reconnect logic, and we're now jongin

This commit is contained in:
Tao Tien 2026-02-23 23:46:35 -08:00
parent a0171b1de6
commit 74bf702219
2 changed files with 102 additions and 23 deletions

View file

@ -40,8 +40,8 @@ impl Plugin for Riichi {
.init_state::<jong_types::states::GameState>() .init_state::<jong_types::states::GameState>()
.add_sub_state::<jong_types::states::TurnState>() .add_sub_state::<jong_types::states::TurnState>()
.add_systems(Startup, subscriptions) .add_systems(Startup, subscriptions)
.add_systems(Update, on_connect) .add_observer(on_subscribed)
.add_systems(Update, on_disconnect) .add_systems(Update, (on_connect, on_disconnect))
.add_systems(Update, on_lobby_insert_update) .add_systems(Update, on_lobby_insert_update)
.add_systems(Update, on_player_insert_update) .add_systems(Update, on_player_insert_update)
.add_systems( .add_systems(
@ -51,6 +51,7 @@ impl Plugin for Riichi {
); );
} }
} }
fn on_connect(stdb: SpacetimeDB, mut messages: ReadStdbConnectedMessage, _commands: Commands) { fn on_connect(stdb: SpacetimeDB, mut messages: ReadStdbConnectedMessage, _commands: Commands) {
for msg in messages.read() { for msg in messages.read() {
info!("you're now jongline"); info!("you're now jongline");
@ -72,9 +73,15 @@ fn on_disconnect(_stdb: SpacetimeDB, mut messages: ReadStdbDisconnectedMessage)
} }
} }
fn subscriptions(stdb: SpacetimeDB) { // TODO we can make this hold more info in the future
#[derive(Event)]
struct Subscribed;
fn subscriptions(stdb: SpacetimeDB, mut commands: Commands) {
// commands.queue(command);
let (send, recv) = std::sync::mpsc::channel::<Subscribed>();
stdb.subscription_builder() stdb.subscription_builder()
.on_applied(|_| trace!("made all subs!")) .on_applied(move |_| send.send(Subscribed).unwrap())
.on_error(|_, err| error!("sub failed: {err}")) .on_error(|_, err| error!("sub failed: {err}"))
.subscribe([ .subscribe([
// TODO change these to sub/unsub based on being in lobby and some such // TODO change these to sub/unsub based on being in lobby and some such
@ -87,7 +94,51 @@ fn subscriptions(stdb: SpacetimeDB) {
"SELECT * FROM view_hand".to_string(), "SELECT * FROM view_hand".to_string(),
"SELECT b.* FROM bot b JOIN lobby l ON l.id = b.lobby_id".to_string(), "SELECT b.* FROM bot b JOIN lobby l ON l.id = b.lobby_id".to_string(),
]); ]);
// .subscribe_to_all_tables();
while let Ok(event) = recv.recv() {
commands.trigger(event);
}
}
/// restores (spawns) entities to be consistent with server state
fn on_subscribed(
_event: On<Subscribed>,
stdb: SpacetimeDB,
mut commands: Commands,
mut next_gamestate: ResMut<NextState<jong_types::states::GameState>>,
mut next_turnstate: ResMut<NextState<jong_types::states::TurnState>>,
) {
if let Some(player) = stdb.db().player().iter().next() {}
if let Some(lobby) = stdb.db().lobby().iter().next() {
next_gamestate.set(lobby.game_state.into());
}
let hand_ent = commands.spawn(Hand).id();
let pond_ent = commands.spawn(Pond).id();
if let Some(player_hand) = stdb.db().view_hand().iter().next() {
let hand_tiles: Vec<_> = player_hand
.hand
.iter()
.map(|dbt| commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id())
.collect();
let pond_tiles: Vec<_> = player_hand
.pond
.iter()
.map(|dbt| commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id())
.collect();
commands.entity(pond_ent).add_children(&pond_tiles);
commands.entity(hand_ent).add_children(&hand_tiles);
if player_hand.turn_state == jong_db::TurnState::Tsumo
&& let Some(drawn_dbt) = player_hand.working_tile
{
commands.spawn((Drawn, Tile::from(&drawn_dbt.tile), TileId(drawn_dbt.id)));
}
next_turnstate.set(player_hand.turn_state.into());
}
} }
fn on_view_hand_update( fn on_view_hand_update(
@ -95,34 +146,51 @@ fn on_view_hand_update(
mut messages: ReadUpdateMessage<jong_db::PlayerHand>, mut messages: ReadUpdateMessage<jong_db::PlayerHand>,
mut commands: Commands, mut commands: Commands,
mut hand: Option<Single<(Entity, &Children), With<Hand>>>, hand: Single<Entity, With<Hand>>,
drawn: Option<Single<Entity, With<Drawn>>>, pond: Single<Entity, With<Pond>>,
tiles: Query<&Tile>, // drawn: Option<Single<Entity, With<Drawn>>>,
tiles: Query<(Entity, &TileId)>,
mut next_turnstate: ResMut<NextState<jong_types::states::TurnState>>, mut next_turnstate: ResMut<NextState<jong_types::states::TurnState>>,
) { ) {
// let mut hand = hand.and_then(|h| Some(*h)); // trace!("on_view_hand_update");
if hand.is_none() // TODO can this and similar run at startup or on play/reconnect?
&& let Some(player_hand) = stdb.db().view_hand().iter().next() for msg in messages.read() {
{ trace!("new hand: {:?}", msg.new);
let hand_tiles: Vec<_> = player_hand
let hand_tiles: Vec<_> = msg
.new
.hand .hand
.iter() .iter()
.map(|dbt| commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id()) .map(|dbt| {
tiles
.iter()
.find_map(|(e, t)| if *t == TileId(dbt.id) { Some(e) } else { None })
.unwrap_or_else(|| commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id())
})
.collect(); .collect();
let hand_ent = commands.spawn(Hand).add_children(&hand_tiles).id(); commands.entity(*hand).replace_children(&hand_tiles);
debug!("hand_tiles: {hand_tiles:?}");
// hand = Some(hand_ent);
}
for msg in messages.read() { let pond_tiles: Vec<_> = msg
// trace!("new hand: {:?}", msg.new); .new
.pond
.iter()
.map(|dbt| {
tiles
.iter()
.find_map(|(e, t)| if *t == TileId(dbt.id) { Some(e) } else { None })
.unwrap_or_else(|| commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id())
})
.collect();
commands.entity(*pond).replace_children(&pond_tiles);
match msg.new.turn_state { match msg.new.turn_state {
jong_db::TurnState::None => { jong_db::TurnState::None => {
trace!("turnstate none");
// TODO do we reconcile hand state here or in ::End? // TODO do we reconcile hand state here or in ::End?
} }
jong_db::TurnState::Tsumo => { jong_db::TurnState::Tsumo => {
trace!("turnstate tsumo");
let dbt = msg let dbt = msg
.new .new
.working_tile .working_tile
@ -145,7 +213,18 @@ fn on_player_insert_update(
mut messages: ReadInsertUpdateMessage<jong_db::Player>, mut messages: ReadInsertUpdateMessage<jong_db::Player>,
mut commands: Commands, mut commands: Commands,
hand: Option<Single<Entity, With<Hand>>>,
pond: Option<Single<Entity, With<Pond>>>,
) { ) {
// TODO this should be startup
if hand.is_none() {
commands.spawn(Hand);
}
if pond.is_none() {
commands.spawn(Pond);
}
for msg in messages.read() {} for msg in messages.read() {}
} }
@ -153,11 +232,11 @@ fn on_lobby_insert_update(
stdb: SpacetimeDB, stdb: SpacetimeDB,
mut messages: ReadInsertUpdateMessage<jong_db::Lobby>, mut messages: ReadInsertUpdateMessage<jong_db::Lobby>,
commands: Commands, mut commands: Commands,
mut next_gamestate: ResMut<NextState<jong_types::states::GameState>>, mut next_gamestate: ResMut<NextState<jong_types::states::GameState>>,
) { ) {
for msg in messages.read() { for msg in messages.read() {
trace!("on_lobby_insert_update msg:\n{:#?}", msg.new); // trace!("on_lobby_insert_update msg:\n{:#?}", msg.new);
let player = stdb let player = stdb
.db() .db()

View file

@ -107,7 +107,7 @@ fn discard_tile(
tiles: Query<&TileId>, tiles: Query<&TileId>,
) { ) {
// FIXME why is this not consuming the messages? // FIXME why is this not consuming the messages?
while let Some(message) = selected.read().last() { while let Some(message) = selected.read().next() {
if let Ok(tile_id) = tiles.get(message.0) { if let Ok(tile_id) = tiles.get(message.0) {
stdb.reducers().discard_tile(tile_id.0).unwrap(); stdb.reducers().discard_tile(tile_id.0).unwrap();
commands.entity(drawn.0).remove::<Drawn>(); commands.entity(drawn.0).remove::<Drawn>();