jong/jong-types/src/tiles.rs

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use bevy::prelude::*;
use spacetimedb::SpacetimeType;
use strum::{EnumCount, FromRepr};
use super::derive;
#[derive(..Base)]
#[derive(Component, SpacetimeType)]
pub struct Tile {
pub suit: Suit,
}
#[derive(..Base)]
#[derive(SpacetimeType)]
pub enum Suit {
Man(Rank),
Pin(Rank),
Sou(Rank),
Wind(Wind),
Dragon(Dragon),
}
impl Suit {
pub fn rank(&self) -> Option<Rank> {
match self {
Suit::Man(rank) => Some(*rank),
Suit::Pin(rank) => Some(*rank),
Suit::Sou(rank) => Some(*rank),
// Suit::Wind(wind) | Suit::Dragon(dragon) => None,
_ => None,
}
}
}
#[derive(
..Base,
Deref,
DerefMut,
)]
#[derive(SpacetimeType)]
pub struct Rank {
pub number: u8,
}
#[derive(
..Base,
FromRepr,
)]
#[derive(SpacetimeType)]
pub enum Wind {
Ton,
Nan,
Shaa,
Pei,
}
#[derive(
..Base,
FromRepr,
)]
#[derive(SpacetimeType)]
pub enum Dragon {
Haku,
Hatsu,
Chun,
}
pub fn tiles() -> Vec<Tile> {
let mut tiles = vec![];
for _ in 0..4 {
for i in 1..=9 {
tiles.push(Tile {
suit: Suit::Pin(Rank { number: i }),
});
tiles.push(Tile {
suit: Suit::Sou(Rank { number: i }),
});
tiles.push(Tile {
suit: Suit::Man(Rank { number: i }),
});
}
for i in 0..4 {
tiles.push(Tile {
suit: Suit::Wind(Wind::from_repr(i).unwrap()),
});
}
for i in 0..3 {
tiles.push(Tile {
suit: Suit::Dragon(Dragon::from_repr(i).unwrap()),
});
}
}
tiles
}