store rendered tile as entity rather than raw Paragraph
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12 changed files with 63 additions and 47 deletions
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@ -2,7 +2,7 @@ use bevy::{ecs::relationship::RelationshipSourceCollection, prelude::*};
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use crate::{
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game::{player::Player /* wall::WallTiles */},
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tiles::Tile,
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tile::Tile,
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};
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#[derive(Component)]
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