init wall
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parent
76b720b0a2
commit
3fb03cfbcb
7 changed files with 69 additions and 27 deletions
84
src/game/mod.rs
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84
src/game/mod.rs
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use std::collections::VecDeque;
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use bevy::prelude::*;
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use crate::tiles::{self, *};
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mod player;
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pub(crate) mod wall;
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pub struct Riichi;
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impl Plugin for Riichi {
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fn build(&self, app: &mut App) {
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app.init_resource::<Compass>()
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.add_systems(Startup, init_match)
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.add_systems(Startup, tiles::init_tiles)
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.add_systems(Startup, wall::build_wall);
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}
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}
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#[derive(Component)]
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pub(crate) struct Dice(u8, u8);
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#[derive(Resource)]
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pub(crate) struct Compass {
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pub(crate) prevalent_wind: Wind,
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pub(crate) round: u8,
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pub(crate) dealer_wind: Wind,
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pub(crate) riichi: usize,
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pub(crate) honba: usize,
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}
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impl Default for Compass {
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fn default() -> Self {
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Self {
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prevalent_wind: Wind::Ton,
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round: 1,
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dealer_wind: Wind::Ton,
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riichi: 0,
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honba: 0,
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}
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}
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}
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#[derive(Resource)]
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pub(crate) struct MatchSettings {
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pub(crate) starting_points: isize,
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pub(crate) player_count: u8,
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}
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pub(crate) fn next_round(mut compass: Res<Compass>) {}
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pub(crate) fn init_match(
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mut commands: Commands,
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// mut compass: ResMut<Compass>
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) {
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let starting = 25000;
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let player_count = 4;
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commands.insert_resource(MatchSettings {
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starting_points: starting,
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player_count,
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});
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let players = (1..=player_count)
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.map(|i| {
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(
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player::Player {
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name: format!("Player {i}"),
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},
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player::Points(starting),
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)
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})
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.collect::<Vec<_>>();
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commands.spawn_batch(players);
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// *compass = Compass {
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// prevalent_wind: Wind::Ton,
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// round: 1,
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// dealer_wind: todo!(),
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// riichi: 0,
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// honba: 0,
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// }
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}
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9
src/game/player.rs
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9
src/game/player.rs
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use bevy::prelude::*;
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#[derive(Component)]
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pub(crate) struct Player {
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pub(crate) name: String,
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}
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#[derive(Component)]
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pub(crate) struct Points(pub isize);
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12
src/game/wall.rs
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12
src/game/wall.rs
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use std::collections::VecDeque;
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use bevy::prelude::*;
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use crate::tiles::Tile;
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#[derive(Component)]
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pub(crate) struct Wall(Vec<Entity>);
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pub(crate) fn build_wall(tiles: Query<&Tile>) {
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info!("built a wall!")
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}
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