2026-01-08 23:58:26 -08:00
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use bevy::prelude::*;
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2026-01-11 20:10:30 -08:00
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use crate::{
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2026-01-12 01:08:27 -08:00
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game::wall::{InWall, Wall, WallTiles},
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tiles::Tile,
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};
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2026-01-08 23:58:26 -08:00
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#[derive(Component)]
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pub(crate) struct Player {
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pub(crate) name: String,
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}
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2026-01-11 20:10:30 -08:00
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fn spawn_players(mut commands: Commands) {}
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2026-01-08 23:58:26 -08:00
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#[derive(Component)]
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pub(crate) struct Points(pub isize);
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#[derive(Component)]
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pub struct Hand;
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#[derive(Component)]
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#[relationship_target(relationship = InHand, linked_spawn)]
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pub struct HandTiles(Vec<Entity>);
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#[derive(Component)]
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#[relationship(relationship_target = HandTiles)]
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pub struct InHand(pub Entity);
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pub(crate) fn deal_hands(
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mut commands: Commands,
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inwalls: Single<&WallTiles>,
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walltiles: Single<Entity, With<WallTiles>>,
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) -> Result {
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let hand = inwalls.iter().collect::<Vec<_>>();
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commands
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.get_entity(*walltiles)?
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.remove_children(hand.last_chunk::<13>().unwrap());
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commands.spawn((Hand, HandTiles(hand)));
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2026-01-11 23:41:27 -08:00
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trace!("dealt hands");
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2026-01-11 20:10:30 -08:00
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Ok(())
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}
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