draw queue

This commit is contained in:
Tao Tien 2026-01-13 17:05:56 -08:00
parent 3b026c73cd
commit 2447e60f16
6 changed files with 90 additions and 41 deletions

View file

@ -6,7 +6,7 @@ pub struct Tile {
pub suit: Suit, pub suit: Suit,
} }
#[derive(MapEntities, Debug, PartialEq, PartialOrd, Eq, Ord, Clone, Copy)] #[derive(/* MapEntities, */ Debug, PartialEq, PartialOrd, Eq, Ord, Clone, Copy)]
pub enum Suit { pub enum Suit {
Man(Rank), Man(Rank),
Pin(Rank), Pin(Rank),

View file

@ -1,8 +1,9 @@
use bevy::prelude::*; use bevy::prelude::*;
use bevy_ratatui::RatatuiContext; use ratatui::widgets::{Block, Clear};
use ratatui::{layout::Margin, widgets::Block};
use tui_logger::TuiLoggerWidget; use tui_logger::TuiLoggerWidget;
use crate::tui::render::WidgetStack;
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Default, States)] #[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Default, States)]
pub(crate) enum ConsoleState { pub(crate) enum ConsoleState {
#[default] #[default]
@ -21,14 +22,13 @@ impl std::ops::Not for ConsoleState {
} }
} }
pub(crate) fn draw_console(mut tui_ctx: ResMut<RatatuiContext>) -> Result { pub(crate) fn draw_console(mut widgets: ResMut<WidgetStack>) {
tui_ctx.draw(|frame| { widgets.0.push(Box::new(|frame| {
let block = Block::bordered().title("console"); let block = Block::bordered().title("console");
frame.render_widget(Clear, frame.area());
frame.render_widget( frame.render_widget(
TuiLoggerWidget::default().block(block), TuiLoggerWidget::default().block(block),
frame.area(), /* .inner(Margin { horizontal: 8, vertical: 8 }) */ frame.area(), /* .inner(Margin { horizontal: 8, vertical: 8 }) */
); );
})?; }));
Ok(())
} }

View file

@ -16,7 +16,7 @@ pub(crate) fn input_system(
curr_tuistate: Res<State<TuiState>>, curr_tuistate: Res<State<TuiState>>,
curr_consolestate: Res<State<ConsoleState>>, curr_consolestate: Res<State<ConsoleState>>,
curr_gamestate: Res<State<GameState>>, curr_gamestate: Res<State<GameState>>,
curr_zenstate: Res<State<ZenState>>, curr_zenstate: Option<Res<State<ZenState>>>,
mut next_tuistate: ResMut<NextState<TuiState>>, mut next_tuistate: ResMut<NextState<TuiState>>,
mut next_consolestate: ResMut<NextState<ConsoleState>>, mut next_consolestate: ResMut<NextState<ConsoleState>>,
@ -60,10 +60,14 @@ pub(crate) fn input_system(
next_tuistate.set(TuiState::InGame); next_tuistate.set(TuiState::InGame);
next_gamestate.set(GameState::Setup); next_gamestate.set(GameState::Setup);
} }
KeyCode::Char('z') => match curr_zenstate.get() { KeyCode::Char('z') => {
ZenState::Menu => next_zenstate.set(ZenState::Zen), if let Some(ref curr_zenstate) = curr_zenstate {
ZenState::Zen => next_zenstate.set(ZenState::Menu), match curr_zenstate.get() {
}, ZenState::Menu => next_zenstate.set(ZenState::Zen),
ZenState::Zen => next_zenstate.set(ZenState::Menu),
}
}
}
KeyCode::Char('q') => { KeyCode::Char('q') => {
exit.write_default(); exit.write_default();
} }

View file

@ -4,11 +4,12 @@ use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin};
use bevy_ratatui::RatatuiPlugins; use bevy_ratatui::RatatuiPlugins;
use jong::game::GameState; use jong::game::GameState;
use crate::tui::render::{WidgetStack, menu::Splash};
// use jong::game::wall::InWall; // use jong::game::wall::InWall;
mod console; mod console;
mod menu;
mod render; mod render;
mod input; mod input;
@ -58,25 +59,33 @@ impl Plugin for RiichiTui {
)) ))
.add_plugins(StatesPlugin) .add_plugins(StatesPlugin)
// console
.init_state::<console::ConsoleState>()
.add_systems(Last, console::draw_console.run_if(in_state(console::ConsoleState::Open)))
// general setup // general setup
.init_state::<TuiState>() .init_state::<TuiState>()
.add_computed_state::<InGame>() .add_computed_state::<InGame>()
.init_resource::<WidgetStack>()
.add_sub_state::<ZenState>()
.init_resource::<Splash>()
.init_state::<console::ConsoleState>()
.add_systems(PostUpdate, console::draw_console.run_if(in_state(console::ConsoleState::Open)))
// input
.add_systems(PreUpdate, input::keyboard::input_system) .add_systems(PreUpdate, input::keyboard::input_system)
.add_systems(PreUpdate, input::mouse::input_system.chain()) .add_systems(PreUpdate, input::mouse::input_system)
// main menu // main menu
.add_sub_state::<ZenState>() .add_systems(PostStartup, render::menu::init_splash)
.add_systems(Update, menu::draw_splash.run_if(in_state(TuiState::MainMenu))) .insert_resource(Time::<Fixed>::from_seconds(1.0))
.add_systems(Update, menu::draw_mainmenu.after(menu::draw_splash).run_if(in_state(TuiState::MainMenu).and(in_state(ZenState::Menu)))) .add_systems(FixedUpdate, render::menu::render_splash.run_if(in_state(TuiState::MainMenu)))
.add_systems(Update, render::menu::draw_splash.run_if(in_state(TuiState::MainMenu)))
.add_systems(Update, render::menu::draw_mainmenu.after(render::menu::draw_splash).run_if(in_state(TuiState::MainMenu).and(in_state(ZenState::Menu))))
// gaming // gaming
.init_resource::<render::hand::RenderedHand>() .init_resource::<render::hand::RenderedHand>()
.add_systems(Update, render::hand::render_hands.run_if(in_state(InGame).and(in_state(GameState::Play)))) .add_systems(Update, render::hand::render_hands.run_if(in_state(InGame).and(in_state(GameState::Play))))
.add_systems(Update, render::ingame::draw_ingame.run_if(in_state(InGame))) .add_systems(Update, render::ingame::draw_ingame.run_if(in_state(InGame)))
// render
.add_systems(Last, render::draw_system.run_if(not(in_state(InGame))))
// semicolon stopper // semicolon stopper
; ;

View file

@ -1,5 +1,7 @@
use bevy::prelude::*; use bevy::prelude::*;
use bevy_ratatui::RatatuiContext; use bevy_ratatui::RatatuiContext;
use rand::rng;
use rand::seq::SliceRandom;
use ratatui::layout::Constraint; use ratatui::layout::Constraint;
use ratatui::layout::Flex; use ratatui::layout::Flex;
use ratatui::layout::Layout; use ratatui::layout::Layout;
@ -9,6 +11,7 @@ use ratatui::widgets::{Block, Clear};
use jong::tile::Tile; use jong::tile::Tile;
use crate::tui::render::WidgetStack;
use crate::tui::render::tile; use crate::tui::render::tile;
const MAINMENU_OPTIONS: [&str; 2] = [ const MAINMENU_OPTIONS: [&str; 2] = [
@ -28,13 +31,13 @@ const MAINMENU_OPTIONS: [&str; 2] = [
", ",
]; ];
pub(crate) fn draw_mainmenu(mut tui_ctx: ResMut<RatatuiContext>) -> Result { pub(crate) fn draw_mainmenu(mut widgets: ResMut<WidgetStack>) {
let options = MAINMENU_OPTIONS; let options = MAINMENU_OPTIONS;
let layout = let layout =
Layout::vertical(vec![Constraint::Fill(1); options.len()]).flex(Flex::SpaceBetween); Layout::vertical(vec![Constraint::Fill(1); options.len()]).flex(Flex::SpaceBetween);
let block = Block::bordered(); let block = Block::bordered();
tui_ctx.draw(|frame| { widgets.0.push(Box::new(move |frame| {
let area = frame let area = frame
.area() .area()
.centered(Constraint::Max(55), Constraint::Max(19)); .centered(Constraint::Max(55), Constraint::Max(19));
@ -45,34 +48,49 @@ pub(crate) fn draw_mainmenu(mut tui_ctx: ResMut<RatatuiContext>) -> Result {
let para = Paragraph::new(opt); let para = Paragraph::new(opt);
frame.render_widget(para, *area) frame.render_widget(para, *area)
} }
})?; }));
Ok(())
} }
pub(crate) fn draw_splash(mut tui_ctx: ResMut<RatatuiContext>, tiles: Populated<&Tile>) -> Result { #[derive(Resource, Default)]
let mut tile_it = tiles.into_iter().cycle(); pub(crate) struct Splash(pub Vec<Paragraph<'static>>);
tui_ctx.draw(|frame| { pub(crate) fn init_splash(mut commands: Commands, tiles: Populated<&Tile>) {
let tiles: Vec<_> = tiles
.iter()
.copied()
.map(|tile| tile::draw_tile(&tile))
.collect();
commands.insert_resource(Splash(tiles));
trace!("init_splash")
}
pub(crate) fn render_splash(mut splash: ResMut<Splash>) {
let mut rng = rng();
splash.0.shuffle(&mut rng);
}
pub(crate) fn draw_splash(mut widgets: ResMut<WidgetStack>, splash: Res<Splash>) {
let tiles: Vec<_> = splash.0.clone();
widgets.0.push(Box::new(move |frame| {
let area = frame.area().outer(Margin { let area = frame.area().outer(Margin {
horizontal: 1, horizontal: 1,
vertical: 1, vertical: 1,
}); });
let layout = Layout::horizontal(vec![Constraint::Max(5); (area.width / 5) as usize]); let layout = Layout::horizontal(vec![Constraint::Length(5); (area.width / 5) as usize]);
let areas = layout.split(area); let areas = layout.split(area);
let mut tile_chunks = tiles.chunks(areas.len()).cycle();
for area in areas.iter() { for area in areas.iter() {
let layout = Layout::vertical(vec![Constraint::Max(4); (area.height / 4) as usize]); let layout = Layout::vertical(vec![Constraint::Length(4); (area.height / 4) as usize]);
let areas = layout.split(*area); let areas = layout.split(*area);
let tiles: Vec<_> = tile_it // let tiles: Vec<_> = tile_it
.clone() // .by_ref()
.take((area.height / 4 + 1) as usize) // .take((area.height / 4 + 1) as usize)
.cloned() // .map(|t| tile::draw_tile(&t))
.map(|t| tile::draw_tile(&t)) // .collect();
.collect(); for (tile, area) in tile_chunks.next().unwrap().iter().zip(areas.iter()) {
for (tile, area) in tiles.iter().zip(areas.into_iter()) {
frame.render_widget(tile, *area); frame.render_widget(tile, *area);
} }
} }
})?; }));
Ok(())
} }

View file

@ -1,8 +1,26 @@
use bevy::prelude::*; use bevy::prelude::*;
use bevy_ratatui::RatatuiContext;
use ratatui::Frame;
pub(crate) mod hand; pub(crate) mod hand;
pub(crate) mod ingame; pub(crate) mod ingame;
pub(crate) mod menu;
pub(crate) mod tile; pub(crate) mod tile;
#[derive(Resource, Default)]
pub(crate) struct WidgetStack(pub(crate) Vec<Box<dyn FnOnce(&mut Frame) + Send + Sync>>);
#[derive(Component)] #[derive(Component)]
pub(crate) struct Hovered; pub(crate) struct Hovered;
pub(crate) fn draw_system(
mut tui_ctx: ResMut<RatatuiContext>,
mut widgetstack: ResMut<WidgetStack>,
) -> Result {
tui_ctx.draw(|frame| {
for widget in widgetstack.0.drain(..) {
widget(frame)
}
})?;
Ok(())
}