hack for player-lobby and Res<Player> race?

This commit is contained in:
Tao Tien 2026-02-08 23:47:57 -08:00
parent 9f6a5b6423
commit 47735931b4
34 changed files with 536 additions and 1340 deletions

84
spacetimedb/src/tables.rs Normal file
View file

@ -0,0 +1,84 @@
use spacetimedb::{Identity, SpacetimeType, table};
use jong_types::*;
#[derive(Debug)]
#[table(name = player, public)]
pub struct Player {
#[primary_key]
pub identity: Identity,
#[unique]
#[auto_inc]
pub id: u32,
pub name: Option<String>,
#[index(btree)]
pub lobby_id: u32,
pub hand_id: u32,
pub pond_id: u32,
}
#[table(name = bot)]
pub struct Bot {
#[primary_key]
#[auto_inc]
pub id: u32,
#[index(btree)]
pub lobby_id: u32,
pub hand_id: u32,
pub pond_id: u32,
}
#[derive(Debug, Clone, SpacetimeType)]
pub enum PlayerOrBot {
Player { id: u32 },
Bot { id: u32 },
}
#[derive(Debug, Clone)]
#[table(name = lobby, public)]
pub struct Lobby {
#[primary_key]
#[auto_inc]
pub id: u32,
#[unique]
pub host_player_id: u32,
pub players: Vec<PlayerOrBot>,
pub game_state: GameState,
}
#[table(name = wall)]
pub struct Wall {
#[primary_key]
pub lobby_id: u32,
pub tiles: Vec<Tile>,
}
#[table(name = hand)]
pub struct Hand {
#[primary_key]
#[auto_inc]
pub id: u32,
pub owner: PlayerOrBot,
pub sort: bool,
pub tiles: Vec<Tile>,
}
#[table(name = pond, public)]
pub struct Pond {
#[primary_key]
#[auto_inc]
pub id: u32,
pub owner: PlayerOrBot,
pub tiles: Vec<Tile>,
}