This commit is contained in:
Tao Tien 2026-01-08 20:49:19 -08:00
parent 53e4047e6a
commit 178c344859
4 changed files with 125 additions and 118 deletions

View file

@ -1,14 +1,11 @@
use std::{collections::VecDeque, time::Duration};
use bevy::{app::ScheduleRunnerPlugin, input::keyboard::Key, prelude::*};
use bevy_ratatui::RatatuiPlugins;
use bevy::prelude::*;
use clap::{Parser, Subcommand};
use crate::tiles::*;
mod tiles;
mod yakus;
mod game;
mod gui;
mod tui;
@ -30,104 +27,10 @@ fn main() {
let mut app = App::new();
let app = match args.mode {
Mode::RunGui => app.add_plugins(DefaultPlugins),
Mode::RunTui => app
.add_plugins((
MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_secs_f32(
1. / 1.,
))),
RatatuiPlugins {
// enable_kitty_protocol: todo!(),
// enable_mouse_capture: todo!(),
enable_input_forwarding: true,
..Default::default()
},
))
.add_systems(Update, tui::draw_system),
Mode::RunTui => app.add_plugins(tui::RiichiTui),
};
app.init_resource::<Compass>()
.add_systems(Startup, init_match)
.add_systems(Startup, init_tiles);
app.add_plugins(game::Riichi);
app.run();
}
fn keyboard_input_system(
input: Res<ButtonInput<KeyCode>>,
key_input: Res<ButtonInput<Key>>,
) {
}
#[derive(Component)]
struct Player {
name: String,
}
#[derive(Component)]
struct Points(isize);
#[derive(Component)]
struct Dice(u8, u8);
#[derive(Resource)]
struct Compass {
prevalent_wind: Wind,
round: u8,
dealer_wind: Wind,
riichi: usize,
honba: usize,
}
impl Default for Compass {
fn default() -> Self {
Self {
prevalent_wind: Wind::Ton,
round: 1,
dealer_wind: Wind::Ton,
riichi: 0,
honba: 0,
}
}
}
#[derive(Resource)]
struct MatchSettings {
starting_points: isize,
player_count: u8,
}
#[derive(Component)]
struct Wall(VecDeque<Tile>);
fn next_round(mut compass: Res<Compass>) {}
fn init_match(mut commands: Commands, // , mut compass: ResMut<Compass>
) {
let starting = 25000;
let player_count = 4;
commands.insert_resource(MatchSettings {
starting_points: starting,
player_count,
});
let players = (1..=player_count)
.map(|i| {
(
Player {
name: format!("Player {i}"),
},
Points(starting),
)
})
.collect::<Vec<_>>();
commands.spawn_batch(players);
// *compass = Compass {
// prevalent_wind: Wind::Ton,
// round: 1,
// dealer_wind: todo!(),
// riichi: 0,
// honba: 0,
// }
}