extract GameState

This commit is contained in:
Tao Tien 2026-02-08 18:15:09 -08:00
parent 78c199b61e
commit 6cd10329df
14 changed files with 118 additions and 28 deletions

View file

@ -24,22 +24,13 @@ use crate::{
},
tile::{self},
};
use jong_types::GameState;
pub mod hand;
pub mod player;
pub mod round;
pub mod wall;
#[derive(States, Default, Hash, Clone, Eq, Debug, PartialEq, Copy)]
pub enum GameState {
#[default]
None,
Setup,
Deal,
Play,
Exit,
}
#[derive(Message)]
pub enum GameMessage {
Discarded(Entity),
@ -85,6 +76,7 @@ impl Plugin for Riichi {
.add_systems(Update, on_connect)
.add_systems(Update, on_disconnect)
.add_systems(Update, on_player_insert_update)
// .add_systems(Update, on_lobby_insert_update)
.add_systems(OnEnter(GameState::Setup), join_or_create_lobby)
.add_systems(OnEnter(GameState::Deal), ||todo!())
// semicolon stopper
@ -148,14 +140,18 @@ fn join_or_create_lobby(
) {
if player.lobby_id == 0 {
stdb.reducers().join_or_create_lobby(None).unwrap();
stdb.subscription_builder()
.on_applied(|_| trace!("subbed to lobby table"))
let sub = stdb
.subscription_builder()
.on_applied(|ctx| trace!("subbed to lobby table"))
.on_error(|_, err| error!("sub to lobby table failed: {}", err))
.subscribe(["SELECT l.* FROM lobby l JOIN player p ON l.host_id = p.id"]);
// JOIN player p ON l.host_id = p.id
.subscribe([format!(
"SELECT l.*
FROM lobby l
WHERE l.host_id = {}",
player.id
)]);
} else {
debug!("already in lobby")
}
// TODO how can this trigger with a reducer or automatically after all players join/ready
next_gamestate.set(GameState::Deal);
}

View file

@ -0,0 +1,24 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
#[derive(Copy, Eq, Hash)]
pub enum GameState {
None,
Setup,
Deal,
Play,
Exit,
}
impl __sdk::InModule for GameState {
type Module = super::RemoteModule;
}

View file

@ -2,6 +2,7 @@
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use super::game_state_type::GameState;
use super::lobby_type::Lobby;
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};

View file

@ -4,11 +4,14 @@
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
use super::game_state_type::GameState;
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct Lobby {
pub id: u32,
pub host_id: u32,
pub game_state: GameState,
}
impl __sdk::InModule for Lobby {

View file

@ -11,6 +11,7 @@ pub mod bot_table;
pub mod bot_type;
pub mod deal_hands_reducer;
pub mod dragon_type;
pub mod game_state_type;
pub mod hand_table;
pub mod hand_type;
pub mod join_or_create_lobby_reducer;
@ -35,6 +36,7 @@ pub use bot_table::*;
pub use bot_type::Bot;
pub use deal_hands_reducer::{deal_hands, set_flags_for_deal_hands, DealHandsCallbackId};
pub use dragon_type::Dragon;
pub use game_state_type::GameState;
pub use hand_table::*;
pub use hand_type::Hand;
pub use join_or_create_lobby_reducer::{

View file

@ -2,14 +2,15 @@ use std::time::Duration;
use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin};
use bevy_ratatui::RatatuiPlugins;
use jong::game::{
GameMessage, GameState,
hand::{Drawn, Hand},
player::{CurrentPlayer, Player},
};
use tui_logger::TuiWidgetState;
use crate::tui::{input::ConfirmSelect, states::ConsoleWidget};
use jong::game::{
GameMessage,
hand::{Drawn, Hand},
player::{CurrentPlayer, Player},
};
use jong_types::GameState;
mod input;
mod layout;

View file

@ -4,11 +4,10 @@ use bevy_ratatui::event::KeyMessage;
// use ratatui::crossterm::event::KeyCode;
use tui_logger::TuiWidgetEvent;
use jong::game::GameState;
use crate::tui::layout::Overlays;
use crate::tui::states::ConsoleWidget;
use crate::tui::states::TuiState;
use jong_types::GameState;
pub(crate) fn keyboard(
mut messages: MessageReader<KeyMessage>,