hover effect, layout hands and ponds

This commit is contained in:
Tao Tien 2026-01-13 04:11:09 -08:00
parent 4112edbf2a
commit 8a8a702a08
6 changed files with 163 additions and 20 deletions

View file

@ -1,14 +1,22 @@
use bevy::prelude::*;
use bevy_ratatui::RatatuiContext;
use jong::game::player::{MainPlayer, Player};
use rand::rand_core::block::BlockRngCore;
use ratatui::style::Styled;
use ratatui::widgets::{Block, Borders, Widget};
use crate::tui::render::{hand, tile::RenderedTile};
use crate::tui::{
input::mouse::PickRegion,
render::{Hovered, hand, tile::RenderedTile},
};
pub(crate) fn draw_ingame(
rendered_hand: Res<hand::RenderedHand>,
rendered_tiles: Populated<&RenderedTile>,
main_player: Single<Entity, (With<Player>, With<MainPlayer>)>,
mut commands: Commands,
mut tui_ctx: ResMut<RatatuiContext>,
main_player: Single<Entity, (With<Player>, With<MainPlayer>)>,
hovered_entity: Query<Entity, With<Hovered>>,
rendered_tiles: Populated<&RenderedTile>,
rendered_hand: Res<hand::RenderedHand>,
) -> Result {
use ratatui::layout::Flex;
use ratatui::prelude::*;
@ -16,14 +24,74 @@ pub(crate) fn draw_ingame(
tui_ctx.draw(|frame| {
// debug!("{}", frame.area());
let term_area = frame.area();
// TODO this is gross
let constraints = [Constraint::Fill(3), Constraint::Fill(18)];
let horizontal_slicer_right = Layout::horizontal(constraints);
let vertical_slicer_bottom = Layout::vertical(constraints);
let horizontal_slicer_left = Layout::horizontal(constraints.iter().rev());
let vertical_slicer_top = Layout::vertical(constraints.iter().rev());
let [left_hand, this_hand] = horizontal_slicer_right.areas::<2>(term_area);
let [_, mut left_hand] = vertical_slicer_bottom.areas::<2>(left_hand);
let [_, mut this_hand] = vertical_slicer_top.areas::<2>(this_hand);
let [cross_hand, right_hand] = horizontal_slicer_left.areas::<2>(term_area);
let [mut right_hand, _] = vertical_slicer_top.areas::<2>(right_hand);
let [mut cross_hand, _] = vertical_slicer_bottom.areas::<2>(cross_hand);
let margin = Margin::new(
(left_hand.width + right_hand.width) / 2,
(cross_hand.height + this_hand.height) / 2,
);
let pond_area = term_area.inner(margin);
let all_pond = Layout::horizontal([Constraint::Fill(1); 3]);
let cross_pond = Layout::vertical([Constraint::Fill(1), Constraint::Max(1),Constraint::Fill(1)]);
let [mut left_pond, center, mut right_pond] = all_pond.areas::<3>(pond_area);
let [cross_pond, compass, this_pond] = cross_pond.areas::<3>(center);
// let shift = left_pond.height - cross_pond.height;
left_pond.height = cross_pond.height;
left_pond.y += cross_pond.height / 2;
right_pond.height = cross_pond.height;
right_pond.y+= cross_pond.height / 2;
let debug_block = Block::new().borders(Borders::ALL);
frame.render_widget(debug_block.clone(), this_hand);
frame.render_widget(debug_block.clone(), left_hand);
frame.render_widget(debug_block.clone(), cross_hand);
frame.render_widget(debug_block.clone(), right_hand);
frame.render_widget(debug_block.clone(), this_pond);
frame.render_widget(debug_block.clone(), left_pond);
frame.render_widget(debug_block.clone(), cross_pond);
frame.render_widget(debug_block.clone(), right_pond);
// TODO attempt to merge blocks on smol term?
let layout = Layout::horizontal(vec![Constraint::Max(5); 13]).flex(Flex::Start);
let mut area = frame.area();
area.height = 4;
let areas = layout.areas::<13>(area);
// if let Some(hand) = rendered_hand.0.get(&*main_player) {
let this_clamped = this_hand.height.abs_diff(5);
if let Some(val) = this_hand.height.checked_sub(this_clamped) {
this_hand.height = val
} else {
// FIXME show error
panic!("terminal too small!");
}
this_hand.y += this_clamped + 1;
let areas = layout.areas::<13>(this_hand);
if let Some(hand) = rendered_hand.0.get(&*main_player) {
for (tile, area) in hand.iter().zip(areas.iter()) {
frame.render_widget(&rendered_tiles.get(*tile).unwrap().0, *area);
for (tile, mut tile_area) in hand.iter().zip(areas.into_iter()) {
tile_area.height = 4;
let mut widget = rendered_tiles.get(*tile).unwrap().0.clone();
if hovered_entity.contains(*tile) {
widget = widget.add_modifier(Modifier::BOLD);
if let Some(val) = tile_area.y.checked_sub(1) {
tile_area.y = val
} else {
// FIXME show error
panic!("terminal too small!");
}
}
commands
.entity(*tile)
.insert(PickRegion { area: tile_area });
frame.render_widget(widget, tile_area);
}
}
})?;