partialy draw a tile

wind assignment and turn ordering
This commit is contained in:
Tao Tien 2026-02-13 06:10:09 -08:00
parent b9c653f3a2
commit 63e21713ab
14 changed files with 189 additions and 38 deletions

View file

@ -13,7 +13,7 @@ use bevy::prelude::*;
use spacetimedb::SpacetimeType;
use strum::{EnumCount, FromRepr};
#[derive(..Base, Hash, Default)]
#[derive(..Base, Hash, Default, FromRepr)]
#[derive(States, SpacetimeType)]
pub enum GameState {
#[default]