begin zensplash

This commit is contained in:
Tao Tien 2026-01-13 13:46:10 -08:00
parent f465197896
commit 3b026c73cd
5 changed files with 87 additions and 10 deletions

View file

@ -27,12 +27,20 @@ impl ComputedStates for InGame {
fn compute(sources: Self::SourceStates) -> Option<Self> {
match sources {
TuiState::MainMenu => None,
TuiState::InGame => Some(Self),
_ => None,
}
}
}
#[derive(SubStates, Default, Clone, Copy, PartialEq, Eq, Hash, Debug,)]
#[source(TuiState = TuiState::MainMenu)]
pub(crate) enum ZenState {
#[default]
Menu,
Zen,
}
#[derive(Default)]
pub struct RiichiTui;
impl Plugin for RiichiTui {
@ -61,7 +69,9 @@ impl Plugin for RiichiTui {
.add_systems(PreUpdate, input::mouse::input_system.chain())
// main menu
.add_systems(Update, menu::draw_mainmenu.run_if(in_state(TuiState::MainMenu)))
.add_sub_state::<ZenState>()
.add_systems(Update, menu::draw_splash.run_if(in_state(TuiState::MainMenu)))
.add_systems(Update, menu::draw_mainmenu.after(menu::draw_splash).run_if(in_state(TuiState::MainMenu).and(in_state(ZenState::Menu))))
// gaming
.init_resource::<render::hand::RenderedHand>()