partialy draw a tile
wind assignment and turn ordering
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14 changed files with 189 additions and 38 deletions
54
spacetimedb/src/reducers/game/hand.rs
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54
spacetimedb/src/reducers/game/hand.rs
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use spacetimedb::{ReducerContext, Table, ViewContext, reducer, view};
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use crate::tables::{player::player, *};
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use jong_types::*;
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pub fn deal_hands(ctx: &ReducerContext, lobby_id: u32) {
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let players = ctx.db.player().lobby_id().filter(lobby_id);
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let bots = ctx.db.bot().lobby_id().filter(lobby_id);
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let mut wall = ctx.db.wall().lobby_id().find(lobby_id).unwrap();
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// FIXME rectify deal orders
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for mut player in players {
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let mut tiles = wall.tiles.split_off(wall.tiles.len() - 13);
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wall = ctx.db.wall().lobby_id().update(wall);
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tiles.sort_by_key(|t| t.tile);
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player.hand = tiles;
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ctx.db.player().id().update(player);
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}
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for mut bot in bots {
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let mut tiles = wall.tiles.split_off(wall.tiles.len() - 13);
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wall = ctx.db.wall().lobby_id().update(wall);
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tiles.sort_by_key(|t| t.tile);
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bot.hand = tiles;
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ctx.db.bot().id().update(bot);
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}
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}
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#[reducer]
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pub fn draw_tile(ctx: &ReducerContext) {
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let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
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let mut wall = ctx.db.wall().lobby_id().find(player.lobby_id).unwrap();
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// TODO if no more tiles, exhaust somehow
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player.drawn_tile = wall.tiles.pop();
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ctx.db.wall().lobby_id().update(wall);
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ctx.db.player().id().update(player);
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}
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// #[view(name = view_player_hand, public)]
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// pub fn view_player_hand(ctx: &ViewContext) -> Option<Hand> {
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// ctx.db
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// .player()
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// .identity()
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// .find(ctx.sender)
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// .map(|p| ctx.db.hand().id().find(p.hand_id))?
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// }
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// #[reducer]
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// pub fn sort_hand(ctx: &ReducerContext) {
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// todo!()
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// }
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