) mod hand;
pub(crate) mod ingame; pub(crate) mod ingame;
pub(crate) mod tile; pub(crate) mod tile;
#[derive(Component)]
pub(crate) struct Hovered;