discard a tile
This commit is contained in:
parent
0c5fc38649
commit
02b40ef344
10 changed files with 315 additions and 210 deletions
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@ -1,4 +1,4 @@
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use bevy::prelude::*;
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use bevy::{ecs::query::QueryData, prelude::*};
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use crate::{
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use crate::{
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game::{
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game::{
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@ -24,6 +24,11 @@ pub enum GameState {
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Play,
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Play,
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}
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}
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#[derive(Message)]
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pub enum GameMessage {
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Discarded(Entity),
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}
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pub struct Riichi;
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pub struct Riichi;
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impl Plugin for Riichi {
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impl Plugin for Riichi {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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@ -33,29 +38,27 @@ impl Plugin for Riichi {
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.add_sub_state::<TurnState>()
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.add_sub_state::<TurnState>()
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.init_resource::<round::MatchSettings>()
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.init_resource::<round::MatchSettings>()
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.init_resource::<round::Compass>()
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.init_resource::<round::Compass>()
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.add_message::<GameMessage>()
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.add_systems(Startup, tile::init_tiles)
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.add_systems(Startup, tile::init_tiles)
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.add_systems(OnEnter(GameState::Setup), setup)
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.add_systems(OnEnter(GameState::Setup), setup)
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.add_systems(OnEnter(GameState::Deal), hand::shuffle_deal)
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.add_systems(OnEnter(GameState::Deal), hand::shuffle_deal)
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.add_systems(Update, hand::sort_hands.run_if(in_state(GameState::Play)))
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.add_systems(Update, hand::sort_hands.run_if(in_state(GameState::Play)))
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// .add_systems(Update, turn_manager.run_if(in_state(GameState::Play)))
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.add_systems(OnEnter(TurnState::Tsumo), round::tsumo)
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.add_systems(OnEnter(TurnState::Tsumo), round::tsumo)
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.add_systems(OnEnter(TurnState::Menzen), round::menzen)
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.add_systems(Update, round::riichi_kan.run_if(in_state(TurnState::RiichiKan)))
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.add_systems(Update, round::discard.run_if(in_state(TurnState::Discard)))
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// .add_systems(Update, systems)
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// semicolon stopper
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// semicolon stopper
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;
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;
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}
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}
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}
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}
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// struct TurnEvent {
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// pub next: Option<Entity>,
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// pub prev: Option<Entity>,
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// }
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// fn turn_manager() {}
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pub(crate) fn setup(
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pub(crate) fn setup(
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mut commands: Commands,
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mut commands: Commands,
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matchsettings: Res<round::MatchSettings>,
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matchsettings: Res<round::MatchSettings>,
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// mut compass: ResMut<Compass>
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// mut compass: ResMut<Compass>
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// tiles: Query<Entity, With<Tile>>,
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// tiles: Query<Entity, With<Tile>>,
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curr_gamestate: Res<State<GameState>>,
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mut next_gamestate: ResMut<NextState<GameState>>,
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mut next_gamestate: ResMut<NextState<GameState>>,
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) {
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) {
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for i in 1..=matchsettings.player_count {
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for i in 1..=matchsettings.player_count {
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@ -8,7 +8,7 @@ use crate::{
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#[derive(Component)]
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#[derive(Component)]
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pub struct Hand;
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pub struct Hand;
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#[derive(Component)]
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#[derive(Component, Debug)]
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pub struct DrawnTile(pub Entity);
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pub struct DrawnTile(pub Entity);
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// #[derive(Component, Default)]
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// #[derive(Component, Default)]
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@ -36,7 +36,7 @@ pub(crate) fn shuffle_deal(
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players: Populated<Entity, With<Player>>,
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players: Populated<Entity, With<Player>>,
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wall_ent: Single<Entity, With<Wall>>,
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wall_ent: Single<Entity, With<Wall>>,
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mut next_gamestate: ResMut<NextState<GameState>>,
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mut next_gamestate: ResMut<NextState<GameState>>,
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) -> Result {
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) {
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use rand::seq::SliceRandom;
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use rand::seq::SliceRandom;
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let mut rng = rand::rng();
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let mut rng = rand::rng();
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@ -53,14 +53,10 @@ pub(crate) fn shuffle_deal(
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let hand_ent = commands.spawn(Hand).add_children(&handtiles).id();
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let hand_ent = commands.spawn(Hand).add_children(&handtiles).id();
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debug!("hand_ent: {hand_ent:?}");
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debug!("hand_ent: {hand_ent:?}");
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commands
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commands.entity(player_ent).replace_children(&[hand_ent]);
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.get_entity(player_ent)?
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.replace_children(&[hand_ent]);
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}
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}
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commands.get_entity(*wall_ent)?.replace_children(&walltiles);
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commands.entity(*wall_ent).replace_children(&walltiles);
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next_gamestate.set(GameState::Play);
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next_gamestate.set(GameState::Play);
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Ok(())
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}
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}
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@ -3,9 +3,23 @@ use strum::{EnumCount, FromRepr};
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use crate::{
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use crate::{
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EnumNextCycle,
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EnumNextCycle,
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game::{GameState, hand::DrawnTile, wall::Wall},
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game::{
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GameMessage, GameState,
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hand::{DrawnTile, Hand},
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player::Player,
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wall::Wall,
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},
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};
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};
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#[derive(Resource)]
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pub struct CurrentPlayer(pub Entity);
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#[derive(Resource)]
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pub(crate) struct MatchSettings {
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pub(crate) starting_points: isize,
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pub(crate) player_count: u8,
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}
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#[derive(Component)]
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#[derive(Component)]
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pub(crate) struct Dice(u8, u8);
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pub(crate) struct Dice(u8, u8);
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@ -18,33 +32,6 @@ pub(crate) struct Compass {
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pub(crate) honba: usize,
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pub(crate) honba: usize,
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}
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}
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impl Default for Compass {
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fn default() -> Self {
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Self {
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prevalent_wind: Wind::Ton,
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round: 1,
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dealer_wind: Wind::Ton,
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riichi: 0,
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honba: 0,
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}
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}
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}
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#[derive(Resource)]
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pub(crate) struct MatchSettings {
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pub(crate) starting_points: isize,
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pub(crate) player_count: u8,
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}
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impl Default for MatchSettings {
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fn default() -> Self {
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Self {
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starting_points: 25000,
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player_count: 4,
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}
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}
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}
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#[derive(Component, Clone, Copy, FromRepr, EnumCount, PartialEq)]
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#[derive(Component, Clone, Copy, FromRepr, EnumCount, PartialEq)]
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pub enum Wind {
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pub enum Wind {
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Ton,
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Ton,
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@ -59,6 +46,42 @@ pub enum WindRelation {
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Kamicha,
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Kamicha,
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}
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}
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#[derive(SubStates, Default, Clone, Copy, PartialEq, Eq, Hash, Debug, FromRepr, EnumCount)]
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#[source(GameState = GameState::Play)]
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pub(crate) enum TurnState {
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#[default]
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Tsumo,
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Menzen,
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RiichiKan,
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Discard,
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RonChiiPonKan,
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End,
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}
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#[derive(EntityEvent)]
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pub struct Discard(pub Entity);
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impl Default for MatchSettings {
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fn default() -> Self {
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Self {
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starting_points: 25000,
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player_count: 4,
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}
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}
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}
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impl Default for Compass {
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fn default() -> Self {
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Self {
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prevalent_wind: Wind::Ton,
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round: 1,
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dealer_wind: Wind::Ton,
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riichi: 0,
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honba: 0,
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}
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}
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}
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impl EnumNextCycle for Wind {
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impl EnumNextCycle for Wind {
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fn next(&self) -> Self {
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fn next(&self) -> Self {
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if (*self as usize + 1) >= Self::COUNT {
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if (*self as usize + 1) >= Self::COUNT {
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}
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}
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}
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}
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#[derive(Resource)]
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pub(crate) struct CurrentPlayer(pub Entity);
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#[derive(SubStates, Default, Clone, Copy, PartialEq, Eq, Hash, Debug, FromRepr, EnumCount)]
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#[source(GameState = GameState::Play)]
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pub(crate) enum TurnState {
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#[default]
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Tsumo,
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Menzen,
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RiichiKan,
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Discard,
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RonChiiPonKan,
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End,
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}
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impl EnumNextCycle for TurnState {
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impl EnumNextCycle for TurnState {
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fn next(&self) -> Self {
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fn next(&self) -> Self {
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if (*self as usize + 1) >= Self::COUNT {
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if (*self as usize + 1) >= Self::COUNT {
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@ -125,3 +133,44 @@ pub(crate) fn tsumo(
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next_turnstate.set(curr_turnstate.next());
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next_turnstate.set(curr_turnstate.next());
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}
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}
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pub(crate) fn menzen(
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curr_turnstate: Res<State<TurnState>>,
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mut next_turnstate: ResMut<NextState<TurnState>>,
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) {
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next_turnstate.set(curr_turnstate.next());
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}
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pub(crate) fn riichi_kan(
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curr_turnstate: Res<State<TurnState>>,
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mut next_turnstate: ResMut<NextState<TurnState>>,
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) {
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next_turnstate.set(curr_turnstate.next());
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}
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pub(crate) fn discard(
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mut reader: MessageReader<GameMessage>,
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currplayer: Res<CurrentPlayer>,
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drawntile: Single<Entity, With<DrawnTile>>,
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player_hands: Populated<(&Player, &Children), With<Hand>>,
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hands: Populated<&Children, (With<Hand>, Without<Player>)>,
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curr_turnstate: Res<State<TurnState>>,
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mut next_turnstate: ResMut<NextState<TurnState>>,
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) {
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let curr = currplayer.0;
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let hand_ent = player_hands.get(curr).unwrap().1.iter().next().unwrap();
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let hand = hands.get(hand_ent).unwrap();
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while let Some(message) = reader.read().next() {
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if let GameMessage::Discarded(entity) = message {
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if *entity == *drawntile {
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} else if hand.contains(entity) {
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} else {
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panic!("discarded illegal player tile?")
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}
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break;
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}
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}
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}
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@ -1,4 +1,4 @@
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#![feature(stmt_expr_attributes)]
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#![feature(stmt_expr_attributes, iter_array_chunks)]
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pub mod game;
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pub mod game;
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pub mod tile;
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pub mod tile;
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@ -1,4 +1,4 @@
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use bevy::{ecs::entity::MapEntities, prelude::*};
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use bevy::prelude::*;
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use strum::FromRepr;
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use strum::FromRepr;
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#[derive(Component, Debug, Clone, Copy)]
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#[derive(Component, Debug, Clone, Copy)]
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30
src/tui.rs
30
src/tui.rs
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@ -2,10 +2,15 @@ use std::time::Duration;
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use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin};
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use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin};
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use bevy_ratatui::RatatuiPlugins;
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use bevy_ratatui::RatatuiPlugins;
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use jong::game::GameState;
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use jong::game::{
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GameMessage, GameState,
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hand::{DrawnTile, Hand},
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player::{MainPlayer, Player},
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round::{CurrentPlayer, Discard},
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};
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use tui_logger::TuiWidgetState;
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use tui_logger::TuiWidgetState;
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use crate::tui::states::ConsoleWidget;
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use crate::tui::{input::ConfirmSelect, states::ConsoleWidget};
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mod input;
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mod input;
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mod layout;
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mod layout;
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@ -45,11 +50,13 @@ impl Plugin for TuiPlugin {
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Update,
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Update,
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(TuiSet::Input, TuiSet::Layout, TuiSet::Render).chain(),
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(TuiSet::Input, TuiSet::Layout, TuiSet::Render).chain(),
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)
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)
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.add_message::<ConfirmSelect>()
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.add_systems(
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.add_systems(
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Update,
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Update,
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(input::keyboard, input::mouse).in_set(TuiSet::Input),
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(input::keyboard, input::mouse).in_set(TuiSet::Input),
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)
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)
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.add_systems(Update, layout::layout.in_set(TuiSet::Layout))
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.add_systems(Update, layout::layout.in_set(TuiSet::Layout))
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.add_systems(Update, discard_tile.run_if(in_state(GameState::Play)))
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.add_systems(
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.add_systems(
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Update,
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Update,
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(
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(
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@ -62,6 +69,25 @@ impl Plugin for TuiPlugin {
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}
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}
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}
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}
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fn discard_tile(
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mut writer: MessageWriter<GameMessage>,
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mut selected: MessageReader<ConfirmSelect>,
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drawntile: Single<Entity, With<DrawnTile>>,
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currplayer: Res<CurrentPlayer>,
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player_hands: Populated<(&Player, &Children), With<Hand>>,
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hands: Populated<&Children, (With<Hand>, Without<Player>)>,
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) {
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let curr = currplayer.0;
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let hand_ent = player_hands.get(curr).unwrap().1.iter().next().unwrap();
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let hand = hands.get(hand_ent).unwrap();
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while let Some(message) = selected.read().next()
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&& (message.0 == *drawntile || hand.contains(&message.0))
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{
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writer.write(GameMessage::Discarded(message.0));
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}
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}
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mod states {
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mod states {
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use bevy::prelude::*;
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use bevy::prelude::*;
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use tui_logger::TuiWidgetState;
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use tui_logger::TuiWidgetState;
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|
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153
src/tui/input.rs
153
src/tui/input.rs
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|
@ -1,149 +1,16 @@
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use bevy::prelude::*;
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pub(crate) use keyboard::keyboard;
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pub(crate) use keyboard::keyboard;
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pub(crate) use mouse::mouse;
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pub(crate) use mouse::mouse;
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pub(crate) mod keyboard {
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pub(crate) mod keyboard;
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use bevy::prelude::*;
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pub(crate) mod mouse;
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use bevy_ratatui::event::KeyMessage;
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use ratatui::crossterm::event::KeyCode;
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use tui_logger::TuiWidgetEvent;
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use jong::game::GameState;
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#[derive(Component)]
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pub(crate) struct Hovered;
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|
|
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use crate::tui::layout::Overlays;
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#[derive(Component)]
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use crate::tui::states::ConsoleWidget;
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pub(crate) struct StartSelect;
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use crate::tui::states::TuiState;
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pub(crate) fn keyboard(
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#[derive(Message)]
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mut messages: MessageReader<KeyMessage>,
|
pub(crate) struct ConfirmSelect(pub(crate) Entity);
|
||||||
mut overlays: ResMut<Overlays>,
|
|
||||||
mut consolewidget: ResMut<ConsoleWidget>,
|
|
||||||
mut exit: MessageWriter<AppExit>,
|
|
||||||
|
|
||||||
curr_gamestate: Res<State<GameState>>,
|
|
||||||
curr_tuistate: Res<State<TuiState>>,
|
|
||||||
|
|
||||||
mut next_gamestate: ResMut<NextState<GameState>>,
|
|
||||||
mut next_tuistate: ResMut<NextState<TuiState>>,
|
|
||||||
) {
|
|
||||||
'message: for message in messages.read() {
|
|
||||||
let key = message.code;
|
|
||||||
if consolewidget.handle_keyboard(key) {
|
|
||||||
continue 'message;
|
|
||||||
}
|
|
||||||
for overlay in overlays.stack.iter().rev() {
|
|
||||||
let consumed = match overlay {
|
|
||||||
_ => false,
|
|
||||||
};
|
|
||||||
if consumed {
|
|
||||||
continue 'message;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
match curr_tuistate.get() {
|
|
||||||
TuiState::MainMenu => match key {
|
|
||||||
KeyCode::Char('p') => {
|
|
||||||
next_tuistate.set(TuiState::InGame);
|
|
||||||
next_gamestate.set(GameState::Setup);
|
|
||||||
}
|
|
||||||
KeyCode::Char('z') => {
|
|
||||||
// if let Some(ref curr_zenstate) = curr_zenstate {
|
|
||||||
// match curr_zenstate.get() {
|
|
||||||
// ZenState::Menu => next_zenstate.set(ZenState::Zen),
|
|
||||||
// ZenState::Zen => next_zenstate.set(ZenState::Menu),
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
}
|
|
||||||
KeyCode::Char('q') => {
|
|
||||||
exit.write_default();
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
},
|
|
||||||
TuiState::InGame => todo!(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl ConsoleWidget {
|
|
||||||
pub(crate) fn handle_keyboard(&mut self, key: KeyCode) -> bool {
|
|
||||||
if key == KeyCode::Char('`') {
|
|
||||||
self.open = !self.open;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
if self.open {
|
|
||||||
match key {
|
|
||||||
KeyCode::Up => self.state.transition(TuiWidgetEvent::UpKey),
|
|
||||||
KeyCode::Down => self.state.transition(TuiWidgetEvent::DownKey),
|
|
||||||
// KeyCode::Home => self.state.transition(TuiWidgetEvent::),
|
|
||||||
// KeyCode::End => self.state.transition(TuiWidgetEvent::),
|
|
||||||
KeyCode::PageUp => self.state.transition(TuiWidgetEvent::PrevPageKey),
|
|
||||||
KeyCode::PageDown => self.state.transition(TuiWidgetEvent::NextPageKey),
|
|
||||||
KeyCode::Esc => {
|
|
||||||
self.open = false;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
_ => return false,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
self.open
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(crate) mod mouse {
|
|
||||||
use bevy::prelude::*;
|
|
||||||
use bevy_ratatui::event::MouseMessage;
|
|
||||||
use ratatui::layout::Position;
|
|
||||||
|
|
||||||
use crate::tui::render::{Hovered, PickRegion};
|
|
||||||
|
|
||||||
pub(crate) fn mouse(
|
|
||||||
mut commands: Commands,
|
|
||||||
mut messages: MessageReader<MouseMessage>,
|
|
||||||
entities: Query<(Entity, &PickRegion)>,
|
|
||||||
hovered: Query<(Entity, &PickRegion), With<Hovered>>,
|
|
||||||
) -> Result {
|
|
||||||
for message in messages.read() {
|
|
||||||
let event = message.0;
|
|
||||||
// let term_size = context.size().unwrap();
|
|
||||||
let position = Position::new(event.column, event.row);
|
|
||||||
match event.kind {
|
|
||||||
ratatui::crossterm::event::MouseEventKind::Down(mouse_button) => match mouse_button
|
|
||||||
{
|
|
||||||
ratatui::crossterm::event::MouseButton::Left => {
|
|
||||||
for (_entity, _region) in &entities {}
|
|
||||||
}
|
|
||||||
// ratatui::crossterm::event::MouseButton::Right => todo!(),
|
|
||||||
// ratatui::crossterm::event::MouseButton::Middle => todo!(),
|
|
||||||
_ => {}
|
|
||||||
},
|
|
||||||
// ratatui::crossterm::event::MouseEventKind::Up(mouse_button) => todo!(),
|
|
||||||
// ratatui::crossterm::event::MouseEventKind::Drag(mouse_button) => todo!(),
|
|
||||||
ratatui::crossterm::event::MouseEventKind::Moved => {
|
|
||||||
for (entity, region) in &hovered {
|
|
||||||
if !region.area.contains(position) {
|
|
||||||
commands.get_entity(entity)?.remove::<Hovered>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (entity, region) in &entities {
|
|
||||||
// debug!(
|
|
||||||
// "{:?}, {position:?}",
|
|
||||||
// // region.area.positions().collect::<Vec<_>>()
|
|
||||||
// region.area
|
|
||||||
// );
|
|
||||||
if region.area.contains(position) {
|
|
||||||
commands.get_entity(entity)?.insert(Hovered);
|
|
||||||
// trace!("{entity:?} hovered!")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// ratatui::crossterm::event::MouseEventKind::ScrollDown => todo!(),
|
|
||||||
// ratatui::crossterm::event::MouseEventKind::ScrollUp => todo!(),
|
|
||||||
// ratatui::crossterm::event::MouseEventKind::ScrollLeft => todo!(),
|
|
||||||
// ratatui::crossterm::event::MouseEventKind::ScrollRight => todo!(),
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
|
||||||
85
src/tui/input/keyboard.rs
Normal file
85
src/tui/input/keyboard.rs
Normal file
|
|
@ -0,0 +1,85 @@
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy_ratatui::event::KeyMessage;
|
||||||
|
use ratatui::crossterm::event::KeyCode;
|
||||||
|
use tui_logger::TuiWidgetEvent;
|
||||||
|
|
||||||
|
use jong::game::GameState;
|
||||||
|
|
||||||
|
use crate::tui::layout::Overlays;
|
||||||
|
use crate::tui::states::ConsoleWidget;
|
||||||
|
use crate::tui::states::TuiState;
|
||||||
|
|
||||||
|
pub(crate) fn keyboard(
|
||||||
|
mut messages: MessageReader<KeyMessage>,
|
||||||
|
mut overlays: ResMut<Overlays>,
|
||||||
|
mut consolewidget: ResMut<ConsoleWidget>,
|
||||||
|
mut exit: MessageWriter<AppExit>,
|
||||||
|
|
||||||
|
curr_gamestate: Res<State<GameState>>,
|
||||||
|
curr_tuistate: Res<State<TuiState>>,
|
||||||
|
|
||||||
|
mut next_gamestate: ResMut<NextState<GameState>>,
|
||||||
|
mut next_tuistate: ResMut<NextState<TuiState>>,
|
||||||
|
) {
|
||||||
|
'message: for message in messages.read() {
|
||||||
|
let key = message.code;
|
||||||
|
if consolewidget.handle_keyboard(key) {
|
||||||
|
continue 'message;
|
||||||
|
}
|
||||||
|
for overlay in overlays.stack.iter().rev() {
|
||||||
|
let consumed = match overlay {
|
||||||
|
_ => false,
|
||||||
|
};
|
||||||
|
if consumed {
|
||||||
|
continue 'message;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
match curr_tuistate.get() {
|
||||||
|
TuiState::MainMenu => match key {
|
||||||
|
KeyCode::Char('p') => {
|
||||||
|
next_tuistate.set(TuiState::InGame);
|
||||||
|
next_gamestate.set(GameState::Setup);
|
||||||
|
}
|
||||||
|
KeyCode::Char('z') => {
|
||||||
|
// if let Some(ref curr_zenstate) = curr_zenstate {
|
||||||
|
// match curr_zenstate.get() {
|
||||||
|
// ZenState::Menu => next_zenstate.set(ZenState::Zen),
|
||||||
|
// ZenState::Zen => next_zenstate.set(ZenState::Menu),
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
KeyCode::Char('q') => {
|
||||||
|
exit.write_default();
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
},
|
||||||
|
TuiState::InGame => debug!("unhandled keyboard event"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ConsoleWidget {
|
||||||
|
pub(crate) fn handle_keyboard(&mut self, key: KeyCode) -> bool {
|
||||||
|
if key == KeyCode::Char('`') {
|
||||||
|
self.open = !self.open;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
if self.open {
|
||||||
|
match key {
|
||||||
|
KeyCode::Up => self.state.transition(TuiWidgetEvent::UpKey),
|
||||||
|
KeyCode::Down => self.state.transition(TuiWidgetEvent::DownKey),
|
||||||
|
// KeyCode::Home => self.state.transition(TuiWidgetEvent::),
|
||||||
|
// KeyCode::End => self.state.transition(TuiWidgetEvent::),
|
||||||
|
KeyCode::PageUp => self.state.transition(TuiWidgetEvent::PrevPageKey),
|
||||||
|
KeyCode::PageDown => self.state.transition(TuiWidgetEvent::NextPageKey),
|
||||||
|
KeyCode::Esc => {
|
||||||
|
self.open = false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
_ => return false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.open
|
||||||
|
}
|
||||||
|
}
|
||||||
81
src/tui/input/mouse.rs
Normal file
81
src/tui/input/mouse.rs
Normal file
|
|
@ -0,0 +1,81 @@
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy_ratatui::event::MouseMessage;
|
||||||
|
use ratatui::layout::Position;
|
||||||
|
|
||||||
|
use crate::tui::{
|
||||||
|
input::{ConfirmSelect, Hovered, StartSelect},
|
||||||
|
render::PickRegion,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub(crate) fn mouse(
|
||||||
|
mut commands: Commands,
|
||||||
|
mut mouse_reader: MessageReader<MouseMessage>,
|
||||||
|
mut event_writer: MessageWriter<ConfirmSelect>,
|
||||||
|
entities: Query<(Entity, &PickRegion)>,
|
||||||
|
hovered: Query<(Entity, &PickRegion), With<Hovered>>,
|
||||||
|
startselected: Query<(Entity, &PickRegion), With<StartSelect>>,
|
||||||
|
) {
|
||||||
|
for message in mouse_reader.read() {
|
||||||
|
let event = message.0;
|
||||||
|
// let term_size = context.size().unwrap();
|
||||||
|
let position = Position::new(event.column, event.row);
|
||||||
|
match event.kind {
|
||||||
|
#[allow(clippy::single_match)]
|
||||||
|
ratatui::crossterm::event::MouseEventKind::Down(mouse_button) => match mouse_button {
|
||||||
|
ratatui::crossterm::event::MouseButton::Left => {
|
||||||
|
for (entity, region) in &entities {
|
||||||
|
if region.area.contains(position) {
|
||||||
|
commands.entity(entity).insert(StartSelect);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ratatui::crossterm::event::MouseButton::Right => debug!("unhandled mouse event"),
|
||||||
|
// ratatui::crossterm::event::MouseButton::Middle => debug!("unhandled mouse event"),
|
||||||
|
_ => {}
|
||||||
|
},
|
||||||
|
ratatui::crossterm::event::MouseEventKind::Moved => {
|
||||||
|
for (entity, region) in &hovered {
|
||||||
|
if !region.area.contains(position) {
|
||||||
|
commands.entity(entity).remove::<Hovered>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (entity, region) in &entities {
|
||||||
|
if region.area.contains(position) {
|
||||||
|
commands.entity(entity).insert(Hovered);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ratatui::crossterm::event::MouseEventKind::Up(mouse_button) => match mouse_button {
|
||||||
|
ratatui::crossterm::event::MouseButton::Left => {
|
||||||
|
for (entity, region) in &startselected {
|
||||||
|
if region.area.contains(position) {
|
||||||
|
commands.entity(entity).remove::<StartSelect>();
|
||||||
|
event_writer.write(ConfirmSelect(entity));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ratatui::crossterm::event::MouseButton::Right => {
|
||||||
|
for (entity, _) in &startselected {
|
||||||
|
commands.entity(entity).remove::<StartSelect>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// ratatui::crossterm::event::MouseButton::Middle => debug!("unhandled mouse event"),
|
||||||
|
_ => {}
|
||||||
|
},
|
||||||
|
ratatui::crossterm::event::MouseEventKind::Drag(mouse_button) => {
|
||||||
|
debug!("unhandled mouse event")
|
||||||
|
}
|
||||||
|
ratatui::crossterm::event::MouseEventKind::ScrollDown => {
|
||||||
|
debug!("unhandled mouse event")
|
||||||
|
}
|
||||||
|
ratatui::crossterm::event::MouseEventKind::ScrollUp => debug!("unhandled mouse event"),
|
||||||
|
ratatui::crossterm::event::MouseEventKind::ScrollLeft => {
|
||||||
|
debug!("unhandled mouse event")
|
||||||
|
}
|
||||||
|
ratatui::crossterm::event::MouseEventKind::ScrollRight => {
|
||||||
|
debug!("unhandled mouse event")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -13,12 +13,10 @@ use jong::game::player::{MainPlayer, Player};
|
||||||
use jong::game::round::Wind;
|
use jong::game::round::Wind;
|
||||||
use jong::tile::Tile;
|
use jong::tile::Tile;
|
||||||
|
|
||||||
|
use crate::tui::input::Hovered;
|
||||||
use crate::tui::layout::*;
|
use crate::tui::layout::*;
|
||||||
use crate::tui::states::ConsoleWidget;
|
use crate::tui::states::ConsoleWidget;
|
||||||
|
|
||||||
#[derive(Component)]
|
|
||||||
pub(crate) struct Hovered;
|
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
pub(crate) struct PickRegion {
|
pub(crate) struct PickRegion {
|
||||||
pub(crate) area: Rect,
|
pub(crate) area: Rect,
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue