discard a tile

This commit is contained in:
Tao Tien 2026-01-16 22:37:05 -08:00
parent 0c5fc38649
commit 02b40ef344
10 changed files with 315 additions and 210 deletions

View file

@ -1,4 +1,4 @@
use bevy::prelude::*;
use bevy::{ecs::query::QueryData, prelude::*};
use crate::{
game::{
@ -24,6 +24,11 @@ pub enum GameState {
Play,
}
#[derive(Message)]
pub enum GameMessage {
Discarded(Entity),
}
pub struct Riichi;
impl Plugin for Riichi {
fn build(&self, app: &mut App) {
@ -33,29 +38,27 @@ impl Plugin for Riichi {
.add_sub_state::<TurnState>()
.init_resource::<round::MatchSettings>()
.init_resource::<round::Compass>()
.add_message::<GameMessage>()
.add_systems(Startup, tile::init_tiles)
.add_systems(OnEnter(GameState::Setup), setup)
.add_systems(OnEnter(GameState::Deal), hand::shuffle_deal)
.add_systems(Update, hand::sort_hands.run_if(in_state(GameState::Play)))
// .add_systems(Update, turn_manager.run_if(in_state(GameState::Play)))
.add_systems(OnEnter(TurnState::Tsumo), round::tsumo)
.add_systems(OnEnter(TurnState::Menzen), round::menzen)
.add_systems(Update, round::riichi_kan.run_if(in_state(TurnState::RiichiKan)))
.add_systems(Update, round::discard.run_if(in_state(TurnState::Discard)))
// .add_systems(Update, systems)
// semicolon stopper
;
}
}
// struct TurnEvent {
// pub next: Option<Entity>,
// pub prev: Option<Entity>,
// }
// fn turn_manager() {}
pub(crate) fn setup(
mut commands: Commands,
matchsettings: Res<round::MatchSettings>,
// mut compass: ResMut<Compass>
// tiles: Query<Entity, With<Tile>>,
curr_gamestate: Res<State<GameState>>,
mut next_gamestate: ResMut<NextState<GameState>>,
) {
for i in 1..=matchsettings.player_count {

View file

@ -8,7 +8,7 @@ use crate::{
#[derive(Component)]
pub struct Hand;
#[derive(Component)]
#[derive(Component, Debug)]
pub struct DrawnTile(pub Entity);
// #[derive(Component, Default)]
@ -36,7 +36,7 @@ pub(crate) fn shuffle_deal(
players: Populated<Entity, With<Player>>,
wall_ent: Single<Entity, With<Wall>>,
mut next_gamestate: ResMut<NextState<GameState>>,
) -> Result {
) {
use rand::seq::SliceRandom;
let mut rng = rand::rng();
@ -53,14 +53,10 @@ pub(crate) fn shuffle_deal(
let hand_ent = commands.spawn(Hand).add_children(&handtiles).id();
debug!("hand_ent: {hand_ent:?}");
commands
.get_entity(player_ent)?
.replace_children(&[hand_ent]);
commands.entity(player_ent).replace_children(&[hand_ent]);
}
commands.get_entity(*wall_ent)?.replace_children(&walltiles);
commands.entity(*wall_ent).replace_children(&walltiles);
next_gamestate.set(GameState::Play);
Ok(())
}

View file

@ -3,9 +3,23 @@ use strum::{EnumCount, FromRepr};
use crate::{
EnumNextCycle,
game::{GameState, hand::DrawnTile, wall::Wall},
game::{
GameMessage, GameState,
hand::{DrawnTile, Hand},
player::Player,
wall::Wall,
},
};
#[derive(Resource)]
pub struct CurrentPlayer(pub Entity);
#[derive(Resource)]
pub(crate) struct MatchSettings {
pub(crate) starting_points: isize,
pub(crate) player_count: u8,
}
#[derive(Component)]
pub(crate) struct Dice(u8, u8);
@ -18,33 +32,6 @@ pub(crate) struct Compass {
pub(crate) honba: usize,
}
impl Default for Compass {
fn default() -> Self {
Self {
prevalent_wind: Wind::Ton,
round: 1,
dealer_wind: Wind::Ton,
riichi: 0,
honba: 0,
}
}
}
#[derive(Resource)]
pub(crate) struct MatchSettings {
pub(crate) starting_points: isize,
pub(crate) player_count: u8,
}
impl Default for MatchSettings {
fn default() -> Self {
Self {
starting_points: 25000,
player_count: 4,
}
}
}
#[derive(Component, Clone, Copy, FromRepr, EnumCount, PartialEq)]
pub enum Wind {
Ton,
@ -59,6 +46,42 @@ pub enum WindRelation {
Kamicha,
}
#[derive(SubStates, Default, Clone, Copy, PartialEq, Eq, Hash, Debug, FromRepr, EnumCount)]
#[source(GameState = GameState::Play)]
pub(crate) enum TurnState {
#[default]
Tsumo,
Menzen,
RiichiKan,
Discard,
RonChiiPonKan,
End,
}
#[derive(EntityEvent)]
pub struct Discard(pub Entity);
impl Default for MatchSettings {
fn default() -> Self {
Self {
starting_points: 25000,
player_count: 4,
}
}
}
impl Default for Compass {
fn default() -> Self {
Self {
prevalent_wind: Wind::Ton,
round: 1,
dealer_wind: Wind::Ton,
riichi: 0,
honba: 0,
}
}
}
impl EnumNextCycle for Wind {
fn next(&self) -> Self {
if (*self as usize + 1) >= Self::COUNT {
@ -81,21 +104,6 @@ impl Wind {
}
}
#[derive(Resource)]
pub(crate) struct CurrentPlayer(pub Entity);
#[derive(SubStates, Default, Clone, Copy, PartialEq, Eq, Hash, Debug, FromRepr, EnumCount)]
#[source(GameState = GameState::Play)]
pub(crate) enum TurnState {
#[default]
Tsumo,
Menzen,
RiichiKan,
Discard,
RonChiiPonKan,
End,
}
impl EnumNextCycle for TurnState {
fn next(&self) -> Self {
if (*self as usize + 1) >= Self::COUNT {
@ -125,3 +133,44 @@ pub(crate) fn tsumo(
next_turnstate.set(curr_turnstate.next());
}
pub(crate) fn menzen(
curr_turnstate: Res<State<TurnState>>,
mut next_turnstate: ResMut<NextState<TurnState>>,
) {
next_turnstate.set(curr_turnstate.next());
}
pub(crate) fn riichi_kan(
curr_turnstate: Res<State<TurnState>>,
mut next_turnstate: ResMut<NextState<TurnState>>,
) {
next_turnstate.set(curr_turnstate.next());
}
pub(crate) fn discard(
mut reader: MessageReader<GameMessage>,
currplayer: Res<CurrentPlayer>,
drawntile: Single<Entity, With<DrawnTile>>,
player_hands: Populated<(&Player, &Children), With<Hand>>,
hands: Populated<&Children, (With<Hand>, Without<Player>)>,
curr_turnstate: Res<State<TurnState>>,
mut next_turnstate: ResMut<NextState<TurnState>>,
) {
let curr = currplayer.0;
let hand_ent = player_hands.get(curr).unwrap().1.iter().next().unwrap();
let hand = hands.get(hand_ent).unwrap();
while let Some(message) = reader.read().next() {
if let GameMessage::Discarded(entity) = message {
if *entity == *drawntile {
} else if hand.contains(entity) {
} else {
panic!("discarded illegal player tile?")
}
break;
}
}
}

View file

@ -1,4 +1,4 @@
#![feature(stmt_expr_attributes)]
#![feature(stmt_expr_attributes, iter_array_chunks)]
pub mod game;
pub mod tile;

View file

@ -1,4 +1,4 @@
use bevy::{ecs::entity::MapEntities, prelude::*};
use bevy::prelude::*;
use strum::FromRepr;
#[derive(Component, Debug, Clone, Copy)]

View file

@ -2,10 +2,15 @@ use std::time::Duration;
use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin};
use bevy_ratatui::RatatuiPlugins;
use jong::game::GameState;
use jong::game::{
GameMessage, GameState,
hand::{DrawnTile, Hand},
player::{MainPlayer, Player},
round::{CurrentPlayer, Discard},
};
use tui_logger::TuiWidgetState;
use crate::tui::states::ConsoleWidget;
use crate::tui::{input::ConfirmSelect, states::ConsoleWidget};
mod input;
mod layout;
@ -45,11 +50,13 @@ impl Plugin for TuiPlugin {
Update,
(TuiSet::Input, TuiSet::Layout, TuiSet::Render).chain(),
)
.add_message::<ConfirmSelect>()
.add_systems(
Update,
(input::keyboard, input::mouse).in_set(TuiSet::Input),
)
.add_systems(Update, layout::layout.in_set(TuiSet::Layout))
.add_systems(Update, discard_tile.run_if(in_state(GameState::Play)))
.add_systems(
Update,
(
@ -62,6 +69,25 @@ impl Plugin for TuiPlugin {
}
}
fn discard_tile(
mut writer: MessageWriter<GameMessage>,
mut selected: MessageReader<ConfirmSelect>,
drawntile: Single<Entity, With<DrawnTile>>,
currplayer: Res<CurrentPlayer>,
player_hands: Populated<(&Player, &Children), With<Hand>>,
hands: Populated<&Children, (With<Hand>, Without<Player>)>,
) {
let curr = currplayer.0;
let hand_ent = player_hands.get(curr).unwrap().1.iter().next().unwrap();
let hand = hands.get(hand_ent).unwrap();
while let Some(message) = selected.read().next()
&& (message.0 == *drawntile || hand.contains(&message.0))
{
writer.write(GameMessage::Discarded(message.0));
}
}
mod states {
use bevy::prelude::*;
use tui_logger::TuiWidgetState;

View file

@ -1,149 +1,16 @@
use bevy::prelude::*;
pub(crate) use keyboard::keyboard;
pub(crate) use mouse::mouse;
pub(crate) mod keyboard {
use bevy::prelude::*;
use bevy_ratatui::event::KeyMessage;
use ratatui::crossterm::event::KeyCode;
use tui_logger::TuiWidgetEvent;
pub(crate) mod keyboard;
pub(crate) mod mouse;
use jong::game::GameState;
#[derive(Component)]
pub(crate) struct Hovered;
use crate::tui::layout::Overlays;
use crate::tui::states::ConsoleWidget;
use crate::tui::states::TuiState;
#[derive(Component)]
pub(crate) struct StartSelect;
pub(crate) fn keyboard(
mut messages: MessageReader<KeyMessage>,
mut overlays: ResMut<Overlays>,
mut consolewidget: ResMut<ConsoleWidget>,
mut exit: MessageWriter<AppExit>,
curr_gamestate: Res<State<GameState>>,
curr_tuistate: Res<State<TuiState>>,
mut next_gamestate: ResMut<NextState<GameState>>,
mut next_tuistate: ResMut<NextState<TuiState>>,
) {
'message: for message in messages.read() {
let key = message.code;
if consolewidget.handle_keyboard(key) {
continue 'message;
}
for overlay in overlays.stack.iter().rev() {
let consumed = match overlay {
_ => false,
};
if consumed {
continue 'message;
}
}
match curr_tuistate.get() {
TuiState::MainMenu => match key {
KeyCode::Char('p') => {
next_tuistate.set(TuiState::InGame);
next_gamestate.set(GameState::Setup);
}
KeyCode::Char('z') => {
// if let Some(ref curr_zenstate) = curr_zenstate {
// match curr_zenstate.get() {
// ZenState::Menu => next_zenstate.set(ZenState::Zen),
// ZenState::Zen => next_zenstate.set(ZenState::Menu),
// }
// }
}
KeyCode::Char('q') => {
exit.write_default();
}
_ => {}
},
TuiState::InGame => todo!(),
}
}
}
impl ConsoleWidget {
pub(crate) fn handle_keyboard(&mut self, key: KeyCode) -> bool {
if key == KeyCode::Char('`') {
self.open = !self.open;
return true;
}
if self.open {
match key {
KeyCode::Up => self.state.transition(TuiWidgetEvent::UpKey),
KeyCode::Down => self.state.transition(TuiWidgetEvent::DownKey),
// KeyCode::Home => self.state.transition(TuiWidgetEvent::),
// KeyCode::End => self.state.transition(TuiWidgetEvent::),
KeyCode::PageUp => self.state.transition(TuiWidgetEvent::PrevPageKey),
KeyCode::PageDown => self.state.transition(TuiWidgetEvent::NextPageKey),
KeyCode::Esc => {
self.open = false;
return true;
}
_ => return false,
}
}
self.open
}
}
}
pub(crate) mod mouse {
use bevy::prelude::*;
use bevy_ratatui::event::MouseMessage;
use ratatui::layout::Position;
use crate::tui::render::{Hovered, PickRegion};
pub(crate) fn mouse(
mut commands: Commands,
mut messages: MessageReader<MouseMessage>,
entities: Query<(Entity, &PickRegion)>,
hovered: Query<(Entity, &PickRegion), With<Hovered>>,
) -> Result {
for message in messages.read() {
let event = message.0;
// let term_size = context.size().unwrap();
let position = Position::new(event.column, event.row);
match event.kind {
ratatui::crossterm::event::MouseEventKind::Down(mouse_button) => match mouse_button
{
ratatui::crossterm::event::MouseButton::Left => {
for (_entity, _region) in &entities {}
}
// ratatui::crossterm::event::MouseButton::Right => todo!(),
// ratatui::crossterm::event::MouseButton::Middle => todo!(),
_ => {}
},
// ratatui::crossterm::event::MouseEventKind::Up(mouse_button) => todo!(),
// ratatui::crossterm::event::MouseEventKind::Drag(mouse_button) => todo!(),
ratatui::crossterm::event::MouseEventKind::Moved => {
for (entity, region) in &hovered {
if !region.area.contains(position) {
commands.get_entity(entity)?.remove::<Hovered>();
}
}
for (entity, region) in &entities {
// debug!(
// "{:?}, {position:?}",
// // region.area.positions().collect::<Vec<_>>()
// region.area
// );
if region.area.contains(position) {
commands.get_entity(entity)?.insert(Hovered);
// trace!("{entity:?} hovered!")
}
}
}
// ratatui::crossterm::event::MouseEventKind::ScrollDown => todo!(),
// ratatui::crossterm::event::MouseEventKind::ScrollUp => todo!(),
// ratatui::crossterm::event::MouseEventKind::ScrollLeft => todo!(),
// ratatui::crossterm::event::MouseEventKind::ScrollRight => todo!(),
_ => {}
}
}
Ok(())
}
}
#[derive(Message)]
pub(crate) struct ConfirmSelect(pub(crate) Entity);

85
src/tui/input/keyboard.rs Normal file
View file

@ -0,0 +1,85 @@
use bevy::prelude::*;
use bevy_ratatui::event::KeyMessage;
use ratatui::crossterm::event::KeyCode;
use tui_logger::TuiWidgetEvent;
use jong::game::GameState;
use crate::tui::layout::Overlays;
use crate::tui::states::ConsoleWidget;
use crate::tui::states::TuiState;
pub(crate) fn keyboard(
mut messages: MessageReader<KeyMessage>,
mut overlays: ResMut<Overlays>,
mut consolewidget: ResMut<ConsoleWidget>,
mut exit: MessageWriter<AppExit>,
curr_gamestate: Res<State<GameState>>,
curr_tuistate: Res<State<TuiState>>,
mut next_gamestate: ResMut<NextState<GameState>>,
mut next_tuistate: ResMut<NextState<TuiState>>,
) {
'message: for message in messages.read() {
let key = message.code;
if consolewidget.handle_keyboard(key) {
continue 'message;
}
for overlay in overlays.stack.iter().rev() {
let consumed = match overlay {
_ => false,
};
if consumed {
continue 'message;
}
}
match curr_tuistate.get() {
TuiState::MainMenu => match key {
KeyCode::Char('p') => {
next_tuistate.set(TuiState::InGame);
next_gamestate.set(GameState::Setup);
}
KeyCode::Char('z') => {
// if let Some(ref curr_zenstate) = curr_zenstate {
// match curr_zenstate.get() {
// ZenState::Menu => next_zenstate.set(ZenState::Zen),
// ZenState::Zen => next_zenstate.set(ZenState::Menu),
// }
// }
}
KeyCode::Char('q') => {
exit.write_default();
}
_ => {}
},
TuiState::InGame => debug!("unhandled keyboard event"),
}
}
}
impl ConsoleWidget {
pub(crate) fn handle_keyboard(&mut self, key: KeyCode) -> bool {
if key == KeyCode::Char('`') {
self.open = !self.open;
return true;
}
if self.open {
match key {
KeyCode::Up => self.state.transition(TuiWidgetEvent::UpKey),
KeyCode::Down => self.state.transition(TuiWidgetEvent::DownKey),
// KeyCode::Home => self.state.transition(TuiWidgetEvent::),
// KeyCode::End => self.state.transition(TuiWidgetEvent::),
KeyCode::PageUp => self.state.transition(TuiWidgetEvent::PrevPageKey),
KeyCode::PageDown => self.state.transition(TuiWidgetEvent::NextPageKey),
KeyCode::Esc => {
self.open = false;
return true;
}
_ => return false,
}
}
self.open
}
}

81
src/tui/input/mouse.rs Normal file
View file

@ -0,0 +1,81 @@
use bevy::prelude::*;
use bevy_ratatui::event::MouseMessage;
use ratatui::layout::Position;
use crate::tui::{
input::{ConfirmSelect, Hovered, StartSelect},
render::PickRegion,
};
pub(crate) fn mouse(
mut commands: Commands,
mut mouse_reader: MessageReader<MouseMessage>,
mut event_writer: MessageWriter<ConfirmSelect>,
entities: Query<(Entity, &PickRegion)>,
hovered: Query<(Entity, &PickRegion), With<Hovered>>,
startselected: Query<(Entity, &PickRegion), With<StartSelect>>,
) {
for message in mouse_reader.read() {
let event = message.0;
// let term_size = context.size().unwrap();
let position = Position::new(event.column, event.row);
match event.kind {
#[allow(clippy::single_match)]
ratatui::crossterm::event::MouseEventKind::Down(mouse_button) => match mouse_button {
ratatui::crossterm::event::MouseButton::Left => {
for (entity, region) in &entities {
if region.area.contains(position) {
commands.entity(entity).insert(StartSelect);
}
}
}
// ratatui::crossterm::event::MouseButton::Right => debug!("unhandled mouse event"),
// ratatui::crossterm::event::MouseButton::Middle => debug!("unhandled mouse event"),
_ => {}
},
ratatui::crossterm::event::MouseEventKind::Moved => {
for (entity, region) in &hovered {
if !region.area.contains(position) {
commands.entity(entity).remove::<Hovered>();
}
}
for (entity, region) in &entities {
if region.area.contains(position) {
commands.entity(entity).insert(Hovered);
}
}
}
ratatui::crossterm::event::MouseEventKind::Up(mouse_button) => match mouse_button {
ratatui::crossterm::event::MouseButton::Left => {
for (entity, region) in &startselected {
if region.area.contains(position) {
commands.entity(entity).remove::<StartSelect>();
event_writer.write(ConfirmSelect(entity));
}
}
}
ratatui::crossterm::event::MouseButton::Right => {
for (entity, _) in &startselected {
commands.entity(entity).remove::<StartSelect>();
}
}
// ratatui::crossterm::event::MouseButton::Middle => debug!("unhandled mouse event"),
_ => {}
},
ratatui::crossterm::event::MouseEventKind::Drag(mouse_button) => {
debug!("unhandled mouse event")
}
ratatui::crossterm::event::MouseEventKind::ScrollDown => {
debug!("unhandled mouse event")
}
ratatui::crossterm::event::MouseEventKind::ScrollUp => debug!("unhandled mouse event"),
ratatui::crossterm::event::MouseEventKind::ScrollLeft => {
debug!("unhandled mouse event")
}
ratatui::crossterm::event::MouseEventKind::ScrollRight => {
debug!("unhandled mouse event")
}
}
}
}

View file

@ -13,12 +13,10 @@ use jong::game::player::{MainPlayer, Player};
use jong::game::round::Wind;
use jong::tile::Tile;
use crate::tui::input::Hovered;
use crate::tui::layout::*;
use crate::tui::states::ConsoleWidget;
#[derive(Component)]
pub(crate) struct Hovered;
#[derive(Component)]
pub(crate) struct PickRegion {
pub(crate) area: Rect,