hack for player-lobby and Res<Player> race?

This commit is contained in:
Tao Tien 2026-02-08 23:47:57 -08:00
parent 9f6a5b6423
commit 47735931b4
34 changed files with 536 additions and 1340 deletions

View file

@ -0,0 +1,36 @@
use log::debug;
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
use super::hand::deal_hands;
use crate::tables::*;
use jong_types::*;
#[reducer]
pub fn shuffle_deal(ctx: &ReducerContext, lobby_id: u32) {
debug!("lobby_id: {lobby_id}");
let mut lobby = ctx.db.lobby().id().find(lobby_id).unwrap();
lobby.game_state = GameState::Deal;
let mut lobby = ctx.db.lobby().id().update(lobby);
let tiles = new_shuffled_wall(ctx);
ctx.db.wall().insert(Wall {
// id: 0,
lobby_id,
tiles,
});
deal_hands(ctx, lobby_id);
lobby.game_state = GameState::Play;
ctx.db.lobby().id().update(lobby);
}
pub fn new_shuffled_wall(ctx: &ReducerContext) -> Vec<Tile> {
let mut rng = ctx.rng();
let mut wall = tiles();
wall.shuffle(&mut rng);
wall
}