bugfixing
This commit is contained in:
parent
b66a4e63f1
commit
3457e0d024
13 changed files with 495 additions and 444 deletions
|
|
@ -1,190 +0,0 @@
|
|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use super::lobby_timer_type::LobbyTimer;
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
/// Table handle for the table `game_timer`.
|
||||
///
|
||||
/// Obtain a handle from the [`GameTimerTableAccess::game_timer`] method on [`super::RemoteTables`],
|
||||
/// like `ctx.db.game_timer()`.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.game_timer().on_insert(...)`.
|
||||
pub struct GameTimerTableHandle<'ctx> {
|
||||
imp: __sdk::TableHandle<LobbyTimer>,
|
||||
ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for access to the table `game_timer`.
|
||||
///
|
||||
/// Implemented for [`super::RemoteTables`].
|
||||
pub trait GameTimerTableAccess {
|
||||
#[allow(non_snake_case)]
|
||||
/// Obtain a [`GameTimerTableHandle`], which mediates access to the table `game_timer`.
|
||||
fn game_timer(&self) -> GameTimerTableHandle<'_>;
|
||||
}
|
||||
|
||||
impl GameTimerTableAccess for super::RemoteTables {
|
||||
fn game_timer(&self) -> GameTimerTableHandle<'_> {
|
||||
GameTimerTableHandle {
|
||||
imp: self.imp.get_table::<LobbyTimer>("game_timer"),
|
||||
ctx: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct GameTimerInsertCallbackId(__sdk::CallbackId);
|
||||
pub struct GameTimerDeleteCallbackId(__sdk::CallbackId);
|
||||
|
||||
impl<'ctx> __sdk::Table for GameTimerTableHandle<'ctx> {
|
||||
type Row = LobbyTimer;
|
||||
type EventContext = super::EventContext;
|
||||
|
||||
fn count(&self) -> u64 {
|
||||
self.imp.count()
|
||||
}
|
||||
fn iter(&self) -> impl Iterator<Item = LobbyTimer> + '_ {
|
||||
self.imp.iter()
|
||||
}
|
||||
|
||||
type InsertCallbackId = GameTimerInsertCallbackId;
|
||||
|
||||
fn on_insert(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
|
||||
) -> GameTimerInsertCallbackId {
|
||||
GameTimerInsertCallbackId(self.imp.on_insert(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_insert(&self, callback: GameTimerInsertCallbackId) {
|
||||
self.imp.remove_on_insert(callback.0)
|
||||
}
|
||||
|
||||
type DeleteCallbackId = GameTimerDeleteCallbackId;
|
||||
|
||||
fn on_delete(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
|
||||
) -> GameTimerDeleteCallbackId {
|
||||
GameTimerDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_delete(&self, callback: GameTimerDeleteCallbackId) {
|
||||
self.imp.remove_on_delete(callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct GameTimerUpdateCallbackId(__sdk::CallbackId);
|
||||
|
||||
impl<'ctx> __sdk::TableWithPrimaryKey for GameTimerTableHandle<'ctx> {
|
||||
type UpdateCallbackId = GameTimerUpdateCallbackId;
|
||||
|
||||
fn on_update(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row, &Self::Row) + Send + 'static,
|
||||
) -> GameTimerUpdateCallbackId {
|
||||
GameTimerUpdateCallbackId(self.imp.on_update(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_update(&self, callback: GameTimerUpdateCallbackId) {
|
||||
self.imp.remove_on_update(callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
/// Access to the `lobby_id` unique index on the table `game_timer`,
|
||||
/// which allows point queries on the field of the same name
|
||||
/// via the [`GameTimerLobbyIdUnique::find`] method.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.game_timer().lobby_id().find(...)`.
|
||||
pub struct GameTimerLobbyIdUnique<'ctx> {
|
||||
imp: __sdk::UniqueConstraintHandle<LobbyTimer, u32>,
|
||||
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
impl<'ctx> GameTimerTableHandle<'ctx> {
|
||||
/// Get a handle on the `lobby_id` unique index on the table `game_timer`.
|
||||
pub fn lobby_id(&self) -> GameTimerLobbyIdUnique<'ctx> {
|
||||
GameTimerLobbyIdUnique {
|
||||
imp: self.imp.get_unique_constraint::<u32>("lobby_id"),
|
||||
phantom: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'ctx> GameTimerLobbyIdUnique<'ctx> {
|
||||
/// Find the subscribed row whose `lobby_id` column value is equal to `col_val`,
|
||||
/// if such a row is present in the client cache.
|
||||
pub fn find(&self, col_val: &u32) -> Option<LobbyTimer> {
|
||||
self.imp.find(col_val)
|
||||
}
|
||||
}
|
||||
|
||||
/// Access to the `scheduled_id` unique index on the table `game_timer`,
|
||||
/// which allows point queries on the field of the same name
|
||||
/// via the [`GameTimerScheduledIdUnique::find`] method.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.game_timer().scheduled_id().find(...)`.
|
||||
pub struct GameTimerScheduledIdUnique<'ctx> {
|
||||
imp: __sdk::UniqueConstraintHandle<LobbyTimer, u64>,
|
||||
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
impl<'ctx> GameTimerTableHandle<'ctx> {
|
||||
/// Get a handle on the `scheduled_id` unique index on the table `game_timer`.
|
||||
pub fn scheduled_id(&self) -> GameTimerScheduledIdUnique<'ctx> {
|
||||
GameTimerScheduledIdUnique {
|
||||
imp: self.imp.get_unique_constraint::<u64>("scheduled_id"),
|
||||
phantom: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'ctx> GameTimerScheduledIdUnique<'ctx> {
|
||||
/// Find the subscribed row whose `scheduled_id` column value is equal to `col_val`,
|
||||
/// if such a row is present in the client cache.
|
||||
pub fn find(&self, col_val: &u64) -> Option<LobbyTimer> {
|
||||
self.imp.find(col_val)
|
||||
}
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
|
||||
let _table = client_cache.get_or_make_table::<LobbyTimer>("game_timer");
|
||||
_table.add_unique_constraint::<u32>("lobby_id", |row| &row.lobby_id);
|
||||
_table.add_unique_constraint::<u64>("scheduled_id", |row| &row.scheduled_id);
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
pub(super) fn parse_table_update(
|
||||
raw_updates: __ws::v2::TableUpdate,
|
||||
) -> __sdk::Result<__sdk::TableUpdate<LobbyTimer>> {
|
||||
__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
|
||||
__sdk::InternalError::failed_parse("TableUpdate<LobbyTimer>", "TableUpdate")
|
||||
.with_cause(e)
|
||||
.into()
|
||||
})
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for query builder access to the table `LobbyTimer`.
|
||||
///
|
||||
/// Implemented for [`__sdk::QueryTableAccessor`].
|
||||
pub trait game_timerQueryTableAccess {
|
||||
#[allow(non_snake_case)]
|
||||
/// Get a query builder for the table `LobbyTimer`.
|
||||
fn game_timer(&self) -> __sdk::__query_builder::Table<LobbyTimer>;
|
||||
}
|
||||
|
||||
impl game_timerQueryTableAccess for __sdk::QueryTableAccessor {
|
||||
fn game_timer(&self) -> __sdk::__query_builder::Table<LobbyTimer> {
|
||||
__sdk::__query_builder::Table::new("game_timer")
|
||||
}
|
||||
}
|
||||
|
|
@ -14,7 +14,6 @@ pub mod db_tile_type;
|
|||
pub mod discard_tile_reducer;
|
||||
pub mod dragon_type;
|
||||
pub mod game_state_type;
|
||||
pub mod game_timer_table;
|
||||
pub mod hand_view_type;
|
||||
pub mod join_or_create_lobby_reducer;
|
||||
pub mod lobby_table;
|
||||
|
|
@ -30,6 +29,7 @@ pub mod set_ready_reducer;
|
|||
pub mod suit_type;
|
||||
pub mod tile_type;
|
||||
pub mod turn_state_type;
|
||||
pub mod user_table;
|
||||
pub mod user_type;
|
||||
pub mod view_closed_hands_table;
|
||||
pub mod view_hand_table;
|
||||
|
|
@ -44,7 +44,6 @@ pub use db_tile_type::DbTile;
|
|||
pub use discard_tile_reducer::discard_tile;
|
||||
pub use dragon_type::Dragon;
|
||||
pub use game_state_type::GameState;
|
||||
pub use game_timer_table::*;
|
||||
pub use hand_view_type::HandView;
|
||||
pub use join_or_create_lobby_reducer::join_or_create_lobby;
|
||||
pub use lobby_table::*;
|
||||
|
|
@ -60,6 +59,7 @@ pub use set_ready_reducer::set_ready;
|
|||
pub use suit_type::Suit;
|
||||
pub use tile_type::Tile;
|
||||
pub use turn_state_type::TurnState;
|
||||
pub use user_table::*;
|
||||
pub use user_type::User;
|
||||
pub use view_closed_hands_table::*;
|
||||
pub use view_hand_table::*;
|
||||
|
|
@ -130,10 +130,10 @@ impl __sdk::Reducer for Reducer {
|
|||
#[doc(hidden)]
|
||||
pub struct DbUpdate {
|
||||
bot: __sdk::TableUpdate<Bot>,
|
||||
game_timer: __sdk::TableUpdate<LobbyTimer>,
|
||||
lobby: __sdk::TableUpdate<Lobby>,
|
||||
player_clock: __sdk::TableUpdate<PlayerClock>,
|
||||
player_config: __sdk::TableUpdate<PlayerConfig>,
|
||||
user: __sdk::TableUpdate<User>,
|
||||
view_closed_hands: __sdk::TableUpdate<HandView>,
|
||||
view_hand: __sdk::TableUpdate<PlayerHand>,
|
||||
}
|
||||
|
|
@ -147,9 +147,6 @@ impl TryFrom<__ws::v2::TransactionUpdate> for DbUpdate {
|
|||
"bot" => db_update
|
||||
.bot
|
||||
.append(bot_table::parse_table_update(table_update)?),
|
||||
"game_timer" => db_update
|
||||
.game_timer
|
||||
.append(game_timer_table::parse_table_update(table_update)?),
|
||||
"lobby" => db_update
|
||||
.lobby
|
||||
.append(lobby_table::parse_table_update(table_update)?),
|
||||
|
|
@ -159,6 +156,9 @@ impl TryFrom<__ws::v2::TransactionUpdate> for DbUpdate {
|
|||
"player_config" => db_update
|
||||
.player_config
|
||||
.append(player_config_table::parse_table_update(table_update)?),
|
||||
"user" => db_update
|
||||
.user
|
||||
.append(user_table::parse_table_update(table_update)?),
|
||||
"view_closed_hands" => db_update
|
||||
.view_closed_hands
|
||||
.append(view_closed_hands_table::parse_table_update(table_update)?),
|
||||
|
|
@ -194,9 +194,6 @@ impl __sdk::DbUpdate for DbUpdate {
|
|||
diff.bot = cache
|
||||
.apply_diff_to_table::<Bot>("bot", &self.bot)
|
||||
.with_updates_by_pk(|row| &row.id);
|
||||
diff.game_timer = cache
|
||||
.apply_diff_to_table::<LobbyTimer>("game_timer", &self.game_timer)
|
||||
.with_updates_by_pk(|row| &row.scheduled_id);
|
||||
diff.lobby = cache
|
||||
.apply_diff_to_table::<Lobby>("lobby", &self.lobby)
|
||||
.with_updates_by_pk(|row| &row.id);
|
||||
|
|
@ -206,6 +203,9 @@ impl __sdk::DbUpdate for DbUpdate {
|
|||
diff.player_config = cache
|
||||
.apply_diff_to_table::<PlayerConfig>("player_config", &self.player_config)
|
||||
.with_updates_by_pk(|row| &row.id);
|
||||
diff.user = cache
|
||||
.apply_diff_to_table::<User>("user", &self.user)
|
||||
.with_updates_by_pk(|row| &row.identity);
|
||||
diff.view_closed_hands =
|
||||
cache.apply_diff_to_table::<HandView>("view_closed_hands", &self.view_closed_hands);
|
||||
diff.view_hand = cache.apply_diff_to_table::<PlayerHand>("view_hand", &self.view_hand);
|
||||
|
|
@ -219,9 +219,6 @@ impl __sdk::DbUpdate for DbUpdate {
|
|||
"bot" => db_update
|
||||
.bot
|
||||
.append(__sdk::parse_row_list_as_inserts(table_rows.rows)?),
|
||||
"game_timer" => db_update
|
||||
.game_timer
|
||||
.append(__sdk::parse_row_list_as_inserts(table_rows.rows)?),
|
||||
"lobby" => db_update
|
||||
.lobby
|
||||
.append(__sdk::parse_row_list_as_inserts(table_rows.rows)?),
|
||||
|
|
@ -231,6 +228,9 @@ impl __sdk::DbUpdate for DbUpdate {
|
|||
"player_config" => db_update
|
||||
.player_config
|
||||
.append(__sdk::parse_row_list_as_inserts(table_rows.rows)?),
|
||||
"user" => db_update
|
||||
.user
|
||||
.append(__sdk::parse_row_list_as_inserts(table_rows.rows)?),
|
||||
"view_closed_hands" => db_update
|
||||
.view_closed_hands
|
||||
.append(__sdk::parse_row_list_as_inserts(table_rows.rows)?),
|
||||
|
|
@ -253,9 +253,6 @@ impl __sdk::DbUpdate for DbUpdate {
|
|||
"bot" => db_update
|
||||
.bot
|
||||
.append(__sdk::parse_row_list_as_deletes(table_rows.rows)?),
|
||||
"game_timer" => db_update
|
||||
.game_timer
|
||||
.append(__sdk::parse_row_list_as_deletes(table_rows.rows)?),
|
||||
"lobby" => db_update
|
||||
.lobby
|
||||
.append(__sdk::parse_row_list_as_deletes(table_rows.rows)?),
|
||||
|
|
@ -265,6 +262,9 @@ impl __sdk::DbUpdate for DbUpdate {
|
|||
"player_config" => db_update
|
||||
.player_config
|
||||
.append(__sdk::parse_row_list_as_deletes(table_rows.rows)?),
|
||||
"user" => db_update
|
||||
.user
|
||||
.append(__sdk::parse_row_list_as_deletes(table_rows.rows)?),
|
||||
"view_closed_hands" => db_update
|
||||
.view_closed_hands
|
||||
.append(__sdk::parse_row_list_as_deletes(table_rows.rows)?),
|
||||
|
|
@ -287,10 +287,10 @@ impl __sdk::DbUpdate for DbUpdate {
|
|||
#[doc(hidden)]
|
||||
pub struct AppliedDiff<'r> {
|
||||
bot: __sdk::TableAppliedDiff<'r, Bot>,
|
||||
game_timer: __sdk::TableAppliedDiff<'r, LobbyTimer>,
|
||||
lobby: __sdk::TableAppliedDiff<'r, Lobby>,
|
||||
player_clock: __sdk::TableAppliedDiff<'r, PlayerClock>,
|
||||
player_config: __sdk::TableAppliedDiff<'r, PlayerConfig>,
|
||||
user: __sdk::TableAppliedDiff<'r, User>,
|
||||
view_closed_hands: __sdk::TableAppliedDiff<'r, HandView>,
|
||||
view_hand: __sdk::TableAppliedDiff<'r, PlayerHand>,
|
||||
__unused: std::marker::PhantomData<&'r ()>,
|
||||
|
|
@ -307,7 +307,6 @@ impl<'r> __sdk::AppliedDiff<'r> for AppliedDiff<'r> {
|
|||
callbacks: &mut __sdk::DbCallbacks<RemoteModule>,
|
||||
) {
|
||||
callbacks.invoke_table_row_callbacks::<Bot>("bot", &self.bot, event);
|
||||
callbacks.invoke_table_row_callbacks::<LobbyTimer>("game_timer", &self.game_timer, event);
|
||||
callbacks.invoke_table_row_callbacks::<Lobby>("lobby", &self.lobby, event);
|
||||
callbacks.invoke_table_row_callbacks::<PlayerClock>(
|
||||
"player_clock",
|
||||
|
|
@ -319,6 +318,7 @@ impl<'r> __sdk::AppliedDiff<'r> for AppliedDiff<'r> {
|
|||
&self.player_config,
|
||||
event,
|
||||
);
|
||||
callbacks.invoke_table_row_callbacks::<User>("user", &self.user, event);
|
||||
callbacks.invoke_table_row_callbacks::<HandView>(
|
||||
"view_closed_hands",
|
||||
&self.view_closed_hands,
|
||||
|
|
@ -970,19 +970,19 @@ impl __sdk::SpacetimeModule for RemoteModule {
|
|||
|
||||
fn register_tables(client_cache: &mut __sdk::ClientCache<Self>) {
|
||||
bot_table::register_table(client_cache);
|
||||
game_timer_table::register_table(client_cache);
|
||||
lobby_table::register_table(client_cache);
|
||||
player_clock_table::register_table(client_cache);
|
||||
player_config_table::register_table(client_cache);
|
||||
user_table::register_table(client_cache);
|
||||
view_closed_hands_table::register_table(client_cache);
|
||||
view_hand_table::register_table(client_cache);
|
||||
}
|
||||
const ALL_TABLE_NAMES: &'static [&'static str] = &[
|
||||
"bot",
|
||||
"game_timer",
|
||||
"lobby",
|
||||
"player_clock",
|
||||
"player_config",
|
||||
"user",
|
||||
"view_closed_hands",
|
||||
"view_hand",
|
||||
];
|
||||
|
|
|
|||
192
jong-db/src/db/user_table.rs
Normal file
192
jong-db/src/db/user_table.rs
Normal file
|
|
@ -0,0 +1,192 @@
|
|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use super::user_type::User;
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
/// Table handle for the table `user`.
|
||||
///
|
||||
/// Obtain a handle from the [`UserTableAccess::user`] method on [`super::RemoteTables`],
|
||||
/// like `ctx.db.user()`.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.user().on_insert(...)`.
|
||||
pub struct UserTableHandle<'ctx> {
|
||||
imp: __sdk::TableHandle<User>,
|
||||
ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for access to the table `user`.
|
||||
///
|
||||
/// Implemented for [`super::RemoteTables`].
|
||||
pub trait UserTableAccess {
|
||||
#[allow(non_snake_case)]
|
||||
/// Obtain a [`UserTableHandle`], which mediates access to the table `user`.
|
||||
fn user(&self) -> UserTableHandle<'_>;
|
||||
}
|
||||
|
||||
impl UserTableAccess for super::RemoteTables {
|
||||
fn user(&self) -> UserTableHandle<'_> {
|
||||
UserTableHandle {
|
||||
imp: self.imp.get_table::<User>("user"),
|
||||
ctx: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct UserInsertCallbackId(__sdk::CallbackId);
|
||||
pub struct UserDeleteCallbackId(__sdk::CallbackId);
|
||||
|
||||
impl<'ctx> __sdk::Table for UserTableHandle<'ctx> {
|
||||
type Row = User;
|
||||
type EventContext = super::EventContext;
|
||||
|
||||
fn count(&self) -> u64 {
|
||||
self.imp.count()
|
||||
}
|
||||
fn iter(&self) -> impl Iterator<Item = User> + '_ {
|
||||
self.imp.iter()
|
||||
}
|
||||
|
||||
type InsertCallbackId = UserInsertCallbackId;
|
||||
|
||||
fn on_insert(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
|
||||
) -> UserInsertCallbackId {
|
||||
UserInsertCallbackId(self.imp.on_insert(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_insert(&self, callback: UserInsertCallbackId) {
|
||||
self.imp.remove_on_insert(callback.0)
|
||||
}
|
||||
|
||||
type DeleteCallbackId = UserDeleteCallbackId;
|
||||
|
||||
fn on_delete(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
|
||||
) -> UserDeleteCallbackId {
|
||||
UserDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_delete(&self, callback: UserDeleteCallbackId) {
|
||||
self.imp.remove_on_delete(callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct UserUpdateCallbackId(__sdk::CallbackId);
|
||||
|
||||
impl<'ctx> __sdk::TableWithPrimaryKey for UserTableHandle<'ctx> {
|
||||
type UpdateCallbackId = UserUpdateCallbackId;
|
||||
|
||||
fn on_update(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row, &Self::Row) + Send + 'static,
|
||||
) -> UserUpdateCallbackId {
|
||||
UserUpdateCallbackId(self.imp.on_update(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_update(&self, callback: UserUpdateCallbackId) {
|
||||
self.imp.remove_on_update(callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
/// Access to the `identity` unique index on the table `user`,
|
||||
/// which allows point queries on the field of the same name
|
||||
/// via the [`UserIdentityUnique::find`] method.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.user().identity().find(...)`.
|
||||
pub struct UserIdentityUnique<'ctx> {
|
||||
imp: __sdk::UniqueConstraintHandle<User, __sdk::Identity>,
|
||||
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
impl<'ctx> UserTableHandle<'ctx> {
|
||||
/// Get a handle on the `identity` unique index on the table `user`.
|
||||
pub fn identity(&self) -> UserIdentityUnique<'ctx> {
|
||||
UserIdentityUnique {
|
||||
imp: self
|
||||
.imp
|
||||
.get_unique_constraint::<__sdk::Identity>("identity"),
|
||||
phantom: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'ctx> UserIdentityUnique<'ctx> {
|
||||
/// Find the subscribed row whose `identity` column value is equal to `col_val`,
|
||||
/// if such a row is present in the client cache.
|
||||
pub fn find(&self, col_val: &__sdk::Identity) -> Option<User> {
|
||||
self.imp.find(col_val)
|
||||
}
|
||||
}
|
||||
|
||||
/// Access to the `config_id` unique index on the table `user`,
|
||||
/// which allows point queries on the field of the same name
|
||||
/// via the [`UserConfigIdUnique::find`] method.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.user().config_id().find(...)`.
|
||||
pub struct UserConfigIdUnique<'ctx> {
|
||||
imp: __sdk::UniqueConstraintHandle<User, u32>,
|
||||
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
impl<'ctx> UserTableHandle<'ctx> {
|
||||
/// Get a handle on the `config_id` unique index on the table `user`.
|
||||
pub fn config_id(&self) -> UserConfigIdUnique<'ctx> {
|
||||
UserConfigIdUnique {
|
||||
imp: self.imp.get_unique_constraint::<u32>("config_id"),
|
||||
phantom: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'ctx> UserConfigIdUnique<'ctx> {
|
||||
/// Find the subscribed row whose `config_id` column value is equal to `col_val`,
|
||||
/// if such a row is present in the client cache.
|
||||
pub fn find(&self, col_val: &u32) -> Option<User> {
|
||||
self.imp.find(col_val)
|
||||
}
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
|
||||
let _table = client_cache.get_or_make_table::<User>("user");
|
||||
_table.add_unique_constraint::<__sdk::Identity>("identity", |row| &row.identity);
|
||||
_table.add_unique_constraint::<u32>("config_id", |row| &row.config_id);
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
pub(super) fn parse_table_update(
|
||||
raw_updates: __ws::v2::TableUpdate,
|
||||
) -> __sdk::Result<__sdk::TableUpdate<User>> {
|
||||
__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
|
||||
__sdk::InternalError::failed_parse("TableUpdate<User>", "TableUpdate")
|
||||
.with_cause(e)
|
||||
.into()
|
||||
})
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for query builder access to the table `User`.
|
||||
///
|
||||
/// Implemented for [`__sdk::QueryTableAccessor`].
|
||||
pub trait userQueryTableAccess {
|
||||
#[allow(non_snake_case)]
|
||||
/// Get a query builder for the table `User`.
|
||||
fn user(&self) -> __sdk::__query_builder::Table<User>;
|
||||
}
|
||||
|
||||
impl userQueryTableAccess for __sdk::QueryTableAccessor {
|
||||
fn user(&self) -> __sdk::__query_builder::Table<User> {
|
||||
__sdk::__query_builder::Table::new("user")
|
||||
}
|
||||
}
|
||||
|
|
@ -5,9 +5,12 @@ use spacetimedb::{
|
|||
ReducerContext, ScheduleAt::Interval, Table as _, rand::seq::SliceRandom, reducer,
|
||||
};
|
||||
|
||||
use crate::tables::{
|
||||
use crate::{
|
||||
reducers::hand::{discard_tile, discard_tile_private},
|
||||
tables::{
|
||||
DbTile, Lobby, LobbyTimer, PlayerClock, PlayerHand, Wall, bot, game_timer, lobby as _,
|
||||
player_clock, player_config, player_hand, tile, user, wall,
|
||||
},
|
||||
};
|
||||
use jong_types::{GameState, TurnState};
|
||||
|
||||
|
|
@ -139,6 +142,14 @@ pub fn advance_game_private(
|
|||
ctx.db.player_clock().player_id().update(clock);
|
||||
} else {
|
||||
// TODO bot / auto discard
|
||||
discard_tile_private(
|
||||
ctx,
|
||||
lobby.id,
|
||||
ctx.db.player_config().id().find(curr_player).unwrap(),
|
||||
hand.working_tile.unwrap().id,
|
||||
)
|
||||
.unwrap();
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
TurnState::Menzen => {}
|
||||
|
|
|
|||
|
|
@ -9,14 +9,26 @@ use crate::tables::*;
|
|||
#[reducer]
|
||||
pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
|
||||
let player = ctx.db.user().identity().find(ctx.sender()).unwrap();
|
||||
let config = ctx.db.player_config().id().find(player.config_id).unwrap();
|
||||
|
||||
discard_tile_private(ctx, player.lobby_id, config, tile_id)?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn discard_tile_private(
|
||||
ctx: &ReducerContext,
|
||||
lobby_id: u32,
|
||||
player_config: PlayerConfig,
|
||||
tile_id: u32,
|
||||
) -> Result<(), String> {
|
||||
let mut hand = ctx
|
||||
.db
|
||||
.player_hand()
|
||||
.player_id()
|
||||
.find(player.config_id)
|
||||
.find(player_config.id)
|
||||
.unwrap();
|
||||
|
||||
// TODO we can probably remove a buncha these errors
|
||||
let dealt = ctx.db.tile().id().find(tile_id).unwrap();
|
||||
let drawn = hand.working_tile.unwrap();
|
||||
|
||||
|
|
@ -27,13 +39,7 @@ pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
|
|||
// dealt from hand
|
||||
let dealt = hand.hand.remove(i);
|
||||
hand.hand.push(drawn);
|
||||
if ctx
|
||||
.db
|
||||
.player_config()
|
||||
.id()
|
||||
.find(player.config_id)
|
||||
.is_some_and(|c| c.sort)
|
||||
{
|
||||
if player_config.sort {
|
||||
hand.hand.sort_by_key(|t| t.tile);
|
||||
}
|
||||
|
||||
|
|
@ -48,24 +54,15 @@ pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
|
|||
hand.turn_state = TurnState::None;
|
||||
ctx.db.player_hand().player_id().update(hand);
|
||||
|
||||
let mut clock = ctx
|
||||
.db
|
||||
.player_clock()
|
||||
.player_id()
|
||||
.find(player.config_id)
|
||||
.unwrap();
|
||||
if let Some(mut clock) = ctx.db.player_clock().player_id().find(player_config.id) {
|
||||
clock.renew();
|
||||
ctx.db.player_clock().player_id().update(clock);
|
||||
}
|
||||
|
||||
let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
|
||||
let mut lobby = ctx.db.lobby().id().find(lobby_id).unwrap();
|
||||
lobby.next_player();
|
||||
ctx.db.lobby().id().update(lobby);
|
||||
|
||||
debug!(
|
||||
"player {} discarded tile {:?}",
|
||||
player.identity, dealt_tile.tile
|
||||
);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
use std::time::Duration;
|
||||
|
||||
use log::{info, warn};
|
||||
use log::{debug, info, warn};
|
||||
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
|
||||
|
||||
use crate::{reducers::advance_game_private, tables::*};
|
||||
|
|
@ -50,6 +50,50 @@ pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(
|
|||
Ok(())
|
||||
}
|
||||
|
||||
#[reducer]
|
||||
pub fn set_ready(ctx: &ReducerContext, ready: bool) -> Result<(), String> {
|
||||
let mut user = ctx.db.user().identity().find(ctx.sender()).unwrap();
|
||||
let mut player = ctx.db.player_config().id().find(user.config_id).unwrap();
|
||||
|
||||
player.ready = ready;
|
||||
let player = ctx.db.player_config().id().update(player);
|
||||
|
||||
if player.ready {
|
||||
debug!("player readied");
|
||||
} else {
|
||||
debug!("player unreadied");
|
||||
}
|
||||
|
||||
if let Some(mut lobby) = ctx.db.lobby().id().find(user.lobby_id)
|
||||
&& lobby.players.len() == 4
|
||||
&& lobby.players.iter().all(|id| {
|
||||
ctx.db
|
||||
.player_config()
|
||||
.id()
|
||||
.find(id)
|
||||
.is_some_and(|p| p.ready)
|
||||
})
|
||||
&& ctx.db.game_timer().lobby_id().find(user.lobby_id).is_none()
|
||||
{
|
||||
lobby.game_state = jong_types::states::GameState::Setup;
|
||||
let lobby = ctx.db.lobby().id().update(lobby);
|
||||
|
||||
// TODO should we schedule this outside so that we can clear out stale lobbies?
|
||||
let game_timer = ctx.db.game_timer().insert(LobbyTimer {
|
||||
lobby_id: lobby.id,
|
||||
scheduled_id: 0,
|
||||
scheduled_at: spacetimedb::ScheduleAt::Interval(Duration::from_secs(1).into()),
|
||||
});
|
||||
|
||||
advance_game_private(ctx, game_timer)?;
|
||||
} else {
|
||||
// TODO if lobby doesn't exist, reset player state?
|
||||
// FIXME return error here
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[reducer]
|
||||
pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
|
||||
if lobby_id == 0 {
|
||||
|
|
@ -63,7 +107,7 @@ pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
|
|||
id: 0,
|
||||
name: String::new(),
|
||||
ready: true,
|
||||
sort: true,
|
||||
sort: false,
|
||||
});
|
||||
let bot = ctx.db.bot().insert(Bot {
|
||||
id: 0,
|
||||
|
|
@ -78,44 +122,3 @@ pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
|
|||
Err(format!("lobby {lobby_id} doesn't exist or is full"))
|
||||
}
|
||||
}
|
||||
|
||||
#[reducer]
|
||||
pub fn set_ready(ctx: &ReducerContext, ready: bool) -> Result<(), String> {
|
||||
let mut user = ctx.db.user().identity().find(ctx.sender()).unwrap();
|
||||
let mut player = ctx.db.player_config().id().find(user.config_id).unwrap();
|
||||
|
||||
player.ready = ready;
|
||||
let player = ctx.db.player_config().id().update(player);
|
||||
|
||||
if let Some(mut lobby) = ctx.db.lobby().id().find(user.lobby_id)
|
||||
&& lobby.players.len() == 4
|
||||
&& lobby.players.iter().all(|id| {
|
||||
ctx.db
|
||||
.player_config()
|
||||
.id()
|
||||
.find(id)
|
||||
.is_some_and(|p| p.ready)
|
||||
})
|
||||
{
|
||||
lobby.game_state = jong_types::states::GameState::Setup;
|
||||
let lobby = ctx.db.lobby().id().update(lobby);
|
||||
|
||||
// TODO should we schedule this outside so that we can clear out stale lobbies?
|
||||
let game_timer = ctx.db.game_timer().insert(LobbyTimer {
|
||||
lobby_id: lobby.id,
|
||||
scheduled_id: 0,
|
||||
scheduled_at: spacetimedb::ScheduleAt::Interval(Duration::from_secs(1).into()),
|
||||
});
|
||||
|
||||
advance_game_private(ctx, game_timer)?;
|
||||
} else {
|
||||
// TODO if lobby doesn't exist, reset player state
|
||||
|
||||
user.lobby_id = 0;
|
||||
user = ctx.db.user().identity().update(user);
|
||||
|
||||
return Err(format!("couldn't find lobby with id: {}", user.lobby_id));
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ use jong_types::{
|
|||
|
||||
use crate::reducers::advance_game_private;
|
||||
|
||||
#[table(accessor = user)]
|
||||
#[table(accessor = user, public)]
|
||||
#[table(accessor = logged_out_user)]
|
||||
#[derive(Debug)]
|
||||
pub struct User {
|
||||
|
|
@ -18,7 +18,6 @@ pub struct User {
|
|||
|
||||
#[index(btree)]
|
||||
pub lobby_id: u32,
|
||||
|
||||
#[unique]
|
||||
pub config_id: u32,
|
||||
}
|
||||
|
|
@ -112,7 +111,7 @@ pub struct PlayerHand {
|
|||
pub working_tile: Option<DbTile>,
|
||||
}
|
||||
|
||||
#[table(accessor = game_timer, scheduled(advance_game_private), public)]
|
||||
#[table(accessor = game_timer, scheduled(advance_game_private))]
|
||||
pub struct LobbyTimer {
|
||||
#[unique]
|
||||
pub lobby_id: u32,
|
||||
|
|
|
|||
|
|
@ -5,10 +5,12 @@ use bevy::render::render_resource::AsBindGroupShaderType;
|
|||
use bevy_spacetimedb::{ReadInsertMessage, ReadInsertUpdateMessage, ReadUpdateMessage, StdbPlugin};
|
||||
|
||||
use jong_db::{
|
||||
self, GameTimerTableAccess, PlayerClockTableAccess, add_bot, advance_game, set_ready,
|
||||
self, PlayerClockTableAccess, PlayerConfigTableAccess, UserTableAccess, add_bot, advance_game,
|
||||
join_or_create_lobby, lobbyQueryTableAccess, player_configQueryTableAccess, set_ready,
|
||||
userQueryTableAccess,
|
||||
};
|
||||
use jong_db::{
|
||||
BotTableAccess, DbConnection, LobbyTableAccess, PlayerHand, PlayerTableAccess, RemoteTables,
|
||||
BotTableAccess, DbConnection, LobbyTableAccess, PlayerHand, RemoteTables,
|
||||
ViewClosedHandsTableAccess, ViewHandTableAccess,
|
||||
};
|
||||
use jong_types::*;
|
||||
|
|
@ -26,15 +28,14 @@ impl Plugin for Riichi {
|
|||
.with_uri("http://localhost:3000")
|
||||
.with_module_name("jong-line")
|
||||
.with_run_fn(DbConnection::run_threaded)
|
||||
.add_table(RemoteTables::user)
|
||||
.add_table(RemoteTables::lobby)
|
||||
.add_table(RemoteTables::player)
|
||||
.add_table(RemoteTables::bot)
|
||||
.add_table(RemoteTables::player_config)
|
||||
.add_table(RemoteTables::player_clock)
|
||||
// TODO check bevy_spacetimedb PR status
|
||||
.add_view_with_pk(RemoteTables::view_hand, |p| p.id)
|
||||
.add_view_with_pk(RemoteTables::view_closed_hands, |p| {
|
||||
PlayerOrBot::from(&p.player)
|
||||
});
|
||||
.add_view_with_pk(RemoteTables::view_hand, |p| p.player_id)
|
||||
.add_view_with_pk(RemoteTables::view_closed_hands, |p| p.player_id);
|
||||
let plugins =
|
||||
if let Some(token) = creds_store().load().expect("i/o error loading credentials") {
|
||||
// FIXME patch plugin so this takes Option?
|
||||
|
|
@ -52,9 +53,10 @@ impl Plugin for Riichi {
|
|||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
on_user_insert_update,
|
||||
on_lobby_insert_update,
|
||||
on_player_insert_update,
|
||||
on_bot_insert_update,
|
||||
on_player_config_insert_update,
|
||||
),
|
||||
)
|
||||
.add_systems(
|
||||
|
|
@ -65,17 +67,6 @@ impl Plugin for Riichi {
|
|||
}
|
||||
}
|
||||
|
||||
/// on subscribe we need to check:
|
||||
/// if we're in a game already
|
||||
/// spawn (restore) all current game state
|
||||
/// spawn all players and hands
|
||||
/// else
|
||||
/// spawn self player
|
||||
/// then
|
||||
/// wait for lobbies
|
||||
/// spawn other players
|
||||
/// spawn all hands and ponds
|
||||
|
||||
fn subscriptions(stdb: SpacetimeDB, mut commands: Commands) {
|
||||
while stdb.try_identity().is_none() {
|
||||
bevy::platform::thread::sleep(Duration::from_secs(1));
|
||||
|
|
@ -90,116 +81,20 @@ fn subscriptions(stdb: SpacetimeDB, mut commands: Commands) {
|
|||
.on_error(|_, err| {
|
||||
error!("subs failed: {err}");
|
||||
})
|
||||
.subscribe([
|
||||
// TODO change these to sub/unsub based on being in lobby and some such
|
||||
format!(
|
||||
"SELECT p.* FROM player p WHERE p.identity = '{}'",
|
||||
stdb.identity()
|
||||
),
|
||||
// TODO add filter for lobby id for all of these later
|
||||
"SELECT l.* FROM lobby l JOIN player p ON l.id = p.lobby_id".to_string(),
|
||||
"SELECT p.* FROM player p JOIN lobby l ON p.lobby_id = l.id".to_string(),
|
||||
"SELECT c.* FROM player_clock c JOIN player p ON c.player_id = p.id".to_string(),
|
||||
"SELECT b.* FROM bot b JOIN lobby l ON l.id = b.lobby_id".to_string(),
|
||||
"SELECT * FROM view_hand".to_string(),
|
||||
"SELECT * FROM view_closed_hands".to_string(),
|
||||
]);
|
||||
.add_query(|q| q.from.user().r#where(|u| u.identity.eq(stdb.identity())))
|
||||
.subscribe();
|
||||
// TODO more sub/unsub based on being in lobby and some such, current done in tui::keybaord
|
||||
|
||||
while let Ok(()) = rx.recv() {
|
||||
// todo!()
|
||||
}
|
||||
}
|
||||
|
||||
fn sync_closed_hand(
|
||||
stdb: SpacetimeDB,
|
||||
|
||||
mut messages: MessageReader<SyncClosedHand>,
|
||||
mut commands: Commands,
|
||||
|
||||
tiles: Query<(Entity, &TileId)>,
|
||||
hands: Query<(Entity, &mut Closed, &Hand)>,
|
||||
ponds: Query<(Entity, &Pond)>,
|
||||
) {
|
||||
for SyncClosedHand(id) in messages.read() {
|
||||
let Some(hand_view) = stdb
|
||||
.db()
|
||||
.view_closed_hands()
|
||||
.iter()
|
||||
.find(|hand| PlayerOrBot::from(&hand.player) == *id)
|
||||
else {
|
||||
todo!()
|
||||
};
|
||||
|
||||
let hand_ent = hands
|
||||
.iter()
|
||||
.find_map(|(e, c, h)| (h.owner == *id).then_some(e))
|
||||
.unwrap_or_else(|| commands.spawn(Hand { owner: *id }).id());
|
||||
let pond_ent = ponds
|
||||
.iter()
|
||||
.find_map(|(e, p)| (p.owner == *id).then_some(e))
|
||||
.unwrap_or_else(|| commands.spawn(Pond { owner: *id }).id());
|
||||
|
||||
let pond: Vec<Entity> = hand_view
|
||||
.pond
|
||||
.iter()
|
||||
.map(|dbt| {
|
||||
tiles
|
||||
.iter()
|
||||
.find_map(|(e, i)| (i.0 == dbt.id).then_some(e))
|
||||
.unwrap_or_else(|| commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id())
|
||||
})
|
||||
.collect();
|
||||
|
||||
commands.entity(hand_ent).insert(Closed {
|
||||
length: hand_view.hand_length,
|
||||
});
|
||||
commands.entity(pond_ent).replace_children(&pond);
|
||||
|
||||
if hand_view.drawn {
|
||||
commands.spawn(Drawn);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn sync_player_clock() {}
|
||||
|
||||
fn on_player_insert_update(
|
||||
stdb: SpacetimeDB,
|
||||
mut messages: ReadInsertUpdateMessage<jong_db::Player>,
|
||||
|
||||
mut commands: Commands,
|
||||
|
||||
players: Query<(Entity, &Player)>,
|
||||
) {
|
||||
for msg in messages.read() {
|
||||
trace!("on_player_insert_update");
|
||||
let player = &msg.new;
|
||||
|
||||
let player_ent = players
|
||||
.iter()
|
||||
.find_map(|(e, p)| (p.id == PlayerOrBot::Player { id: player.id }).then_some(e))
|
||||
.unwrap_or_else(|| {
|
||||
commands
|
||||
.spawn(Player {
|
||||
id: PlayerOrBot::Player { id: msg.new.id },
|
||||
})
|
||||
.id()
|
||||
});
|
||||
|
||||
if player.identity == stdb.identity() {
|
||||
commands.entity(player_ent).insert(MainPlayer);
|
||||
} else {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn on_bot_insert_update(stdb: SpacetimeDB, mut messages: ReadInsertUpdateMessage<jong_db::Bot>) {
|
||||
for msg in messages.read() {}
|
||||
}
|
||||
fn on_user_insert_update() {}
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
pub struct Lobby {
|
||||
pub players: Vec<PlayerOrBot>,
|
||||
pub players: Vec<u32>,
|
||||
}
|
||||
|
||||
fn on_lobby_insert_update(
|
||||
|
|
@ -216,11 +111,12 @@ fn on_lobby_insert_update(
|
|||
for msg in messages.read() {
|
||||
// trace!("on_lobby_insert_update msg:\n{:#?}", msg.new);
|
||||
|
||||
let player = stdb
|
||||
let player = stdb.db().user().identity().find(&stdb.identity()).unwrap();
|
||||
let player_config = stdb
|
||||
.db()
|
||||
.player()
|
||||
.identity()
|
||||
.find(&stdb.identity())
|
||||
.player_config()
|
||||
.id()
|
||||
.find(&player.config_id)
|
||||
.unwrap();
|
||||
|
||||
match msg.new.game_state {
|
||||
|
|
@ -229,7 +125,7 @@ fn on_lobby_insert_update(
|
|||
}
|
||||
jong_db::GameState::Lobby => {
|
||||
// trace!("game entered lobby");
|
||||
if !player.ready {
|
||||
if !player_config.ready {
|
||||
for _ in 0..3 {
|
||||
stdb.reducers().add_bot(player.lobby_id).unwrap();
|
||||
}
|
||||
|
|
@ -251,54 +147,106 @@ fn on_lobby_insert_update(
|
|||
}
|
||||
}
|
||||
|
||||
lobby.players = msg.new.players.iter().map(|p| p.into()).collect();
|
||||
|
||||
lobby.players = msg.new.players.clone();
|
||||
next_gamestate.set(msg.new.game_state.into());
|
||||
}
|
||||
}
|
||||
|
||||
fn on_view_hand_insert(mut messages: ReadInsertMessage<jong_db::PlayerHand>) {
|
||||
fn on_bot_insert_update(stdb: SpacetimeDB, mut messages: ReadInsertUpdateMessage<jong_db::Bot>) {
|
||||
for msg in messages.read() {}
|
||||
}
|
||||
|
||||
fn on_player_config_insert_update(
|
||||
stdb: SpacetimeDB,
|
||||
mut messages: ReadInsertUpdateMessage<jong_db::PlayerConfig>,
|
||||
|
||||
mut commands: Commands,
|
||||
|
||||
players: Query<(Entity, &Player)>,
|
||||
) {
|
||||
for msg in messages.read() {
|
||||
trace!("on_view_hand_insert");
|
||||
trace!("on_player_insert_update");
|
||||
let player = &msg.new;
|
||||
|
||||
let player_ent = players
|
||||
.iter()
|
||||
.find_map(|(e, p)| (p.id == player.id).then_some(e))
|
||||
.unwrap_or_else(|| commands.spawn(Player { id: player.id }).id());
|
||||
|
||||
if player.id
|
||||
== stdb
|
||||
.db()
|
||||
.user()
|
||||
.identity()
|
||||
.find(&stdb.identity())
|
||||
.unwrap()
|
||||
.config_id
|
||||
{
|
||||
commands.entity(player_ent).insert(MainPlayer);
|
||||
} else {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn on_view_hand_update(mut messages: ReadUpdateMessage<jong_db::PlayerHand>) {
|
||||
fn on_view_hand_insert(
|
||||
mut messages: ReadInsertMessage<jong_db::PlayerHand>,
|
||||
mut commands: Commands,
|
||||
tiles: Query<(Entity, &TileId)>,
|
||||
hands: Query<(Entity, &Hand)>,
|
||||
ponds: Query<(Entity, &Pond)>,
|
||||
mut next_turnstate: ResMut<NextState<TurnState>>,
|
||||
) {
|
||||
for msg in messages.read() {
|
||||
trace!("on_view_hand_insert");
|
||||
sync_open_hand(
|
||||
&mut commands,
|
||||
tiles,
|
||||
hands,
|
||||
ponds,
|
||||
&mut next_turnstate,
|
||||
&msg.row,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn on_view_hand_update(
|
||||
mut messages: ReadUpdateMessage<jong_db::PlayerHand>,
|
||||
mut commands: Commands,
|
||||
tiles: Query<(Entity, &TileId)>,
|
||||
hands: Query<(Entity, &Hand)>,
|
||||
ponds: Query<(Entity, &Pond)>,
|
||||
mut next_turnstate: ResMut<NextState<TurnState>>,
|
||||
) {
|
||||
for msg in messages.read() {
|
||||
trace!("on_view_hand_update");
|
||||
sync_open_hand(
|
||||
&mut commands,
|
||||
tiles,
|
||||
hands,
|
||||
ponds,
|
||||
&mut next_turnstate,
|
||||
&msg.new,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn sync_open_hand(
|
||||
commands: Commands,
|
||||
commands: &mut Commands,
|
||||
tiles: Query<(Entity, &TileId)>,
|
||||
hands: Query<(Entity, &Hand)>,
|
||||
ponds: Query<(Entity, &Pond)>,
|
||||
next_turnstate: &mut ResMut<NextState<TurnState>>,
|
||||
player_hand: PlayerHand,
|
||||
player_hand: &PlayerHand,
|
||||
) {
|
||||
let player_id = player_hand.player_id;
|
||||
let hand_ent = hands
|
||||
.iter()
|
||||
.find_map(|(e, h)| (h.owner == player_hand.player_id).then_some(e))
|
||||
.unwrap_or_else(|| {
|
||||
commands
|
||||
.spawn(Hand {
|
||||
owner: PlayerOrBot::Player { id: *id },
|
||||
})
|
||||
.id()
|
||||
});
|
||||
.find_map(|(e, h)| (h.player_id == player_id).then_some(e))
|
||||
.unwrap_or_else(|| commands.spawn(Hand { player_id }).id());
|
||||
let pond_ent = ponds
|
||||
.iter()
|
||||
.find_map(|(e, p)| (p.owner == PlayerOrBot::Player { id: *id }).then_some(e))
|
||||
.unwrap_or_else(|| {
|
||||
commands
|
||||
.spawn(Pond {
|
||||
owner: PlayerOrBot::Player { id: *id },
|
||||
})
|
||||
.id()
|
||||
});
|
||||
.find_map(|(e, p)| (p.player_id == player_id).then_some(e))
|
||||
.unwrap_or_else(|| commands.spawn(Pond { player_id }).id());
|
||||
|
||||
// hand and pond both still need ability to spawn for the reconnect case
|
||||
let hand: Vec<Entity> = player_hand
|
||||
|
|
@ -325,7 +273,7 @@ fn sync_open_hand(
|
|||
commands.entity(hand_ent).replace_children(&hand);
|
||||
commands.entity(pond_ent).replace_children(&pond);
|
||||
|
||||
if let Some(dbt) = player_hand.working_tile
|
||||
if let Some(dbt) = &player_hand.working_tile
|
||||
&& player_hand.turn_state == jong_db::TurnState::Tsumo
|
||||
{
|
||||
commands.spawn((Drawn, Tile::from(&dbt.tile), TileId(dbt.id)));
|
||||
|
|
@ -333,3 +281,55 @@ fn sync_open_hand(
|
|||
|
||||
next_turnstate.set(player_hand.turn_state.into());
|
||||
}
|
||||
|
||||
// fn sync_closed_hand(
|
||||
// stdb: SpacetimeDB,
|
||||
|
||||
// mut messages: MessageReader<SyncClosedHand>,
|
||||
// mut commands: Commands,
|
||||
|
||||
// tiles: Query<(Entity, &TileId)>,
|
||||
// hands: Query<(Entity, &mut Closed, &Hand)>,
|
||||
// ponds: Query<(Entity, &Pond)>,
|
||||
// ) {
|
||||
// for SyncClosedHand(id) in messages.read() {
|
||||
// let Some(hand_view) = stdb
|
||||
// .db()
|
||||
// .view_closed_hands()
|
||||
// .iter()
|
||||
// .find(|hand| PlayerOrBot::from(&hand.player) == *id)
|
||||
// else {
|
||||
// todo!()
|
||||
// };
|
||||
|
||||
// let hand_ent = hands
|
||||
// .iter()
|
||||
// .find_map(|(e, c, h)| (h.owner == *id).then_some(e))
|
||||
// .unwrap_or_else(|| commands.spawn(Hand { owner: *id }).id());
|
||||
// let pond_ent = ponds
|
||||
// .iter()
|
||||
// .find_map(|(e, p)| (p.owner == *id).then_some(e))
|
||||
// .unwrap_or_else(|| commands.spawn(Pond { owner: *id }).id());
|
||||
|
||||
// let pond: Vec<Entity> = hand_view
|
||||
// .pond
|
||||
// .iter()
|
||||
// .map(|dbt| {
|
||||
// tiles
|
||||
// .iter()
|
||||
// .find_map(|(e, i)| (i.0 == dbt.id).then_some(e))
|
||||
// .unwrap_or_else(|| commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id())
|
||||
// })
|
||||
// .collect();
|
||||
|
||||
// commands.entity(hand_ent).insert(Closed {
|
||||
// length: hand_view.hand_length,
|
||||
// });
|
||||
// commands.entity(pond_ent).replace_children(&pond);
|
||||
|
||||
// if hand_view.drawn {
|
||||
// commands.spawn(Drawn);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
|
|
|
|||
|
|
@ -1,10 +1,8 @@
|
|||
use bevy::prelude::*;
|
||||
|
||||
use jong_types::PlayerOrBot;
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct Player {
|
||||
pub id: PlayerOrBot,
|
||||
pub id: u32,
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
|
|
@ -25,17 +23,18 @@ pub struct TileId(pub u32);
|
|||
|
||||
#[derive(Component)]
|
||||
pub struct Hand {
|
||||
pub owner: PlayerOrBot,
|
||||
pub player_id: u32,
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct Closed {
|
||||
pub player_id: u32,
|
||||
pub(crate) length: u8,
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct Pond {
|
||||
pub owner: PlayerOrBot,
|
||||
pub player_id: u32,
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ use spacetimedb_sdk::Table;
|
|||
use tui_logger::TuiWidgetState;
|
||||
|
||||
use jong::{SpacetimeDB, riichi::player::*};
|
||||
use jong_db::{self, GameTimerTableAccess, advance_game, discard_tile as _};
|
||||
use jong_db::{self, advance_game, discard_tile as _};
|
||||
use jong_types::states::{GameState, TurnState};
|
||||
|
||||
mod input;
|
||||
|
|
|
|||
|
|
@ -1,11 +1,16 @@
|
|||
use bevy::prelude::*;
|
||||
use bevy_ratatui::crossterm::event::KeyCode;
|
||||
use bevy_ratatui::event::KeyMessage;
|
||||
use spacetimedb_sdk::DbContext;
|
||||
use spacetimedb_sdk::Table;
|
||||
use tui_logger::TuiWidgetEvent;
|
||||
|
||||
use jong::SpacetimeDB;
|
||||
use jong_db::PlayerTableAccess;
|
||||
use jong_db::join_or_create_lobby;
|
||||
use jong_db::{
|
||||
LobbyTableAccess, UserTableAccess, botQueryTableAccess,
|
||||
join_or_create_lobby, lobbyQueryTableAccess, player_clockQueryTableAccess,
|
||||
player_configQueryTableAccess, view_closed_handsQueryTableAccess, view_handQueryTableAccess,
|
||||
};
|
||||
use jong_types::GameState;
|
||||
|
||||
use crate::tui::layout::Overlays;
|
||||
|
|
@ -48,7 +53,42 @@ pub(crate) fn keyboard(
|
|||
TuiState::MainMenu => match key {
|
||||
KeyCode::Char('p') => {
|
||||
// TODO this should be a msg/signal and handle the correct lobby
|
||||
stdb.reducers().join_or_create_lobby(0).unwrap();
|
||||
stdb.reducers()
|
||||
.join_or_create_lobby_then(0, |ctx, res| {
|
||||
if res.is_ok() {
|
||||
let user =
|
||||
ctx.db().user().identity().find(&ctx.identity()).unwrap();
|
||||
let lobby_id = user.lobby_id;
|
||||
|
||||
ctx.subscription_builder()
|
||||
.on_applied(|ctx| {
|
||||
// TODO subscribe other player configs?
|
||||
// ctx.subscription_builder()
|
||||
// .add_query(|q| {
|
||||
// q.from.player_config().left_semijoin(right, on)
|
||||
// })
|
||||
// .subscribe();
|
||||
})
|
||||
.add_query(|q| q.from.lobby().r#where(|l| l.id.eq(lobby_id)))
|
||||
.add_query(|q| {
|
||||
q.from.bot().r#where(|b| b.lobby_id.eq(lobby_id))
|
||||
})
|
||||
.add_query(|q| {
|
||||
q.from
|
||||
.player_config()
|
||||
.r#where(|pc| pc.id.eq(user.config_id))
|
||||
})
|
||||
.add_query(|q| {
|
||||
q.from
|
||||
.player_clock()
|
||||
.r#where(|pk| pk.player_id.eq(user.config_id))
|
||||
})
|
||||
.add_query(|q| q.from.view_hand())
|
||||
.add_query(|q| q.from.view_closed_hands())
|
||||
.subscribe();
|
||||
}
|
||||
})
|
||||
.unwrap();
|
||||
next_tuistate.set(TuiState::InGame);
|
||||
}
|
||||
KeyCode::Char('z') => {
|
||||
|
|
|
|||
|
|
@ -164,7 +164,7 @@ pub(crate) fn render_main_hand(
|
|||
|
||||
let hand: Vec<_> = hands
|
||||
.iter()
|
||||
.find_map(|(h, c)| (main_player.id == h.owner).then_some(c))
|
||||
.find_map(|(h, c)| (main_player.id == h.player_id).then_some(c))
|
||||
.unwrap()
|
||||
.iter()
|
||||
.map(|entity| -> Result<_> {
|
||||
|
|
@ -271,7 +271,7 @@ pub(crate) fn render_main_pond(
|
|||
|
||||
let pond: Vec<_> = pond
|
||||
.iter()
|
||||
.find_map(|(p, c)| (main_player.id == p.owner).then_some(c))
|
||||
.find_map(|(p, c)| (main_player.id == p.player_id).then_some(c))
|
||||
.unwrap()
|
||||
.iter()
|
||||
.map(|entity| -> Result<_> {
|
||||
|
|
|
|||
2
justfile
2
justfile
|
|
@ -18,7 +18,7 @@ spacetime:
|
|||
devenv up
|
||||
|
||||
spacetime_dev:
|
||||
spacetime dev --module-bindings-path jong-db/src/db jong-line --delete-data=on-conflict --yes --server-only
|
||||
spacetime dev --module-bindings-path jong-db/src/db jong-line --delete-data=always --yes --server-only
|
||||
|
||||
spacetime_generate-bindings:
|
||||
spacetime generate --lang rust --out-dir jong-db/src/db --module-path jong-line
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue