hover effect, layout hands and ponds
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4112edbf2a
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8a8a702a08
6 changed files with 163 additions and 20 deletions
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@ -1,14 +1,22 @@
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use bevy::prelude::*;
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use bevy_ratatui::RatatuiContext;
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use jong::game::player::{MainPlayer, Player};
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use rand::rand_core::block::BlockRngCore;
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use ratatui::style::Styled;
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use ratatui::widgets::{Block, Borders, Widget};
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use crate::tui::render::{hand, tile::RenderedTile};
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use crate::tui::{
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input::mouse::PickRegion,
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render::{Hovered, hand, tile::RenderedTile},
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};
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pub(crate) fn draw_ingame(
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rendered_hand: Res<hand::RenderedHand>,
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rendered_tiles: Populated<&RenderedTile>,
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main_player: Single<Entity, (With<Player>, With<MainPlayer>)>,
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mut commands: Commands,
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mut tui_ctx: ResMut<RatatuiContext>,
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main_player: Single<Entity, (With<Player>, With<MainPlayer>)>,
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hovered_entity: Query<Entity, With<Hovered>>,
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rendered_tiles: Populated<&RenderedTile>,
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rendered_hand: Res<hand::RenderedHand>,
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) -> Result {
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use ratatui::layout::Flex;
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use ratatui::prelude::*;
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@ -16,14 +24,74 @@ pub(crate) fn draw_ingame(
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tui_ctx.draw(|frame| {
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// debug!("{}", frame.area());
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let term_area = frame.area();
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// TODO this is gross
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let constraints = [Constraint::Fill(3), Constraint::Fill(18)];
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let horizontal_slicer_right = Layout::horizontal(constraints);
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let vertical_slicer_bottom = Layout::vertical(constraints);
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let horizontal_slicer_left = Layout::horizontal(constraints.iter().rev());
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let vertical_slicer_top = Layout::vertical(constraints.iter().rev());
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let [left_hand, this_hand] = horizontal_slicer_right.areas::<2>(term_area);
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let [_, mut left_hand] = vertical_slicer_bottom.areas::<2>(left_hand);
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let [_, mut this_hand] = vertical_slicer_top.areas::<2>(this_hand);
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let [cross_hand, right_hand] = horizontal_slicer_left.areas::<2>(term_area);
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let [mut right_hand, _] = vertical_slicer_top.areas::<2>(right_hand);
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let [mut cross_hand, _] = vertical_slicer_bottom.areas::<2>(cross_hand);
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let margin = Margin::new(
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(left_hand.width + right_hand.width) / 2,
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(cross_hand.height + this_hand.height) / 2,
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);
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let pond_area = term_area.inner(margin);
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let all_pond = Layout::horizontal([Constraint::Fill(1); 3]);
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let cross_pond = Layout::vertical([Constraint::Fill(1), Constraint::Max(1),Constraint::Fill(1)]);
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let [mut left_pond, center, mut right_pond] = all_pond.areas::<3>(pond_area);
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let [cross_pond, compass, this_pond] = cross_pond.areas::<3>(center);
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// let shift = left_pond.height - cross_pond.height;
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left_pond.height = cross_pond.height;
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left_pond.y += cross_pond.height / 2;
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right_pond.height = cross_pond.height;
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right_pond.y+= cross_pond.height / 2;
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let debug_block = Block::new().borders(Borders::ALL);
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frame.render_widget(debug_block.clone(), this_hand);
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frame.render_widget(debug_block.clone(), left_hand);
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frame.render_widget(debug_block.clone(), cross_hand);
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frame.render_widget(debug_block.clone(), right_hand);
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frame.render_widget(debug_block.clone(), this_pond);
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frame.render_widget(debug_block.clone(), left_pond);
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frame.render_widget(debug_block.clone(), cross_pond);
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frame.render_widget(debug_block.clone(), right_pond);
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// TODO attempt to merge blocks on smol term?
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let layout = Layout::horizontal(vec![Constraint::Max(5); 13]).flex(Flex::Start);
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let mut area = frame.area();
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area.height = 4;
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let areas = layout.areas::<13>(area);
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// if let Some(hand) = rendered_hand.0.get(&*main_player) {
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let this_clamped = this_hand.height.abs_diff(5);
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if let Some(val) = this_hand.height.checked_sub(this_clamped) {
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this_hand.height = val
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} else {
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// FIXME show error
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panic!("terminal too small!");
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}
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this_hand.y += this_clamped + 1;
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let areas = layout.areas::<13>(this_hand);
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if let Some(hand) = rendered_hand.0.get(&*main_player) {
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for (tile, area) in hand.iter().zip(areas.iter()) {
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frame.render_widget(&rendered_tiles.get(*tile).unwrap().0, *area);
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for (tile, mut tile_area) in hand.iter().zip(areas.into_iter()) {
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tile_area.height = 4;
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let mut widget = rendered_tiles.get(*tile).unwrap().0.clone();
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if hovered_entity.contains(*tile) {
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widget = widget.add_modifier(Modifier::BOLD);
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if let Some(val) = tile_area.y.checked_sub(1) {
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tile_area.y = val
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} else {
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// FIXME show error
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panic!("terminal too small!");
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}
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}
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commands
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.entity(*tile)
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.insert(PickRegion { area: tile_area });
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frame.render_widget(widget, tile_area);
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}
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}
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})?;
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