partialy draw a tile
wind assignment and turn ordering
This commit is contained in:
parent
b9c653f3a2
commit
63e21713ab
14 changed files with 189 additions and 38 deletions
1
Cargo.lock
generated
1
Cargo.lock
generated
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@ -1229,7 +1229,6 @@ dependencies = [
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"bitflags 2.10.0",
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"color-eyre",
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"ratatui",
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"smol_str",
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"tracing",
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]
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@ -13,7 +13,7 @@ use bevy::prelude::*;
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use spacetimedb::SpacetimeType;
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use strum::{EnumCount, FromRepr};
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#[derive(..Base, Hash, Default)]
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#[derive(..Base, Hash, Default, FromRepr)]
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#[derive(States, SpacetimeType)]
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pub enum GameState {
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#[default]
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@ -8,8 +8,9 @@ use bevy_spacetimedb::{
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use spacetimedb::Identity;
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use spacetimedb_sdk::{DbContext, Table, credentials};
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use crate::game::hand::Drawn;
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use crate::stdb::{
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self, DbConnection, LobbyTableAccess, PlayerTableAccess, RemoteTables, add_bot,
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self, DbConnection, LobbyTableAccess, PlayerTableAccess, RemoteTables, add_bot, draw_tile,
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join_or_create_lobby, login_or_add_player, set_ready, shuffle_deal, start_game,
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};
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use crate::{
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@ -146,6 +147,7 @@ fn on_player_insert_update(
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.hand
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.iter()
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.map(|dbt| {
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// TODO this seems a lil expensive
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if let Some(ent) = tiles
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.iter()
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.find(|(_, id, _)| id.0 == dbt.id)
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@ -158,6 +160,9 @@ fn on_player_insert_update(
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})
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.collect();
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commands.entity(**hand_ent).replace_children(&tiles);
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if let Some(dbt) = &msg.new.drawn_tile {
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commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id), Drawn));
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}
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} else {
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let player = Player {
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name: msg
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@ -179,6 +184,7 @@ fn on_lobby_insert_update(
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mut commands: Commands,
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mut next_gamestate: ResMut<NextState<GameState>>,
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mut next_turnstate: ResMut<NextState<TurnState>>,
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) {
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for msg in messages.read() {
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// trace!("on_lobby_insert_update msg:\n{:#?}", msg.new);
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@ -214,6 +220,18 @@ fn on_lobby_insert_update(
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}
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stdb::GameState::Play => {
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trace!("game entered play");
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match msg.new.turn_state {
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stdb::TurnState::None => {}
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stdb::TurnState::Tsumo => {
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stdb.reducers().draw_tile().unwrap();
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}
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stdb::TurnState::Menzen => todo!(),
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stdb::TurnState::RiichiKan => todo!(),
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stdb::TurnState::Discard => todo!(),
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stdb::TurnState::RonChiiPonKan => todo!(),
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stdb::TurnState::End => todo!(),
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}
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next_turnstate.set(msg.new.turn_state.into());
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}
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stdb::GameState::Exit => {
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trace!("game enetered exit");
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@ -21,14 +21,13 @@ fn creds_store() -> credentials::File {
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impl From<stdb::GameState> for jong_types::GameState {
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fn from(value: stdb::GameState) -> Self {
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match value {
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stdb::GameState::None => Self::None,
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stdb::GameState::Lobby => Self::Lobby,
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stdb::GameState::Setup => Self::Setup,
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stdb::GameState::Deal => Self::Deal,
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stdb::GameState::Play => Self::Play,
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stdb::GameState::Exit => Self::Exit,
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Self::from_repr(value as usize).unwrap()
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}
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}
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impl From<stdb::TurnState> for jong_types::TurnState {
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fn from(value: stdb::TurnState) -> Self {
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Self::from_repr(value as usize).unwrap()
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}
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}
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100
jong/src/stdb/draw_tile_reducer.rs
Normal file
100
jong/src/stdb/draw_tile_reducer.rs
Normal file
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@ -0,0 +1,100 @@
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// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
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// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
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#![allow(unused, clippy::all)]
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use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
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#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
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#[sats(crate = __lib)]
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pub(super) struct DrawTileArgs {}
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impl From<DrawTileArgs> for super::Reducer {
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fn from(args: DrawTileArgs) -> Self {
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Self::DrawTile
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}
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}
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impl __sdk::InModule for DrawTileArgs {
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type Module = super::RemoteModule;
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}
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pub struct DrawTileCallbackId(__sdk::CallbackId);
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#[allow(non_camel_case_types)]
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/// Extension trait for access to the reducer `draw_tile`.
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///
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/// Implemented for [`super::RemoteReducers`].
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pub trait draw_tile {
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/// Request that the remote module invoke the reducer `draw_tile` to run as soon as possible.
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///
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/// This method returns immediately, and errors only if we are unable to send the request.
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/// The reducer will run asynchronously in the future,
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/// and its status can be observed by listening for [`Self::on_draw_tile`] callbacks.
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fn draw_tile(&self) -> __sdk::Result<()>;
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/// Register a callback to run whenever we are notified of an invocation of the reducer `draw_tile`.
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///
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/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
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/// to determine the reducer's status.
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///
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/// The returned [`DrawTileCallbackId`] can be passed to [`Self::remove_on_draw_tile`]
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/// to cancel the callback.
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fn on_draw_tile(
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&self,
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callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
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) -> DrawTileCallbackId;
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/// Cancel a callback previously registered by [`Self::on_draw_tile`],
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/// causing it not to run in the future.
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fn remove_on_draw_tile(&self, callback: DrawTileCallbackId);
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}
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impl draw_tile for super::RemoteReducers {
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fn draw_tile(&self) -> __sdk::Result<()> {
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self.imp.call_reducer("draw_tile", DrawTileArgs {})
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}
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fn on_draw_tile(
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&self,
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mut callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
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) -> DrawTileCallbackId {
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DrawTileCallbackId(self.imp.on_reducer(
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"draw_tile",
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Box::new(move |ctx: &super::ReducerEventContext| {
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#[allow(irrefutable_let_patterns)]
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let super::ReducerEventContext {
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event:
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__sdk::ReducerEvent {
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reducer: super::Reducer::DrawTile {},
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..
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},
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..
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} = ctx
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else {
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unreachable!()
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};
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callback(ctx)
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}),
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))
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}
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fn remove_on_draw_tile(&self, callback: DrawTileCallbackId) {
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self.imp.remove_on_reducer("draw_tile", callback.0)
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}
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}
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#[allow(non_camel_case_types)]
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#[doc(hidden)]
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/// Extension trait for setting the call-flags for the reducer `draw_tile`.
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///
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/// Implemented for [`super::SetReducerFlags`].
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///
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/// This type is currently unstable and may be removed without a major version bump.
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pub trait set_flags_for_draw_tile {
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/// Set the call-reducer flags for the reducer `draw_tile` to `flags`.
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///
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/// This type is currently unstable and may be removed without a major version bump.
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fn draw_tile(&self, flags: __ws::CallReducerFlags);
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}
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impl set_flags_for_draw_tile for super::SetReducerFlags {
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fn draw_tile(&self, flags: __ws::CallReducerFlags) {
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self.imp.set_call_reducer_flags("draw_tile", flags);
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}
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}
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@ -12,6 +12,7 @@ pub mod bot_type;
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pub mod db_tile_type;
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pub mod db_wall_type;
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pub mod dragon_type;
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pub mod draw_tile_reducer;
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pub mod game_state_type;
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pub mod join_or_create_lobby_reducer;
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pub mod lobby_table;
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@ -37,6 +38,7 @@ pub use bot_type::Bot;
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pub use db_tile_type::DbTile;
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pub use db_wall_type::DbWall;
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pub use dragon_type::Dragon;
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pub use draw_tile_reducer::{draw_tile, set_flags_for_draw_tile, DrawTileCallbackId};
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pub use game_state_type::GameState;
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pub use join_or_create_lobby_reducer::{
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join_or_create_lobby, set_flags_for_join_or_create_lobby, JoinOrCreateLobbyCallbackId,
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@ -69,6 +71,7 @@ pub use wind_type::Wind;
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pub enum Reducer {
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AddBot { lobby_id: u32 },
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DrawTile,
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JoinOrCreateLobby { lobby_id: u32 },
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LoginOrAddPlayer,
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SetReady { ready: bool },
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@ -84,6 +87,7 @@ impl __sdk::Reducer for Reducer {
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fn reducer_name(&self) -> &'static str {
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match self {
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Reducer::AddBot { .. } => "add_bot",
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Reducer::DrawTile => "draw_tile",
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Reducer::JoinOrCreateLobby { .. } => "join_or_create_lobby",
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Reducer::LoginOrAddPlayer => "login_or_add_player",
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Reducer::SetReady { .. } => "set_ready",
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@ -102,6 +106,13 @@ impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
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&value.args,
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)?
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.into()),
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"draw_tile" => Ok(
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__sdk::parse_reducer_args::<draw_tile_reducer::DrawTileArgs>(
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"draw_tile",
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&value.args,
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)?
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.into(),
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),
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"join_or_create_lobby" => Ok(__sdk::parse_reducer_args::<
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join_or_create_lobby_reducer::JoinOrCreateLobbyArgs,
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>("join_or_create_lobby", &value.args)?
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@ -17,6 +17,7 @@ pub struct Player {
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pub sort: bool,
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pub hand: Vec<DbTile>,
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pub pond: Vec<DbTile>,
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pub drawn_tile: Option<DbTile>,
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}
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impl __sdk::InModule for Player {
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@ -10,7 +10,7 @@ use jong::game::{
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hand::{Drawn, Hand},
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player::{CurrentPlayer, Player},
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};
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use jong_types::GameState;
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use jong_types::{GameState, TurnState};
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mod input;
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mod layout;
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@ -82,7 +82,10 @@ impl Plugin for TuiPlugin {
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(input::keyboard, input::mouse).in_set(TuiSet::Input),
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)
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.add_systems(Update, layout::layout.in_set(TuiSet::Layout))
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.add_systems(Update, discard_tile.run_if(in_state(GameState::Play)))
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.add_systems(
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Update,
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discard_tile.run_if(in_state(GameState::Play).and(in_state(TurnState::Tsumo))),
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)
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.add_systems(
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Update,
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(
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@ -126,7 +126,7 @@ pub(crate) fn render_hands(
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curr_player: Single<Entity, With<CurrentPlayer>>,
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players: Query<(&Player, Entity, &Children)>,
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hands: Query<(&Children, Entity), With<Hand>>,
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// drawn_tile: Single<Entity, With<Drawn>>,
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drawn_tile: Single<Entity, With<Drawn>>,
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) -> Result {
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let mut frame = tui.get_frame();
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debug_blocks(*layouts, &mut frame);
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@ -196,24 +196,24 @@ pub(crate) fn render_hands(
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// tsumo tile
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// if this_drawer {
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// // trace!("this_drawer");
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// let mut area = drawn_area.resize(Size {
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// width: 5,
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// height: 4,
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// });
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// area = area.offset(Offset { x: 2, y: 0 });
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// let hovered = hovered.contains(*drawn_tile);
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// let widget = render_tile(tiles.get(*drawn_tile)?, hovered);
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// if hovered {
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// area = area.offset(Offset { x: 0, y: -1 });
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// let mut hitbox = area.as_size();
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// hitbox.height += 1;
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// commands.entity(*drawn_tile).insert(PickRegion {
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// area: area.resize(hitbox),
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// });
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// } else {
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// commands.entity(*drawn_tile).insert(PickRegion { area });
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// }
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// frame.render_widget(widget, area);
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let mut area = drawn_area.resize(Size {
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width: 5,
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height: 4,
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});
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area = area.offset(Offset { x: 2, y: 0 });
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let hovered = hovered.contains(*drawn_tile);
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let widget = render_tile(tiles.get(*drawn_tile)?, hovered);
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if hovered {
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area = area.offset(Offset { x: 0, y: -1 });
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let mut hitbox = area.as_size();
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hitbox.height += 1;
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commands.entity(*drawn_tile).insert(PickRegion {
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area: area.resize(hitbox),
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});
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} else {
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commands.entity(*drawn_tile).insert(PickRegion { area });
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}
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frame.render_widget(widget, area);
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// }
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// TODO draw melds
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// } else {
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@ -1,9 +1,11 @@
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use log::info;
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use spacetimedb::{ReducerContext, Table, reducer};
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use spacetimedb::{ReducerContext, Table, ViewContext, reducer, view};
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use crate::tables::{player::player, *};
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mod game;
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mod reducers {
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mod game;
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}
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mod tables;
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#[reducer(client_connected)]
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@ -20,6 +22,7 @@ pub fn login_or_add_player(ctx: &ReducerContext) {
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sort: true,
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hand: vec![],
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pond: vec![],
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drawn_tile: None,
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}) {
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info!("added player: {:?}", player);
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} else {
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|
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@ -1,11 +1,11 @@
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use log::{info, trace};
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use spacetimedb::{ReducerContext, Table, reducer};
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use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
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use crate::tables::{player::player, *};
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use crate::tables::{player::player, wall, *};
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use jong_types::*;
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mod deal;
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mod hand;
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mod wall;
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#[reducer]
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pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(), String> {
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@ -67,7 +67,7 @@ pub fn set_ready(ctx: &ReducerContext, ready: bool) {
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let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
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player.ready = ready;
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let player = ctx.db.player().identity().update(player);
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ctx.db.player().identity().update(player);
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}
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#[reducer]
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@ -81,6 +81,7 @@ pub fn start_game(ctx: &ReducerContext) {
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})
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{
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lobby.game_state = GameState::Setup;
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lobby.players.shuffle(&mut ctx.rng());
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ctx.db.lobby().id().update(lobby);
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}
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}
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@ -26,6 +26,19 @@ pub fn deal_hands(ctx: &ReducerContext, lobby_id: u32) {
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}
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}
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#[reducer]
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pub fn draw_tile(ctx: &ReducerContext) {
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let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
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let mut wall = ctx.db.wall().lobby_id().find(player.lobby_id).unwrap();
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// TODO if no more tiles, exhaust somehow
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player.drawn_tile = wall.tiles.pop();
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ctx.db.wall().lobby_id().update(wall);
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ctx.db.player().id().update(player);
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}
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// #[view(name = view_player_hand, public)]
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// pub fn view_player_hand(ctx: &ViewContext) -> Option<Hand> {
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// ctx.db
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@ -3,6 +3,7 @@ use spacetimedb::{SpacetimeType, table};
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use super::DbTile;
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// FIXME this shant be public, use views
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#[table(name = player, public)]
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#[derive(Debug)]
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pub struct Player {
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@ -23,6 +24,8 @@ pub struct Player {
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pub hand: Vec<DbTile>,
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pub pond: Vec<DbTile>,
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pub drawn_tile: Option<DbTile>,
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}
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#[table(name = bot)]
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|
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Loading…
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Reference in a new issue