hack for player-lobby and Res<Player> race?
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34 changed files with 536 additions and 1340 deletions
60
spacetimedb/src/game.rs
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60
spacetimedb/src/game.rs
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@ -0,0 +1,60 @@
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use log::info;
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use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
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use crate::tables::*;
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use jong_types::*;
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mod hand;
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mod wall;
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#[reducer]
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pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(), String> {
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let ok_or = ctx
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.db
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.player()
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.identity()
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.find(ctx.sender)
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.ok_or(format!("cannot find player {}", ctx.sender))?;
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let mut player = ok_or;
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if lobby_id == 0 {
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let lobby = ctx.db.lobby().insert(Lobby {
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id: 0,
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host_player_id: player.id,
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players: vec![PlayerOrBot::Player { id: player.id }],
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game_state: GameState::Setup,
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});
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info!("created lobby: {:?}", lobby);
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lobby_id = lobby.id;
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}
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player.lobby_id = lobby_id;
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let player = ctx.db.player().identity().update(player);
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info!("player {} joined lobby {}", player.id, lobby_id);
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Ok(())
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}
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#[reducer]
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pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
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if lobby_id == 0 {
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Err("cannot add a bot without a lobby".into())
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} else if let Some(lobby) = ctx.db.lobby().id().find(lobby_id)
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&& (ctx.db.player().lobby_id().filter(lobby_id).count()
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+ ctx.db.bot().lobby_id().filter(lobby_id).count()
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<= 4)
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{
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let bot = ctx.db.bot().insert(Bot {
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id: 0,
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lobby_id,
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hand_id: 0,
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pond_id: 0,
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});
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info!("added bot {} to lobby {}", bot.id, lobby_id);
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Ok(())
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} else {
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Err("lobby doesn't exist".into())
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}
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}
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