we start printing again

This commit is contained in:
Tao Tien 2026-01-12 01:54:59 -08:00
parent 65ea256436
commit 59399c3590
7 changed files with 114 additions and 52 deletions

54
src/game/hand.rs Normal file
View file

@ -0,0 +1,54 @@
use bevy::prelude::*;
use crate::{game::wall::WallTiles, tiles::Tile};
#[derive(Component)]
pub struct Hand;
#[derive(Component)]
#[relationship(relationship_target = HandTiles)]
pub struct InHand(pub Entity);
#[derive(Component)]
#[relationship_target(relationship = InHand, linked_spawn)]
pub struct HandTiles(Vec<Entity>);
pub(crate) fn deal_hands(
mut commands: Commands,
walltiles: Single<&WallTiles>,
walltiles_entity: Single<Entity, With<WallTiles>>,
) -> Result {
let hand = walltiles.iter().collect::<Vec<_>>();
commands
.get_entity(*walltiles_entity)?
.remove_children(hand.last_chunk::<13>().unwrap());
commands.spawn((Hand, HandTiles(hand)));
trace!("dealt hands");
Ok(())
}
pub(crate) fn sort_hand(
mut commands: Commands,
tiles: Populated<&Tile>,
handtiles_entity: Single<Entity, With<HandTiles>>,
handtiles: Single<&HandTiles, Changed<HandTiles>>,
) -> Result {
let mut hand: Vec<_> = handtiles
.iter()
.map(|e| -> Result<(_, _)> { Ok((tiles.get(e)?, e)) })
.collect::<Result<_>>()?;
hand.sort_by_key(|(t, _)| t.suit);
let hand: Vec<_> = hand.iter().map(|(_, e)| *e).collect();
commands
.get_entity(*handtiles_entity)?
.replace_children(&hand);
trace!("sort_hand");
Ok(())
}

View file

@ -3,6 +3,7 @@ use tracing::instrument;
use crate::tiles::{self, *};
pub mod hand;
pub mod player;
pub mod wall;
@ -23,7 +24,8 @@ impl Plugin for Riichi {
.add_systems(Startup, init_match)
.add_systems(Startup, tiles::init_tiles)
.init_state::<GameState>()
.add_systems(OnEnter(GameState::Setup), (wall::build_wall, player::deal_hands, setup_done).chain())
.add_systems(OnEnter(GameState::Setup), (wall::build_wall, hand::deal_hands, setup_done).chain())
// .add_systems(Update, systems)
// semicolon stopper
;
}
@ -31,6 +33,7 @@ impl Plugin for Riichi {
fn setup_done(mut next: ResMut<NextState<GameState>>) {
next.set(GameState::Play);
trace!("setup_done");
}
#[derive(Component)]

View file

@ -1,7 +1,7 @@
use bevy::prelude::*;
use crate::{
game::wall::{InWall, Wall, WallTiles},
game::wall::{InWall, Wall},
tiles::Tile,
};
@ -15,30 +15,3 @@ fn spawn_players(mut commands: Commands) {}
#[derive(Component)]
pub(crate) struct Points(pub isize);
#[derive(Component)]
pub struct Hand;
#[derive(Component)]
#[relationship_target(relationship = InHand, linked_spawn)]
pub struct HandTiles(Vec<Entity>);
#[derive(Component)]
#[relationship(relationship_target = HandTiles)]
pub struct InHand(pub Entity);
pub(crate) fn deal_hands(
mut commands: Commands,
inwalls: Single<&WallTiles>,
walltiles: Single<Entity, With<WallTiles>>,
) -> Result {
let hand = inwalls.iter().collect::<Vec<_>>();
commands
.get_entity(*walltiles)?
.remove_children(hand.last_chunk::<13>().unwrap());
commands.spawn((Hand, HandTiles(hand)));
trace!("dealt hands");
Ok(())
}