2026-02-08 00:10:10 -08:00
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use log::info;
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use spacetimedb::{Identity, ReducerContext, Table, rand::seq::SliceRandom, reducer, table};
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2026-02-07 00:18:47 -08:00
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2026-02-07 17:46:03 -08:00
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use jong_types::*;
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2026-02-06 23:51:08 -08:00
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2026-02-08 00:10:10 -08:00
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#[derive(Debug)]
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#[table(name = player, public)]
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pub struct Player {
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#[primary_key]
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identity: Identity,
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#[auto_inc]
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#[index(direct)]
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#[unique]
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id: u32,
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name: Option<String>,
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#[index(btree)]
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lobby_id: u32,
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}
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2026-02-08 00:10:10 -08:00
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#[table(name = bot)]
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pub struct Bot {
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#[primary_key]
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#[auto_inc]
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id: u32,
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#[index(btree)]
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lobby_id: u32,
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}
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#[derive(Debug)]
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#[table(name = lobby, public)]
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pub struct Lobby {
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#[primary_key]
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#[auto_inc]
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id: u32,
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#[index(direct)]
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#[unique]
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host_id: u32,
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}
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#[table(name = wall)]
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pub struct Wall {
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#[primary_key]
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#[auto_inc]
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id: u32,
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2026-02-08 00:10:10 -08:00
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#[index(direct)]
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#[unique]
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lobby_id: u32,
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tiles: Vec<Tile>,
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}
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#[table(name = hand)]
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pub struct Hand {
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#[primary_key]
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player_ident: Identity,
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tiles: Vec<Tile>,
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}
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#[table(name = pond, public)]
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pub struct Pond {
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tiles: Vec<Tile>,
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}
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#[reducer(client_connected)]
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pub fn login_or_add_player(ctx: &ReducerContext) {
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let identity = ctx.sender;
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// TODO remove player on disconnect
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if let Ok(player) = ctx.db.player().try_insert(Player {
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identity,
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id: 0,
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name: None,
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lobby_id: 0,
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}) {
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info!("added player: {:?}", player);
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} else {
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let player = ctx.db.player().identity().find(identity).unwrap();
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info!("player {:?} has reconnected", player)
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}
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}
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#[reducer]
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pub fn join_or_create_lobby(ctx: &ReducerContext, lobby: Option<u32>) -> Result<(), String> {
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let mut player = ctx
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.db
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.player()
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.identity()
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.find(ctx.sender)
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.ok_or(format!("cannot find player {}", ctx.sender))?;
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let lobby_id = lobby.unwrap_or_else(|| {
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let lobby = ctx.db.lobby().insert(Lobby {
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id: 0,
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host_id: player.id,
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});
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info!("created lobby: {:?}", lobby);
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lobby.id
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});
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player.lobby_id = lobby_id;
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let player = ctx.db.player().identity().update(player);
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info!("player {} joined lobby {}", player.id, lobby_id);
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Ok(())
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}
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#[reducer]
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pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
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if lobby_id == 0 {
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Err("cannot add a bot without a lobby".into())
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} else if let Some(lobby) = ctx.db.lobby().id().find(lobby_id)
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&& (ctx.db.player().lobby_id().filter(lobby_id).count()
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+ ctx.db.bot().lobby_id().filter(lobby_id).count()
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<= 4)
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{
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let bot = ctx.db.bot().insert(Bot { id: 0, lobby_id });
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info!("added bot {} to lobby {}", bot.id, lobby_id);
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Ok(())
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} else {
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Err("lobby doesn't exist".into())
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}
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}
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#[reducer]
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pub fn shuffle_wall(ctx: &ReducerContext) {
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// if let Some(wall) =
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// let mut rng = ctx.rng();
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// let mut wall = tiles();
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// wall.shuffle(&mut rng);
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todo!()
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}
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#[reducer]
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pub fn deal_hands(ctx: &ReducerContext) {
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todo!()
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}
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#[reducer]
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pub fn sort_hand(ctx: &ReducerContext) {
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todo!()
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}
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// #[reducer(init)]
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// pub fn init(_ctx: &ReducerContext) {
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// // Called when the module is initially published
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// }
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// #[reducer(client_connected)]
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// pub fn identity_connected(_ctx: &ReducerContext) {
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// // Called everytime a new client connects
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// }
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// #[reducer(client_disconnected)]
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// pub fn identity_disconnected(_ctx: &ReducerContext) {
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// // Called everytime a client disconnects
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// }
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// #[reducer]
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// pub fn add(ctx: &ReducerContext, name: String) {
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// ctx.db.player().insert(Player { name });
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// }
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// #[reducer]
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// pub fn say_hello(ctx: &ReducerContext) {
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// for person in ctx.db.person().iter() {
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// log::info!("Hello, {}!", person.name);
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// }
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// log::info!("Hello, World!");
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// }
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// #[reducer]
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// pub fn set_name(ctx: &ReducerContext, name: String) -> Result<(), String> {
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// if name.is_empty() {
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// return Err("names must not be empty".into());
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// }
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// if let Some(player) = ctx.db.player().identity().find(ctx.sender) {
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// ctx.db.player().identity().update(Player {
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// name: Some(name),
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// ..player
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// });
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// Ok(())
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// } else {
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// Err("cannot set name for unknown user".into())
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// }
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// }
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