extract GameState
This commit is contained in:
parent
78c199b61e
commit
6cd10329df
14 changed files with 118 additions and 28 deletions
16
Cargo.lock
generated
16
Cargo.lock
generated
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@ -2531,6 +2531,21 @@ dependencies = [
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"serde_core",
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]
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[[package]]
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name = "derive_aliases"
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version = "0.4.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "a42564b20fdeb062b38ad78d567d0479b2b318ff679b20895d9a1de3b6896002"
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dependencies = [
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"derive_aliases_proc_macro",
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]
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[[package]]
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name = "derive_aliases_proc_macro"
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version = "0.4.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e81edf3b0f0a7d68f2113aee7cedffa73d1fadea46fc85e468786a7f7aac998c"
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[[package]]
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name = "derive_more"
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version = "0.99.20"
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@ -3752,6 +3767,7 @@ name = "jong-types"
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version = "0.1.0"
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dependencies = [
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"bevy",
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"derive_aliases",
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"spacetimedb",
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"strum 0.27.2",
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]
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@ -7,5 +7,7 @@ edition = "2024"
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[dependencies]
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bevy.workspace = true
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bevy.features = ["bevy_state"]
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derive_aliases = "0.4.7"
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spacetimedb.workspace = true
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strum.workspace = true
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2
jong-types/rustfmt.toml
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2
jong-types/rustfmt.toml
Normal file
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@ -0,0 +1,2 @@
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unstable_features = true
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merge_derives = false
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@ -1,13 +1,37 @@
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mod derive_alias {
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derive_aliases::define! {
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Copy = ::core::clone::Clone, ::core::marker::Copy;
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Eq = ::core::cmp::PartialEq, ::core::cmp::Eq;
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Ord = ..Eq, ::core::cmp::PartialOrd, ::core::cmp::PartialEq, ::core::cmp::Ord;
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Base = ::core::fmt::Debug, ..Copy, ..Ord;
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}
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}
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use derive_aliases::derive;
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use bevy::prelude::*;
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use spacetimedb::SpacetimeType;
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use strum::FromRepr;
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#[derive(Component, Debug, Clone, Copy, SpacetimeType)]
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#[derive(..Base, Hash, Default)]
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#[derive(States, SpacetimeType)]
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pub enum GameState {
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#[default]
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None,
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Setup,
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Deal,
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Play,
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Exit,
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}
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#[derive(..Base)]
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#[derive(Component, SpacetimeType)]
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pub struct Tile {
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pub suit: Suit,
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}
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#[derive(/* MapEntities, */ Debug, PartialEq, PartialOrd, Eq, Ord, Clone, Copy, SpacetimeType)]
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#[derive(..Base)]
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#[derive(SpacetimeType)]
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pub enum Suit {
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Man(Rank),
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Pin(Rank),
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@ -28,12 +52,21 @@ impl Suit {
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}
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}
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#[derive(Deref, DerefMut, Debug, PartialEq, PartialOrd, Eq, Ord, Clone, Copy, SpacetimeType)]
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#[derive(
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..Base,
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Deref,
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DerefMut,
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)]
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#[derive(SpacetimeType)]
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pub struct Rank {
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pub number: u8,
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}
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#[derive(FromRepr, Debug, PartialEq, PartialOrd, Eq, Ord, Clone, Copy, SpacetimeType)]
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#[derive(
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..Base,
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FromRepr,
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)]
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#[derive(SpacetimeType)]
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pub enum Wind {
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Ton,
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Nan,
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@ -41,7 +74,11 @@ pub enum Wind {
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Pei,
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}
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#[derive(Debug, FromRepr, PartialEq, PartialOrd, Eq, Ord, Clone, Copy, SpacetimeType)]
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#[derive(
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..Base,
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FromRepr,
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)]
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#[derive(SpacetimeType)]
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pub enum Dragon {
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Haku,
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Hatsu,
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@ -24,22 +24,13 @@ use crate::{
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},
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tile::{self},
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};
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use jong_types::GameState;
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pub mod hand;
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pub mod player;
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pub mod round;
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pub mod wall;
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#[derive(States, Default, Hash, Clone, Eq, Debug, PartialEq, Copy)]
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pub enum GameState {
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#[default]
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None,
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Setup,
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Deal,
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Play,
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Exit,
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}
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#[derive(Message)]
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pub enum GameMessage {
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Discarded(Entity),
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@ -85,6 +76,7 @@ impl Plugin for Riichi {
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.add_systems(Update, on_connect)
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.add_systems(Update, on_disconnect)
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.add_systems(Update, on_player_insert_update)
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// .add_systems(Update, on_lobby_insert_update)
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.add_systems(OnEnter(GameState::Setup), join_or_create_lobby)
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.add_systems(OnEnter(GameState::Deal), ||todo!())
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// semicolon stopper
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@ -148,14 +140,18 @@ fn join_or_create_lobby(
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) {
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if player.lobby_id == 0 {
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stdb.reducers().join_or_create_lobby(None).unwrap();
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stdb.subscription_builder()
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.on_applied(|_| trace!("subbed to lobby table"))
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let sub = stdb
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.subscription_builder()
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.on_applied(|ctx| trace!("subbed to lobby table"))
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.on_error(|_, err| error!("sub to lobby table failed: {}", err))
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.subscribe(["SELECT l.* FROM lobby l JOIN player p ON l.host_id = p.id"]);
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// JOIN player p ON l.host_id = p.id
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.subscribe([format!(
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"SELECT l.*
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FROM lobby l
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WHERE l.host_id = {}",
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player.id
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)]);
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} else {
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debug!("already in lobby")
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}
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// TODO how can this trigger with a reducer or automatically after all players join/ready
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next_gamestate.set(GameState::Deal);
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}
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24
jong/src/stdb/game_state_type.rs
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24
jong/src/stdb/game_state_type.rs
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@ -0,0 +1,24 @@
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// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
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// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
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#![allow(unused, clippy::all)]
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use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
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#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
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#[sats(crate = __lib)]
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#[derive(Copy, Eq, Hash)]
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pub enum GameState {
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None,
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Setup,
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Deal,
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Play,
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Exit,
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}
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impl __sdk::InModule for GameState {
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type Module = super::RemoteModule;
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}
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@ -2,6 +2,7 @@
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// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
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#![allow(unused, clippy::all)]
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use super::game_state_type::GameState;
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use super::lobby_type::Lobby;
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use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
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@ -4,11 +4,14 @@
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#![allow(unused, clippy::all)]
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use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
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use super::game_state_type::GameState;
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#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
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#[sats(crate = __lib)]
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pub struct Lobby {
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pub id: u32,
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pub host_id: u32,
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pub game_state: GameState,
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}
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impl __sdk::InModule for Lobby {
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@ -11,6 +11,7 @@ pub mod bot_table;
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pub mod bot_type;
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pub mod deal_hands_reducer;
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pub mod dragon_type;
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pub mod game_state_type;
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pub mod hand_table;
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pub mod hand_type;
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pub mod join_or_create_lobby_reducer;
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@ -35,6 +36,7 @@ pub use bot_table::*;
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pub use bot_type::Bot;
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pub use deal_hands_reducer::{deal_hands, set_flags_for_deal_hands, DealHandsCallbackId};
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pub use dragon_type::Dragon;
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pub use game_state_type::GameState;
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pub use hand_table::*;
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pub use hand_type::Hand;
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pub use join_or_create_lobby_reducer::{
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@ -2,14 +2,15 @@ use std::time::Duration;
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use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin};
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use bevy_ratatui::RatatuiPlugins;
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use jong::game::{
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GameMessage, GameState,
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hand::{Drawn, Hand},
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player::{CurrentPlayer, Player},
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};
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use tui_logger::TuiWidgetState;
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use crate::tui::{input::ConfirmSelect, states::ConsoleWidget};
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use jong::game::{
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GameMessage,
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hand::{Drawn, Hand},
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player::{CurrentPlayer, Player},
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};
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use jong_types::GameState;
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mod input;
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mod layout;
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@ -4,11 +4,10 @@ use bevy_ratatui::event::KeyMessage;
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// use ratatui::crossterm::event::KeyCode;
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use tui_logger::TuiWidgetEvent;
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use jong::game::GameState;
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use crate::tui::layout::Overlays;
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use crate::tui::states::ConsoleWidget;
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use crate::tui::states::TuiState;
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use jong_types::GameState;
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pub(crate) fn keyboard(
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mut messages: MessageReader<KeyMessage>,
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3
justfile
3
justfile
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@ -15,3 +15,6 @@ update:
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spacetime:
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devenv up
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generate-bindings:
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spacetime generate --lang rust --out-dir jong/src/stdb --project-path spacetimedb
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1
rustfmt.toml
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1
rustfmt.toml
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@ -0,0 +1 @@
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unstable_features = true
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@ -40,6 +40,8 @@ pub struct Lobby {
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#[index(direct)]
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#[unique]
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host_id: u32,
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game_state: GameState,
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}
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#[table(name = wall)]
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@ -99,6 +101,7 @@ pub fn join_or_create_lobby(ctx: &ReducerContext, lobby: Option<u32>) -> Result<
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let lobby = ctx.db.lobby().insert(Lobby {
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id: 0,
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host_id: player.id,
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game_state: GameState::None,
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});
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info!("created lobby: {:?}", lobby);
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