fix deal crash

This commit is contained in:
Tao Tien 2026-01-12 01:08:27 -08:00
parent 759ff410c2
commit 65ea256436
6 changed files with 15 additions and 55 deletions

View file

@ -9,6 +9,7 @@ pub mod wall;
#[derive(States, Default, Hash, Clone, Eq, Debug, PartialEq, Copy)]
pub enum GameState {
#[default]
None,
Setup,
// Deal,
Play,
@ -22,12 +23,16 @@ impl Plugin for Riichi {
.add_systems(Startup, init_match)
.add_systems(Startup, tiles::init_tiles)
.init_state::<GameState>()
.add_systems(OnEnter(GameState::Setup), (wall::build_wall, player::deal_hands).chain())
.add_systems(OnEnter(GameState::Setup), (wall::build_wall, player::deal_hands, setup_done).chain())
// semicolon stopper
;
}
}
fn setup_done(mut next: ResMut<NextState<GameState>>) {
next.set(GameState::Play);
}
#[derive(Component)]
pub(crate) struct Dice(u8, u8);

View file

@ -1,7 +1,7 @@
use bevy::prelude::*;
use crate::{
game::wall::{Wall, WallTiles},
game::wall::{InWall, Wall, WallTiles},
tiles::Tile,
};
@ -28,14 +28,13 @@ pub struct InHand(pub Entity);
pub(crate) fn deal_hands(
mut commands: Commands,
wall: Single<Entity, With<Wall>>,
wall_tiles: Populated<Entity, With<WallTiles>>,
tiles: Populated<Entity, With<Tile>>,
inwalls: Single<&WallTiles>,
walltiles: Single<Entity, With<WallTiles>>,
) -> Result {
let hand = wall_tiles.iter().collect::<Vec<_>>();
let hand = inwalls.iter().collect::<Vec<_>>();
commands
.get_entity(*wall)?
.get_entity(*walltiles)?
.remove_children(hand.last_chunk::<13>().unwrap());
commands.spawn((Hand, HandTiles(hand)));

View file

@ -18,11 +18,10 @@ pub struct InWall(pub Entity);
pub(crate) fn build_wall(mut commands: Commands, tiles: Query<Entity, With<Tile>>) {
let mut rng = rand::rng();
let mut shuffled = tiles
.iter()
.inspect(|e| debug!("{e:?}"))
.collect::<Vec<_>>();
let mut shuffled = tiles.iter().collect::<Vec<_>>();
shuffled.shuffle(&mut rng);
commands.spawn((Wall, WallTiles(shuffled)));
trace!("build_wall");
}