render main player's hand

This commit is contained in:
Tao Tien 2026-01-13 01:08:14 -08:00
parent 30d19ed9d9
commit 314c3299ef
8 changed files with 134 additions and 97 deletions

View file

@ -2,7 +2,6 @@ use std::time::Duration;
use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin};
use bevy_ratatui::RatatuiPlugins;
use bevy_ratatui::event::KeyMessage;
use ratatui::{text::ToSpan, widgets::Paragraph};
use jong::game::GameState;
@ -13,6 +12,7 @@ use crate::tui::{console::ConsoleState, menu::draw_mainmenu, render::ingame::dra
mod console;
mod menu;
mod render;
mod input;
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, States, Default)]
pub(crate) enum TuiState {
@ -59,7 +59,7 @@ impl Plugin for RiichiTui {
// general setup
.init_state::<TuiState>()
.add_computed_state::<InGame>()
.add_systems(Update, input_system)
.add_systems(Update, input::kb_input_system)
// main menu
.add_systems(Update, menu::draw_mainmenu.run_if(in_state(TuiState::MainMenu)))
@ -67,62 +67,11 @@ impl Plugin for RiichiTui {
// gaming
.init_resource::<render::hand::RenderedHand>()
.add_systems(Update, render::ingame::draw_ingame.run_if(in_state(InGame)))
// .add_systems(Update, render::hand::render_changed_hand.run_if(in_state(InGame).and(in_state(GameState::Play))))
.add_systems(Update, render::hand::render_hand.run_if(in_state(InGame).and(in_state(GameState::Play))))
// semicolon stopper
;
}
}
#[allow(clippy::too_many_arguments)]
pub(crate) fn input_system(
mut messages: MessageReader<KeyMessage>,
curr_tuistate: Res<State<TuiState>>,
curr_consolestate: Res<State<ConsoleState>>,
curr_gamestate: Res<State<GameState>>,
mut next_tuistate: ResMut<NextState<TuiState>>,
mut next_consolestate: ResMut<NextState<ConsoleState>>,
mut next_gamestate: ResMut<NextState<GameState>>,
mut exit: MessageWriter<AppExit>,
) {
use bevy_ratatui::crossterm::event::KeyCode;
let (ts, cs, gs) = (curr_tuistate.get(), curr_consolestate.get(), curr_gamestate.get());
for message in messages.read() {
if let KeyCode::Char('`') = message.code {
next_consolestate.set(!*curr_consolestate.get());
continue
}
match ts {
TuiState::MainMenu => match message.code {
KeyCode::Char('p') => {
next_tuistate.set(TuiState::InGame);
next_gamestate.set(GameState::Setup);
}
KeyCode::Char('q') => {
exit.write_default();
}
_ => {}
},
TuiState::InGame => match gs {
GameState::Setup => match message.code {
_ => {}
},
GameState::Play => match message.code {
KeyCode::Char('q') => {
exit.write_default();
}
_ => {}
},
_ => todo!(),
_ => unreachable!("TuiState::InGame but GameState invalid")
},
}
}
}