store rendered tile as entity rather than raw Paragraph
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12 changed files with 63 additions and 47 deletions
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@ -66,7 +66,7 @@ impl Plugin for RiichiTui {
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// gaming
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.init_resource::<render::hand::RenderedHand>()
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.add_systems(Update, render::hand::render_hand.run_if(in_state(InGame).and(in_state(GameState::Play))))
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.add_systems(PostUpdate, render::hand::render_hands.run_if(in_state(InGame).and(in_state(GameState::Play))))
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.add_systems(PostUpdate, render::ingame::draw_ingame.run_if(in_state(InGame)))
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// semicolon stopper
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