turnstates

This commit is contained in:
Tao Tien 2026-01-13 12:38:41 -08:00
parent 8a8a702a08
commit 6e6b792a58
7 changed files with 133 additions and 41 deletions

View file

@ -1,9 +1,12 @@
use bevy::prelude::*;
use strum::{EnumCount, FromRepr};
use crate::{
EnumNextCycle,
game::{
hand::Hand,
hand::{Drawn, Hand},
player::{MainPlayer, Player},
round::{CurrentPlayer, TurnState, Wind},
wall::Wall,
},
tile::{self, *},
@ -29,50 +32,45 @@ impl Plugin for Riichi {
app
// start stopper
.init_state::<GameState>()
.add_sub_state::<TurnState>()
.init_resource::<round::MatchSettings>()
.init_resource::<round::Compass>()
.add_systems(Startup, tile::init_tiles)
.add_systems(OnEnter(GameState::Setup), setup)
.add_systems(OnEnter(GameState::Deal), shuffle_deal)
.add_systems(OnEnter(GameState::Deal), hand::shuffle_deal)
.add_systems(Update, hand::sort_hands.run_if(in_state(GameState::Play)))
// .add_systems(Update, turn_manager.run_if(in_state(GameState::Play)))
.add_systems(OnEnter(TurnState::Tsumo), tsumo)
// semicolon stopper
;
}
}
fn shuffle_deal(
// struct TurnEvent {
// pub next: Option<Entity>,
// pub prev: Option<Entity>,
// }
// fn turn_manager() {}
fn tsumo(
mut commands: Commands,
tiles: Populated<Entity, With<Tile>>,
players: Populated<Entity, With<Player>>,
curr_player: Res<CurrentPlayer>,
// players: Populated<Entity, With<Player>>,
wall_ent: Single<Entity, With<Wall>>,
mut next_gamestate: ResMut<NextState<GameState>>,
) -> Result {
use rand::seq::SliceRandom;
walltiles: Single<&Children, With<Wall>>,
curr_turnstate: Res<State<TurnState>>,
mut next_turnstate: ResMut<NextState<TurnState>>,
) {
trace!("tsumo for: {:?}", curr_player.0);
let mut rng = rand::rng();
let mut walltiles: Vec<_> = tiles.iter().collect();
walltiles.shuffle(&mut rng);
let drawn = walltiles.last().unwrap();
commands.entity(*wall_ent).remove_child(*drawn);
commands.entity(curr_player.0).insert(Drawn(*drawn));
// commands.get_entity(*wall_ent)?.replace_children(&walltiles);
debug!("wall: {:?}", *walltiles);
for player_ent in players {
let handtiles = walltiles.split_off(walltiles.len() - 13);
// commands.get_entity(*wall_ent)?.remove_children(&handtiles);
let hand_ent = commands.spawn(Hand).add_children(&handtiles).id();
debug!("hand_ent: {hand_ent:?}");
commands
.get_entity(player_ent)?
.replace_children(&[hand_ent]);
debug!("dealt to player_ent {player_ent:?}");
}
commands.get_entity(*wall_ent)?.replace_children(&walltiles);
next_gamestate.set(GameState::Play);
Ok(())
next_turnstate.set(curr_turnstate.next());
}
pub(crate) fn setup(
@ -88,10 +86,16 @@ pub(crate) fn setup(
};
let points = player::Points(matchsettings.starting_points);
let bundle = (player, points, Hand);
let bundle = (
player,
points,
Hand,
Wind::from_repr((i - 1) as usize).unwrap(),
);
if i == 1 {
commands.spawn((bundle, MainPlayer));
let player = commands.spawn((bundle, MainPlayer)).id();
commands.insert_resource(CurrentPlayer(player));
} else {
commands.spawn(bundle);
}