begin zensplash
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f465197896
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5 changed files with 87 additions and 10 deletions
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@ -1,7 +1,7 @@
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use bevy::{ecs::entity::MapEntities, prelude::*};
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use bevy::{ecs::entity::MapEntities, prelude::*};
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use strum::FromRepr;
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use strum::FromRepr;
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#[derive(Component, Debug)]
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#[derive(Component, Debug, Clone, Copy)]
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pub struct Tile {
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pub struct Tile {
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pub suit: Suit,
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pub suit: Suit,
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}
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}
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@ -1,6 +1,6 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy_ratatui::RatatuiContext;
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use bevy_ratatui::RatatuiContext;
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use ratatui::widgets::Block;
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use ratatui::{layout::Margin, widgets::Block};
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use tui_logger::TuiLoggerWidget;
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use tui_logger::TuiLoggerWidget;
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#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Default, States)]
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#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Default, States)]
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@ -24,7 +24,10 @@ impl std::ops::Not for ConsoleState {
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pub(crate) fn draw_console(mut tui_ctx: ResMut<RatatuiContext>) -> Result {
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pub(crate) fn draw_console(mut tui_ctx: ResMut<RatatuiContext>) -> Result {
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tui_ctx.draw(|frame| {
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tui_ctx.draw(|frame| {
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let block = Block::bordered().title("console");
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let block = Block::bordered().title("console");
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frame.render_widget(TuiLoggerWidget::default().block(block), frame.area());
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frame.render_widget(
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TuiLoggerWidget::default().block(block),
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frame.area(), /* .inner(Margin { horizontal: 8, vertical: 8 }) */
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);
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})?;
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})?;
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Ok(())
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Ok(())
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@ -4,7 +4,7 @@ use bevy_ratatui::event::KeyMessage;
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use jong::game::GameState;
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use jong::game::GameState;
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use crate::tui::{TuiState, console::ConsoleState};
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use crate::tui::{TuiState, ZenState, console::ConsoleState};
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// TODO change this to handle console open request, esc for menu, etc, then
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// TODO change this to handle console open request, esc for menu, etc, then
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// route other messages to other systems
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// route other messages to other systems
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@ -16,10 +16,12 @@ pub(crate) fn input_system(
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curr_tuistate: Res<State<TuiState>>,
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curr_tuistate: Res<State<TuiState>>,
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curr_consolestate: Res<State<ConsoleState>>,
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curr_consolestate: Res<State<ConsoleState>>,
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curr_gamestate: Res<State<GameState>>,
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curr_gamestate: Res<State<GameState>>,
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curr_zenstate: Res<State<ZenState>>,
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mut next_tuistate: ResMut<NextState<TuiState>>,
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mut next_tuistate: ResMut<NextState<TuiState>>,
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mut next_consolestate: ResMut<NextState<ConsoleState>>,
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mut next_consolestate: ResMut<NextState<ConsoleState>>,
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mut next_gamestate: ResMut<NextState<GameState>>,
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mut next_gamestate: ResMut<NextState<GameState>>,
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mut next_zenstate: ResMut<NextState<ZenState>>,
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mut exit: MessageWriter<AppExit>,
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mut exit: MessageWriter<AppExit>,
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) {
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) {
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@ -58,6 +60,10 @@ pub(crate) fn input_system(
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next_tuistate.set(TuiState::InGame);
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next_tuistate.set(TuiState::InGame);
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next_gamestate.set(GameState::Setup);
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next_gamestate.set(GameState::Setup);
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}
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}
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KeyCode::Char('z') => match curr_zenstate.get() {
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ZenState::Menu => next_zenstate.set(ZenState::Zen),
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ZenState::Zen => next_zenstate.set(ZenState::Menu),
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},
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KeyCode::Char('q') => {
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KeyCode::Char('q') => {
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exit.write_default();
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exit.write_default();
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}
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}
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@ -1,20 +1,78 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy_ratatui::RatatuiContext;
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use bevy_ratatui::RatatuiContext;
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use ratatui::layout::Constraint;
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use ratatui::layout::Constraint;
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use ratatui::layout::Flex;
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use ratatui::layout::Layout;
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use ratatui::layout::Layout;
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use ratatui::layout::Margin;
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use ratatui::widgets::Paragraph;
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use ratatui::widgets::{Block, Clear};
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const MAINMENU_OPTIONS: [&str; 2] = ["(p)lay", "(q)uit"];
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use jong::tile::Tile;
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use crate::tui::render::tile;
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const MAINMENU_OPTIONS: [&str; 2] = [
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" ██╗██████╗ ██╗ ██╗ █████╗ ██╗ ██╗██╗
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██╔╝██╔══██╗╚██╗██║ ██╔══██╗╚██╗ ██╔╝██║
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██║ ██████╔╝ ██║██║ ███████║ ╚████╔╝ ██║
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██║ ██╔═══╝ ██║██║ ██╔══██║ ╚██╔╝ ╚═╝
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╚██╗██║ ██╔╝███████╗██║ ██║ ██║ ██╗
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╚═╝╚═╝ ╚═╝ ╚══════╝╚═╝ ╚═╝ ╚═╝ ╚═╝
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",
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" ██╗ ██████╗ ██╗ ██╗ ██╗██╗████████╗ ██╗
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██╔╝██╔═══██╗╚██╗██║ ██║██║╚══██╔══╝██╗██╔╝
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██║ ██║ ██║ ██║██║ ██║██║ ██║ ╚═╝██║
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██║ ██║▄▄ ██║ ██║██║ ██║██║ ██║ ██╗██║
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╚██╗╚██████╔╝██╔╝╚██████╔╝██║ ██║ ╚═╝╚██╗
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╚═╝ ╚══▀▀═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═╝ ╚═╝
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",
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];
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pub(crate) fn draw_mainmenu(mut tui_ctx: ResMut<RatatuiContext>) -> Result {
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pub(crate) fn draw_mainmenu(mut tui_ctx: ResMut<RatatuiContext>) -> Result {
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let options = MAINMENU_OPTIONS;
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let options = MAINMENU_OPTIONS;
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let layout = Layout::vertical(vec![Constraint::Min(1); options.len()]);
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let layout =
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Layout::vertical(vec![Constraint::Fill(1); options.len()]).flex(Flex::SpaceBetween);
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let block = Block::bordered();
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tui_ctx.draw(|frame| {
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tui_ctx.draw(|frame| {
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let areas = layout.split(frame.area());
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let area = frame
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.area()
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.centered(Constraint::Max(55), Constraint::Max(19));
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frame.render_widget(Clear, area);
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frame.render_widget(block, area);
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let areas = layout.split(area.centered(Constraint::Max(45), Constraint::Max(14)));
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for (opt, area) in options.into_iter().zip(areas.iter()) {
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for (opt, area) in options.into_iter().zip(areas.iter()) {
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frame.render_widget(opt, *area)
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let para = Paragraph::new(opt);
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frame.render_widget(para, *area)
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}
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}
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})?;
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})?;
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Ok(())
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Ok(())
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}
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}
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pub(crate) fn draw_splash(mut tui_ctx: ResMut<RatatuiContext>, tiles: Populated<&Tile>) -> Result {
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let mut tile_it = tiles.into_iter().cycle();
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tui_ctx.draw(|frame| {
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let area = frame.area().outer(Margin {
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horizontal: 1,
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vertical: 1,
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});
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let layout = Layout::horizontal(vec![Constraint::Max(5); (area.width / 5) as usize]);
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let areas = layout.split(area);
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for area in areas.iter() {
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let layout = Layout::vertical(vec![Constraint::Max(4); (area.height / 4) as usize]);
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let areas = layout.split(*area);
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let tiles: Vec<_> = tile_it
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.clone()
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.take((area.height / 4 + 1) as usize)
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.cloned()
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.map(|t| tile::draw_tile(&t))
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.collect();
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for (tile, area) in tiles.iter().zip(areas.into_iter()) {
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frame.render_widget(tile, *area);
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}
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}
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})?;
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Ok(())
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}
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fn compute(sources: Self::SourceStates) -> Option<Self> {
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fn compute(sources: Self::SourceStates) -> Option<Self> {
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match sources {
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match sources {
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TuiState::MainMenu => None,
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TuiState::InGame => Some(Self),
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TuiState::InGame => Some(Self),
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_ => None,
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}
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}
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}
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}
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}
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}
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#[derive(SubStates, Default, Clone, Copy, PartialEq, Eq, Hash, Debug,)]
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#[source(TuiState = TuiState::MainMenu)]
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pub(crate) enum ZenState {
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#[default]
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Menu,
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Zen,
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}
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#[derive(Default)]
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#[derive(Default)]
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pub struct RiichiTui;
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pub struct RiichiTui;
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impl Plugin for RiichiTui {
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impl Plugin for RiichiTui {
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@ -61,7 +69,9 @@ impl Plugin for RiichiTui {
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.add_systems(PreUpdate, input::mouse::input_system.chain())
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.add_systems(PreUpdate, input::mouse::input_system.chain())
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// main menu
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// main menu
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.add_systems(Update, menu::draw_mainmenu.run_if(in_state(TuiState::MainMenu)))
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.add_sub_state::<ZenState>()
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.add_systems(Update, menu::draw_splash.run_if(in_state(TuiState::MainMenu)))
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.add_systems(Update, menu::draw_mainmenu.after(menu::draw_splash).run_if(in_state(TuiState::MainMenu).and(in_state(ZenState::Menu))))
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// gaming
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// gaming
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.init_resource::<render::hand::RenderedHand>()
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.init_resource::<render::hand::RenderedHand>()
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