partialy draw a tile
wind assignment and turn ordering
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14 changed files with 189 additions and 38 deletions
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@ -13,7 +13,7 @@ use bevy::prelude::*;
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use spacetimedb::SpacetimeType;
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use strum::{EnumCount, FromRepr};
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#[derive(..Base, Hash, Default)]
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#[derive(..Base, Hash, Default, FromRepr)]
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#[derive(States, SpacetimeType)]
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pub enum GameState {
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#[default]
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