third time's the charm
This commit is contained in:
parent
723cd0b6e4
commit
2b95c642df
18 changed files with 547 additions and 173 deletions
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@ -46,6 +46,7 @@ pub(crate) fn shuffle_deal(
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// commands.get_entity(*wall_ent)?.replace_children(&walltiles);
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// commands.get_entity(*wall_ent)?.replace_children(&walltiles);
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for player_ent in players {
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for player_ent in players {
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debug!("deal to player_ent {player_ent:?}");
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let handtiles = walltiles.split_off(walltiles.len() - 13);
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let handtiles = walltiles.split_off(walltiles.len() - 13);
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// commands.get_entity(*wall_ent)?.remove_children(&handtiles);
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// commands.get_entity(*wall_ent)?.remove_children(&handtiles);
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@ -56,7 +57,6 @@ pub(crate) fn shuffle_deal(
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.get_entity(player_ent)?
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.get_entity(player_ent)?
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.replace_children(&[hand_ent]);
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.replace_children(&[hand_ent]);
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debug!("dealt to player_ent {player_ent:?}");
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}
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}
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commands.get_entity(*wall_ent)?.replace_children(&walltiles);
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commands.get_entity(*wall_ent)?.replace_children(&walltiles);
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@ -45,7 +45,7 @@ impl Default for MatchSettings {
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}
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}
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}
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}
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#[derive(Component, Clone, Copy, FromRepr, EnumCount)]
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#[derive(Component, Clone, Copy, FromRepr, EnumCount, PartialEq)]
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pub enum Wind {
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pub enum Wind {
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Ton,
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Ton,
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Nan,
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Nan,
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@ -53,6 +53,12 @@ pub enum Wind {
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Pei,
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Pei,
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}
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}
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pub enum WindRelation {
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Shimocha,
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Toimen,
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Kamicha,
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}
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impl EnumNextCycle for Wind {
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impl EnumNextCycle for Wind {
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fn next(&self) -> Self {
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fn next(&self) -> Self {
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if (*self as usize + 1) >= Self::COUNT {
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if (*self as usize + 1) >= Self::COUNT {
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@ -63,6 +69,18 @@ impl EnumNextCycle for Wind {
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}
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}
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}
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}
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impl Wind {
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pub fn relate(&self, other: &Self) -> WindRelation {
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if self.next() == *other {
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WindRelation::Shimocha
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} else if other.next() == *self {
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WindRelation::Kamicha
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} else {
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WindRelation::Toimen
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}
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}
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}
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#[derive(Resource)]
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#[derive(Resource)]
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pub(crate) struct CurrentPlayer(pub Entity);
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pub(crate) struct CurrentPlayer(pub Entity);
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@ -97,7 +115,7 @@ pub(crate) fn tsumo(
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curr_turnstate: Res<State<TurnState>>,
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curr_turnstate: Res<State<TurnState>>,
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mut next_turnstate: ResMut<NextState<TurnState>>,
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mut next_turnstate: ResMut<NextState<TurnState>>,
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) {
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) {
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trace!("tsumo for: {:?}", curr_player.0);
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debug!("tsumo for: {:?}", curr_player.0);
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let drawn = walltiles.last().unwrap();
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let drawn = walltiles.last().unwrap();
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commands.entity(*wall_ent).remove_child(*drawn);
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commands.entity(*wall_ent).remove_child(*drawn);
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@ -6,8 +6,6 @@ use tracing_subscriber::{layer::SubscriberExt, util::SubscriberInitExt};
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mod gui;
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mod gui;
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mod tui;
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mod tui;
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mod tuiplugin;
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#[derive(Parser)]
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#[derive(Parser)]
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struct Args {
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struct Args {
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#[command(subcommand)]
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#[command(subcommand)]
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@ -44,7 +42,7 @@ fn main() {
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tui_logger::set_env_filter_from_string(FILTERSTRING);
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tui_logger::set_env_filter_from_string(FILTERSTRING);
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// app.add_plugins(tui::RiichiTui)
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// app.add_plugins(tui::RiichiTui)
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app.add_plugins(tuiplugin::TuiPlugin)
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app.add_plugins(tui::TuiPlugin)
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}
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}
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};
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};
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89
src/tui.rs
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89
src/tui.rs
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@ -0,0 +1,89 @@
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use std::time::Duration;
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use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin};
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use bevy_ratatui::RatatuiPlugins;
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use jong::game::GameState;
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use tui_logger::TuiWidgetState;
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use crate::tui::states::ConsoleWidget;
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mod input;
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mod layout;
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mod render;
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#[derive(Default)]
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pub struct TuiPlugin;
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#[derive(Clone, Debug, Eq, Hash, PartialEq, SystemSet)]
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pub enum TuiSet {
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Input,
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Layout,
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Render,
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}
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impl Plugin for TuiPlugin {
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fn build(&self, app: &mut App) {
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app.add_plugins((
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MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_secs_f32(
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1. / 60.,
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))),
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RatatuiPlugins {
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// enable_kitty_protocol: todo!(),
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enable_mouse_capture: true,
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enable_input_forwarding: true,
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..Default::default()
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},
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))
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.add_plugins(StatesPlugin)
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.init_resource::<layout::Overlays>()
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.insert_resource(ConsoleWidget {
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state: TuiWidgetState::new(),
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open: true,
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})
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.init_state::<states::TuiState>()
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.configure_sets(
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Update,
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(TuiSet::Input, TuiSet::Layout, TuiSet::Render).chain(),
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)
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.add_systems(
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Update,
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(input::keyboard, input::mouse).in_set(TuiSet::Input),
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)
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.add_systems(Update, layout::layout.in_set(TuiSet::Layout))
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.add_systems(
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Update,
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(
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render::render_hands.run_if(in_state(GameState::Play)),
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render::render,
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)
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.chain()
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.in_set(TuiSet::Render),
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);
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}
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}
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mod states {
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use bevy::prelude::*;
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use tui_logger::TuiWidgetState;
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#[derive(Resource)]
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pub(crate) struct ConsoleWidget {
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pub(crate) state: TuiWidgetState,
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pub(crate) open: bool,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, States, Default)]
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pub(crate) enum TuiState {
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#[default]
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MainMenu,
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InGame,
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}
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// #[derive(SubStates, Default, Clone, Copy, PartialEq, Eq, Hash, Debug)]
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// #[source(TuiState = TuiState::MainMenu)]
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// pub(crate) enum ZenState {
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// #[default]
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// Menu,
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// Zen,
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// }
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}
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149
src/tui/input.rs
Normal file
149
src/tui/input.rs
Normal file
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@ -0,0 +1,149 @@
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pub(crate) use keyboard::keyboard;
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pub(crate) use mouse::mouse;
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pub(crate) mod keyboard {
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use bevy::prelude::*;
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use bevy_ratatui::event::KeyMessage;
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use ratatui::crossterm::event::KeyCode;
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use tui_logger::TuiWidgetEvent;
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use jong::game::GameState;
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use crate::tui::layout::Overlays;
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use crate::tui::states::ConsoleWidget;
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use crate::tui::states::TuiState;
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pub(crate) fn keyboard(
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mut messages: MessageReader<KeyMessage>,
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mut overlays: ResMut<Overlays>,
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mut consolewidget: ResMut<ConsoleWidget>,
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mut exit: MessageWriter<AppExit>,
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curr_gamestate: Res<State<GameState>>,
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curr_tuistate: Res<State<TuiState>>,
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mut next_gamestate: ResMut<NextState<GameState>>,
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mut next_tuistate: ResMut<NextState<TuiState>>,
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) {
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'message: for message in messages.read() {
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let key = message.code;
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if consolewidget.handle_keyboard(key) {
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continue 'message;
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}
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for overlay in overlays.stack.iter().rev() {
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let consumed = match overlay {
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_ => false,
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};
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if consumed {
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continue 'message;
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}
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}
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match curr_tuistate.get() {
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TuiState::MainMenu => match key {
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KeyCode::Char('p') => {
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next_tuistate.set(TuiState::InGame);
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next_gamestate.set(GameState::Setup);
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}
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KeyCode::Char('z') => {
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// if let Some(ref curr_zenstate) = curr_zenstate {
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// match curr_zenstate.get() {
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// ZenState::Menu => next_zenstate.set(ZenState::Zen),
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// ZenState::Zen => next_zenstate.set(ZenState::Menu),
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// }
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// }
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}
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KeyCode::Char('q') => {
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exit.write_default();
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}
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_ => {}
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},
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TuiState::InGame => todo!(),
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}
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}
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}
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impl ConsoleWidget {
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pub(crate) fn handle_keyboard(&mut self, key: KeyCode) -> bool {
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if key == KeyCode::Char('`') {
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self.open = !self.open;
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return true;
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}
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if self.open {
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match key {
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KeyCode::Up => self.state.transition(TuiWidgetEvent::UpKey),
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KeyCode::Down => self.state.transition(TuiWidgetEvent::DownKey),
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// KeyCode::Home => self.state.transition(TuiWidgetEvent::),
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// KeyCode::End => self.state.transition(TuiWidgetEvent::),
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KeyCode::PageUp => self.state.transition(TuiWidgetEvent::PrevPageKey),
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KeyCode::PageDown => self.state.transition(TuiWidgetEvent::NextPageKey),
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KeyCode::Esc => {
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self.open = false;
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return true;
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}
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_ => return false,
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}
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}
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self.open
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}
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}
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}
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pub(crate) mod mouse {
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use bevy::prelude::*;
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use bevy_ratatui::event::MouseMessage;
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use ratatui::layout::Position;
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use crate::tui::render::{Hovered, PickRegion};
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pub(crate) fn mouse(
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mut commands: Commands,
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mut messages: MessageReader<MouseMessage>,
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entities: Query<(Entity, &PickRegion)>,
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hovered: Query<(Entity, &PickRegion), With<Hovered>>,
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) -> Result {
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for message in messages.read() {
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let event = message.0;
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// let term_size = context.size().unwrap();
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let position = Position::new(event.column, event.row);
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match event.kind {
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ratatui::crossterm::event::MouseEventKind::Down(mouse_button) => match mouse_button
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{
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ratatui::crossterm::event::MouseButton::Left => {
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for (_entity, _region) in &entities {}
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}
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// ratatui::crossterm::event::MouseButton::Right => todo!(),
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// ratatui::crossterm::event::MouseButton::Middle => todo!(),
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_ => {}
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},
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// ratatui::crossterm::event::MouseEventKind::Up(mouse_button) => todo!(),
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// ratatui::crossterm::event::MouseEventKind::Drag(mouse_button) => todo!(),
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ratatui::crossterm::event::MouseEventKind::Moved => {
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for (entity, region) in &hovered {
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if !region.area.contains(position) {
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commands.get_entity(entity)?.remove::<Hovered>();
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}
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}
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for (entity, region) in &entities {
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// debug!(
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// "{:?}, {position:?}",
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// // region.area.positions().collect::<Vec<_>>()
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// region.area
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// );
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if region.area.contains(position) {
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commands.get_entity(entity)?.insert(Hovered);
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// trace!("{entity:?} hovered!")
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}
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}
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}
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// ratatui::crossterm::event::MouseEventKind::ScrollDown => todo!(),
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// ratatui::crossterm::event::MouseEventKind::ScrollUp => todo!(),
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// ratatui::crossterm::event::MouseEventKind::ScrollLeft => todo!(),
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// ratatui::crossterm::event::MouseEventKind::ScrollRight => todo!(),
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_ => {}
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}
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}
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Ok(())
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}
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}
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82
src/tui/layout.rs
Normal file
82
src/tui/layout.rs
Normal file
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@ -0,0 +1,82 @@
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use bevy::prelude::*;
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use bevy_ratatui::RatatuiContext;
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use ratatui::{
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layout::{Constraint, Layout, Margin},
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prelude::Rect,
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};
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#[derive(Resource, Default)]
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pub(crate) struct Overlays {
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pub(crate) stack: Vec<Overlay>,
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}
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pub(crate) enum Overlay {}
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#[derive(Resource, Clone, Copy)]
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pub(crate) struct HandLayouts {
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pub(crate) left_pond: Rect,
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pub(crate) cross_pond: Rect,
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pub(crate) right_pond: Rect,
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pub(crate) this_pond: Rect,
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pub(crate) left_hand: Rect,
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pub(crate) cross_hand: Rect,
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pub(crate) right_hand: Rect,
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pub(crate) this_hand: Rect,
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}
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pub(crate) enum LayoutError {
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TerminalTooSmall,
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}
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pub(crate) fn layout(mut commands: Commands, mut tui: ResMut<RatatuiContext>) -> Result {
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tui.autoresize()?;
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let frame = tui.get_frame();
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let term_area = frame.area();
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let tiles = tiles_areas(term_area);
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commands.insert_resource(tiles);
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Ok(())
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}
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// TODO make fallible to warn area too small
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fn tiles_areas(term_area: Rect) -> HandLayouts {
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let constraints = [Constraint::Fill(3), Constraint::Fill(18)];
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let horizontal_slicer_right = Layout::horizontal(constraints);
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let vertical_slicer_bottom = Layout::vertical(constraints);
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||||||
|
let horizontal_slicer_left = Layout::horizontal(constraints.iter().rev());
|
||||||
|
let vertical_slicer_top = Layout::vertical(constraints.iter().rev());
|
||||||
|
let [left_hand, this_hand] = horizontal_slicer_right.areas::<2>(term_area);
|
||||||
|
let [_, left_hand] = vertical_slicer_bottom.areas::<2>(left_hand);
|
||||||
|
let [_, this_hand] = vertical_slicer_top.areas::<2>(this_hand);
|
||||||
|
let [cross_hand, right_hand] = horizontal_slicer_left.areas::<2>(term_area);
|
||||||
|
let [right_hand, _] = vertical_slicer_top.areas::<2>(right_hand);
|
||||||
|
let [cross_hand, _] = vertical_slicer_bottom.areas::<2>(cross_hand);
|
||||||
|
|
||||||
|
let margin = Margin::new(
|
||||||
|
(left_hand.width + right_hand.width) / 2,
|
||||||
|
(cross_hand.height + this_hand.height) / 2,
|
||||||
|
);
|
||||||
|
let pond_area = term_area.inner(margin);
|
||||||
|
let all_pond = Layout::horizontal([Constraint::Fill(1); 3]);
|
||||||
|
let cross_pond =
|
||||||
|
Layout::vertical([Constraint::Fill(1), Constraint::Max(1), Constraint::Fill(1)]);
|
||||||
|
let [mut left_pond, center, mut right_pond] = all_pond.areas::<3>(pond_area);
|
||||||
|
let [cross_pond, _compass, this_pond] = cross_pond.areas::<3>(center);
|
||||||
|
// let shift = left_pond.height - cross_pond.height;
|
||||||
|
left_pond.height = cross_pond.height;
|
||||||
|
left_pond.y += cross_pond.height / 2;
|
||||||
|
right_pond.height = cross_pond.height;
|
||||||
|
right_pond.y += cross_pond.height / 2;
|
||||||
|
|
||||||
|
HandLayouts {
|
||||||
|
left_pond,
|
||||||
|
cross_pond,
|
||||||
|
right_pond,
|
||||||
|
this_pond,
|
||||||
|
left_hand,
|
||||||
|
cross_hand,
|
||||||
|
right_hand,
|
||||||
|
this_hand,
|
||||||
|
}
|
||||||
|
}
|
||||||
205
src/tui/render.rs
Normal file
205
src/tui/render.rs
Normal file
|
|
@ -0,0 +1,205 @@
|
||||||
|
use std::io::Write as _;
|
||||||
|
use std::ops::Sub;
|
||||||
|
|
||||||
|
use bevy::platform::collections::HashSet;
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy_ratatui::RatatuiContext;
|
||||||
|
use ratatui::layout::{Constraint, Flex, Layout, Offset, Rect, Size};
|
||||||
|
use ratatui::style::{Modifier, Style, Stylize};
|
||||||
|
use ratatui::widgets::{Block, Borders, Clear, Paragraph};
|
||||||
|
|
||||||
|
use jong::game::hand::{DrawnTile, Hand};
|
||||||
|
use jong::game::player::{MainPlayer, Player};
|
||||||
|
use jong::game::round::Wind;
|
||||||
|
use jong::tile::Tile;
|
||||||
|
|
||||||
|
use crate::tui::layout::*;
|
||||||
|
use crate::tui::states::ConsoleWidget;
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub(crate) struct Hovered;
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub(crate) struct PickRegion {
|
||||||
|
pub(crate) area: Rect,
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render_tile(tile: &Tile, hovered: bool) -> (Paragraph<'_>) {
|
||||||
|
let block = ratatui::widgets::Block::bordered();
|
||||||
|
let mut widget = Paragraph::new(match &tile.suit {
|
||||||
|
jong::tile::Suit::Pin(rank) => format!("{}\np", rank.0),
|
||||||
|
jong::tile::Suit::Sou(rank) => format!("{}\ns", rank.0),
|
||||||
|
jong::tile::Suit::Man(rank) => format!("{}\nm", rank.0),
|
||||||
|
jong::tile::Suit::Wind(wind) => (match wind {
|
||||||
|
jong::tile::Wind::Ton => "e\nw",
|
||||||
|
jong::tile::Wind::Nan => "s\nw",
|
||||||
|
jong::tile::Wind::Shaa => "w\nw",
|
||||||
|
jong::tile::Wind::Pei => "n\nw",
|
||||||
|
})
|
||||||
|
.into(),
|
||||||
|
jong::tile::Suit::Dragon(dragon) => (match dragon {
|
||||||
|
jong::tile::Dragon::Haku => "w\nd",
|
||||||
|
jong::tile::Dragon::Hatsu => "g\nd",
|
||||||
|
jong::tile::Dragon::Chun => "r\nd",
|
||||||
|
})
|
||||||
|
.into(),
|
||||||
|
})
|
||||||
|
.block(block)
|
||||||
|
.centered();
|
||||||
|
|
||||||
|
if hovered {
|
||||||
|
widget = widget.add_modifier(Modifier::BOLD);
|
||||||
|
}
|
||||||
|
|
||||||
|
widget
|
||||||
|
}
|
||||||
|
|
||||||
|
fn debug_blocks(layouts: HandLayouts, frame: &mut ratatui::Frame<'_>) {
|
||||||
|
let debug_block = Block::new().borders(Borders::ALL);
|
||||||
|
frame.render_widget(debug_block.clone(), layouts.this_hand);
|
||||||
|
frame.render_widget(debug_block.clone(), layouts.left_hand);
|
||||||
|
frame.render_widget(debug_block.clone(), layouts.cross_hand);
|
||||||
|
frame.render_widget(debug_block.clone(), layouts.right_hand);
|
||||||
|
frame.render_widget(debug_block.clone(), layouts.this_pond);
|
||||||
|
frame.render_widget(debug_block.clone(), layouts.left_pond);
|
||||||
|
frame.render_widget(debug_block.clone(), layouts.cross_pond);
|
||||||
|
frame.render_widget(debug_block.clone(), layouts.right_pond);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(crate) fn render(
|
||||||
|
mut tui: ResMut<RatatuiContext>,
|
||||||
|
layouts: Res<HandLayouts>,
|
||||||
|
overlays: Res<Overlays>,
|
||||||
|
consolewidget: Res<ConsoleWidget>,
|
||||||
|
) -> Result {
|
||||||
|
let mut frame = tui.get_frame();
|
||||||
|
|
||||||
|
for overlay in overlays.stack.iter() {
|
||||||
|
match overlay {
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if consolewidget.open {
|
||||||
|
let block = Block::bordered().title("console [press esc to close]");
|
||||||
|
frame.render_widget(Clear, frame.area());
|
||||||
|
frame.render_widget(
|
||||||
|
tui_logger::TuiLoggerWidget::default()
|
||||||
|
.block(block)
|
||||||
|
.state(&consolewidget.state),
|
||||||
|
frame.area(), /* .inner(Margin { horizontal: 8, vertical: 8 }) */
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
tui.hide_cursor()?;
|
||||||
|
tui.flush()?;
|
||||||
|
tui.swap_buffers();
|
||||||
|
tui.backend_mut().flush()?;
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(crate) fn render_hands(
|
||||||
|
mut commands: Commands,
|
||||||
|
mut tui: ResMut<RatatuiContext>,
|
||||||
|
hovered: Query<Entity, With<Hovered>>,
|
||||||
|
layouts: Res<HandLayouts>,
|
||||||
|
mainplayer: Single<(&Player, &Wind), With<MainPlayer>>,
|
||||||
|
players: Populated<(&Player, /* &Wind, */ &Children)>,
|
||||||
|
hands: Populated<&Children, (With<Hand>, Without<Player>)>,
|
||||||
|
tiles: Populated<&Tile>,
|
||||||
|
drawn_tile: Option<Single<(&Player, &DrawnTile, Entity)>>,
|
||||||
|
) -> Result {
|
||||||
|
let mut frame = tui.get_frame();
|
||||||
|
debug_blocks(*layouts, &mut frame);
|
||||||
|
|
||||||
|
for (player, /* wind, */ hand_ent) in players {
|
||||||
|
let hand = hand_ent.iter().next().unwrap();
|
||||||
|
let hand: Vec<_> = hands
|
||||||
|
.get(hand)?
|
||||||
|
.iter()
|
||||||
|
.map(|entity| -> Result<_> {
|
||||||
|
let tile = tiles.get(entity)?;
|
||||||
|
// let paragraph = render_tile(tile,);
|
||||||
|
let hovered = hovered.contains(entity);
|
||||||
|
let widget = render_tile(tile, hovered);
|
||||||
|
Ok((entity, widget, hovered))
|
||||||
|
})
|
||||||
|
.collect::<Result<_>>()?;
|
||||||
|
|
||||||
|
if player == mainplayer.0 {
|
||||||
|
// split main box into thirds
|
||||||
|
let mut this_hand = layouts.this_hand;
|
||||||
|
let this_drawer = drawn_tile.as_ref().is_some_and(|dt| dt.0 == player);
|
||||||
|
let tile_drawn = if this_drawer { 7 } else { 0 };
|
||||||
|
let hand_draw_meld = Layout::horizontal([
|
||||||
|
Constraint::Max(hand.len() as u16 * 5),
|
||||||
|
Constraint::Max(tile_drawn),
|
||||||
|
Constraint::Fill(1),
|
||||||
|
])
|
||||||
|
.flex(Flex::SpaceBetween);
|
||||||
|
this_hand = this_hand.offset(Offset {
|
||||||
|
x: 0,
|
||||||
|
y: this_hand.height.abs_diff(5) as i32 + 1,
|
||||||
|
});
|
||||||
|
this_hand = this_hand.resize(Size {
|
||||||
|
width: this_hand.width,
|
||||||
|
height: 4,
|
||||||
|
});
|
||||||
|
let [hand_area, drawn_area, meld_area] = hand_draw_meld.areas::<3>(this_hand);
|
||||||
|
|
||||||
|
// split hand area into tile areas
|
||||||
|
let mut constraints = vec![Constraint::Max(5); hand.len()];
|
||||||
|
constraints.push(Constraint::Fill(1));
|
||||||
|
let layout = Layout::horizontal(constraints).flex(Flex::Start);
|
||||||
|
let tile_areas = layout.split(hand_area);
|
||||||
|
|
||||||
|
for ((entity, widget, hovered), mut area) in
|
||||||
|
hand.into_iter().zip(tile_areas.iter().copied())
|
||||||
|
{
|
||||||
|
if hovered {
|
||||||
|
area = area.offset(Offset { x: 0, y: -1 });
|
||||||
|
let mut hitbox = area.as_size();
|
||||||
|
hitbox.height += 1;
|
||||||
|
commands.entity(entity).insert(PickRegion {
|
||||||
|
area: area.resize(hitbox),
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
commands.entity(entity).insert(PickRegion { area });
|
||||||
|
}
|
||||||
|
frame.render_widget(widget, area);
|
||||||
|
}
|
||||||
|
|
||||||
|
// tsumo tile
|
||||||
|
if this_drawer {
|
||||||
|
let (_, tile, entity) = **drawn_tile.as_ref().unwrap();
|
||||||
|
let mut area = drawn_area.resize(Size {
|
||||||
|
width: 5,
|
||||||
|
height: 4,
|
||||||
|
});
|
||||||
|
area = area.offset(Offset { x: 2, y: 0 });
|
||||||
|
let hovered = hovered.contains(entity);
|
||||||
|
let widget = render_tile(tiles.get(tile.0)?, hovered);
|
||||||
|
if hovered {
|
||||||
|
area = area.offset(Offset { x: 0, y: -1 });
|
||||||
|
let mut hitbox = area.as_size();
|
||||||
|
hitbox.height += 1;
|
||||||
|
commands.entity(entity).insert(PickRegion {
|
||||||
|
area: area.resize(hitbox),
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
commands.entity(entity).insert(PickRegion { area });
|
||||||
|
}
|
||||||
|
frame.render_widget(widget, area);
|
||||||
|
}
|
||||||
|
// TODO draw melds
|
||||||
|
} else {
|
||||||
|
// match mainplayer.1.relate(wind) {
|
||||||
|
// jong::game::round::WindRelation::Shimocha => todo!(),
|
||||||
|
// jong::game::round::WindRelation::Toimen => todo!(),
|
||||||
|
// jong::game::round::WindRelation::Kamicha => todo!(),
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
@ -17,7 +17,6 @@ pub(crate) struct PickRegion {
|
||||||
pub(crate) fn input_system(
|
pub(crate) fn input_system(
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
mut messages: MessageReader<MouseMessage>,
|
mut messages: MessageReader<MouseMessage>,
|
||||||
_context: Res<RatatuiContext>,
|
|
||||||
entities: Query<(Entity, &PickRegion)>,
|
entities: Query<(Entity, &PickRegion)>,
|
||||||
hovered: Query<(Entity, &PickRegion), With<Hovered>>,
|
hovered: Query<(Entity, &PickRegion), With<Hovered>>,
|
||||||
) -> Result {
|
) -> Result {
|
||||||
|
|
@ -7,8 +7,6 @@ use jong::tile::Tile;
|
||||||
pub(crate) struct RenderedTile(pub(crate) Paragraph<'static>);
|
pub(crate) struct RenderedTile(pub(crate) Paragraph<'static>);
|
||||||
|
|
||||||
pub(crate) fn draw_tile(tile: &Tile) -> Paragraph<'static> {
|
pub(crate) fn draw_tile(tile: &Tile) -> Paragraph<'static> {
|
||||||
|
|
||||||
|
|
||||||
let block = ratatui::widgets::Block::bordered();
|
let block = ratatui::widgets::Block::bordered();
|
||||||
|
|
||||||
Paragraph::new(match &tile.suit {
|
Paragraph::new(match &tile.suit {
|
||||||
164
src/tuiplugin.rs
164
src/tuiplugin.rs
|
|
@ -1,164 +0,0 @@
|
||||||
use std::time::Duration;
|
|
||||||
|
|
||||||
use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin};
|
|
||||||
use bevy_ratatui::{RatatuiContext, RatatuiPlugins};
|
|
||||||
use ratatui::{prelude::Backend, widgets::Widget};
|
|
||||||
use tui_logger::TuiWidgetState;
|
|
||||||
|
|
||||||
use crate::tuiplugin::layout::Overlays;
|
|
||||||
|
|
||||||
#[derive(Default)]
|
|
||||||
pub struct TuiPlugin;
|
|
||||||
|
|
||||||
#[derive(Clone, Debug, Eq, Hash, PartialEq, SystemSet)]
|
|
||||||
pub enum TuiSet {
|
|
||||||
Input,
|
|
||||||
Layout,
|
|
||||||
Render,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Plugin for TuiPlugin {
|
|
||||||
fn build(&self, app: &mut App) {
|
|
||||||
app.add_plugins((
|
|
||||||
MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_secs_f32(
|
|
||||||
1. / 60.,
|
|
||||||
))),
|
|
||||||
RatatuiPlugins {
|
|
||||||
// enable_kitty_protocol: todo!(),
|
|
||||||
enable_mouse_capture: true,
|
|
||||||
enable_input_forwarding: true,
|
|
||||||
..Default::default()
|
|
||||||
},
|
|
||||||
))
|
|
||||||
.add_plugins(StatesPlugin)
|
|
||||||
.init_resource::<Overlays>()
|
|
||||||
.init_resource::<ConsoleWidget>()
|
|
||||||
.configure_sets(
|
|
||||||
Update,
|
|
||||||
(TuiSet::Input, TuiSet::Layout, TuiSet::Render).chain(),
|
|
||||||
)
|
|
||||||
.add_systems(
|
|
||||||
Update,
|
|
||||||
(input::keyboard, input::mouse).in_set(TuiSet::Input),
|
|
||||||
)
|
|
||||||
.add_systems(Update, layout::layout.in_set(TuiSet::Layout))
|
|
||||||
.add_systems(PostUpdate, render::render.in_set(TuiSet::Render));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Resource, Default)]
|
|
||||||
struct ConsoleWidget {
|
|
||||||
state: TuiWidgetState,
|
|
||||||
open: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
mod input {
|
|
||||||
use bevy::prelude::*;
|
|
||||||
use bevy_ratatui::event::KeyMessage;
|
|
||||||
use ratatui::crossterm::event::KeyCode;
|
|
||||||
use tui_logger::TuiWidgetEvent;
|
|
||||||
|
|
||||||
use crate::tuiplugin::{ConsoleWidget, layout::Overlays};
|
|
||||||
|
|
||||||
pub(crate) fn keyboard(
|
|
||||||
mut messages: MessageReader<KeyMessage>,
|
|
||||||
mut overlays: ResMut<Overlays>,
|
|
||||||
mut consolewidget: ResMut<ConsoleWidget>,
|
|
||||||
) {
|
|
||||||
'message: for message in messages.read() {
|
|
||||||
let key = message.code;
|
|
||||||
if consolewidget.handle_input(key) {
|
|
||||||
continue 'message;
|
|
||||||
}
|
|
||||||
for overlay in overlays.stack.iter().rev() {
|
|
||||||
let consumed = match overlay {
|
|
||||||
_ => false,
|
|
||||||
};
|
|
||||||
if consumed {
|
|
||||||
continue 'message;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
match key {
|
|
||||||
_ => todo!(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl ConsoleWidget {
|
|
||||||
fn handle_input(&mut self, key: KeyCode) -> bool {
|
|
||||||
if key == KeyCode::Char('`') {
|
|
||||||
self.open = !self.open;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
if self.open {
|
|
||||||
match key {
|
|
||||||
KeyCode::Up => self.state.transition(TuiWidgetEvent::UpKey),
|
|
||||||
KeyCode::Down => self.state.transition(TuiWidgetEvent::DownKey),
|
|
||||||
// KeyCode::Home => self.state.transition(TuiWidgetEvent::),
|
|
||||||
// KeyCode::End => self.state.transition(TuiWidgetEvent::),
|
|
||||||
KeyCode::PageUp => self.state.transition(TuiWidgetEvent::PrevPageKey),
|
|
||||||
KeyCode::PageDown => self.state.transition(TuiWidgetEvent::NextPageKey),
|
|
||||||
KeyCode::Esc => self.open = false,
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
self.open
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(crate) fn mouse() {}
|
|
||||||
}
|
|
||||||
|
|
||||||
mod layout {
|
|
||||||
use bevy::prelude::*;
|
|
||||||
use bevy_ratatui::RatatuiContext;
|
|
||||||
|
|
||||||
#[derive(Resource, Default)]
|
|
||||||
pub(crate) struct Overlays {
|
|
||||||
pub(crate) stack: Vec<Overlay>,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(crate) enum Overlay {}
|
|
||||||
|
|
||||||
pub(crate) fn layout(mut tui: ResMut<RatatuiContext>) -> Result {
|
|
||||||
tui.draw(|frame| {
|
|
||||||
let size = frame.area();
|
|
||||||
})?;
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
mod render {
|
|
||||||
use bevy::prelude::*;
|
|
||||||
use bevy_ratatui::RatatuiContext;
|
|
||||||
use ratatui::widgets::Block;
|
|
||||||
use ratatui::widgets::Clear;
|
|
||||||
use tui_logger::TuiLoggerWidget;
|
|
||||||
|
|
||||||
use crate::tuiplugin::ConsoleWidget;
|
|
||||||
use crate::tuiplugin::layout;
|
|
||||||
|
|
||||||
pub(crate) fn render(
|
|
||||||
mut tui: ResMut<RatatuiContext>,
|
|
||||||
overlays: Res<layout::Overlays>,
|
|
||||||
consolewidget: Res<ConsoleWidget>,
|
|
||||||
) -> Result {
|
|
||||||
tui.draw(|frame| {
|
|
||||||
for overlay in overlays.stack.iter() {
|
|
||||||
match overlay {
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if consolewidget.open {
|
|
||||||
let block = Block::bordered().title("console");
|
|
||||||
frame.render_widget(Clear, frame.area());
|
|
||||||
frame.render_widget(
|
|
||||||
TuiLoggerWidget::default().block(block),
|
|
||||||
frame.area(), /* .inner(Margin { horizontal: 8, vertical: 8 }) */
|
|
||||||
);
|
|
||||||
}
|
|
||||||
})?;
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue