jong/jong-line/src/tables.rs

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use spacetimedb::{SpacetimeType, table};
use jong_types::{
states::{GameState, TurnState},
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tiles::Tile,
};
#[derive(Debug, Clone)]
#[table(name = lobby, public)]
pub struct Lobby {
#[primary_key]
#[auto_inc]
pub id: u32,
#[unique]
pub host_player_id: u32,
pub players: Vec<PlayerOrBot>,
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pub dealer_idx: u8,
pub current_idx: u8,
pub game_state: GameState,
}
#[table(name = wall)]
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pub struct DbWall {
#[primary_key]
pub lobby_id: u32,
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pub tiles: Vec<DbTile>,
}
#[table(name = tile)]
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#[derive(Debug, Clone, Copy)]
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pub struct DbTile {
#[primary_key]
#[auto_inc]
pub id: u32,
pub tile: Tile,
}
#[derive(Debug, Clone, SpacetimeType)]
pub enum PlayerOrBot {
Player { id: u32 },
Bot { id: u32 },
}
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#[table(name = advance_state_timer)]
pub struct AdvanceStateTimer {
#[primary_key]
#[auto_inc]
scheduled_id: u64,
scheduled_at: spacetimedb::ScheduleAt,
lobby_id: u32,
}
// FIXME this shant be public, use views
#[table(name = player, public)]
#[derive(Debug)]
pub struct Player {
#[primary_key]
pub identity: spacetimedb::Identity,
#[unique]
#[auto_inc]
pub id: u32,
pub name: Option<String>,
#[index(btree)]
pub lobby_id: u32,
pub ready: bool,
pub turn_state: TurnState,
pub sort: bool,
pub hand: Vec<DbTile>,
pub pond: Vec<DbTile>,
pub drawn_tile: Option<DbTile>,
}
#[table(name = bot)]
pub struct Bot {
#[primary_key]
#[auto_inc]
pub id: u32,
#[index(btree)]
pub lobby_id: u32,
pub hand: Vec<DbTile>,
pub pond: Vec<DbTile>,
pub drawn_tile: Option<DbTile>,
}