third time's the charm
This commit is contained in:
parent
723cd0b6e4
commit
2b95c642df
18 changed files with 547 additions and 173 deletions
149
src/tui/input.rs
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149
src/tui/input.rs
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pub(crate) use keyboard::keyboard;
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pub(crate) use mouse::mouse;
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pub(crate) mod keyboard {
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use bevy::prelude::*;
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use bevy_ratatui::event::KeyMessage;
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use ratatui::crossterm::event::KeyCode;
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use tui_logger::TuiWidgetEvent;
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use jong::game::GameState;
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use crate::tui::layout::Overlays;
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use crate::tui::states::ConsoleWidget;
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use crate::tui::states::TuiState;
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pub(crate) fn keyboard(
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mut messages: MessageReader<KeyMessage>,
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mut overlays: ResMut<Overlays>,
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mut consolewidget: ResMut<ConsoleWidget>,
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mut exit: MessageWriter<AppExit>,
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curr_gamestate: Res<State<GameState>>,
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curr_tuistate: Res<State<TuiState>>,
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mut next_gamestate: ResMut<NextState<GameState>>,
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mut next_tuistate: ResMut<NextState<TuiState>>,
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) {
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'message: for message in messages.read() {
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let key = message.code;
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if consolewidget.handle_keyboard(key) {
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continue 'message;
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}
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for overlay in overlays.stack.iter().rev() {
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let consumed = match overlay {
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_ => false,
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};
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if consumed {
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continue 'message;
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}
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}
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match curr_tuistate.get() {
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TuiState::MainMenu => match key {
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KeyCode::Char('p') => {
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next_tuistate.set(TuiState::InGame);
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next_gamestate.set(GameState::Setup);
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}
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KeyCode::Char('z') => {
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// if let Some(ref curr_zenstate) = curr_zenstate {
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// match curr_zenstate.get() {
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// ZenState::Menu => next_zenstate.set(ZenState::Zen),
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// ZenState::Zen => next_zenstate.set(ZenState::Menu),
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// }
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// }
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}
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KeyCode::Char('q') => {
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exit.write_default();
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}
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_ => {}
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},
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TuiState::InGame => todo!(),
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}
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}
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}
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impl ConsoleWidget {
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pub(crate) fn handle_keyboard(&mut self, key: KeyCode) -> bool {
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if key == KeyCode::Char('`') {
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self.open = !self.open;
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return true;
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}
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if self.open {
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match key {
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KeyCode::Up => self.state.transition(TuiWidgetEvent::UpKey),
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KeyCode::Down => self.state.transition(TuiWidgetEvent::DownKey),
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// KeyCode::Home => self.state.transition(TuiWidgetEvent::),
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// KeyCode::End => self.state.transition(TuiWidgetEvent::),
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KeyCode::PageUp => self.state.transition(TuiWidgetEvent::PrevPageKey),
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KeyCode::PageDown => self.state.transition(TuiWidgetEvent::NextPageKey),
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KeyCode::Esc => {
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self.open = false;
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return true;
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}
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_ => return false,
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}
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}
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self.open
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}
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}
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}
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pub(crate) mod mouse {
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use bevy::prelude::*;
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use bevy_ratatui::event::MouseMessage;
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use ratatui::layout::Position;
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use crate::tui::render::{Hovered, PickRegion};
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pub(crate) fn mouse(
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mut commands: Commands,
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mut messages: MessageReader<MouseMessage>,
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entities: Query<(Entity, &PickRegion)>,
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hovered: Query<(Entity, &PickRegion), With<Hovered>>,
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) -> Result {
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for message in messages.read() {
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let event = message.0;
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// let term_size = context.size().unwrap();
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let position = Position::new(event.column, event.row);
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match event.kind {
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ratatui::crossterm::event::MouseEventKind::Down(mouse_button) => match mouse_button
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{
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ratatui::crossterm::event::MouseButton::Left => {
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for (_entity, _region) in &entities {}
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}
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// ratatui::crossterm::event::MouseButton::Right => todo!(),
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// ratatui::crossterm::event::MouseButton::Middle => todo!(),
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_ => {}
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},
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// ratatui::crossterm::event::MouseEventKind::Up(mouse_button) => todo!(),
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// ratatui::crossterm::event::MouseEventKind::Drag(mouse_button) => todo!(),
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ratatui::crossterm::event::MouseEventKind::Moved => {
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for (entity, region) in &hovered {
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if !region.area.contains(position) {
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commands.get_entity(entity)?.remove::<Hovered>();
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}
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}
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for (entity, region) in &entities {
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// debug!(
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// "{:?}, {position:?}",
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// // region.area.positions().collect::<Vec<_>>()
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// region.area
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// );
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if region.area.contains(position) {
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commands.get_entity(entity)?.insert(Hovered);
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// trace!("{entity:?} hovered!")
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}
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}
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}
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// ratatui::crossterm::event::MouseEventKind::ScrollDown => todo!(),
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// ratatui::crossterm::event::MouseEventKind::ScrollUp => todo!(),
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// ratatui::crossterm::event::MouseEventKind::ScrollLeft => todo!(),
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// ratatui::crossterm::event::MouseEventKind::ScrollRight => todo!(),
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_ => {}
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}
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}
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Ok(())
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}
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}
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@ -1,91 +0,0 @@
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use bevy::prelude::*;
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use bevy_ratatui::crossterm::event::KeyCode;
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use bevy_ratatui::event::KeyMessage;
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use jong::game::GameState;
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use crate::tui::states::*;
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// TODO change this to handle console open request, esc for menu, etc, then
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// route other messages to other systems
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#[allow(clippy::too_many_arguments)]
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pub(crate) fn input_system(
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mut messages: MessageReader<KeyMessage>,
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curr_tuistate: Res<State<TuiState>>,
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curr_consolestate: Res<State<ConsoleState>>,
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curr_gamestate: Res<State<GameState>>,
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curr_zenstate: Option<Res<State<ZenState>>>,
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mut next_tuistate: ResMut<NextState<TuiState>>,
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mut next_consolestate: ResMut<NextState<ConsoleState>>,
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mut next_gamestate: ResMut<NextState<GameState>>,
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mut next_zenstate: ResMut<NextState<ZenState>>,
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mut exit: MessageWriter<AppExit>,
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) {
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let (ts, cs, gs) = (
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curr_tuistate.get(),
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curr_consolestate.get(),
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curr_gamestate.get(),
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);
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for message in messages.read() {
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if let KeyCode::Char('`') = message.code {
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next_consolestate.set(!*curr_consolestate.get());
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continue;
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}
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if *cs == ConsoleState::Open {
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let mut passthrough = false;
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match message.code {
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KeyCode::Up => todo!(),
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KeyCode::Down => todo!(),
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KeyCode::Home => todo!(),
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KeyCode::End => todo!(),
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KeyCode::PageUp => todo!(),
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KeyCode::PageDown => todo!(),
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KeyCode::Esc => next_consolestate.set(ConsoleState::Closed),
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_ => passthrough = true,
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}
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if !passthrough {
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continue;
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}
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}
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match ts {
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TuiState::MainMenu => match message.code {
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KeyCode::Char('p') => {
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next_tuistate.set(TuiState::InGame);
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next_gamestate.set(GameState::Setup);
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}
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KeyCode::Char('z') => {
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if let Some(ref curr_zenstate) = curr_zenstate {
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match curr_zenstate.get() {
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ZenState::Menu => next_zenstate.set(ZenState::Zen),
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ZenState::Zen => next_zenstate.set(ZenState::Menu),
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}
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}
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}
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KeyCode::Char('q') => {
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exit.write_default();
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}
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_ => {}
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},
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TuiState::InGame => match gs {
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GameState::Setup => match message.code {
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_ => {}
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},
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GameState::Play => match message.code {
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KeyCode::Char('q') => {
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exit.write_default();
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}
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_ => {}
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},
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_ => todo!(),
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_ => unreachable!("TuiState::InGame but GameState invalid"),
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},
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}
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}
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}
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pub(crate) mod keyboard;
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pub(crate) mod mouse;
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use bevy::prelude::*;
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use bevy_ratatui::{RatatuiContext, event::MouseMessage};
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use ratatui::layout::Position;
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use crate::tui::render::Hovered;
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#[derive(Component)]
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pub(crate) struct PickRegion {
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pub(crate) area: ratatui::prelude::Rect,
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}
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// enum PickEvent {
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// Click { col: u16, row: u16 },
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// Hover { col: u16, row: u16 },
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// }
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pub(crate) fn input_system(
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mut commands: Commands,
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mut messages: MessageReader<MouseMessage>,
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_context: Res<RatatuiContext>,
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entities: Query<(Entity, &PickRegion)>,
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hovered: Query<(Entity, &PickRegion), With<Hovered>>,
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) -> Result {
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for message in messages.read() {
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let event = message.0;
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// let term_size = context.size().unwrap();
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let position = Position::new(event.column, event.row);
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match event.kind {
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ratatui::crossterm::event::MouseEventKind::Down(mouse_button) => match mouse_button {
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ratatui::crossterm::event::MouseButton::Left => {
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for (_entity, _region) in &entities {}
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}
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// ratatui::crossterm::event::MouseButton::Right => todo!(),
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// ratatui::crossterm::event::MouseButton::Middle => todo!(),
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_ => {}
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},
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// ratatui::crossterm::event::MouseEventKind::Up(mouse_button) => todo!(),
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// ratatui::crossterm::event::MouseEventKind::Drag(mouse_button) => todo!(),
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ratatui::crossterm::event::MouseEventKind::Moved => {
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for (entity, region) in &hovered {
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if !region.area.contains(position) {
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commands.get_entity(entity)?.remove::<Hovered>();
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}
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}
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for (entity, region) in &entities {
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// debug!(
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// "{:?}, {position:?}",
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// region.area.positions().collect::<Vec<_>>()
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// );
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if region.area.contains(position) {
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commands.get_entity(entity)?.insert(Hovered);
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// trace!("{entity:?} hovered!")
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}
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}
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}
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// ratatui::crossterm::event::MouseEventKind::ScrollDown => todo!(),
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// ratatui::crossterm::event::MouseEventKind::ScrollUp => todo!(),
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// ratatui::crossterm::event::MouseEventKind::ScrollLeft => todo!(),
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// ratatui::crossterm::event::MouseEventKind::ScrollRight => todo!(),
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_ => {}
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}
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}
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Ok(())
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}
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82
src/tui/layout.rs
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82
src/tui/layout.rs
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@ -0,0 +1,82 @@
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use bevy::prelude::*;
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use bevy_ratatui::RatatuiContext;
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use ratatui::{
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layout::{Constraint, Layout, Margin},
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prelude::Rect,
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};
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#[derive(Resource, Default)]
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pub(crate) struct Overlays {
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pub(crate) stack: Vec<Overlay>,
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}
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pub(crate) enum Overlay {}
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#[derive(Resource, Clone, Copy)]
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pub(crate) struct HandLayouts {
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pub(crate) left_pond: Rect,
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pub(crate) cross_pond: Rect,
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pub(crate) right_pond: Rect,
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pub(crate) this_pond: Rect,
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pub(crate) left_hand: Rect,
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pub(crate) cross_hand: Rect,
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pub(crate) right_hand: Rect,
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pub(crate) this_hand: Rect,
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}
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pub(crate) enum LayoutError {
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TerminalTooSmall,
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}
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pub(crate) fn layout(mut commands: Commands, mut tui: ResMut<RatatuiContext>) -> Result {
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tui.autoresize()?;
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let frame = tui.get_frame();
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let term_area = frame.area();
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let tiles = tiles_areas(term_area);
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commands.insert_resource(tiles);
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Ok(())
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}
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// TODO make fallible to warn area too small
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fn tiles_areas(term_area: Rect) -> HandLayouts {
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let constraints = [Constraint::Fill(3), Constraint::Fill(18)];
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let horizontal_slicer_right = Layout::horizontal(constraints);
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let vertical_slicer_bottom = Layout::vertical(constraints);
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let horizontal_slicer_left = Layout::horizontal(constraints.iter().rev());
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let vertical_slicer_top = Layout::vertical(constraints.iter().rev());
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let [left_hand, this_hand] = horizontal_slicer_right.areas::<2>(term_area);
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let [_, left_hand] = vertical_slicer_bottom.areas::<2>(left_hand);
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let [_, this_hand] = vertical_slicer_top.areas::<2>(this_hand);
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let [cross_hand, right_hand] = horizontal_slicer_left.areas::<2>(term_area);
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let [right_hand, _] = vertical_slicer_top.areas::<2>(right_hand);
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let [cross_hand, _] = vertical_slicer_bottom.areas::<2>(cross_hand);
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let margin = Margin::new(
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(left_hand.width + right_hand.width) / 2,
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(cross_hand.height + this_hand.height) / 2,
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);
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let pond_area = term_area.inner(margin);
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let all_pond = Layout::horizontal([Constraint::Fill(1); 3]);
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let cross_pond =
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Layout::vertical([Constraint::Fill(1), Constraint::Max(1), Constraint::Fill(1)]);
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let [mut left_pond, center, mut right_pond] = all_pond.areas::<3>(pond_area);
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let [cross_pond, _compass, this_pond] = cross_pond.areas::<3>(center);
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// let shift = left_pond.height - cross_pond.height;
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left_pond.height = cross_pond.height;
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left_pond.y += cross_pond.height / 2;
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right_pond.height = cross_pond.height;
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right_pond.y += cross_pond.height / 2;
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HandLayouts {
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left_pond,
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cross_pond,
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right_pond,
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this_pond,
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left_hand,
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cross_hand,
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right_hand,
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this_hand,
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}
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}
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@ -1,65 +0,0 @@
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use std::time::Duration;
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use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin};
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use bevy_ratatui::RatatuiPlugins;
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use jong::game::GameState;
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use crate::tui::render::{WidgetStack, menu::Splash};
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use states::*;
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mod render;
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mod input;
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mod states;
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#[derive(Default)]
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pub struct RiichiTui;
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impl Plugin for RiichiTui {
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fn build(&self, app: &mut App) {
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app.add_plugins((
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MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_secs_f32(
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1. / 60.,
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))),
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RatatuiPlugins {
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// enable_kitty_protocol: todo!(),
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enable_mouse_capture: true,
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enable_input_forwarding: true,
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..Default::default()
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},
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))
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.add_plugins(StatesPlugin)
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// general setup
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.init_state::<TuiState>()
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.add_computed_state::<InGame>()
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.init_resource::<WidgetStack>()
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.add_sub_state::<ZenState>()
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.init_resource::<Splash>()
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.init_state::<ConsoleState>()
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.add_systems(PostUpdate, render::draw_console.run_if(in_state(ConsoleState::Open)))
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// input
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.add_systems(PreUpdate, input::keyboard::input_system)
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.add_systems(PreUpdate, input::mouse::input_system)
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// main menu
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.add_systems(PostStartup, render::menu::init_splash)
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.insert_resource(Time::<Fixed>::from_seconds(1.0))
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.add_systems(FixedUpdate, render::menu::render_splash.run_if(in_state(TuiState::MainMenu)))
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.add_systems(Update, render::menu::draw_splash.run_if(in_state(TuiState::MainMenu)))
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.add_systems(Update, render::menu::draw_mainmenu.after(render::menu::draw_splash).run_if(in_state(TuiState::MainMenu).and(in_state(ZenState::Menu))))
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// gaming
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.init_resource::<render::hand::RenderedHand>()
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.add_systems(Update, render::hand::render_hands.run_if(in_state(InGame).and(in_state(GameState::Play))))
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// .add_systems(Update, render::ingame::draw_ingame.run_if(in_state(InGame)))
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// render
|
||||
.add_systems(Last, render::draw_system.run_if(not(in_state(InGame))))
|
||||
|
||||
// semicolon stopper
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
205
src/tui/render.rs
Normal file
205
src/tui/render.rs
Normal file
|
|
@ -0,0 +1,205 @@
|
|||
use std::io::Write as _;
|
||||
use std::ops::Sub;
|
||||
|
||||
use bevy::platform::collections::HashSet;
|
||||
use bevy::prelude::*;
|
||||
use bevy_ratatui::RatatuiContext;
|
||||
use ratatui::layout::{Constraint, Flex, Layout, Offset, Rect, Size};
|
||||
use ratatui::style::{Modifier, Style, Stylize};
|
||||
use ratatui::widgets::{Block, Borders, Clear, Paragraph};
|
||||
|
||||
use jong::game::hand::{DrawnTile, Hand};
|
||||
use jong::game::player::{MainPlayer, Player};
|
||||
use jong::game::round::Wind;
|
||||
use jong::tile::Tile;
|
||||
|
||||
use crate::tui::layout::*;
|
||||
use crate::tui::states::ConsoleWidget;
|
||||
|
||||
#[derive(Component)]
|
||||
pub(crate) struct Hovered;
|
||||
|
||||
#[derive(Component)]
|
||||
pub(crate) struct PickRegion {
|
||||
pub(crate) area: Rect,
|
||||
}
|
||||
|
||||
fn render_tile(tile: &Tile, hovered: bool) -> (Paragraph<'_>) {
|
||||
let block = ratatui::widgets::Block::bordered();
|
||||
let mut widget = Paragraph::new(match &tile.suit {
|
||||
jong::tile::Suit::Pin(rank) => format!("{}\np", rank.0),
|
||||
jong::tile::Suit::Sou(rank) => format!("{}\ns", rank.0),
|
||||
jong::tile::Suit::Man(rank) => format!("{}\nm", rank.0),
|
||||
jong::tile::Suit::Wind(wind) => (match wind {
|
||||
jong::tile::Wind::Ton => "e\nw",
|
||||
jong::tile::Wind::Nan => "s\nw",
|
||||
jong::tile::Wind::Shaa => "w\nw",
|
||||
jong::tile::Wind::Pei => "n\nw",
|
||||
})
|
||||
.into(),
|
||||
jong::tile::Suit::Dragon(dragon) => (match dragon {
|
||||
jong::tile::Dragon::Haku => "w\nd",
|
||||
jong::tile::Dragon::Hatsu => "g\nd",
|
||||
jong::tile::Dragon::Chun => "r\nd",
|
||||
})
|
||||
.into(),
|
||||
})
|
||||
.block(block)
|
||||
.centered();
|
||||
|
||||
if hovered {
|
||||
widget = widget.add_modifier(Modifier::BOLD);
|
||||
}
|
||||
|
||||
widget
|
||||
}
|
||||
|
||||
fn debug_blocks(layouts: HandLayouts, frame: &mut ratatui::Frame<'_>) {
|
||||
let debug_block = Block::new().borders(Borders::ALL);
|
||||
frame.render_widget(debug_block.clone(), layouts.this_hand);
|
||||
frame.render_widget(debug_block.clone(), layouts.left_hand);
|
||||
frame.render_widget(debug_block.clone(), layouts.cross_hand);
|
||||
frame.render_widget(debug_block.clone(), layouts.right_hand);
|
||||
frame.render_widget(debug_block.clone(), layouts.this_pond);
|
||||
frame.render_widget(debug_block.clone(), layouts.left_pond);
|
||||
frame.render_widget(debug_block.clone(), layouts.cross_pond);
|
||||
frame.render_widget(debug_block.clone(), layouts.right_pond);
|
||||
}
|
||||
|
||||
pub(crate) fn render(
|
||||
mut tui: ResMut<RatatuiContext>,
|
||||
layouts: Res<HandLayouts>,
|
||||
overlays: Res<Overlays>,
|
||||
consolewidget: Res<ConsoleWidget>,
|
||||
) -> Result {
|
||||
let mut frame = tui.get_frame();
|
||||
|
||||
for overlay in overlays.stack.iter() {
|
||||
match overlay {
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
if consolewidget.open {
|
||||
let block = Block::bordered().title("console [press esc to close]");
|
||||
frame.render_widget(Clear, frame.area());
|
||||
frame.render_widget(
|
||||
tui_logger::TuiLoggerWidget::default()
|
||||
.block(block)
|
||||
.state(&consolewidget.state),
|
||||
frame.area(), /* .inner(Margin { horizontal: 8, vertical: 8 }) */
|
||||
);
|
||||
}
|
||||
|
||||
tui.hide_cursor()?;
|
||||
tui.flush()?;
|
||||
tui.swap_buffers();
|
||||
tui.backend_mut().flush()?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn render_hands(
|
||||
mut commands: Commands,
|
||||
mut tui: ResMut<RatatuiContext>,
|
||||
hovered: Query<Entity, With<Hovered>>,
|
||||
layouts: Res<HandLayouts>,
|
||||
mainplayer: Single<(&Player, &Wind), With<MainPlayer>>,
|
||||
players: Populated<(&Player, /* &Wind, */ &Children)>,
|
||||
hands: Populated<&Children, (With<Hand>, Without<Player>)>,
|
||||
tiles: Populated<&Tile>,
|
||||
drawn_tile: Option<Single<(&Player, &DrawnTile, Entity)>>,
|
||||
) -> Result {
|
||||
let mut frame = tui.get_frame();
|
||||
debug_blocks(*layouts, &mut frame);
|
||||
|
||||
for (player, /* wind, */ hand_ent) in players {
|
||||
let hand = hand_ent.iter().next().unwrap();
|
||||
let hand: Vec<_> = hands
|
||||
.get(hand)?
|
||||
.iter()
|
||||
.map(|entity| -> Result<_> {
|
||||
let tile = tiles.get(entity)?;
|
||||
// let paragraph = render_tile(tile,);
|
||||
let hovered = hovered.contains(entity);
|
||||
let widget = render_tile(tile, hovered);
|
||||
Ok((entity, widget, hovered))
|
||||
})
|
||||
.collect::<Result<_>>()?;
|
||||
|
||||
if player == mainplayer.0 {
|
||||
// split main box into thirds
|
||||
let mut this_hand = layouts.this_hand;
|
||||
let this_drawer = drawn_tile.as_ref().is_some_and(|dt| dt.0 == player);
|
||||
let tile_drawn = if this_drawer { 7 } else { 0 };
|
||||
let hand_draw_meld = Layout::horizontal([
|
||||
Constraint::Max(hand.len() as u16 * 5),
|
||||
Constraint::Max(tile_drawn),
|
||||
Constraint::Fill(1),
|
||||
])
|
||||
.flex(Flex::SpaceBetween);
|
||||
this_hand = this_hand.offset(Offset {
|
||||
x: 0,
|
||||
y: this_hand.height.abs_diff(5) as i32 + 1,
|
||||
});
|
||||
this_hand = this_hand.resize(Size {
|
||||
width: this_hand.width,
|
||||
height: 4,
|
||||
});
|
||||
let [hand_area, drawn_area, meld_area] = hand_draw_meld.areas::<3>(this_hand);
|
||||
|
||||
// split hand area into tile areas
|
||||
let mut constraints = vec![Constraint::Max(5); hand.len()];
|
||||
constraints.push(Constraint::Fill(1));
|
||||
let layout = Layout::horizontal(constraints).flex(Flex::Start);
|
||||
let tile_areas = layout.split(hand_area);
|
||||
|
||||
for ((entity, widget, hovered), mut area) in
|
||||
hand.into_iter().zip(tile_areas.iter().copied())
|
||||
{
|
||||
if hovered {
|
||||
area = area.offset(Offset { x: 0, y: -1 });
|
||||
let mut hitbox = area.as_size();
|
||||
hitbox.height += 1;
|
||||
commands.entity(entity).insert(PickRegion {
|
||||
area: area.resize(hitbox),
|
||||
});
|
||||
} else {
|
||||
commands.entity(entity).insert(PickRegion { area });
|
||||
}
|
||||
frame.render_widget(widget, area);
|
||||
}
|
||||
|
||||
// tsumo tile
|
||||
if this_drawer {
|
||||
let (_, tile, entity) = **drawn_tile.as_ref().unwrap();
|
||||
let mut area = drawn_area.resize(Size {
|
||||
width: 5,
|
||||
height: 4,
|
||||
});
|
||||
area = area.offset(Offset { x: 2, y: 0 });
|
||||
let hovered = hovered.contains(entity);
|
||||
let widget = render_tile(tiles.get(tile.0)?, hovered);
|
||||
if hovered {
|
||||
area = area.offset(Offset { x: 0, y: -1 });
|
||||
let mut hitbox = area.as_size();
|
||||
hitbox.height += 1;
|
||||
commands.entity(entity).insert(PickRegion {
|
||||
area: area.resize(hitbox),
|
||||
});
|
||||
} else {
|
||||
commands.entity(entity).insert(PickRegion { area });
|
||||
}
|
||||
frame.render_widget(widget, area);
|
||||
}
|
||||
// TODO draw melds
|
||||
} else {
|
||||
// match mainplayer.1.relate(wind) {
|
||||
// jong::game::round::WindRelation::Shimocha => todo!(),
|
||||
// jong::game::round::WindRelation::Toimen => todo!(),
|
||||
// jong::game::round::WindRelation::Kamicha => todo!(),
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
|
@ -1,45 +0,0 @@
|
|||
use bevy::{platform::collections::HashMap, prelude::*};
|
||||
|
||||
use jong::{
|
||||
game::{hand::Hand, player::Player},
|
||||
tile::Tile,
|
||||
};
|
||||
|
||||
use crate::tui::render::tile::{self, RenderedTile};
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
pub(crate) struct RenderedHand(pub(crate) HashMap<Entity, Vec<Entity>>);
|
||||
|
||||
#[allow(clippy::type_complexity)]
|
||||
pub(crate) fn render_hands(
|
||||
mut commands: Commands,
|
||||
mut rendered_hand: ResMut<RenderedHand>,
|
||||
tiles: Populated<&Tile>,
|
||||
player_hands: Populated<(Entity, &Children), (With<Player>, Changed<Hand>)>,
|
||||
hands: Populated<&Children, (Changed<Hand>, Without<Player>)>,
|
||||
) -> Result {
|
||||
let mut rendered = HashMap::new();
|
||||
|
||||
for (player_ent, hand) in player_hands {
|
||||
let hand = hand.iter().next().unwrap();
|
||||
let tiles = hands
|
||||
.get(hand)?
|
||||
.iter()
|
||||
.map(|it| {
|
||||
tiles
|
||||
.get(it)
|
||||
// .inspect(|t| debug!("{t:?}"))
|
||||
.map(tile::draw_tile)
|
||||
.map(|p| commands.spawn(RenderedTile(p)).id())
|
||||
// .inspect(|e| debug!("{e:?}"))
|
||||
.unwrap()
|
||||
})
|
||||
.collect();
|
||||
rendered.insert(player_ent, tiles);
|
||||
}
|
||||
|
||||
rendered_hand.0 = rendered;
|
||||
|
||||
trace!("render_hands");
|
||||
Ok(())
|
||||
}
|
||||
|
|
@ -1,149 +0,0 @@
|
|||
use bevy::prelude::*;
|
||||
use bevy_ratatui::RatatuiContext;
|
||||
use jong::game::hand::DrawnTile;
|
||||
use jong::game::player::{MainPlayer, Player};
|
||||
use jong::tile::Tile;
|
||||
use ratatui::widgets::{Block, Borders};
|
||||
|
||||
use crate::tui::render::WidgetStack;
|
||||
use crate::tui::render::tile::draw_tile;
|
||||
use crate::tui::{
|
||||
input::mouse::PickRegion,
|
||||
render::{Hovered, hand, tile::RenderedTile},
|
||||
};
|
||||
|
||||
pub(crate) fn draw_system(
|
||||
mut tui_ctx: ResMut<RatatuiContext>,
|
||||
mut widgets: ResMut<WidgetStack>,
|
||||
) -> Result {
|
||||
tui_ctx.draw(|frame| {
|
||||
for widget in widgets.0.drain(..) {
|
||||
widget(frame)
|
||||
}
|
||||
})?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn draw_ingame(
|
||||
mut commands: Commands,
|
||||
mut tui_ctx: ResMut<RatatuiContext>,
|
||||
tiles: Query<&Tile>,
|
||||
hovered_entity: Query<Entity, With<Hovered>>,
|
||||
main_player: Single<Entity, (With<Player>, With<MainPlayer>)>,
|
||||
rendered_tiles: Populated<&RenderedTile>,
|
||||
rendered_hand: Res<hand::RenderedHand>,
|
||||
drawn_tile: Option<Single<&DrawnTile, With<MainPlayer>>>,
|
||||
) -> Result {
|
||||
use ratatui::layout::Flex;
|
||||
use ratatui::prelude::*;
|
||||
|
||||
tui_ctx.draw(|frame| {
|
||||
// debug!("{}", frame.area());
|
||||
|
||||
let term_area = frame.area();
|
||||
|
||||
// TODO this is gross
|
||||
let constraints = [Constraint::Fill(3), Constraint::Fill(18)];
|
||||
let horizontal_slicer_right = Layout::horizontal(constraints);
|
||||
let vertical_slicer_bottom = Layout::vertical(constraints);
|
||||
let horizontal_slicer_left = Layout::horizontal(constraints.iter().rev());
|
||||
let vertical_slicer_top = Layout::vertical(constraints.iter().rev());
|
||||
let [left_hand, this_hand] = horizontal_slicer_right.areas::<2>(term_area);
|
||||
let [_, left_hand] = vertical_slicer_bottom.areas::<2>(left_hand);
|
||||
let [_, mut this_hand] = vertical_slicer_top.areas::<2>(this_hand);
|
||||
let [cross_hand, right_hand] = horizontal_slicer_left.areas::<2>(term_area);
|
||||
let [right_hand, _] = vertical_slicer_top.areas::<2>(right_hand);
|
||||
let [cross_hand, _] = vertical_slicer_bottom.areas::<2>(cross_hand);
|
||||
|
||||
let margin = Margin::new(
|
||||
(left_hand.width + right_hand.width) / 2,
|
||||
(cross_hand.height + this_hand.height) / 2,
|
||||
);
|
||||
let pond_area = term_area.inner(margin);
|
||||
let all_pond = Layout::horizontal([Constraint::Fill(1); 3]);
|
||||
let cross_pond =
|
||||
Layout::vertical([Constraint::Fill(1), Constraint::Max(1), Constraint::Fill(1)]);
|
||||
let [mut left_pond, center, mut right_pond] = all_pond.areas::<3>(pond_area);
|
||||
let [cross_pond, _compass, this_pond] = cross_pond.areas::<3>(center);
|
||||
// let shift = left_pond.height - cross_pond.height;
|
||||
left_pond.height = cross_pond.height;
|
||||
left_pond.y += cross_pond.height / 2;
|
||||
right_pond.height = cross_pond.height;
|
||||
right_pond.y += cross_pond.height / 2;
|
||||
|
||||
let debug_block = Block::new().borders(Borders::ALL);
|
||||
frame.render_widget(debug_block.clone(), this_hand);
|
||||
frame.render_widget(debug_block.clone(), left_hand);
|
||||
frame.render_widget(debug_block.clone(), cross_hand);
|
||||
frame.render_widget(debug_block.clone(), right_hand);
|
||||
frame.render_widget(debug_block.clone(), this_pond);
|
||||
frame.render_widget(debug_block.clone(), left_pond);
|
||||
frame.render_widget(debug_block.clone(), cross_pond);
|
||||
frame.render_widget(debug_block.clone(), right_pond);
|
||||
|
||||
// TODO attempt to merge blocks on smol term?
|
||||
if let Some(hand) = rendered_hand.0.get(&*main_player) {
|
||||
let hand_area_layout = Layout::horizontal([
|
||||
Constraint::Max(hand.len() as u16 * 5),
|
||||
Constraint::Max(if drawn_tile.is_some() { 7 } else { 0 }),
|
||||
Constraint::Fill(1),
|
||||
])
|
||||
.flex(Flex::SpaceBetween);
|
||||
let this_clamped = this_hand.height.abs_diff(5);
|
||||
if let Some(_val) = this_hand.height.checked_sub(this_clamped) {
|
||||
this_hand.height = 4
|
||||
} else {
|
||||
// FIXME show error
|
||||
panic!("terminal too small!");
|
||||
}
|
||||
this_hand.y += this_clamped + 1;
|
||||
let [this_hand, mut this_drawn, _this_meld] = hand_area_layout.areas::<3>(this_hand);
|
||||
|
||||
// this_hand
|
||||
let mut constraints = vec![Constraint::Max(5); hand.len()];
|
||||
constraints.push(Constraint::Fill(1));
|
||||
let layout = Layout::horizontal(constraints).flex(Flex::Start);
|
||||
let hand_areas = layout.split(this_hand);
|
||||
for (tile, mut tile_area) in hand.iter().zip(hand_areas.iter().cloned()) {
|
||||
// tile_area.height = 4;
|
||||
let mut widget = rendered_tiles.get(*tile).unwrap().0.clone();
|
||||
if hovered_entity.contains(*tile) {
|
||||
widget = widget.add_modifier(Modifier::BOLD);
|
||||
if let Some(val) = tile_area.y.checked_sub(1) {
|
||||
tile_area.y = val
|
||||
} else {
|
||||
// FIXME show error
|
||||
panic!("terminal too small!");
|
||||
}
|
||||
}
|
||||
commands
|
||||
.entity(*tile)
|
||||
.insert(PickRegion { area: tile_area });
|
||||
frame.render_widget(widget, tile_area);
|
||||
}
|
||||
|
||||
// this_drawn
|
||||
if let Some(tile) = drawn_tile {
|
||||
// this_drawn.height = 4;
|
||||
this_drawn.width = 5;
|
||||
this_drawn.x += 2;
|
||||
let mut widget = draw_tile(tiles.get(tile.0).unwrap());
|
||||
let mut hitbox = this_drawn;
|
||||
if hovered_entity.contains(tile.0) {
|
||||
widget = widget.add_modifier(Modifier::BOLD);
|
||||
if let Some(val) = hitbox.y.checked_sub(1) {
|
||||
hitbox.y = val
|
||||
} else {
|
||||
// FIXME show error
|
||||
panic!("terminal too small!");
|
||||
}
|
||||
hitbox.height += 1;
|
||||
}
|
||||
commands.entity(tile.0).insert(PickRegion { area: hitbox });
|
||||
frame.render_widget(widget, this_drawn);
|
||||
}
|
||||
}
|
||||
})?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
|
@ -1,96 +0,0 @@
|
|||
use bevy::prelude::*;
|
||||
use bevy_ratatui::RatatuiContext;
|
||||
use rand::rng;
|
||||
use rand::seq::SliceRandom;
|
||||
use ratatui::layout::Constraint;
|
||||
use ratatui::layout::Flex;
|
||||
use ratatui::layout::Layout;
|
||||
use ratatui::layout::Margin;
|
||||
use ratatui::widgets::Paragraph;
|
||||
use ratatui::widgets::{Block, Clear};
|
||||
|
||||
use jong::tile::Tile;
|
||||
|
||||
use crate::tui::render::WidgetStack;
|
||||
use crate::tui::render::tile;
|
||||
|
||||
const MAINMENU_OPTIONS: [&str; 2] = [
|
||||
" ██╗██████╗ ██╗ ██╗ █████╗ ██╗ ██╗██╗
|
||||
██╔╝██╔══██╗╚██╗██║ ██╔══██╗╚██╗ ██╔╝██║
|
||||
██║ ██████╔╝ ██║██║ ███████║ ╚████╔╝ ██║
|
||||
██║ ██╔═══╝ ██║██║ ██╔══██║ ╚██╔╝ ╚═╝
|
||||
╚██╗██║ ██╔╝███████╗██║ ██║ ██║ ██╗
|
||||
╚═╝╚═╝ ╚═╝ ╚══════╝╚═╝ ╚═╝ ╚═╝ ╚═╝
|
||||
",
|
||||
" ██╗ ██████╗ ██╗ ██╗ ██╗██╗████████╗ ██╗
|
||||
██╔╝██╔═══██╗╚██╗██║ ██║██║╚══██╔══╝██╗██╔╝
|
||||
██║ ██║ ██║ ██║██║ ██║██║ ██║ ╚═╝██║
|
||||
██║ ██║▄▄ ██║ ██║██║ ██║██║ ██║ ██╗██║
|
||||
╚██╗╚██████╔╝██╔╝╚██████╔╝██║ ██║ ╚═╝╚██╗
|
||||
╚═╝ ╚══▀▀═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═╝ ╚═╝
|
||||
",
|
||||
];
|
||||
|
||||
pub(crate) fn draw_mainmenu(mut widgets: ResMut<WidgetStack>) {
|
||||
let options = MAINMENU_OPTIONS;
|
||||
let layout =
|
||||
Layout::vertical(vec![Constraint::Fill(1); options.len()]).flex(Flex::SpaceBetween);
|
||||
let block = Block::bordered();
|
||||
|
||||
widgets.0.push(Box::new(move |frame| {
|
||||
let area = frame
|
||||
.area()
|
||||
.centered(Constraint::Max(55), Constraint::Max(19));
|
||||
frame.render_widget(Clear, area);
|
||||
frame.render_widget(block, area);
|
||||
let areas = layout.split(area.centered(Constraint::Max(45), Constraint::Max(14)));
|
||||
for (opt, area) in options.into_iter().zip(areas.iter()) {
|
||||
let para = Paragraph::new(opt);
|
||||
frame.render_widget(para, *area)
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
pub(crate) struct Splash(pub Vec<Paragraph<'static>>);
|
||||
|
||||
pub(crate) fn init_splash(mut commands: Commands, tiles: Populated<&Tile>) {
|
||||
let tiles: Vec<_> = tiles
|
||||
.iter()
|
||||
.copied()
|
||||
.map(|tile| tile::draw_tile(&tile))
|
||||
.collect();
|
||||
|
||||
commands.insert_resource(Splash(tiles));
|
||||
trace!("init_splash")
|
||||
}
|
||||
|
||||
pub(crate) fn render_splash(mut splash: ResMut<Splash>) {
|
||||
let mut rng = rng();
|
||||
splash.0.shuffle(&mut rng);
|
||||
}
|
||||
|
||||
pub(crate) fn draw_splash(mut widgets: ResMut<WidgetStack>, splash: Res<Splash>) {
|
||||
let tiles: Vec<_> = splash.0.clone();
|
||||
widgets.0.push(Box::new(move |frame| {
|
||||
let area = frame.area().outer(Margin {
|
||||
horizontal: 1,
|
||||
vertical: 1,
|
||||
});
|
||||
let layout = Layout::horizontal(vec![Constraint::Length(5); (area.width / 5) as usize]);
|
||||
let areas = layout.split(area);
|
||||
let mut tile_chunks = tiles.chunks(areas.len()).cycle();
|
||||
for area in areas.iter() {
|
||||
let layout = Layout::vertical(vec![Constraint::Length(4); (area.height / 4) as usize]);
|
||||
let areas = layout.split(*area);
|
||||
// let tiles: Vec<_> = tile_it
|
||||
// .by_ref()
|
||||
// .take((area.height / 4 + 1) as usize)
|
||||
// .map(|t| tile::draw_tile(&t))
|
||||
// .collect();
|
||||
for (tile, area) in tile_chunks.next().unwrap().iter().zip(areas.iter()) {
|
||||
frame.render_widget(tile, *area);
|
||||
}
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
|
@ -1,42 +0,0 @@
|
|||
use bevy::prelude::*;
|
||||
use bevy_ratatui::RatatuiContext;
|
||||
use ratatui::{
|
||||
Frame,
|
||||
widgets::{Block, Clear},
|
||||
};
|
||||
use tui_logger::TuiLoggerWidget;
|
||||
|
||||
pub(crate) mod hand;
|
||||
pub(crate) mod ingame;
|
||||
pub(crate) mod menu;
|
||||
pub(crate) mod tile;
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
pub(crate) struct WidgetStack(pub(crate) Vec<Box<dyn FnOnce(&mut Frame) + Send + Sync>>);
|
||||
|
||||
#[derive(Component)]
|
||||
pub(crate) struct Hovered;
|
||||
|
||||
pub(crate) fn draw_console(mut widgets: ResMut<WidgetStack>) {
|
||||
widgets.0.push(Box::new(|frame| {
|
||||
let block = Block::bordered().title("console");
|
||||
frame.render_widget(Clear, frame.area());
|
||||
frame.render_widget(
|
||||
TuiLoggerWidget::default().block(block),
|
||||
frame.area(), /* .inner(Margin { horizontal: 8, vertical: 8 }) */
|
||||
);
|
||||
}));
|
||||
}
|
||||
|
||||
pub(crate) fn draw_system(
|
||||
mut tui_ctx: ResMut<RatatuiContext>,
|
||||
mut widgets: ResMut<WidgetStack>,
|
||||
) -> Result {
|
||||
tui_ctx.draw(|frame| {
|
||||
for widget in widgets.0.drain(..) {
|
||||
widget(frame)
|
||||
}
|
||||
})?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
|
@ -1,34 +0,0 @@
|
|||
use bevy::prelude::*;
|
||||
use ratatui::widgets::Paragraph;
|
||||
|
||||
use jong::tile::Tile;
|
||||
|
||||
#[derive(Component)]
|
||||
pub(crate) struct RenderedTile(pub(crate) Paragraph<'static>);
|
||||
|
||||
pub(crate) fn draw_tile(tile: &Tile) -> Paragraph<'static> {
|
||||
|
||||
|
||||
let block = ratatui::widgets::Block::bordered();
|
||||
|
||||
Paragraph::new(match &tile.suit {
|
||||
jong::tile::Suit::Pin(rank) => format!("{}\np", rank.0),
|
||||
jong::tile::Suit::Sou(rank) => format!("{}\ns", rank.0),
|
||||
jong::tile::Suit::Man(rank) => format!("{}\nm", rank.0),
|
||||
jong::tile::Suit::Wind(wind) => (match wind {
|
||||
jong::tile::Wind::Ton => "e\nw",
|
||||
jong::tile::Wind::Nan => "s\nw",
|
||||
jong::tile::Wind::Shaa => "w\nw",
|
||||
jong::tile::Wind::Pei => "n\nw",
|
||||
})
|
||||
.into(),
|
||||
jong::tile::Suit::Dragon(dragon) => (match dragon {
|
||||
jong::tile::Dragon::Haku => "w\nd",
|
||||
jong::tile::Dragon::Hatsu => "g\nd",
|
||||
jong::tile::Dragon::Chun => "r\nd",
|
||||
})
|
||||
.into(),
|
||||
})
|
||||
.block(block)
|
||||
.centered()
|
||||
}
|
||||
|
|
@ -1,48 +0,0 @@
|
|||
use bevy::prelude::*;
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, States, Default)]
|
||||
pub(crate) enum TuiState {
|
||||
#[default]
|
||||
MainMenu,
|
||||
InGame,
|
||||
}
|
||||
|
||||
#[derive(SubStates, Default, Clone, Copy, PartialEq, Eq, Hash, Debug)]
|
||||
#[source(TuiState = TuiState::MainMenu)]
|
||||
pub(crate) enum ZenState {
|
||||
#[default]
|
||||
Menu,
|
||||
Zen,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Default, States)]
|
||||
pub(crate) enum ConsoleState {
|
||||
#[default]
|
||||
Closed,
|
||||
Open,
|
||||
}
|
||||
|
||||
#[derive(Clone, PartialEq, Eq, Hash, Debug)]
|
||||
pub(crate) struct InGame;
|
||||
|
||||
impl ComputedStates for InGame {
|
||||
type SourceStates = TuiState;
|
||||
|
||||
fn compute(sources: Self::SourceStates) -> Option<Self> {
|
||||
match sources {
|
||||
TuiState::InGame => Some(Self),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl std::ops::Not for ConsoleState {
|
||||
type Output = Self;
|
||||
|
||||
fn not(self) -> Self::Output {
|
||||
match self {
|
||||
ConsoleState::Open => ConsoleState::Closed,
|
||||
ConsoleState::Closed => ConsoleState::Open,
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue