jong/jong-types/src/lib.rs

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mod derive_alias {
derive_aliases::define! {
Copy = ::core::clone::Clone, ::core::marker::Copy;
Eq = ::core::cmp::PartialEq, ::core::cmp::Eq;
Ord = ..Eq, ::core::cmp::PartialOrd, ::core::cmp::PartialEq, ::core::cmp::Ord;
Base = ::core::fmt::Debug, ..Copy, ..Ord;
}
}
use derive_aliases::derive;
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use bevy::prelude::*;
use spacetimedb::SpacetimeType;
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use strum::{EnumCount, FromRepr};
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#[derive(..Base, Hash, Default)]
#[derive(States, SpacetimeType)]
pub enum GameState {
#[default]
None,
Setup,
Deal,
Play,
Exit,
}
#[derive(..Base)]
#[derive(Component, SpacetimeType)]
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pub struct Tile {
pub suit: Suit,
}
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#[derive(..Base)]
#[derive(SpacetimeType)]
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pub enum Suit {
Man(Rank),
Pin(Rank),
Sou(Rank),
Wind(Wind),
Dragon(Dragon),
}
impl Suit {
pub fn rank(&self) -> Option<Rank> {
match self {
Suit::Man(rank) => Some(*rank),
Suit::Pin(rank) => Some(*rank),
Suit::Sou(rank) => Some(*rank),
// Suit::Wind(wind) | Suit::Dragon(dragon) => None,
_ => None,
}
}
}
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#[derive(
..Base,
Deref,
DerefMut,
)]
#[derive(SpacetimeType)]
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pub struct Rank {
pub number: u8,
}
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#[derive(
..Base,
FromRepr,
)]
#[derive(SpacetimeType)]
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pub enum Wind {
Ton,
Nan,
Shaa,
Pei,
}
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#[derive(
..Base,
FromRepr,
)]
#[derive(SpacetimeType)]
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pub enum Dragon {
Haku,
Hatsu,
Chun,
}
pub fn tiles() -> Vec<Tile> {
let mut tiles = vec![];
for _ in 0..4 {
for i in 1..=9 {
tiles.push(Tile {
suit: Suit::Pin(Rank { number: i }),
});
tiles.push(Tile {
suit: Suit::Sou(Rank { number: i }),
});
tiles.push(Tile {
suit: Suit::Man(Rank { number: i }),
});
}
for i in 0..4 {
tiles.push(Tile {
suit: Suit::Wind(Wind::from_repr(i).unwrap()),
});
}
for i in 0..3 {
tiles.push(Tile {
suit: Suit::Dragon(Dragon::from_repr(i).unwrap()),
});
}
}
tiles
}
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#[derive(
Default,
..Copy,
PartialEq,
Eq,
Hash,
Debug,
)]
#[derive(SubStates, FromRepr, EnumCount, SpacetimeType)]
#[source(GameState = GameState::Play)]
pub enum TurnState {
#[default]
None,
Tsumo,
Menzen,
RiichiKan,
Discard,
RonChiiPonKan,
End,
}