begin zensplash

This commit is contained in:
Tao Tien 2026-01-13 13:46:10 -08:00
parent f465197896
commit 3b026c73cd
5 changed files with 87 additions and 10 deletions

View file

@ -1,7 +1,7 @@
use bevy::{ecs::entity::MapEntities, prelude::*}; use bevy::{ecs::entity::MapEntities, prelude::*};
use strum::FromRepr; use strum::FromRepr;
#[derive(Component, Debug)] #[derive(Component, Debug, Clone, Copy)]
pub struct Tile { pub struct Tile {
pub suit: Suit, pub suit: Suit,
} }

View file

@ -1,6 +1,6 @@
use bevy::prelude::*; use bevy::prelude::*;
use bevy_ratatui::RatatuiContext; use bevy_ratatui::RatatuiContext;
use ratatui::widgets::Block; use ratatui::{layout::Margin, widgets::Block};
use tui_logger::TuiLoggerWidget; use tui_logger::TuiLoggerWidget;
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Default, States)] #[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Default, States)]
@ -24,7 +24,10 @@ impl std::ops::Not for ConsoleState {
pub(crate) fn draw_console(mut tui_ctx: ResMut<RatatuiContext>) -> Result { pub(crate) fn draw_console(mut tui_ctx: ResMut<RatatuiContext>) -> Result {
tui_ctx.draw(|frame| { tui_ctx.draw(|frame| {
let block = Block::bordered().title("console"); let block = Block::bordered().title("console");
frame.render_widget(TuiLoggerWidget::default().block(block), frame.area()); frame.render_widget(
TuiLoggerWidget::default().block(block),
frame.area(), /* .inner(Margin { horizontal: 8, vertical: 8 }) */
);
})?; })?;
Ok(()) Ok(())

View file

@ -4,7 +4,7 @@ use bevy_ratatui::event::KeyMessage;
use jong::game::GameState; use jong::game::GameState;
use crate::tui::{TuiState, console::ConsoleState}; use crate::tui::{TuiState, ZenState, console::ConsoleState};
// TODO change this to handle console open request, esc for menu, etc, then // TODO change this to handle console open request, esc for menu, etc, then
// route other messages to other systems // route other messages to other systems
@ -16,10 +16,12 @@ pub(crate) fn input_system(
curr_tuistate: Res<State<TuiState>>, curr_tuistate: Res<State<TuiState>>,
curr_consolestate: Res<State<ConsoleState>>, curr_consolestate: Res<State<ConsoleState>>,
curr_gamestate: Res<State<GameState>>, curr_gamestate: Res<State<GameState>>,
curr_zenstate: Res<State<ZenState>>,
mut next_tuistate: ResMut<NextState<TuiState>>, mut next_tuistate: ResMut<NextState<TuiState>>,
mut next_consolestate: ResMut<NextState<ConsoleState>>, mut next_consolestate: ResMut<NextState<ConsoleState>>,
mut next_gamestate: ResMut<NextState<GameState>>, mut next_gamestate: ResMut<NextState<GameState>>,
mut next_zenstate: ResMut<NextState<ZenState>>,
mut exit: MessageWriter<AppExit>, mut exit: MessageWriter<AppExit>,
) { ) {
@ -58,6 +60,10 @@ pub(crate) fn input_system(
next_tuistate.set(TuiState::InGame); next_tuistate.set(TuiState::InGame);
next_gamestate.set(GameState::Setup); next_gamestate.set(GameState::Setup);
} }
KeyCode::Char('z') => match curr_zenstate.get() {
ZenState::Menu => next_zenstate.set(ZenState::Zen),
ZenState::Zen => next_zenstate.set(ZenState::Menu),
},
KeyCode::Char('q') => { KeyCode::Char('q') => {
exit.write_default(); exit.write_default();
} }

View file

@ -1,20 +1,78 @@
use bevy::prelude::*; use bevy::prelude::*;
use bevy_ratatui::RatatuiContext; use bevy_ratatui::RatatuiContext;
use ratatui::layout::Constraint; use ratatui::layout::Constraint;
use ratatui::layout::Flex;
use ratatui::layout::Layout; use ratatui::layout::Layout;
use ratatui::layout::Margin;
use ratatui::widgets::Paragraph;
use ratatui::widgets::{Block, Clear};
const MAINMENU_OPTIONS: [&str; 2] = ["(p)lay", "(q)uit"]; use jong::tile::Tile;
use crate::tui::render::tile;
const MAINMENU_OPTIONS: [&str; 2] = [
" ██╗██████╗ ██╗ ██╗ █████╗ ██╗ ██╗██╗
",
" ██╗ ██████╗ ██╗ ██╗ ██╗██╗████████╗ ██╗
",
];
pub(crate) fn draw_mainmenu(mut tui_ctx: ResMut<RatatuiContext>) -> Result { pub(crate) fn draw_mainmenu(mut tui_ctx: ResMut<RatatuiContext>) -> Result {
let options = MAINMENU_OPTIONS; let options = MAINMENU_OPTIONS;
let layout = Layout::vertical(vec![Constraint::Min(1); options.len()]); let layout =
Layout::vertical(vec![Constraint::Fill(1); options.len()]).flex(Flex::SpaceBetween);
let block = Block::bordered();
tui_ctx.draw(|frame| { tui_ctx.draw(|frame| {
let areas = layout.split(frame.area()); let area = frame
.area()
.centered(Constraint::Max(55), Constraint::Max(19));
frame.render_widget(Clear, area);
frame.render_widget(block, area);
let areas = layout.split(area.centered(Constraint::Max(45), Constraint::Max(14)));
for (opt, area) in options.into_iter().zip(areas.iter()) { for (opt, area) in options.into_iter().zip(areas.iter()) {
frame.render_widget(opt, *area) let para = Paragraph::new(opt);
frame.render_widget(para, *area)
} }
})?; })?;
Ok(()) Ok(())
} }
pub(crate) fn draw_splash(mut tui_ctx: ResMut<RatatuiContext>, tiles: Populated<&Tile>) -> Result {
let mut tile_it = tiles.into_iter().cycle();
tui_ctx.draw(|frame| {
let area = frame.area().outer(Margin {
horizontal: 1,
vertical: 1,
});
let layout = Layout::horizontal(vec![Constraint::Max(5); (area.width / 5) as usize]);
let areas = layout.split(area);
for area in areas.iter() {
let layout = Layout::vertical(vec![Constraint::Max(4); (area.height / 4) as usize]);
let areas = layout.split(*area);
let tiles: Vec<_> = tile_it
.clone()
.take((area.height / 4 + 1) as usize)
.cloned()
.map(|t| tile::draw_tile(&t))
.collect();
for (tile, area) in tiles.iter().zip(areas.into_iter()) {
frame.render_widget(tile, *area);
}
}
})?;
Ok(())
}

View file

@ -27,12 +27,20 @@ impl ComputedStates for InGame {
fn compute(sources: Self::SourceStates) -> Option<Self> { fn compute(sources: Self::SourceStates) -> Option<Self> {
match sources { match sources {
TuiState::MainMenu => None,
TuiState::InGame => Some(Self), TuiState::InGame => Some(Self),
_ => None,
} }
} }
} }
#[derive(SubStates, Default, Clone, Copy, PartialEq, Eq, Hash, Debug,)]
#[source(TuiState = TuiState::MainMenu)]
pub(crate) enum ZenState {
#[default]
Menu,
Zen,
}
#[derive(Default)] #[derive(Default)]
pub struct RiichiTui; pub struct RiichiTui;
impl Plugin for RiichiTui { impl Plugin for RiichiTui {
@ -61,7 +69,9 @@ impl Plugin for RiichiTui {
.add_systems(PreUpdate, input::mouse::input_system.chain()) .add_systems(PreUpdate, input::mouse::input_system.chain())
// main menu // main menu
.add_systems(Update, menu::draw_mainmenu.run_if(in_state(TuiState::MainMenu))) .add_sub_state::<ZenState>()
.add_systems(Update, menu::draw_splash.run_if(in_state(TuiState::MainMenu)))
.add_systems(Update, menu::draw_mainmenu.after(menu::draw_splash).run_if(in_state(TuiState::MainMenu).and(in_state(ZenState::Menu))))
// gaming // gaming
.init_resource::<render::hand::RenderedHand>() .init_resource::<render::hand::RenderedHand>()