start render other

This commit is contained in:
Tao Tien 2026-03-09 03:33:20 -07:00
parent 8f606543f5
commit 1b5b7c9e77
8 changed files with 193 additions and 80 deletions

View file

@ -3,6 +3,9 @@
lib,
...
}: rec {
env.RUST_LOG = "jong=trace";
env.RUST_BACKTRACE = "1";
# https://devenv.sh/processes/
processes.lspmux.exec = "lspmux server";
processes.spacetimedb_start.exec = "spacetime start";
@ -44,8 +47,6 @@
wayland
];
env.LD_LIBRARY_PATH = lib.makeLibraryPath packages;
env.RUST_LOG = "jong=trace";
# env.RUST_BACKTRACE = "full";
# https://devenv.sh/languages/
languages.rust = {

View file

@ -125,10 +125,41 @@ impl<'ctx> BotIdUnique<'ctx> {
}
}
/// Access to the `config_id` unique index on the table `bot`,
/// which allows point queries on the field of the same name
/// via the [`BotConfigIdUnique::find`] method.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.bot().config_id().find(...)`.
pub struct BotConfigIdUnique<'ctx> {
imp: __sdk::UniqueConstraintHandle<Bot, u32>,
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
impl<'ctx> BotTableHandle<'ctx> {
/// Get a handle on the `config_id` unique index on the table `bot`.
pub fn config_id(&self) -> BotConfigIdUnique<'ctx> {
BotConfigIdUnique {
imp: self.imp.get_unique_constraint::<u32>("config_id"),
phantom: std::marker::PhantomData,
}
}
}
impl<'ctx> BotConfigIdUnique<'ctx> {
/// Find the subscribed row whose `config_id` column value is equal to `col_val`,
/// if such a row is present in the client cache.
pub fn find(&self, col_val: &u32) -> Option<Bot> {
self.imp.find(col_val)
}
}
#[doc(hidden)]
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
let _table = client_cache.get_or_make_table::<Bot>("bot");
_table.add_unique_constraint::<u32>("id", |row| &row.id);
_table.add_unique_constraint::<u32>("config_id", |row| &row.config_id);
}
#[doc(hidden)]

View file

@ -40,6 +40,7 @@ impl __sdk::__query_builder::HasCols for Bot {
///
/// Provides typed access to indexed columns for query building.
pub struct BotIxCols {
pub config_id: __sdk::__query_builder::IxCol<Bot, u32>,
pub id: __sdk::__query_builder::IxCol<Bot, u32>,
pub lobby_id: __sdk::__query_builder::IxCol<Bot, u32>,
}
@ -48,6 +49,7 @@ impl __sdk::__query_builder::HasIxCols for Bot {
type IxCols = BotIxCols;
fn ix_cols(table_name: &'static str) -> Self::IxCols {
BotIxCols {
config_id: __sdk::__query_builder::IxCol::new(table_name, "config_id"),
id: __sdk::__query_builder::IxCol::new(table_name, "id"),
lobby_id: __sdk::__query_builder::IxCol::new(table_name, "lobby_id"),
}

View file

@ -72,6 +72,7 @@ pub struct Bot {
#[index(btree)]
pub lobby_id: u32,
#[unique]
pub config_id: u32,
}
@ -149,6 +150,9 @@ fn view_closed_hands(ctx: &ViewContext) -> Vec<HandView> {
.players
.iter()
.filter_map(|id| {
if *id == this_player.config_id {
None
} else {
ctx.db
.player_hand()
.player_id()
@ -157,8 +161,10 @@ fn view_closed_hands(ctx: &ViewContext) -> Vec<HandView> {
player_id: hand.player_id,
hand_length: hand.hand.len() as u8,
pond: hand.pond,
drawn: hand.turn_state == TurnState::Tsumo && hand.working_tile.is_some(),
drawn: hand.turn_state == TurnState::Tsumo
&& hand.working_tile.is_some(),
})
}
})
.collect()
} else {

View file

@ -64,8 +64,8 @@ impl Plugin for Riichi {
(
on_view_hand_insert,
on_view_hand_update,
// on_view_closed_insert,
// on_view_closed_update,
on_view_closed_insert,
on_view_closed_update,
)
.after(on_player_config_insert_update)
.run_if(in_state(GameState::Play).or(in_state(GameState::Deal))),
@ -315,66 +315,86 @@ fn sync_open_hand(
next_turnstate.set(player_hand.turn_state.into());
}
// fn on_view_closed_insert(
// mut messages: ReadInsertMessage<jong_db::HandView>,
// mut commands: Commands,
// tiles: Query<(Entity, &TileId)>,
// hands: Query<(Entity, &Hand)>,
// ponds: Query<(Entity, &Pond)>,
// ) {
// for msg in messages.read() {
// sync_closed_hand(&mut commands, tiles, hands, ponds, &msg.row);
// }
// }
fn on_view_closed_insert(
mut messages: ReadInsertMessage<jong_db::HandView>,
mut commands: Commands,
players: Populated<(Entity, &Player, Option<&Children>)>,
tiles: Query<(Entity, &TileId)>,
hands: Query<(Entity, &Hand)>,
ponds: Query<(Entity, &Pond)>,
) {
for msg in messages.read() {
trace!("on_view_closed_insert");
sync_closed_hand(&mut commands, &players, tiles, hands, ponds, &msg.row);
}
}
// fn on_view_closed_update(
// mut messages: ReadUpdateMessage<jong_db::HandView>,
// mut commands: Commands,
// tiles: Query<(Entity, &TileId)>,
// hands: Query<(Entity, &Hand)>,
// ponds: Query<(Entity, &Pond)>,
// ) {
// for msg in messages.read() {
// sync_closed_hand(&mut commands, tiles, hands, ponds, &msg.new);
// }
// }
fn on_view_closed_update(
mut messages: ReadUpdateMessage<jong_db::HandView>,
mut commands: Commands,
players: Populated<(Entity, &Player, Option<&Children>)>,
tiles: Query<(Entity, &TileId)>,
hands: Query<(Entity, &Hand)>,
ponds: Query<(Entity, &Pond)>,
) {
for msg in messages.read() {
trace!("on_view_closed_update");
sync_closed_hand(&mut commands, &players, tiles, hands, ponds, &msg.new);
}
}
// fn sync_closed_hand(
// commands: &mut Commands,
// tiles: Query<(Entity, &TileId)>,
// hands: Query<(Entity, &Hand)>,
// ponds: Query<(Entity, &Pond)>,
// hand_view: &HandView,
// ) {
// let player_id = hand_view.player_id;
// let hand_ent = hands
// .iter()
// .find_map(|(e, h)| (h.player_id == player_id).then_some(e))
// .unwrap_or_else(|| commands.spawn(Hand { player_id }).id());
// let pond_ent = ponds
// .iter()
// .find_map(|(e, p)| (p.player_id == player_id).then_some(e))
// .unwrap_or_else(|| commands.spawn(Pond { player_id }).id());
fn sync_closed_hand(
commands: &mut Commands,
players: &Populated<(Entity, &Player, Option<&Children>)>,
tiles: Query<(Entity, &TileId)>,
hands: Query<(Entity, &Hand)>,
ponds: Query<(Entity, &Pond)>,
hand_view: &HandView,
) {
let player_id = hand_view.player_id;
// let pond: Vec<Entity> = hand_view
// .pond
// .iter()
// .map(|dbt| {
// tiles
// .iter()
// .find_map(|(e, i)| (i.0 == dbt.id).then_some(e))
// .unwrap_or_else(|| commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id())
// })
// .collect();
let (player_ent, player_children) = players
.iter()
.find_map(|(e, p, c)| (p.id == player_id).then_some((e, c)))
.unwrap();
// commands.entity(hand_ent).insert(Closed {
// length: hand_view.hand_length,
// });
// commands.entity(pond_ent).replace_children(&pond);
let hand_ent = hands
.iter()
.find_map(|(e, _)| player_children.is_some_and(|c| c.contains(&e)).then_some(e))
.unwrap_or_else(|| {
let id = commands.spawn(Hand).id();
commands.entity(player_ent).add_child(id);
id
});
let pond_ent = ponds
.iter()
.find_map(|(e, _)| player_children.is_some_and(|c| c.contains(&e)).then_some(e))
.unwrap_or_else(|| {
let id = commands.spawn(Pond).id();
commands.entity(player_ent).add_child(id);
id
});
// if hand_view.drawn {
// commands.spawn(Drawn);
// } else {
// // TODO clear Drawn from auto-discarded tile
// }
// }
let pond: Vec<Entity> = hand_view
.pond
.iter()
.map(|dbt| {
tiles
.iter()
.find_map(|(e, i)| (i.0 == dbt.id).then_some(e))
.unwrap_or_else(|| commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id())
})
.collect();
commands.entity(hand_ent).insert(Closed {
length: hand_view.hand_length,
});
commands.entity(pond_ent).replace_children(&pond);
if hand_view.drawn {
let id = commands.spawn(Drawn).id();
commands.entity(player_ent).add_child(id);
} else {
// TODO clear Drawn from auto-discarded tile
}
}

View file

@ -1,5 +1,3 @@
#![allow(unused)]
use std::time::Duration;
use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin};
@ -84,7 +82,7 @@ impl Plugin for TuiPlugin {
.add_systems(
Update,
(
(render::render_main_hand, render::render_main_pond)
(render::render_main_hand, render::render_main_pond, render::render_other_hands)
.run_if(in_state(GameState::Play).or(in_state(GameState::Deal))),
render::render,
)

View file

@ -7,9 +7,9 @@ use tui_logger::TuiWidgetEvent;
use jong::SpacetimeDB;
use jong_db::{
LobbyTableAccess, UserTableAccess, botQueryTableAccess,
join_or_create_lobby, lobbyQueryTableAccess, player_clockQueryTableAccess,
player_configQueryTableAccess, view_closed_handsQueryTableAccess, view_handQueryTableAccess,
LobbyTableAccess, UserTableAccess, botQueryTableAccess, join_or_create_lobby,
lobbyQueryTableAccess, player_clockQueryTableAccess, player_configQueryTableAccess,
view_closed_handsQueryTableAccess, view_handQueryTableAccess,
};
use jong_types::GameState;
@ -78,6 +78,14 @@ pub(crate) fn keyboard(
.player_config()
.r#where(|pc| pc.id.eq(user.config_id))
})
.add_query(|q| {
q.from
.bot()
.r#where(|b| b.lobby_id.eq(lobby_id))
.right_semijoin(q.from.player_config(), |b, pc| {
b.config_id.eq(pc.id)
})
})
.add_query(|q| {
q.from
.player_clock()

View file

@ -7,7 +7,7 @@ use ratatui::style::{Color, Modifier, Style, Stylize};
use ratatui::text::{Line, Span, Text};
use ratatui::widgets::{Block, Borders, Clear, Paragraph};
use jong::riichi::player::*;
use jong::riichi::{Lobby, player::*};
use jong_types::*;
use crate::tui::input::Hovered;
@ -291,4 +291,51 @@ pub(crate) fn render_main_pond(
Ok(())
}
pub(crate) fn render_other_hands() {}
pub(crate) fn render_other_hands(
mut tui: ResMut<RatatuiContext>,
layouts: Res<HandLayouts>,
lobby: Res<Lobby>,
main_player: Single<&Player, With<MainPlayer>>,
players: Query<(&Player, &Children), Without<MainPlayer>>,
hands: Query<(Entity, &Closed)>,
ponds: Query<(Entity, &Children), With<Pond>>,
drawn: Option<Single<Entity, With<Drawn>>>,
) {
let mut frame = tui.get_frame();
let main_idx = lobby
.players
.iter()
.position(|id| *id == main_player.id)
.unwrap();
let mut player_it = lobby.players.iter().copied().cycle().skip(main_idx + 1);
let right_id = player_it.next().unwrap();
let top_id = player_it.next().unwrap();
let left_id = player_it.next().unwrap();
{
let children = players
.iter()
.find_map(|(p, c)| (p.id == right_id).then_some(c))
.unwrap();
let hand = hands
.iter()
.find_map(|(e, h)| children.contains(&e).then_some(h))
.unwrap();
// let pond = ponds
// .iter()
// .find_map(|(e, c)| children.contains(&e).then_some(c))
// .unwrap();
let drawn = drawn.is_some_and(|e| children.contains(&*e));
// let hand_draw_meld = Layout::vertical([
// Constraint::()
// ])
}
{}
{}
}